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LIZENZBEDINGUNGEN FÜR DAS UDK UNREAL ENGINE 3

DURCH KLICKEN AUF DIE SCHALTFLÄCHE „[ICH AKZEPTIERE]” ERKLÄREN SIE


SICH MIT DEN UNTEN AUFGEFÜHRTEN BEDINGUNGEN EINVERSTANDEN. BITTE
LESEN SIE DIE VEREINBARUNG SORGFÄLTIG DURCH. WENN SIE MIT DEN
BEDINGUNGEN DIESER VEREINBARUNG NICHT EINVERSTANDEN SIND, HABEN
SIE DEN VORGANG ABZUBRECHEN,. DURCH KLICKEN AUF DIE SCHALTFLÄCHE
„ICH AKZEPTIERE” UNTEN ERKLÄREN SIE; DASS SIE (A) DIESE VEREINBARUNG
ZUR GÄNZE GELESEN HABEN UND (B) AUSDRÜCKLICH ALLE BEDINGUNGEN
DIESER VEREINBARUNG ANNEHMEN UND MIT IHNEN WIE AUCH MIT FOLGENDEN
KLAUSELN DIESER VEREINBARUNG EINVERSTANDEN SIND: ABSATZ 1
(FREMDSOFTWARE), ABSATZ 3 (LIZENZBESCHRÄNKUNG), ABSATZ 4
(EIGENTÜMERSCHAFT UND GEHEIMHALTUNG), ABSATZ 8 (KÜNDIGUNG), ABSATZ
9 (SONSTIGE ANGELEGENHEITEN DES GEISTIGEN EIGENTUMS), ABSATZ 12
(GELTENDES RECHT UND GERICHTSSTAND), ABSATZ 13 (HAFTUNGSAUSSCHLUSS)
UND ABSATZ 14 (AUSSCHLUSS BEILÄUFIG ENTSTANDENER, MITTELBARER UND
BESTIMMTER ANDERER SCHÄDEN).

Diese Endnutzer-Lizenzvereinbarung („Vereinbarung”) ist eine rechtswirksame


Vereinbarung zwischen Ihnen als Einzelperson oder Vertreter eines Rechtsträgers („Sie” oder
„Ihr”) und Epic Games, Inc., einer Maryland Corporation mit Sitz in Cary, North Carolina, 620
Crossroads Boulevard, 27518, U.S.A. („Epic”). Der Zweck dieser Lizenz besteht darin, Ihnen die
Benutzung des UDK Unreal Engine 3 und der von Epic hierfür bereitgestellten Aktualisierungen
(„UDK“) zu den unten aufgeführten Bedingungen zu gewähren. Wenn Sie mit den Bedingungen
dieser Vereinbarung nicht einverstanden sind, dürfen Sie das UDK nicht benutzen.

1. Fremdsoftware. DAS UDK ENTHÄLT SOFTWARE VON DRITTEN. BESTIMMTE


BEDINGUNGEN BEZÜGLICHER DIESER SOFTWARE BEFINDEN SICH AM ENDE
DIESER VEREINBARUNG. DIESE ZUSÄTZLICHEN BEDINGUNGEN DRITTER
WERDEN HIERMIT ZUM BESTANDTEIL DIESER VEREINBARUNG. IM FALLE EINER
WIDERSPRÜCHLICHKEIT ZWISCHEN DEN FÜR DIE FREMDSOFTWARE UND DEN
FÜR DIESE VEREINBARUNG GELTENDEN BEDINGUNGEN SIND DIE FÜR DIE
FREMDSOFTWARE GELTENDEN BEDINGUNGEN UND KONDITIONEN
MASSGEBLICH. MIT DER ANNAHME DIESER VEREINBARUNG AKZEPTIEREN SIE
AUCH ETWAIGE ZUSÄTZLICHE BEDINGUNGEN DIE IN IHR FESTGELEGT SIND. DIE
FREMDSOFTWARE WIRD NUR FÜR DIE VERWENDUNG IN VERBINDUNG MIT DEM
UDK LIZENZIERT – EINE ANDERE VERWENDUNG IST NICHT GESTATTET.

2. Lizenzerteilung. Unter der Voraussetzung, dass Sie sich an die Bedingungen dieser
Vereinbarung sowie an die in Absatz 3 ausgesprochene Lizenzbeschränkung halten, gewährt Epic
Ihnen für die gesamte Dauer des Rechtsschutzes der geistigen Eigentumsrechte des UDK laut
geltendem Recht (vorbehaltlich Absatz 7) eine beschränkte, persönliche, einfache, weltweite,
nicht unterlizenzierbare und nicht übertragbare Lizenz zur (a) Installation und Verwendung des
UDK zum Zweck der Entwicklung einer unbegrenzten Anzahl von Applikationen, (b)
Entwicklung von abgeleiteten Arbeiten des UDK, (c) Verwendung von abgeleiteten Arbeiten des
UDK, die von Ihnen zum Zweck der Entwicklung einer unbegrenzten Anzahl von Applikationen
entwickelt wurden, und (d) Distribution der Applikationen, die Sie mithilfe des UDK und
abgeleiteter Arbeiten des UDK entwickeln. Diese Lizenz wird Ihnen unentgeltlich gewährt.
0 3. Lizenzbeschränkung. Epic und seine Lieferanten behalten sich alle Ihnen
in dieser Vereinbarung nicht ausdrücklich zugesprochenen Rechte vor. Sofern geltendes Recht
Ihnen trotz dieser Beschränkung nicht zusätzliche Rechte gewährt, dürfen Sie das UDK nur wie
in dieser Vereinbarung ausdrücklich zulässig verwenden. Somit dürfen Sie das UDK verwenden,
wie in Absatz 2 festgelegt; Folgendes ist Ihnen jedoch nicht gestattet:

 Verwendung oder Nutzung: (a) des UDK (oder eines Teils davon), (b) von
abgeleiteten Arbeiten des UDK (oder eines Teils davon), oder (c) von Applikationen,
die einen UDK-Code und/oder -Inhalt enthalten, oder (d) von Applikationen, die eine
abgeleitete Arbeit eines UDK-Codes und/oder -Inhalts enthalten, in einer Art und
Weise, die Ihnen oder Dritten direkt oder indirekt ein Entgelt oder einen
kommerziellen Gewinn in persönlicher oder anderer Form einbringt. Ungeachtet des
Voranstehenden ist die Einreichung Ihres UDK-Antrags und die Entgegennahme von
Preisgeld (in einer Höhe von maximal $ 100.000) in einem Wettbewerb (z.B. Make
Something Unreal oder Independent Games Festival) zulässig. Verwendung des
UDK zur Entwicklung von Applikationen, die eine Konkurrenz für das UDK oder
eine andere, von Epic produzierte Middleware oder Spielentwicklungssoftware
darstellen oder darstellen könnten;

 Rückentwickeln oder Dekompilieren, ausgenommen in dem von geltendem Recht


trotz dieser Beschränkung ausdrücklich erlaubten Umfang;

 Veröffentlichung von UDK-Codes oder -Inhalten unter einer Lizenz, die nicht von
Epic Games, Inc. stammt;

 Freigabe eines beliebigen UDK-Codes oder Inhalts unter einer Lizenz, die nicht von
Epic Games, Inc. stammt, mit der einzigen Ausnahme von unter den Standard-EULA-
Bedingungen von Apple freigegebenen UDK:iOS-Anwendungen

 Freigabe einer beliebigen UDK-Anwendung (kommerzieller oder nicht


kommerzieller Art), die ein beliebiges Produkt von KismetGame_Assets.upk nutzt.

