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These are the few things that I have discovered so far and was wondering if someone 

might be able to shed a little light on things please. So here we go: 


  
1. On page 37 the rules talk about targeting and making a shot. The rules give the 
example using 1 shot from the Attacker - 1 D6 and thus the Defender makes a role also 
using 1D6. But then after this it doesn't say anything about what happens if the attacker 
shoot more than once. 
 
Now this might seem like a stupid thing to ask because the simple answer is do the same 
but with more dice, however in the downloaded version it was specific about the amount 
of dice rolled by the Defender, in the book it is not.  
 
I have read the errata and it touches on it a little but doesn't make it clear as to how it 
should be done, just that it could be played slightly different. Neither give an example of 
how you imagined it played. 
 
I understand the single shot, but for multiple shot I am struggling. There are several ways 
to interpret it could you tell me which one it is or if it is something else then please let me 
know. 
 
I'm going to base these examples on Automatic, so 3 shots. I'm guessing that it will be the 
same for Rapid Fire (2 Shots) and Suppressive (4) Shots. again if it is not please let me 
know. 
 
Attackers Total - A 
Defenders Total - D 
  
• Each shot is roll for 1 dice at a time. - ( Slow but Fare)  
1st Shot A - 3 vs D - 2   
2nd Shot A - 3 vs D - 2   
3rd Shot A - 5 vs D - 6   
Attacker delivers 2 shots on target out of the 3 fired. 
 
• Attacker roll all 3 Dice vs Defender rolling 3 dice. Then both are arranged high to low 
and compared with successful shots hitting and Unsuccessful shots missing. - (Slight 
Advantage to Defender) 
A 5 3 3 
D 6 2 2 Attacker delivers 2 shots on target out of the 3 fired 
still but the Defenders has better odds as rolling more than 1 dice at once. 
 
• Attacker roll all 3 Dice vs Defender rolling 3 dice. Then the Defender picks the 
highest of those roles as his Defense against that volley of attacks. - Larger Advantage to 
Defender) 
  
A 5 3 3 
D 6 2 2 Attacker misses all shots 
 
In the downloaded version it states that the Defender only ever rolls 1 dice. 
 
• Attacker roll all 3 Dice vs Defender rolling 1 dice as his Defence against that volley of 
attacks. - ( Advantage to Attacker ) 
  
A 5 3 3 
D 2 Attacker Hits all shots 
  
2. What sized table did you imagine your game to be played on? I know that the 
missions included are played on 3x3 and 4x4 tables.  
I’d imagine playing on any table size, that you have room for - On smaller tables Scopes 
may seem useless, but considering 100cm in real life translates into 50m in game terms, 
you’d hardly deploy sniper at that close proximity! - If this is true doesn’t it make your 
2.8cm model nearly 6m tall Haha - No, the models might be listed as 28mm, but they are 
more around 32-34mm which at 1/50 translates to 170-180 cm - The models do vary in 
height, but the weapons are 1/50 acording to Stephen May, who sculpts them. 
 
 
I ask this because of the scope rules and how they work with sniper rifles. On a 3x3 tables 
scopes are irrelevant as they do not work in the first range bracket and a sniper rifle covers 
99% of the board in its first range bracket. And it's not that much better on a 4x4 table 
either (this is what we have been playing it on). 
 
Done like this it gives no bonus or penalty and it should do both. As it is unless I'm miss 
reading it you can engage enemies at almost point blank range when moved on by an 
enemy with this weapon at no penalty. As a former sniper this is not the case, Likewise at 
any other range than very close a scope will do something for you, if you have the time to 
use it. Am I understanding this right or am I doing something wrong. 
 
