Beruflich Dokumente
Kultur Dokumente
If this is right it does explain why as the insurgence I felt like I had no chance.
So if I asked you to play a game where are have 600pts of the worst soldiers and I have
1800pts of some of the best troops around, how keen would you be to play as the
insurgence regularly ?
I can't say this enough I totally understand this game is designed for the players to sort out
their scenarios and I totally understand that even the most stupid military commander will
only really attack a position once they outnumber the troops they expect to be there.
But is there anything you could add to the errata to make it easier for players to balance
their missions, this will also massively help shops and clubs run tournaments
20. When we first looked at the vehicles we noticed the price Ranging from Motorbikes at
10pts to a Main Battle Tank at 70pts - This seems really cheap can you just confirm that
the price is correct?
21. Next I noticed the Special Rules Section in the Vehicle Table and couldn't agree on
what it actually meant.
Does it mean these are the thing that come on the vehicle when you purchase them, with
the exception of Additional gun mounts that clearly says pay extra for.
This is how I understand it but others in my group are saying that it can't be as that make a
Main Battle Tank Cheaper than a poorly equipped Elite Soldier, this is also true and does
seem strange so could you please help here.
22. I could not find a section that tells you how to kit out your vehicles, other than the
Additional gun mounts rule which only covers MG's and GMG. (Truck Bed) is referred to a
few times but I cannot find a rule for it.
23. Because I can find no rules on how to equip vehicles with larger weapons I am unsure
how to create more heavily armed technical's. I am totally aware of the table in the
weapons section that talks about extra weapons and gives them a price, but can't find the
rule that relates to it to tell you how it works and who and what can use what items.
Now being 'experienced' gamers we figured that there was a simple rules that had been
missed out of final print that linked all this together.
24. Can troops engage vehicles in Close Combat ? (With a view to planting C4) If they can
how is it done and how does the Vehicle defend itself?
25. Do vehicles get suppressed ? If so is that by all weapons shot at it? So can lots of guys
with assault rifles suppress a tank into not moving or shooting by pouring the fire on in
even though these rounds would not damage it in any way at all.
It says - Small arms are ineffective against specially armoured vehicles, but machine guns
and sniper rifles and be used to target wealk points such as optics.
(Only weapons with Armour Piercing rule, Tank Killer and ranged weapons in the Machine
Gun and Sniper Rifle category may make ranged attacks vehicles with the AFV special
Rule). AFV's Ignore suppression from small arms, frag and incendiar y weapons.-
It's the bit in ( ) that is confusing me, does this mean that only Machine Guns & Snipers
with those special skills can shoot or these weapons can shoot regardless.
What are Small Arms please, I mean I know what they are but can't find what you say they
are in your game.
This is causing problems as we are buying additional AP ammo to go with weapons but
can't decide on your definition of Small Arms.
So can a SMG with AP ammo target and injure a AFV, and does it suppress?
Same question but with a Light Sniper Rifle with AP ammo, and does it suppress? and if a
7.62 AP round from a Sniper does will the same round delivered from a Battle or Assault
Rifle do the same thing?
26. Is it possible to target a model riding in or travelling on a vehicle ? or can you only
target the Vehicle ? So would it be possible to shoot a VIP travelling in a car or shoot a
rider of a motorbike, and if you can does the vehicle add anything to the defence roll?