 Übertragung dieser Vereinbarung an Dritte;

 Verwendung des UDK zur Entwicklung von Applikationen wie Cheats und Hacks;

 Entfernung oder Veränderung der Produktkennzeichnung oder des Warenzeichens,


von Urheberrechts- oder Eigentumshinweisen, von Beschriftungen, Symbolen und
Etiketten oder dieser Vereinbarung des UDK;

 Benutzung von Warenzeichen, Logos, Handelsnamen oder Servicemarken von Epic


in irgendeiner Weise (außer zu der im obigen Punkt beschriebenen Erhaltung von
Warenzeichen-Hinweisen am UDK);

 Verletzung geistiger Eigentumsrechte oder anderer Schutzrechte sowie der


Persönlichkeits- und Öffentlichkeitsrechte von Epic oder Dritten;
 Benutzung des UDK auf irgendeine Weise, welche gegen die Richtlinien oder
Lizenzvereinbarung(en) der Zielplattform Ihrer Applikation (also Apple, Microsoft,
Google, Sony usw.) verstößt;

 Benutzung des UDK zur Entwicklung von Applikationen, die aufgrund von Bildern
sowie Audio-, Video- und Textinhalten nach den Gesetzen des Lande, in dem Sie
wohnen und das UDK installieren oder verwenden, ungesetzlich (wie etwa
Kinderpornographie), anstößig oder beleidigend sind;

 Veränderung dieser Vereinbarung, oder Übernahme bzw. Benutzung dieser


Vereinbarung (oder einer geänderten Version davon) als Ihre eigene, oderEinsatz Ihrer
eigenen Version dieser Vereinbarung in irgendeiner Form oder Version des UDK.

4. UDK-Add-Ons. Es gibt kein offizielles Clearinghaus für UDK-Add-Ons. Add-On-


Softwareanwendungen werden von Epic nicht empfohlen, und Sie verwenden diese auf eigenes
Risiko. Epic liefert keine Anleitungen für die Installation von Add-Ons. Sie dürfen nur unter
folgenden Bedingungen Ihre Add-On-Software mit dem UDK integrieren und feststellen, dass
Ihre Add-On-Software mit dem „UDK™“ oder „Unreal® Development Kit“ läuft:
 Die Add-On-Softwareanwendung ist Ihre eigene Entwicklung.
 Sie verletzen die vorliegenden UDK-Lizenzbedingungen nicht.
 Das Add-On verwendet auf keine Weise und in keiner Form das UDK-Logo.
 Sie müssen den Hinweis „keine Empfehlung oder Unterstützung“ für Ihre Anwender
sichtbar und auf Ihrer für das Add-On werbenden Webseite anbringen. „Das Produkt
wurde nicht von Epic Games, Inc. entwickelt und wird von Epic Games, Inc. nicht
unterstützt oder empfohlen. Nähere Informationen zum Unreal Development Kit (UDK)
von Epic Games erhalten Sie unter www.udk.com:“ Sie können das Add-On auf die
Weise benennen, die Sie als Autor wünschen, ohne im Namen des Add-On die Begriffe
„Unreal Development Kit“ oder „UDK“ zu verwenden. Auch dürfen Sie nicht den
Eindruck erwecken, dass Epic Games, Inc. Sie, Ihr Add-On oder Ihre Verwendung des
UDK empfiehlt.
Sie dürfen das Add-On nicht mit dem UDK zu einem einzelnen Versandprodukt kombinieren.
Ihr Add-On darf nur getrennt vom UDK angeboten werden.

5. Eigentümerschaft. Zwischen den Parteien gelten Epic oder seine Lieferanten (wie in
Absatz 1 beschrieben) als Eigentümer des Rechtstitels, des Urheberrechts und anderer geistigen
Eigentumsrechte am UDK, einschließlich aller abgeleiteten Arbeiten des UDK. Sie sind
Eigentümer des Rechtstitels, des Urheberrechts und anderer geistigen Eigentumsrechte an
Applikationen, die Sie mithilfe des UDK und der hiervon abgeleiteten Arbeiten entwickeln,
wobei jedoch das UDK und abgeleitete Arbeiten des UDK, sowie Teile des UDK und der
abgeleiteten Arbeiten des UDK im Besitz von Epic bleiben. Sie sind einverstanden, dass Epic
zusätzlich zu anderen verfügbaren Rechtsbehelfen das Recht hat, für Schutz, Aufrechterhaltung,
Verteidigung, Durchsetzung und Pflege dieser Rechte Klagen auf Unterlassung, Billigkeit o.ä. zu
erheben. Selbst wenn Ihnen das Gesetz Ihres Rechtshoheitsgebiets die Eigentumsrechte an
abgeleiteten Arbeiten des UDK einräumt, dürfen Sie dennoch diese abgeleitete Arbeit, außer für
in dieser Vereinbarung anderweitig als zulässig festgelegte Zwecke, nur mit vorheriger
schriftlicher Genehmigung von Epic verwenden.

6. UDK-Netzwerk. Sie dürfen in dem Umfang am UDK-Netzwerk von Epic teilnehmen, in


dem es Ihnen von Epic verfügbar gemacht wird. Sie erteilen Epic hiermit eine nicht exklusive,
vollständig bezahlte, gebührenfreie, weltweite, unbefristete, unwiderrufliche, unterlizenzierbare,
nicht kündbare, übertragbare und abtretbare Lizenz für alle bekannten Arten der Verwendung zu
Reproduktion, Verteilung, öffentlicher Darstellung, öffentlicher Anzeige, Erstellung, Verkauf,
Einführ, Veränderung und Erstellung von abgeleiteten Arbeiten auf Basis von, und anderweitiger
Verwendung oder Nutzung von: (a) Informationen, Codes und anderen materiellen und
immateriellen Elementen, die Sie in das UDK-Netzwerk von Epic stellen oder Epic auf sonstige
Weise zukommen lassen und (b) Änderungen oder Ergänzungen zum UDK, die Sie Epic über
das UDK-Netzwerk oder auf sonstige Weise zukommen lassen, insbesondere solcher, die zur
Korrektur von Fehlern oder anderen unerwünschten und unbeabsichtigten Bedingungen
bestimmt sind, die einen Ausfall, eine Störung oder einen unerwünschten Betrieb des UDK
bewirken. Wo anwendbar, bleiben Ihre gesetzlichen Rechte als Autor nach dem in Ihrem
Rechtshoheitsbereich geltenden Recht ungeachtet des Obenstehenden unberührt. Soweit
unbefristete und/oder nicht kündbare Lizenzen in Ihrem Rechtshoheitsgebiet nicht gestattet sind,
gilt die von Ihnen Epic erteilte und in diesem Absatz 5 beschriebene Lizenz für die gesamte Epic
gemäß geltendem Recht zustehende Dauer des Rechtsschutzes der geistigen Eigentumsrechte.
1 7. Export. Das UDK unterliegt den nationalen und internationalen
Ausfuhrgesetzen und -bestimmungen der Vereinigten Staaten von Amerika. Sie haben sich an
alle für das UDK geltenden anwendbaren Ausfuhrgesetze und -bestimmungen zu halten. Diese
Gesetze beinhalten Einschränkungen bezüglich Bestimmungsort, Endnutzer und
Endverwendung.