3. When you put a model / unit on Overwatch do they 
 
a. Stay on Overwatch until taken off Overwatch. Can it shoot in Overwatch and then remain 
on Overwatch or will another test need to be made to return to Overwatch. Irrelevant, as 
the model shooting can only perform a Direct Fire Action, once that turn. - Not Irrelevant 
and its asking if you stay on overwatch if you don’t use it or do you need another test. And 
likewise If you do use it. You can only perform one Direct Fire Action per turn, you just 
perform it during the opponents movement phase - True, you can opt NOT to shoot, thus 
remaining in overwath without a new test - That turn! 
 
 
b. In the errata it states that an Overwatching model must shoot the first model it can see. 
Does this mean model or model / unit. Model. 
The first means you are shooting at the slightest sight of anything moving and that an 
experience operative that has infiltrated must shot at the first guard he see's and 
potentially give his position away, whilst the second would allow a sniper to wait until their 
target comes into sight and perfect range and cover. This would allow them to pick off 
targets as they see fit rather than just shooting everything that moves. Thinking too much 
like a sniper there mate, Overwatch is what any grunt would do while not moving or 
shooting. First thing you see, dies. What if the next target never shows? - I could 
understand that if it didn’t say you could wait until the target moves into the open before 
you shoot, you can shoot as it passes between cover etc. rather than shoot the first model 
you see as soon as you see it.  
Stating you can wait to take your shot implies you are somewhat controlled. Whilst this 
might be said for a squady, Police marksmen for example couldn’t shoot until given the all 
clear, no matter how much they transmit that they have a target in their sights, I guess this 
would also cover the ‘just following orders’ thing too as you have been sent for a certain 
target and have no way of being told otherwise.. 
 
Trouble is overwatch can be used to describe both these actions but saying you must 
shoot the first thing you see doesn’t fit both. True - you can choose to let first man pass. 
 
Unless I have missed a similar skill called Ambush somewhere that allows a more 
controlled version of overwatch. ↵
 
c. Is a model on Overwatch able to engage once at every Model / Unit that enters its line of 
sight? In theory, yes - If the model is equipped with a weapon that can shoot at more 
targets - Like “Sustained Fire” How if you have to fire at the first model you see, can you 
explain how this would work if say a squad was rounding a corner and stepped into an 
overwatch lane.. I.e. 1st model moves round corner and triggers overwatch, what happens 
and how do you spread your fire. Because, the targetted model/unit completes its 
movement before overwatch is performed - Its tricky, but you need to keep track of where 
they where during the move. I’m confused now because you said “b. In the errata it states 
that an Overwatching model must shoot the first model it can see. Does this mean model 
or model / unit. - Your answer was Model. If this is the case and you MUST shoot how 
does it work. Really sorry if Im seeming dumb right now. Its the Must in the errata 
sentence that means you have to. 
 
 
d. If not used/trigger ed does this Overwatch remain without another test or should another 
command role be made. New turn, new test. - Could you please point out where it says this 
as I am going to have to relay this info to other players and they will want to see where the 
info is taken from 
 
 
e. Is Overwatch declared for each man in a unit or just the whole unit ? and how many 
tests are need ? It can be ordered by a commander/leader to the whole unit, one test is 
performed. Or the model can order themselves on overwatch, still only one test.  
  
f. During the issuing of the Overwatch order are you allowed to turn your model to face the 
direction you desire to cover or must to ensure that they are facing the correct direction in 
the movement phase prior to the Overwatch Order ? Hm.. good one, I’d always assume you 
turned the model after passing the test. Just asking because it says you can not move and 
turning is moving isn’t it, as you can’t do it in the combat phase and if you don’t have line of 
sight you can not shoot. 

 
4. Other than the Command Order 'Overwatch' & 'FCO' are you able to make Command  
orders and then operate normally? for example am I able to Order Rally and then go on to 
move and fire after the Rally is complete? Yes. Could you please point out where it says 
this as I am going to have to relay this info to other players and they will want to see where 
the info is taken from 
 
 
5. Breaching - In the downloaded version it speaks of a free move for all those models 
within 2" of the beaching point, has this rule been removed ? Yes - it has. 
Breach is now a Tactical Action and can be performed at anytime during movement. So 
you are able to move - breach - and then move again - But no more than 6” in total. 
 
Is it only building you can breach or is this how you would breach an armored van also ? If 
so eluding to it in the errata would make things easier because at the moment we are 
falling into the 'it doesn't say you can do that area'. If it fits… Strictly not covered, but feel 
free to use common sence and houserules here. 
  
