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PE04 REVIEWER COMPILATION FOOTWORK

FACILITIES AND EQUIPMENT Excellent badminton footwork is having the ability to move
and reach the shuttle early while in good balance. You
 Court can skip, shuffle, bounce, glide, chasse step, or lunge on
The court should be rectangular-shaped with a court when you have a good footwork.
measurement of 44 feet long and 17 feet wide for singles,
and 44 feet long and 20 feet As long as you hit the shuttle fast, depriving your opponent
wide for doubles. the time to recover and go back to his/her base position:
you can use any of the movements that suits you best
 Net
The top of the net from the surface of the court shall be depending on the situation.
1.524m at the center of the court and 1.55m over the
sidelines for doubles. Although there are no rules to be followed or fix
movements prescribed on performing badminton
 Post footwork, there are some basic things to remember.
The post shall be 5 feet (1.55m) in height from the surface • Always be in a ready position. Bend your knees slightly
of the court and shall remain vertical when the net is with your feet shoulder width apart. Stay on the balls of
strained. your feet and hold your racket up in front of your body.
• Always go back to your base position after hitting the
 Racket shuttle. This is in the center of the mid-court area.
Traditional rackets were made of wood. Later on,
• Always react fast and be alert. Anticipating the
aluminum and other light metal materials were used. Now,
movements and direction of the shuttle is a skill required in
almost all professional badminton rackets are composed
badminton
of carbon fiber composite (Graphite reinforced plastic) or
titanium composites. Carbon fiber has an excellent
STROKES
strength to weight ratio, the handle is stiff to give excellent
The strokes are the action of striking of the wrist and
kinetic energy transfer. However, some low-end models still
forearm used on all powerful forehand and back and
use steel or aluminum for some part or the entire racket for
strokes.
budgetary reasons. This is usually recommended for use for
• Clear/Lob is a high shot in which it falls close to the
beginners or amateurs.
backline.
• Net Shot or Drop is a slow shot in which the shuttle falls in
 Shuttlecock
The shuttlecock has open conical shape, with a rounded the opponent's front court.
head at the apex of the cone. Traditionally, it is made of •Drive shots are shots that crosses the net flatly in a
cork)and a skirt, that has 14 to 16 overlapping goose horizontal trajectory.
feathers. Some usés a plastic (usually nylon) or rubber • Smash is a powerful overhead stroke, hitting the shuttle
head and plastic skirt. sharply downward.

FUNDAMENTALS AND TECHNIQUES OF BADMINTON THREE POSSIBLE SERVICE FLIGHTS


GRIP - refers to the grasp or hold something tightly. 1. Low Serve
Forehand Grip - is to hold the racket by the shaft in the left The shuttlecock should just clear the net and fall an inch or
hand with the face of racket perpendicular to the floor. two beyond the short service line of the opponent's court.
The thumb is on the left side of the handle with the letter 2. Long High Serve
"V" formed by the thumb and forefinger on top of the The shuttlecock travels above the receivers reach and falls
handle, resting above the third finger. Grasp the handle within 6 inches of rear boundary line.
with the little finger on the handle grip base and the fore 3. Drive Serve or FLICK
finger slightly separated from the others. It is made by a quick flip of wrist and shuttlecock travels in
Backhand Grip - is the same as the grip of forehand. a direct line to the desired spot.
Thumb grip is good for better players. Turn top edge of
racket frame over slightly to the right and place thumb. FAULTS
It shall be declared a fault if:
READY POSITION • If a service is not correct;
• Hold the racket properly. • If in service, the shuttle:
• Put the free arm at the side-front of the body for good
 is caught on the net and remains suspended on
balance. its top:
• Bend knees and lean slightly forward.  after passing over the net, the ball is caught in the
• Feet-apart shoulder width level. net; or
 is hit by the receiver's partner;
• If in play, the shuttle: foot fault, illegal contact, above the head, and above the
waistline.
 lands outside the boundaries of the court;
 passes through or under the net;
 fails to pass over the net;
“School is tough, but so are you.”
 touches the ceiling or side walls;
 touches the person or dress of a player;
 touches any other object or person outside the
court;
 is caught and held on the racket and then slung
during the execution of stroke;
 is hit twice in succession by the same player,
 is hit by a player and the player's partners
successively; or
 touches a player's racket and does not travel
towards the opponent's court;

• If in play, a player:

 touches the net or its supports with racket, body


part, orclothes;
 invades an opponent's court under the net with
racket or person such that an opponent is
obstructed or distracted.
 obstruct an opponent, for example, prevents an
opponent from making a legal stroke where the
shuttle is followed over the net;
 deliberately distracts an opponent by any action
such as shouting or making gestures, and
 if a player is guilty of flagrant, repeated, or
persistent offenses.

COIN TOSS
Before a match begins, opponents toss a coin headed by
the officials of the tournament, for both in national and
international competitions. Some use "spin a racket" "and
a "toss a shuttle" for recreational games to determine who
shall get the choice of serving/receiving the choice of the
side of the court the player wants to play.

SCORING SYSTEM
• A match consists of the best of 3 games of 21 points
each. The first team who wins two games will be declared
as the winner.
• Every time there is a serve done, there is a point scored
except for let situations.
• The team winning a rally adds a point to its score.
• At 20 all (Deuce), the team that gains a 2-point lead wins
the game.

OFFICIALS OF THE GAME


Referee - is the overall in-charge of the tournament or
event.
Umpire - is in-charge of a match, the court, and its
immediate surrounds. The Umpire shall report to the
referee.
Service Judge shall call service faults made by the server.
Line Judge shall indicate whether a shuttle landed "IN" or
"OUT" on the line/sassigned. The service judge may call the

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