8. Kündigung. Unbeschadet anderer Rechte (a) endet diese Vereinbarung sofort und ohne
Bescheid der anderen Partei, wenn eine der Parteien die Bedingungen dieser Vereinbarung
verletzt, und (b) kann diese Vereinbarung von Epic jederzeit nach einem Bescheid an Sie
gekündigt werden. Nach Kündigung dieser Vereinbarung müssen Sie jegliche Verwendung
einstellen und alle Kopien des UDK sowie alle seine Bestandteile und das zugehörige
Begleitmaterial vernichten. Wenn Sie gegen diese Vereinbarung verstoßen und Epic sich
entschließt, Klage gegen Sie zu erheben, haben Sie die angemessenen Kosten der Anwälte von
Epic zu tragen.

9. Sonstige Angelegenheiten des geistigen Eigentums.

(a) Als Gegenleistung für die von Epic gewährte Leistung sagen Sie zu, gegen Epic keine
Forderungen, Klagen oder Gerichtsverfahren wegen einer Verletzung von Patenten,
Patentrechten oder sonstigen geistigen Eigentumsrechten zu erheben bzw. einzuleiten, die Sie in
Bezug auf eine Version des UDK oder dessen Verwendung besitzen.

(b) Sie sagen zu, Epic für alle Kosten und Auslagen (insbesondere für angemessene
Anwaltsgebühren und -spesen) sowie für alle Verbindlichkeiten schadlos zu halten, die aus
folgenden Gründen oder in Verbindung mit diesen entstehen: Klagen aufgrund von Patent- oder
Urheberechtsverletzung, Veruntreuung, Missbrauch von Handelsgeheimnissen oder anderen
Eigentumsrechten basierend auf Ihrer Verwendung des UDK oder eines Teils davon in welcher
Form auch immer, oder der Ausübung Ihrerseits von Ihnen laut dieser Vereinbarung zustehenden
Rechten.

2 10. Gesamtvertrag, Fortbestand. Diese Vereinbarung sowie die Bedingungen


für die von Ihnen verwendeten Ergänzungen und Aktualisierungen bilden den Gesamtvertrag
zwischen Ihnen und Epic in Bezug auf das UDK und ersetzen alle früheren und jetzigen
mündlichen oder schriftlichen Kommunikationen, Vorschläge und Zusicherungen bezüglich des
UDK oder jedes anderen durch diese Vereinbarung abgedeckten Vertragsgegenstands. Die
Absätze 3, 4, 6 und 9 bis einschließlich 19 behalten auch nach Kündigung oder Ablauf dieser
Vereinbarung ihre Gültigkeit.

3 11. Salvatorische Klausel. Sollte eine Bestimmung dieser Vereinbarung von


einem zuständigen Gericht als nichtig, ungültig, undurchsetzbar oder rechtswidrig erachtet
werden, behalten die anderen Bestimmungen ihre volle Rechtskraft und Gültigkeit.

1. 12. Anwendbares Recht und gerichtliche Zuständigkeit. Die Auslegung dieses


Vertrages und gesetzliche Ansprüche aus seiner Verletzung unabhängig von
Gesetzesgrundlagenkonflikten unterliegen dem Recht des US-Bundesstaates North Carolina,
ungeachtet seiner kollisionsrechtlichen Bestimmungen. Alle anderen Rechtsansprüche,
insbesondere Klagen aufgrund von Verbraucherschutzgesetzen, Gesetzen gegen den unerlaubten
Wettbewerb und unerlaubte Handlung unterliegen den Gesetzen des Staates Ihres Wohnsitzes in
den Vereinigten Staaten, oder, wenn Sie außerhalb der Vereinigten Staaten wohnen, den Gesetzen
des Rechtshoheitsgebiets, in dem Sie Ihren Aufenthalt haben. Sie und wir vereinbaren
unwiderruflich die ausschließliche Zuständigkeit der Staats- und Bundesgerichte in Wake
County, North Carolina, USA als Gerichtsstand für alle Streitigkeiten, die sich aus oder im
Zusammenhang mit diesem Vertrag ergeben. Daneben stimmen Sie zu, dass Epic in jedem
Rechtshoheitsgebiet auf Unterlassung (oder einen gleichwertigen Rechtsbehelf) klagen kann.
Vorsorglich wird angemerkt, dass diese Vereinbarung ohne Rücksicht auf das nicht für diese
Vereinbarung geltende Übereinkommen der Vereinten Nationen über den internationalen
Warenkauf ausgelegt und geltend zu machen ist.

2. 13. Haftungsausschluss. Das UDK wird „wie besehen“ lizenziert. Sie benutzen es
auf eigene Gefahr. Weder Epic noch seine Lieferanten leisten ausdrückliche oder gesetzliche
Zusicherungen, Gewährleistungen oder Garantien. Ebenso schließen Epic und seine Lieferanten
jegliche stillschweigende Gewährleistung aus, insbesondere die Gewährleistung von
Marktgängigkeit, Rechtstitel, Dauerhaftigkeit, Eignung für einen bestimmten Zweck und
Nichtverletzung der Rechte Dritter. Keine Bestimmung dieser Vereinbarung berührt gesetzlich
festgelegte Rechte, die Ihnen als Verbraucher immer zustehen, und deren Änderung oder
Ablehnung Sie vertraglich nicht vereinbaren können. Die Haftungsbeschränkungen und
-ausschlüsse gelten nicht, soweit (a) Ihnen Schaden entsteht, der durch grobe Fahrlässigkeit oder
vorsätzliches Fehlverhalten von Epic verursacht wurde, oder (b) Epic für Ihren Tod, für
körperliche Verletzungen oder für Schäden an Ihrer Gesundheit verantwortlich ist.

14. Ausschluss beiläufig entstandener, mittelbarer und bestimmter anderer Schäden. Sie
haben Anspruch auf Ersatz für direkte Schäden in Höhe von bis zu 25,00 US-Dollar durch Epic.
Sie haben keinen Ersatzanspruch gegen Epic oder seine Lieferanten für andere Schäden,
insbesondere für Schäden aufgrund entgangener Gewinne oder Datenverlust, oder aufgrund
mittelbarer, konkreter, unmittelbarer, indirekter oder beiläufig entstandener Schäden. Diese
Beschränkung umfasst insbesondere: (a) alles, was mit dem UDK oder mit etwaigen Diensten
zusammenhängt, sowie (b) Klagen wegen Vertragsverletzung, Haftungsverletzung, Garantie-
oder Bedingungsverletzung, Kausalhaftung, Fahrlässigkeit oder einer anderen unerlaubten
Handlung. Sie gilt auch dann, wenn Epic die Möglichkeit der Schäden bekannt war oder hätte
bekannt sein müssen. Die vorangehenden Haftungsbeschränkungen gelten für die obenstehenden
Gewährleistungen und Haftungsausschlüsse sowie alle anderen Aspekte dieser Vereinbarung.
Die Haftungsbeschränkungen und -ausschlüsse gelten nicht, soweit (a) Ihnen Schaden entsteht,
der durch grobe Fahrlässigkeit oder vorsätzliches Fehlverhalten von Epic verursacht wurde, oder
(b) Epic für Ihren Tod, für körperliche Verletzungen oder für Schäden an Ihrer Gesundheit
verantwortlich ist.