6. The rules speak of being able to take equipment off dead folks but I am not able to 
find any rules on how to do it. How much of your turn if any does it take up taking 
equipment and can this be done with alive models too. Again, not really covered, but we’ve 
always played it, that a model could move into contact with a dead model, and then spend 
the rest of the turn searching/taking equipment instead of shooting etc... This needs 
adding to the errata because you talk about it and players need to know how to do it. So 
far, its just a houserule...Should have noted that! It doesn’t give that impression when you 
read it as it is stuck in a section talking about setting up group leaders and how they might 
need to retrieve lost kit to call in OTA, something I would have thought would happen 
enough times for it not to be a house rule. 
 
 
 
7. Dual Wielding - I completely understand that trained soldiers are not taught to shoot 
with both hands nor Dual Wield. But most of your untrained militia types think it's a great 
idea and would most likely if given the choice rather take 2 guns in to battle than 1, and not 
to mention that all those Hollywood movies make it look so cool.  
 
Joking aside do you have a mechanic for Dual Wielding and have I missed it and its it also 
possible to wield 2 close combat weapons ? At this time, no. 
 
8. Is Rapid Fire missing from pistols ? The rules mention once in the optional rules 
section regarding ammo a term known as double tap. Now I know what this means but 
cannot find it anywhere else in the rules, when I looked at pistol stats I was a little shocked 
to note that you could only fire once with one. 
 
The machine pistol has Rapid Fire but nothing for pistols I was wondering if this was 
another typo and it should read Rapid Fire for Pistols and Automatic for Machine Pistols, 
could you please let me know either way. 
 
Sustained Fire seems to imply that you can fire a burst of 4 rounds at 1 target without any minus
modifiers for firing more than 1 shot, whilst Rapid Fire & Automatic both carry a minus 1 to hit for
each shot. Should the sustained fire read as an additional -1 for other targets for a total of -2
overall.

 
9. Can you confirm that it is ok to, Drop / Throw a non-lethal grenade during your 
movement phase and still fire your weapon in the combat phase. It is. (Yes) 
 
10. If you fail the Agility test for climbing over something does this end your turn 
completely or can you use whatever movement you have left to go another way. No, you 
fail - you just stand there using the rest of the movement face-palming ;) 
 
Also if you fail are you still able to shoot or is it taken that you are otherwise engaged 
trying to climb? Yes, fight goes on. 
Could you please point out where it says this as I am going to have to relay this info to 
other players and they will want to see where the info is taken from 
 
 
 
11. Suppression ; 
 
Does the Suppression modifies affect the whole unit ? i.e. If 1 guy in a 6 man squad is hit 
with 3 rounds all that apply suppression how does this affect the rest of the squad. If the 
model is not killed is it just him that receive the -3 to return fire or the whole squad. Just 
him. 
 
All things being equal with no one being killed during the exchange what happens next 
please? Please rephrase question?!   
 
I know that at the start of the next turn 1 Suppression point is lost and let's assume the 
player opts not to Rally. Does the entire squad now suffer the relevant -2 modifiers.  
 
In the downloaded version this was not a problem as each model was depicted as a 
single character rather than a squad member, however the book version changes this. 
 
So what I mean is, as the guy suppressed is not dead are the suppression points are all his 
or do they at this time get spread around. So for each point the guy loses -1 to some of his 
stats, move, shoot, etc. How does this affect the rest of his squad, could they leave him 
hiding behind a rock and move on if he can’t move or does the fact that he can’t move 
mean they can’t move. 
 
 
12. I understand that a Red Dot Sight in its many variants has a limited range capability 
due to the magnification of the optics it houses, if any at all. Thus it only works in the First 
Range band. Can I just check this is also true for the Laser Sight as this does not suffer in 
the same way in the real world.  
 
Generally speaking a laser will run truer for longer than all bullets so why does it have a 
limit ? 
 
Because in real life, all sights/optics and so on are Zeroed to a certain distance - 
Gamewise, its about KISS (Keep It Simple Sugar) 
 
How is it possible that the type of weapon platform the Laser Sight is connected to affects 
the range in which it can be seen. For example a Laser connected to an M4 only works out 
to 24" but the same Laser (both in the game and more than likely speaking from 
experience in real life too) gives that Laser an extra 12". It gets strangers when you think 
that the same Laser could be fitted to a shotgun and that cuts the range of the Laser down 
to somewhere around 6-8". Se above. 
 
