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A rare few among the Children possess the talent to Basic Attributes: Body 3, Heart 7, Wits 4
train their wills to harness and direct their sub- Favoured Skill: Song
creativity to achieve great feats of magic.8 These few Distinctive Traits (choose 2): Eager, Cunning, Fair-
are known in the Common Tongue as “magicians.” spoken, Merry, Proud, Secretive, True-hearted, Wary
Basic Attributes: Body 4, Heart 7, Wits 3 The uncertainties and frustrations of ordinary life
Favoured Skill: Lore may tempt an adventurer with the power to realize his
Distinctive Traits (choose 2): Adventurous, Curious, will with magical ease to replace honest craft and
Generous, Gruff, Hardened, Just, Steadfast, Trusty labour with needless enchantments or to subvert the
free will of others to assure a desired outcome.
Calling: Magician
It was plain that many people regarded them Flaws
now as the companions of a travelling magician
of unknown powers and purpose.15 Impatient
The impatient adventurer finds lengthy councils
For as long as you can recall, you have exhibited or too much mundane labour tiresome and insists
strange abilities that common folk call “magic.” that the quickest and easiest solution is best.
Stories of Wizards and wonder-workers have drawn
you into the wider world, seeking to understand these Prideful
powers and how you might use them to impede the The prideful hero treats the non-magical skills
Shadow that creeps ever closer to your homeland. and talents of others with contempt, and regards
You face the dangers of the Seen and the Unseen, other Magicians or practitioners of magic with
testing the limits of the possible in pursuit of self- secret envy.
knowledge.
Aloof
Magicians gain access to a type of Virtue called An aloof adventurer isolates himself from his
Spell-crafts. companions’ friendship and concerns, instead
obsessing over the “improvements” that his
The Magician calling is unusual among all cultures, powers can provide for himself and his people.
particularly among Hobbits.16
Indifferent
Magicians may generate deliberate or accidental The adventurer who has become indifferent cares
minor magical effects intended to enhance the flavour little for the feelings or needs of others and will
of play or to support a character’s personality or not balk at harming them in the name of the
backstory; they should only have important narrative “greater good,” whatever he believes that to be.
or mechanical consequences when they are approved
by the Loremaster. As examples, a Magician might Virtues: Spell-crafts
cause a toy to dance briefly for a child’s amusement,
cause a candle to flare to punctuate a speech, or Spell-crafts are a type of Virtue in which an
experience a fleeting mental connection to a distant adventurer with the Magician calling can train. Each
loved one. The characters around the Magician may Spell-craft represents a type of magical talent that
react negatively or positively to these effects, and the may be honed over time by the hero. During
Loremaster is free to veto them if he feels they are character creation, a hero with 2 ranks in Wisdom
disruptive or to judge them as Misdeeds if may choose a Spell-craft as his starting Virtue. He
appropriate. gains one Spell from that Spell-craft as a Special
Ability; the chosen spell may not include Shadow
Favoured Skill Groups: custom, vocation points in its Toll.
Some Spells call for an assured Common skill roll to You create a flash like lightning that can kill or
determine their effectiveness. This is a normal skill maim an opponent or damage an object within
roll, except that it is assumed to be at least a standard sight.
success regardless of its numerical value. If only the
Feat die is rolled for the skill roll, the Gandalf-icon Cast this Spell to make a TN 14 Battle roll. On a
counts as one success-icon. success you may destroy a wooden door, topple
a large tree, shatter a large stone, or produce a
Conjuration19 similar effect as approved by the Loremaster.
Gandalf had made a special study of
bewitchments with fire and lights.…20 Cast this Spell during combat against one
Adversary engaged with you. Make an assured
Conjuration is the calling forth of the non-living Battle roll. You deal damage to the Adversary
elements of nature, such as light and fire, stone and equal to the Feat die result (the Gandalf-icon
water, or wind and lightning. Those skilled in counts as 12, the Eye of Sauron-icon counts as
Conjuration are sometimes called conjurors. 11) plus your Damage bonus. On a great success,
add your Wisdom bonus. On an extraordinary
Illumination success, add your Wisdom bonus and the attack
…he held his staff aloft, and from its tip counts as a Piercing Blow.
came a faint radiance…21 and… a shaft of
white light stabbed upwards.22 Toll: 1 Shadow point
Whenever an adventurer with the Magician calling If the book is destroyed or irretrievably lost, the hero
spends Experience points to reach rank 3 or higher in receives 1 Shadow point. The artificer with whom the
Valour or Wisdom, he may choose to become an hero apprenticed or another patron might be able to
artificer’s apprentice as his Reward or Virtue. provide a replacement, though the Loremaster may
Completing this undertaking will enable the hero to require the hero to complete some task to acquire it.
Illumined
Anyone looking at this artefact will see it glow
when creatures under the power of the Shadow
are in the immediate vicinity.