15. Hinweis für US-Behörden als Endnutzer. Das UDK und das Begleitmaterial sind
Handelswaren („Commercial Items“) im Sinne von 48 C.F.R. § 2.101, bestehend aus
kommerzieller Computersoftware („Commercial Computer Software“) und Begleitmaterial für
kommerzielle Computersoftware („Commercial Computer Software Documentation“) im Sinne
von 48 C.F.R. § 12.212 bzw. 48 C.F.R. § 227.7202. Gemäß 48 C.F.R. § 12.212 bzw. 48 C.F.R. §§
227.7202-1 bis 227.7202-4 werden die kommerzielle Computersoftware und das Begleitmaterial
für kommerzielle Computersoftware für US-Behörden als Endnutzer (a) nur als Handelswaren
und (b) nur mit jenen Rechten lizenziert und zur Verfügung gestellt, die allen anderen
Endnutzern gewährt werden, und zwar gemäß den hierin festgelegten Bedingungen.
Unveröffentlichte Rechte nach den Urheberrechtsgesetzen der Vereinigten Staaten bleiben
vorbehalten.

16. Kein Verzicht. Eine Handlung von Epic zur Ausübung seiner Rechte gemäß dieser
Vereinbarung bzw. die Unterlassung oder Verzögerung der Ausübung dieser Rechte gilt weder
gesetzlich noch nach Billigkeitsrecht als Verzicht auf diese oder andere vertraglich, gesetzlich
oder nach Billigkeitsrecht zur Verfügung stehenden Rechte oder Rechtsbehelfe.

17. Kein Support. Weder Epic noch seine Lieferanten sind ,für die Erbringung von
Supportdiensten für das UDK oder Teile desselben verpflichtet.

18. Keine Übertragung. Ohne die vorherige schriftliche Zustimmung von Epic dürfen Sie die
Rechte und Verpflichtungen unter dieser Vereinbarung in keiner Weise abgeben, übertragen,
vermieten, verleihen, unterlizenzieren oder verkaufen. Epic kann die Rechte und Verpflichtungen
unter dieser Vereinbarung jederzeit in jeder Weise abgeben, übertragen, vermieten, verleihen,
unterlizenzieren oder verkaufen.

19. Rechtswirksamkeit. Diese Vereinbarung beschreibt bestimmte gesetzliche Rechte. Nach


dem Recht Ihres Rechtshoheitsgebiets stehen Ihnen möglicherweise andere Rechte zu. Diese
Vereinbarung berührt Ihre Rechte nach dem Recht Ihres Rechtshoheitsgebiets nur, wenn dies
nach dem Recht Ihres Rechtshoheitsgebiets zulässig ist. Beschränkungen und Ausschlüsse von
Gewährleistungen und Rechtsbehelfen gelten für Sie möglicherweise nicht, wenn diese in Ihrem
Rechtshoheitsgebiet in Ihrem besondern Fall nicht zulässig sind. Falls eine Durchsetzung
bestimmter Bestimmungen dieser Vereinbarung in Ihrem Rechtshoheitsgebiet nicht möglich ist,
sind diese Bestimmungen im nach geltendem Recht größtmöglichen Umfang umzusetzen.
UDK Third Party Software Notices and/or Additional Terms and Conditions

This page and/or pages linked from this page contain Third Party Software Notices and/or
Additional Terms and Conditions for the UDK. These notices and/or additional terms and
conditions apply only with respect to the software supplied by the named third party and are
made a part of and incorporated by reference into the Epic Games, Inc. UDK License Terms.

AMD CPU drivers


PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. BY USING
THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS
LICENSE.

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Software is at your sole risk. The Software and related documentation are provided “AS IS” and
without warranty of any kind and AMD EXPRESSLY DISCLAIMS ALL WARRANTIES,
EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
AMD DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE
WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE SOFTWARE
WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE
WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE
OF THE SOFTWARE IS ASSUMED BY YOU. FURTHERMORE, AMD DOES NOT
WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE
RESULTS OF THE USE OF THE SOFTWARE OR RELATED DOCUMENTATION IN TERMS
OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE.
NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY AMD OR AMD'S
AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY OR IN ANY WAY
INCREASE THE SCOPE OF THIS WARRANTY. SHOULD THE SOFTWARE PROVE
DEFECTIVE, YOU (AND NOT AMD OR AMD'S AUTHORIZED REPRESENTATIVE)
ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION. THE SOFTWARE IS NOT INTENDED FOR USE IN MEDICAL, LIFE
SAVING OR LIFE SUSTAINING APPLICATIONS. SOME JURISDICTIONS DO NOT ALLOW
THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT
APPLY TO YOU.

8. Limitation of Liability. UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE,


SHALL AMD, OR ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, BE LIABLE TO
YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES
(INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION,
LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE USE,
MISUSE OR INABILITY TO USE THE SOFTWARE OR RELATED DOCUMENTATION,
BREACH OR DEFAULT, INCLUDING THOSE ARISING FROM INFRINGEMENT OR
ALLEGED INFRINGEMENT OF ANY PATENT, TRADEMARK, COPYRIGHT OR OTHER
INTELLECTUAL PROPERTY RIGHT, BY AMD, EVEN IF AMD OR AMD'S AUTHORIZED
REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF
LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE
LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. AMD will not be liable for 1)loss
of, or damage to, your records or data or 2) any damages claimed by you based on any third party
claim. In no event shall AMD's total liability to you for all damages, losses, and causes of action
(whether in contract, tort (including negligence) or otherwise) exceed the amount paid by you for
the Software.

9. Controlling Law and Severability. This Agreement will be governed by and construed under the
laws of the State of California without reference to its conflicts of law principles. The rights and
obligations under this Agreement shall not be governed by the United Nations Convention on
Contracts or the International Sale of Goods, the application of which is expressly excluded. Each
party hereto submits to the jurisdiction of the state and federal courts of Santa Clara County and the
Northern District of California for the purpose of all legal proceedings arising out of or relating to
this Agreement or the subject matter hereof. Each party waives any objection which it may have to
contest such forum.

10. Complete Agreement. This License constitutes the entire agreement between the parties with
respect to the use of the Software and the related documentation, and supersedes all prior or
contemporaneous understandings or agreements, written or oral, regarding such subject matter. No
amendment to or modification of this License will be binding unless in writing and signed by a
duly authorized representative of AMD.

