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Due to its simplicity, the completion rate is a metric that is very easy to understand,
hence the reason why it is very popular. Moreover, it can be collected during any
stage of development. Effectiveness can thus be represented as a percentage by
using this simple equation:
Efficiency is measured in terms of task time. that is, the time (in seconds and/or
minutes) the participant takes to successfully complete a task. The time taken to
complete a task can then be calculated by simply subtracting the start time from the
end time as shown in the equation below:
(Source)
Where:
Once again, let us take a practical example. Suppose there are 4 users who use the
same product to attempt to perform the same task (1 task). 3 users manage to
successfully complete it – taking 1, 2 and 3 seconds respectively. The fourth user
takes 6 seconds and then gives up without completing the task.
The overall relative efficiency uses the ratio of the time taken by the users who
successfully completed the task in relation to the total time taken by all users. The
equation can thus be represented as follows:
(Source)
Suppose there are 4 users who use the same product to attempt to perform the same
task (1 task). 3 users manage to successfully complete it – taking 1, 2 and 3
seconds respectively. The fourth user takes 6 seconds and then gives up without
completing the task.
Placing the above values into the equation yields the following:
Efficiency can be graphically represented as a bar chart. The example below shows
the result of using the time-based efficiency equation for 11 users performing 5
tasks. A stacked bar chart is used to distinguish between the efficiency recorded by
first time users as opposed to that for expert users for each task:
From the above list, Sauro recommends using the SEQ since it is short and easy to
respond to, administer and score.
The natural question that comes to mind is … “which questionnaire should I use?”
Conclusion
As highlighted in this article, using usability metrics, it is possible to observe and
quantify the usability of any system irrespective if it is software, hardware, web-
based or a mobile application. This is because the metrics presented here are based
on extensive research and testing by various academics and experts and have
withstood the test of time.
Moreover, they cover all of the three core elements that constitute the definition
of usability: effectiveness, efficiency and satisfaction, thus ensuring an all-round
quantification of the usability of the system being tested.
3. When you want to compare several user interfaces in a single study, there are
two ways of assigning your test participants to these multiple conditions:
(Note that here we use the word “design” to refer to the design of the experiment,
and not to website design.)
3. Any type of user research that involves more than a single test condition has
to determine whether to be between-subjects or within-subjects. However,
the distinction is particularly important for quantitative studies.
1. It should be easy for the user to become familiar with and competent in using the
user interface during the first contact with the website. For example, if a travel agent’s
website is a well-designed one, the user should be able to move through the sequence of
actions to book a ticket quickly.
2. It should be easy for users to achieve their objective through using the website. If a
user has the goal of booking a flight, a good design will guide him/her through
the easiest process to purchase that ticket.
3. It should be easy to recall the user interface and how to use it on subsequent
visits. So, a good design on the travel agent’s site means the user should learn from the
first time and book a second ticket just as easily.
Designers, usually user experience (UX) designers, tend to measure a design’s usability
throughout the development process, from wireframes to prototypes to the final deliverable.
This is because usability is what determines whether a design’s existing attributes make it
stand or fall.