The same could be said for Red Dot sights in as much as the same sight could be placed 
on most of the weapon platforms, and these weapon platforms decree the distance that 
the sight works. (This bit came to me as I was re-reading my email I was wondering if 
perhaps the Sights might benefit from having their own Range brackets this would make 
the weapon conform to the optics mounted on it.) Simplicity - See above.  
 
This is why I'm thinking that it may have been a mistake/typo/cop y & paste table error. 
Could you please straighten this out as to what it is and would you mind including the why 
it is like this please too. 
 
13. Battlefield Trauma Kit - If a model is healed using this piece of equipment when do 
they become active and what is their status. Next turn, healthy as a champ! Could you 
please point out where it says this as I am going to have to relay this info to other players 
and they will want to see where the info is taken from 


I mean are they healed, do they move to the first available Not Bleeding Out status and are 
they able to shot in the combat phase they were healed in if they were not able to do so 
before ?  
 
Can you explain what happens to a guys who has been shot and then fixed with a 
Battlefield Trauma Kit - It says it stops the bleed out but doesn't tell you what their status 
is. Are they a casualty still ? and if so what can they do or not do? 
 
Assume both soldiers were got to straight away so only lose 1 turn of bleed out. 
 
Example 1 : - Soldier Shot, not killed but given wound number 3 on the chart. - 
Incapacitating Serious Wound : Wounded: Bleed out - Dead in 5 turns. Cannot Move. May 
Fire side arm (Stats halved, rounding down) for 3 turns. 
 
Example 2 : - Soldier Shot, not killed but given wound number 5 on the chart. - 
Incapacitated : Bleed out - Dead in 3 turns. Cannot Move. Cannot Fire. 
What happens to both these guys once a successful first aid test is made using Battlefield  
Trauma Kit. And would it be any different if they included stims? 
 
14. Can you drop a none lethal grenade in your movement phase and then throw a grenade 
in your shooting phase. Yes, and quite a combo that is!! 
 
15. Suppression - It is kind of implied in the description of Suppression but it doesn't 
actually say it. If a model is suppressed by more points than it has Shooting Skill points 
can it shoot. Yes, but the penalties would make it impossible to hit - He would still be able 
to ‘blind fire’ and thus still creates suppression! 
 
So for example if a Trained Soldier had 5 suppression points could he not return fire as his 
Shooting Skill is only 4, or would he be shooting back at Dice -1 ? 
 
16. In the download you had a pricing structure for additional defensives structures 
designed to play with that game, do you have one for this version or is it the same ? 
 
17. Overwatch vs Stun Grenade. Who acts first please. As the defender shoots during the 
attackers movement phase and Stun Grenades are thrown in this phase also who goes 
first.  
 
I ask knowing there is a mechanic for tossing a grenade around a corner or door joist as to 
not expose yourself, however sometimes you need to expose yourself in order to get the 
grenade where you want it.  
 
That said suppose you want to throw a stun and you need to expose yourself a little bit in 
order to do it, if this then triggers the Defenders Overwatch who reacts first please. 
 
18. Reinforcements' - Its says in the book that you test in the Command Phase, if you pass 
then reinforcements arrive as per scenario. I was just wondering if you had a list or some 
other kind of resource that might price things out a little, and If there was any more 
in-depth rules or guide lines to go with it.  
 
For example It gives no guide line on how long reinforcements should take to get there, Do 
they arrive in that phase or at some point afterwards. Where do they come from, i.e. Driven 
in, Jumped in or via helicopter fast rope ? 
 
I understand that these are also only limited by your imagination, however there are folks 
out there that are not experienced gamers, and perhaps have no idea on what a modern 
military might have at their disposal.   
 
And for those that do, there is no way to discern how you would go about pricing it all up. 
For example do you have to pay for the vehicles that bring in your reinforcements i.e. the 
Trucks / Choppers.  
 
Again I know your games is about trying to make it as really as possible and modern day 
engagements are not done on even terms, this however doesn't make for great gaming 
when one person feels like they have no chance if you know what I mean? 
 