Autodesk: FBX Integration Code


1. Licensee grants to End-User Licensee a non-exclusive license to use the FBX Integration Code, "as is",
without warranty of any kind, under the terms stated in this Agreement.
2. End-User Licensee will not copy the Licensed Software except: (i) as necessary to read the FBX Integration
Code from the media into the memory of a computer solely for the purpose of executing it on a single
machine (whether stand alone computer or a workstation component of a multi-terminal system), or (ii) to
create an archival copy.
3. End-User Licensee agrees not to use any Open Source (defined below) in the development of the FBX
Integration Code in such a way that would cause the non-Open Source portions of the FBX Integration Code
to be subject to an Open Source licensing terms or obligations. "Open Source" means any software code that:
(a) contains, or is derived in any manner, (in whole or in part), from any software that is distributed as free
software, open source software, shareware (e.g., Linux), or similar licensing or distribution models; and (b) is
subject to any agreement with terms requiring that using, copying, modifying or redistributing the software
requires that such software and/or the derivative works of such software be: (i) disclosed and/or distributed in
source code form; (ii) be licensed for the purpose of making derivative works; and/or (iii) be redistributed
free of charge; including, without limitation, software licensed or distributed under any of the following
licenses or distribution models, or licenses or distribution models similar to, GNU's General Public License
(GPL) or Lesser/Library GPL (LGPL).
4. End-User Licensee may not install, access or otherwise copy or use the FBX Integration Code except as
expressly authorized by this Agreement. End-User Licensee may not distribute, rent, loan, lease, sell,
sublicense, or otherwise transfer all or any portion of the FBX Integration Code, or any rights granted in this
Agreement, to any other person without the prior written consent of Licensor. End-User Licensee may not
install or access, or allow the installation or access of, the FBX Integration Code over the Internet for the
purposes of making the FBX Integration Code available to third parties, including, without limitation, use in
connection with a Web hosting or similar services. End Licensee may not utilize any equipment, device,
software, or other means designed to circumvent or remove any form of copy protection used by Licensee or
its licensors in connection with the FBX Integration Code, or use the FBX Integration Code together with
any, authorization code, serial number, or other copy protection device not supplied by Licensee or its
licensors. End-User Licensee may not use or export the FBX Integration Code outside of the country of
purchase for any reason. Title to and ownership of the intellectual property rights associated with the FBX
Integration Code and any copies remain with Licensee and its suppliers.
5. End-User Licensee is hereby notified that Autodesk, Inc., Ill McInnis Parkway, San Rafael, California 94903
("Autodesk") is a third-party beneficiary to this Agreement to the extent that this Agreement contains
provisions which relate to End-User Licensee's use of the FBX Integration Code. Such provisions are made
expressly for the benefit of Autodesk and are enforceable by Autodesk in addition to Licensee.
6. In no event shall Licensee or its suppliers be liable in any way for indirect, special or consequential damages
of any nature, including without limitation, lost business profits, or liability or injury to third persons,
whether foreseeable or not, regardless of whether Licensee or its suppliers have been advised of the
possibility of such damages.

Bink
Uses Bink Video. Copyright (C) 1997-2009 by RAD Game Tools, Inc.

Bitstream Vera Fonts


The fonts have a generous copyright, allowing derivative works (as long as "Bitstream" or "Vera" are not in the names),
and full redistribution (so long as they are not *sold* by themselves). They can be be bundled, redistributed and sold
with any software.

The fonts are distributed under the following copyright:


Copyright
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license
(“Fonts”) and associated documentation files (the “Font Software”), to reproduce and distribute the Font Software,
including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software,
and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions:

The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of
the Font Software typefaces.

The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the
Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to
names not containing either the words “Bitstream” or the word “Vera”.

This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is
distributed under the “Bitstream Vera” names.

The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software
typefaces may be sold by itself.

THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR
A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER
RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN
THE FONT SOFTWARE.

Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall not be used
in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written
authorization from the Gnome Foundation or Bitstream Inc., respectively. For further information, contact: fonts at
gnome dot org.

Convex Decomposition
Copyright (c) 2007 by John W. Ratcliff jratcliff@infiniplex.net

The MIT license:

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions: The above copyright notice and this permission notice shall
be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

CSHA 1
100% free public domain implementation of the SHA-1 algorithm by
Dominik Reichl <dominik.reichl@t-online.de>
http://www.dominik-reichl.de/

DirectX Redistributable
MICROSOFT SOFTWARE LICENSE TERMS
MICROSOFT DIRECTX END USER RUNTIME
These license terms are an agreement between Microsoft Corporation (or based on where you live,
one of its affiliates) and you. Please read them. They apply to the software named above, which
includes the media on which you received it, if any. The terms also apply to any Microsoft
* updates,
* supplements,
* Internet-based services, and
* support services
for this software, unless other terms accompany those items. If so, those terms apply.

BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT
THEM, DO NOT USE THE SOFTWARE.

If you comply with these license terms, you have the rights below.

1. INSTALLATION AND USE RIGHTS. You may install and use any number of copies of the
software on your devices.

2. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some
rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you
more rights despite this limitation, you may use the software only as expressly permitted in this
agreement. In doing so, you must comply with any technical limitations in the software that only
allow you to use it in certain ways. You may not
* work around any technical limitations in the software;
* reverse engineer, decompile or disassemble the software, except and only to the extent that
applicable law expressly permits, despite this limitation;
* make more copies of the software than specified in this agreement or allowed by applicable law,
despite this limitation;
* publish the software for others to copy;
* rent, lease or lend the software;
* transfer the software or this agreement to any third party; or
* use the software for commercial software hosting services.

3. BACKUP COPY. You may make one backup copy of the software. You may use it only to
reinstall the software.

4. DOCUMENTATION. Any person that has valid access to your computer or internal network
may copy and use the documentation for your internal, reference purposes.

5. EXPORT RESTRICTIONS. The software is subject to United States export laws and
regulations. You must comply with all domestic and international export laws and regulations that
apply to the software. These laws include restrictions on destinations, end users and end use. For
additional information, see www.microsoft.com/exporting.

6. SUPPORT SERVICES. Because this software is “as is,” we may not provide support services for
it.

7. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-
based services and support services that you use, are the entire agreement for the software and
support services.

8. APPLICABLE LAW.
a. United States. If you acquired the software in the United States, Washington state law governs
the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of
laws principles. The laws of the state where you live govern all other claims, including claims
under state consumer protection laws, unfair competition laws, and in tort.
b. Outside the United States. If you acquired the software in any other country, the laws of that
country apply.

9. LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights
under the laws of your country. You may also have rights with respect to the party from whom you
acquired the software. This agreement does not change your rights under the laws of your country
if the laws of your country do not permit it to do so.

10. DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.” YOU BEAR


THE RISK OF USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES,
GUARANTEES OR CONDITIONS. YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS
UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE. TO THE
EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE
IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. YOU CAN


RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO
U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING
CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.

This limitation applies to


* anything related to the software, services, content (including code) on third party Internet sites, or
third party programs; and
* claims for breach of contract, breach of warranty, guarantee or condition, strict liability,
negligence, or other tort to the extent permitted by applicable law.

It also applies even if Microsoft knew or should have known about the possibility of the damages.
The above limitation or exclusion may not apply to you because your country may not allow the
exclusion or limitation of incidental, consequential or other damages.

DL Malloc 2.8.3
The person or persons who have associated work with this document (the "Dedicator" or "Certifier")
hereby either (a) certifies that, to the best of his knowledge, the work of authorship identified is in
the public domain of the country from which the work is published, or (b) hereby dedicates whatever
copyright the dedicators holds in the work of authorship identified below (the "Work") to the public
domain. A certifier, moreover, dedicates any copyright interest he may have in the associated work,
and for these purposes, is described as a "dedicator" below.

A certifier has taken reasonable steps to verify the copyright status of this work. Certifier recognizes
that his good faith efforts may not shield him from liability if in fact the work certified is not in the
public domain.

Dedicator makes this dedication for the benefit of the public at large and to the detriment of the
Dedicator's heirs and successors. Dedicator intends this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights under copyright law, whether vested or
contingent, in the Work. Dedicator understands that such relinquishment of all rights includes the
relinquishment of all rights to enforce (by lawsuit or otherwise) those copyrights in the Work.

