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scored with further hits per subsequent move the fire burns.
If following a ~ommand vessel then the
following vessels will automatically obey
Torpedoes '.follow the leader' type orders. For other
Period Speed Range Initial Following Next Damage orders throw for the following:
(Kts) ' Move Move Move Grade Poor 4-10 Obey, elsewhere maintain
1894-1896 20 2- Bern 5.0cm 3.0cm 0 12 course and speed
1897-1900 20 2-10cm 5.0cm 5.0cm 0 14 Comp.3-10 Obey etc.
1901-1905(a) 24 3-15cm 6.0cm 11. Ocm 0 18 Elite 2-10 Obey etc.
1901-1905(b) 15 3-30cm 4.0cm 15.0cm 11 cm 18 Factors on die (relevant to both sender and
receiver)
- -1 if unable to see sending vessel
-1 if vessel has bridge knocked out
-1 if vessel has 3 or more hits
Hitting Factors -1 at night/fog
Target AC or larger 12% -2 if Admiral unable to command
Target PC 11 11
9% -1 if original command vessel sunk
Target TB 11 11
4% -1 if fleet larger than 12 vessels
Pre 1981 Torpedo -2% (flagship only)
Per knott (Target) -1% (max -15%)
Elite/competent 10% The command vessel in the above is only the
Poor 6% one relevant to the ship in question.
Firer not under fire 5%
Firer damaged (1 hit+) -5%
Check weather ?
Visibility
Night: Half the overall chance Before the start of each game visibility
should be thrown for taking into account the
time of day and general conditions.
* NB Always at least 1% chance of a hit Daylight 1xD10x visibility
Half light 1xD10x one half of daylight
Additional Damage conditions
Target already hit by Mine/Torpedo +2 Night 1xD10x one fifth of daylight
Target crew poor +2 conditions
Hit by more than one Mine/Torpedo in the current move Fog 1xD10x one sixth of daylight
+3 (to each) conditions
Throw for random factor as per competent crew
Every turn 2cm should be deducted from
visibility due to pollution caused by smoke
though the range should never be reduced by
General Rule more than 25% of the original total. Every
Nothing may be done contrary to what could or would be done in five moves the visibility should be further
actual war. (From Jane's Revised Rules for the Naval Wargame altered by the results of the following test:
1905/06) Daylight 2xD10 (red-black) x result x 3cm
Half light 2xD10 (red-black) x result x 2cm
Night 2xD10 (red-black) x result x lcm
Fog 2xD10 (red-black) x result x lcm