It did surprise me that there are no rules for parachuting or fast roping into a location and 
no cost for the resources to do this i.e. price for a parachute jump or a chopper fast rope 
insertion extraction system (F.R.I.E.S.)  
 
19. Balancing Games - I have played Mission 1 several times now with different friends as I 
was using it as an intro to this game. I have played as both the Rangers and Insurgence. 
 
It didn't take long for me to feel; 
Playing as the Insurgence I had no chance 
Playing as the Rangers there was no challenge as the night fighting made it almost 
impossible for the insurgence to do anything.  
 
So I added up what each side was fielding to see if there was a difference between the 
forces. Can you check this over please and let me know if I have done it right ? 
 

 
 
If this is right it does explain why as the insurgence I felt like I had no chance.  
 
So if I asked you to play a game where are have 600pts of the worst soldiers and I have 
1800pts of some of the best troops around, how keen would you be to play as the 
insurgence regularly ?  
 
I can't say this enough I totally understand this game is designed for the players to sort out 
their scenarios and I totally understand that even the most stupid military commander will 
only really attack a position once they outnumber the troops they expect to be there. 
 
But is there anything you could add to the errata to make it easier for players to balance 
their missions, this will also massively help shops and clubs run tournaments  
 
20. When we first looked at the vehicles we noticed the price Ranging from Motorbikes at 
10pts to a Main Battle Tank at 70pts - This seems really cheap can you just confirm that 
the price is correct? 
 
21. Next I noticed the Special Rules Section in the Vehicle Table and couldn't agree on 
what it actually meant. 
 
Does it mean these are the thing that come on the vehicle when you purchase them, with 
the exception of Additional gun mounts that clearly says pay extra for. 
 
This is how I understand it but others in my group are saying that it can't be as that make a 
Main Battle Tank Cheaper than a poorly equipped Elite Soldier, this is also true and does 
seem strange so could you please help here. 
 
22. I could not find a section that tells you how to kit out your vehicles, other than the 
Additional gun mounts rule which only covers MG's and GMG. (Truck Bed) is referred to a 
few times but I cannot find a rule for it. 
 
23. Because I can find no rules on how to equip vehicles with larger weapons I am unsure 
how to create more heavily armed technical's. I am totally aware of the table in the 
weapons section that talks about extra weapons and gives them a price, but can't find the 
rule that relates to it to tell you how it works and who and what can use what items.  
 
Now being 'experienced' gamers we figured that there was a simple rules that had been 
missed out of final print that linked all this together. 
 
24. Can troops engage vehicles in Close Combat ? (With a view to planting C4) If they can 
how is it done and how does the Vehicle defend itself? 
 
25. Do vehicles get suppressed ? If so is that by all weapons shot at it? So can lots of guys 
with assault rifles suppress a tank into not moving or shooting by pouring the fire on in 
even though these rounds would not damage it in any way at all.  
 
It says - Small arms are ineffective against specially armoured vehicles, but machine guns 
and sniper rifles and be used to target wealk points such as optics. 
 
(Only weapons with Armour Piercing rule, Tank Killer and ranged weapons in the Machine 
Gun and Sniper Rifle category may make ranged attacks vehicles with the AFV special 
Rule). AFV's Ignore suppression from small arms, frag and incendiar y weapons.-   
 
It's the bit in ( ) that is confusing me, does this mean that only Machine Guns & Snipers 
with those special skills can shoot or these weapons can shoot regardless. 
 
What are Small Arms please, I mean I know what they are but can't find what you say they 
are in your game.  
 
This is causing problems as we are buying additional AP ammo to go with weapons but 
can't decide on your definition of Small Arms.  
 
So can a SMG with AP ammo target and injure a AFV, and does it suppress? 
 
Same question but with a Light Sniper Rifle with AP ammo, and does it suppress? and if a 
7.62 AP round from a Sniper does will the same round delivered from a Battle or Assault 
Rifle do the same thing? 
 
26. Is it possible to target a model riding in or travelling on a vehicle ? or can you only 
target the Vehicle ? So would it be possible to shoot a VIP travelling in a car or shoot a 
rider of a motorbike, and if you can does the vehicle add anything to the defence roll? 

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