Dedicator recognizes that, once placed in the public domain, the Work may be freely reproduced,
distributed, transmitted, used, modified, built upon, or otherwise exploited by anyone for any
purpose, commercial or non-commercial, and in any way, including by methods that have not yet
been invented or conceived.

DotNetZip 1.8 (and 1.7)


License Terms: http://dotnetzip.codeplex.com/

Dual Quaternion Skinning Code


This software is provided 'as-is', without any express or implied warranty. In no event will the
author(s) be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose including commercial
applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the
original software. If you use this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be misrepresented as being
the original software.

3. This notice may not be removed or altered from any source distribution.

FCollada
Copyright 2006 Feeling Software.
Under MIT License: http://www.opensource.org/licenses/mit-license.php

FS import classes:
-----------------------
Copyright 2005-2006 Feeling Software and
Copyright 2005-2006 Autodesk Media Entertainment.
Under MIT License: http://www.opensource.org/licenses/mit-license.php

GLEW 1.5.8
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products derived from this software without specific prior
written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

GraphViz (used by FaceFX)


License Terms: http://www.graphviz.org/License.php

iPhoneBrowser SVN r55


Copyright (c) 2007, Peter Dennis Bartok <PeterDennisBartok@gmail.com>
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:

Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the Peter Dennis Bartok nor the names of its contributors may be used to endorse or promote
products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

IQueryable Search
Copyright (c) 2009 Stan Naspinski

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

JPEG
The authors make NO WARRANTY or representation, either express or implied, with respect to this software, its quality, accuracy,
merchantability, or fitness for a particular purpose. This software is provided 'AS IS", and you, its user, assume the entire risk as to
its quality and accuracy.
This software is copyright (C) 1991-1998, Thomas G. Lane.
All Rights Reserved except as specified below.
Permission is hereby granted to use, copy, modify, and distribute this software (or portions thereof) for any purpose, without fee,
subject to these conditions: (1) If any part of the source code for this software is distributed, then this README file must be
included, with this copyright and no-warranty notice unaltered; and any additions, deletions, or changes to the original files must
be clearly indicated in accompanying documentation. (2) If only executable code is distributed, then the accompanying
documentation must state that this software is based in part on the work of the Independent PEG Group". (3) Permission for use
of this software is granted only if the user accepts full responsibility for any undesirable consequences; the authors accept NO
LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the I]G code, not just to the unmodified library. If you use our
work, you ought to acknowledge us.
Permission is NOT granted for the use of any IJG author's name or company name In advertising or publicity relating to this
software or products derived from it. This software may be referred to only as "the Independent IPEG Group's software".
We specifically permit and encourage the use of this software as the basis of commercial products, provided that all warranty or
liability claims are assumed by the product vendor.

JQuery Grid Plugin 3.8


Open Source Initiative OSI - The MIT License:Licensing
The MIT License

Copyright (c) 2008, Tony Tomov, tony@trirand.com

Permission is hereby granted, free of charge, to any person obtaining a copy


of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE

JSON Java Bindings


Copyright (c) 2008 JSON.org

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.
The Software shall be used for Good, not Evil.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

KissFFT
Copyright (c) 2003-2010 Mark Borgerding

All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the author nor the names of any contributors may be used to endorse or promote products derived from this
software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Lib Expat
Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd
and Clark Cooper
Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

libffi
Copyright (c) 1996-2003  Red Hat, Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the “Software''), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.

THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL CYGNUS SOLUTIONS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

LibXML2
Except where otherwise noted in the source code (e.g. the files hash.c, list.c and the trio files, which
are covered by a similar license but with different Copyright notices) all the files are:

Copyright (C) 1998-2003 Daniel Veillard. All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE DANIEL VEILLARD BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of Daniel Veillard shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Software without prior written
authorization from him.
libPNG
License Terms: http://www.libpng.org/pub/png/src/libpng-LICENSE.txt

Libresample
License Terms: http://ccrma.stanford.edu/~jos/resample/Free_Resampling_Software.html

LINQ Dynamic Query Library


Microsoft Public License (Ms-PL)
Published: October 12, 2006

This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
accept the license, do not use the software.

1. Definitions
The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the same meaning here as under
U.S. copyright law.

A “contribution” is the original software, or any additions or changes to the software.

A “contributor” is any person that distributes its contribution under this license.

“Licensed patents” are a contributor’s patent claims that read directly on its contribution.

2. Grant of Rights
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
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(E) The software is licensed “as-is.” You bear the risk of using it. The contributors give no express warranties,
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LINQ to SQL - Many to Many Relationships


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Miscellaneous
This License shall be governed by the laws of the location of the head office of the Author or if the Author is an
individual, the laws of location of the principal place of residence of the Author.
If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or
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understandings, agreements or representations with respect to the Work not specified herein. The Author shall not be
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modified without the mutual written agreement of the Author and You.

Markdown Sharp
The MIT License (MIT)
Copyright (c) 2011 MarkdownSharp

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

MCPP version 2.7.2


Copyright (c) 1998, 2002-2008 Kiyoshi Matsui kmatsui@t3.rim.or.jp All rights reserved.

This software including the files in this directory is provided under the following license.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Mersenne Prime Twister (SSE version)


Copyright (c) 2006,2007 Mutsuo Saito, Makoto Matsumoto and Hiroshima University. All rights
reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and
the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* Neither the name of the Hiroshima University nor the names of its contributors may be used to
endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS


"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Microsoft Visual Studio Redistributable Files


This software uses certain redistributable software components provided by Microsoft. By
accepting the terms of this agreement you agree to indemnify, defend, and hold harmless Microsoft
from any claims including attorneys’ fees, related to the distribution or use of this program.

NVIDIA Corporation
This product includes code licensed from NVIDIA.

Software License Agreement -SDK


IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING
Do not use or load the SDK and any associated materials provided by NVIDIA on the extranet (collectively, the
"Software") until You have carefully read the following terms and conditions. By loading or using the Software, You
agree to fully comply with the terms and conditions of this Software License Agreement ("Agreement") by and between
NVIDIA Corporation, a Delaware corporation with its principal place of business at 2701 San Tomas Expressway,
Santa Clara, California 95050 U.S.A. ("NVIDIA"), and You. If You do not wish to so agree, do not install or use the
Software.

For the purposes of this Agreement:

"Licensee," "You" and/or "Your" shall mean, collectively and individually, Original Equipment Manufacturers,
Independent Hardware Vendors, Independent Software Vendors, and End-Users of the Software pursuant to the terms
and conditions of this Agreement.

"Derivative Works" shall mean derivatives of the Software created by You or a third party on Your behalf, which term
shall include: (a) for copyrightable or copyrighted material, any translation, abridgement, revision or other form in
which an existing work may be recast, transformed or adapted; (b) for work protected by topography or mask right, any
translation, abridgement, revision or other form in which an existing work may be recast, transformed or adapted; (c)
for patentable or patented material, any Improvement; and (d) for material protected by trade secret, any new material
derived from or employing such existing trade secret.

"Intellectual Property Rights" shall mean all proprietary rights, including all patents, trademarks, copyrights, know-
how, trade secrets, mask works, including all applications and registrations thereto, and any other similar protected
rights in any country.

SECTION 1 - GRANT OF LICENSE.


NVIDIA agrees to provide the Software and any associated materials pursuant to the terms and conditions of this
Agreement. Subject to the terms of this Agreement, NVIDIA grants to You a nonexclusive, transferable, worldwide,
revocable, limited, royalty-free, fully paid-up license under NVID IA's copyrights to

(a) install, deploy, use, have used execute, reproduce, display, perform, run, modify the source code of the
Software, or to prepare and have prepared Derivative Works thereof the Software for Your own internal
development, testing and maintenance purposes to incorporate the Software or Derivative Works thereof, in
part or whole, into Your software applications that execute on or use NVIDIA hardware and software; and
(b) to transfer, distribute and sublicense Derivative Works (in object code only) created by You as
incorporated (in whole or in part) in Your software applications that execute on or use NVIDIA hardware and
software.

You may exercise your license rights pursuant to Subsection 1(b) above pursuant to the terms and conditions of any
form of end-user software license agreement, provided Your end-user agrees to be bound by terms and conditions that
are as protective of NVIDIA's Intellectual Property Rights in the Software as this Agreement.

If You are not the final manufacturer or vendor of a computer system or software program incorporating the Software,
or if Your Contractors (as defined below), affiliates or subsidiaries need to exercise any, some or all of the license grant
described above herein to the Software on Your behalf, then You may transfer a copy of the Software, (and related end-
user documentation) to such recipient for use in accordance with the terms of this Agreement, provided such recipient
agrees to be fully bound by the terms hereof. Except as expressly permitted in this Agreement, Unless otherwise
authorized in the Agreement, You shall not otherwise assign, sublicense, lease, or in any other way transfer or disclose
Software to any third party. Unless otherwise authorized in the Agreement, You shall not reverse- compile, disassemble,
reverse-engineer, or in any manner attempt to derive the source code of the Software from the object code portions of
the Software.

Except as expressly stated in this Agreement, no license or right is granted to You directly or by implication,
inducement, estoppel or otherwise. NVIDIA shall have the right to inspect or have an independent auditor inspect Your
relevant records to verify Your compliance with the terms and conditions of this Agreement.

SECTION 2 - CONFIDENTIALITY.
If applicable, any exchange of Confidential Information (as defined in the NDA) shall be made pursuant to the terms
and conditions of a separately signed Non-Disclosure Agreement ("NDA") by and between NVIDIA and You. For the
sake of clarity, You agree that the Software is Confidential Information of NVIDIA.

If You wish to have a third party consultant or subcontractor ("Contractor") perform work on Your behalf which
involves access to or use of Software, You shall obtain a written confidentiality agreement from the Contractor which
contains terms and obligations with respect to access to or use of Software no less restrictive than those set forth in this
Agreement and excluding any distribution or sublicense rights, and use for any other purpose than permitted in this
Agreement. Otherwise, You shall not disclose the terms or existence of this Agreement or use NVIDIA's name in any
publications, advertisements, or other announcements without NVIDIA's prior written consent. Unless otherwise
provided in this Agreement, You do not have any rights to use any NVIDIA trademarks or logos.

SECTION 3 - OWNERSHIP OF SOFTWARE AND INTELLECTUAL PROPERTY RIGHTS. All rights, title and
interest to all copies of the Software remain with NVIDIA, subsidiaries, licensors, or its suppliers. The Software is
copyrighted and protected by the laws of the United States and other countries, and international treaty provisions. You
may not remove any copyright notices from the Software. NVIDIA may make changes to the Software, or to items
referenced therein, at any time and without notice, but is not obligated to support or update the Software. Except as
otherwise expressly provided, NVIDIA grants no express or implied right under any NVIDIA patents, copyrights,
trademarks, or other intellectual property rights.

All rights, title and interest in the Derivative Works of the Software remain with You subject to the underlying license
from NVIDIA to the Software. You grant NVIDIA an irrevocable, perpetual, nonexclusive, worldwide, royalty-free
paid-up license to make, have made, use, have used, sell, license, distribute, sublicense or otherwise transfer Derivative
Works created by You that add functionality or improvement to the Software.

You have no obligation to give NVIDIA any suggestions, comments or other feedback ("Feedback") relating to the
Software. However, NVIDIA may use and include any Feedback that You voluntarily provide to improve the Software
or other related NVIDIA technologies. Accordingly, if You provide Feedback, You agree NVIDIA and its licensees may
freely use, reproduce, license, distribute, and otherwise commercialize the Feedback in the Software or other related
technologies without the payment of any royalties or fees.

SECTION 4- NO WARRANTIES.
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED WARRANTY OF ANY KIND,
INCLUDING WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, OR FITNESS FOR A
PARTICULAR PURPOSE. NVIDIA does not warrant or assume responsibility for the accuracy or completeness of any
information, text, graphics, links or other items contained within the Software. NVIDIA does not represent that errors
or other defects will be identified or corrected.

SECTION 5 - LIMITATION OF LIABILITY.


EXCEPT WITH RESPECT TO THE MISUSE OF THE OTHER PARTY'S INTELLECTUAL PROPERTY OR
DISCLOSURE OF THE OTHER PARTY'S CONFIDENTIAL INFORMATION IN BREACH OF THIS
AGREEMENT, IN NO EVENT SHALL NVIDIA, SUBSIDIARIES, LICENSORS, OR ITS SUPPLIERS BE LIABLE
FOR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, INDIRECT, LOST PROFITS,
CONSEQUENTIAL, BUSINESS INTERRUPTION OR LOST INFORMATION) ARISING OUT OF THE USE OF
OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES. SOME JURISDICTIONS PROHIBIT EXCLUSION OR LIMITATION OF LIABILITY FOR
IMPLIED WARRANTIES OR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION
MAY NOT APPLY TO YOU. YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM
JURISDICTION TO JURISDICTION. NOTWITHSTANDING THE FOREGOING, NVIDIA'S AGGREGATE
LIABILITY ARISING OUT OF THIS AGREEMENT SHALL NOT EXCEED ONE HUNDRED UNITED STATES
DOLLARS (USD$100).

SECTION 6- TERM.
This Agreement and the licenses granted hereunder shall be effective as of the date You download the applicable
Software ("Effective Date") and continue for a period of one (1) year ("Initial Term") respectively, unless terminated
earlier in accordance with the "Termination" provision of this Agreement. Unless either party notifies the other party of
its intent to terminate this Agreement at least three (3) months prior to the end of the Initial Term or the applicable
renewal period, this Agreement will be automatically renewed for one (1) year renewal periods thereafter, unless
terminated in accordance with the "Termination" provision of this Agreement.

SECTION 7- TERMINATION.
NVIDIA may terminate this Agreement at any time if You violate its terms. Upon termination, You will immediately
destroy the Software or return all copies of the Software to NVIDIA, and certify to NVIDIA in writing that such actions
have been completed. Upon termination or expiration of this Agreement the license grants to Licensee shall terminate,
except that sublicenses rightfully granted by Licensee under this Agreement in connection with Section 1(b) of this
Agreement provided by Licensee prior to the termination or expiration of this Agreement shall survive in accordance
with their respective form of license terms and conditions.

SECTION 8 - MISCELLANEOUS.

SECTION 8.1 - SURVIVAL.


Those provisions in this Agreement, which by their nature need to survive the termination or expiration of this
Agreement, shall survive termination or expiration of the Agreement, including but not limited to Sections 2, 3, 4, 5, 7,
and 8.

SECTION 8.2 - APPLICABLE LAWS.


Claims arising under this Agreement shall be governed by the laws of Delaware, excluding its principles of conflict of
laws and the United Nations Convention on Contracts for the Sale of Goods. The state and/or federal courts residing in
Santa Clara County, California shall have exclusive jurisdiction over any dispute or claim arising out of this Agreement.
You may not export the Software in violation of applicable export laws and regulations.

SECTION 8.3 - AMENDMENT.


The Agreement shall not be modified except by a written agreement that names this Agreement and any provision to be
modified, is dated subsequent to the Effective Date, and is signed by duly authorized representatives of both parties.

SECTION 8.4 - NO WAIVER.


No failure or delay on the part of either party in the exercise of any right, power or remedy under this Agreement or
under law, or to insist upon or enforce performance by the other party of any of the provisions of this Agreement or
under law, shall operate as a waiver thereof, nor shall any single or partial exercise of any right, power or remedy
preclude other or further exercise thereof, or the exercise of any other right, power or remedy; rather the provision,
right, or remedy shall be and remain in full force and effect.

SECTION 8.5 - NO ASSIGNMENT.


This Agreement and Licensee's rights and obligations herein, may not be assigned, subcontracted, delegated, or
otherwise transferred by Licensee without NVIDIA's prior written consent, and any attempted assignment, subcontract,
delegation, or transfer in violation of the foregoing will be null and void. The terms of this Agreement shall be binding
upon Licensee's assignees.

SECTION 8.6 - GOVERNMENT RESTRICTED RIGHTS.


The parties acknowledge that the Software is subject to U.S. export control laws and regulations. The parties agree to
comply with all applicable international and national laws that apply to the Software, including the U.S. Export
Administration Regulations, as well as end-user, end-use and destination restrictions issued by U.S. and other
governments.

The Software has been developed entirely at private expense and is commercial computer software provided with
RESTRICTED RIGHTS. Use, duplication or disclosure of the Software by the U.S. Government or a U.S. Government
subcontractor is subject to the restrictions set forth in the Agreement under which the Software was obtained pursuant
to DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial Computer Software -
Restricted Rights clause at FAR 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San Tomas
Expressway, Santa Clara, CA 95050. Use of the Software by the Government constitutes acknowledgment of
NVIDIA1s proprietary rights therein.

SECTION 8.7 - INDEPENDENT CONTRACTORS.


Licensee's relationship to NVIDIA is that of an independent contractor, and neither party is an agent or partner of the
other. Licensee will not have, and will not represent to any third party that it has, any authority to act on behalf of
NVIDIA.

SECTION 8.8 - SEVERABILITY.


If for any reason a court of competent jurisdiction finds any provision of this Agreement, or portion thereof, to be
unenforceable, that provision of the Agreement will be enforced to the maximum extent permissible so as to affect the
intent of the parties, and the remainder of this Agreement will continue in full force and effect. This Agreement has
been negotiated by the parties and their respective counsel and will be interpreted fairly in accordance with its terms
and without any strict construction in favor of or against either party.

SECTION 8.9 - ENTIRE AGREEMENT.


This Agreement and NDA constitute the entire agreement between the parties with respect to the subject matter
contemplated herein, and merges all prior and contemporaneous communications.

NVIDIA nvTessLib
Copyright (c) 2010 NVIDIA Corporation.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Ogg Vorbis libs


© 2009, Xiph.Org Foundation
License Terms: http://www.xiph.org/licenses/bsd/

OpenGL 4.1
Copyright (c) 2007-2010 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated
documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to
whom the Materials are furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Materials.
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

Perforce

The free Perforce Server supports 20 users and 20 workspaces, or unlimited users and up
to 1,000 files.

Perforce Terms of Use:

You acknowledge and agree that you are downloading and using the software at your own risk, and that you
did not rely upon any skill or judgment of Perforce Software, Inc. ("Perforce") in such choice or decision.

PERFORCE PROVIDES NO WARRANTY WHATSOEVER ON ANY SOFTWARE HEREUNDER,


EXPRESS, IMPLIED OR OTHERWISE.  PERFORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR
IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES WITH RESPECT TO THE
SOFTWARE, AND ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE.

You acknowledge and agree that you have no ownership rights in the software, and that Perforce has and
retains all right, title, interest and ownership in and to the software, and in any copies or updates of the
software. You may not sell, transfer, assign, delegate, or subcontract the software.

You may use software downloaded from Perforce for your own direct internal business purposes, for as
long as you wish, provided you do not make any modifications to the software. You may not decompile,
disassemble, or reverse engineer the software.

The software constitutes proprietary information and trade secrets of Perforce, whether or not any portion
of the software is or may be the subject of a valid copyright or patent. You may not alter or remove any
proprietary markings on the software, including copyright, trademark, trade secret, and patent legends.

You will indemnify and hold harmless Perforce, and all its successors in interest, subsidiaries, affiliates, and
their officers, employees and agents, from all liability arising from use of the software by you or any of
your successors.

IN NO EVENT WILL PERFORCE BE LIABLE FOR ANY DAMAGES, INCLUDING WITHOUT


RESTRICTION ANY LOST PROFITS, LOST SAVINGS OR OTHER INDIRECT, INCIDENTAL,
SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
THE SOFTWARE EVEN IF PERFORCE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. PERFORCE’S LIABILITY FOR
DAMAGES HEREUNDER SHALL IN NO EVENT EXCEED THE AMOUNT PAID FOR THE
SOFTWARE UNDER THE TERMS AND CONDITIONS OF THIS AGREEMENT.

PhysX SDK
NVIDIA CORPORATION
NVIDIA PHYSX SDK END USER LICENSE AGREEMENT

Welcome to the new world of reality gaming brought to you by PhysX™ acceleration from
NVIDIA™.

NVIDIA Corporation is willing to license the PHYSX SDK and the accompanying documentation
to you only on the condition that you accept all the terms in this License Agreement (“Agreement”)
and accurately maintain all required information on your NVIDIA PhysX Developer Site Profile
("My Support->My Profile").

IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THE
ACCOMPANYING NVIDIA PHYSX SDK.

BY CLICKING ON THE "ACCEPT” BUTTON BELOW, YOU ACKNOWLEDGE THAT YOU


HAVE READ THIS AGREEMENT, UNDERSTAND IT AND AGREE TO BE BOUND BY THE
TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS
AGREEMENT, NVIDIA IS NOT WILLING TO LICENSE THE PHYSX SDK TO YOU. IF YOU
DO NOT AGREE TO THESE TERMS, YOU MAY, WITHIN 15 DAYS, RETURN THIS ENTIRE
PRODUCT TO THE LOCATION WHERE YOU ACQUIRED IT OR PROVIDE WRITTEN
VERIFICATION OF DELETION OF ALL COPIES OF THE ENTIRE PRODUCT IF YOU HAVE
ACQUIRED THE PRODUCT BY DOWNLOAD.

1. Definitions. “Physics Application” means a software application designed for use and
fully compatible with the PhysX SDK and/or NVIDIA Graphics processor products, including a
video game, visual simulation, movie, or other entertainment product. PhysX Software
Development Kit or “PhysX SDK” means the set of instructions for computers, in executable form
and in any media (which may include diskette, CD-ROM, downloadable internet, hardware, or
firmware) comprising NVIDIA’s proprietary Software Development Kit and related media and
printed materials, including Redistributable Code, Sample Code, reference guides and manuals,
installation routines, PhysX drivers, API’s, libraries, any subsequent updates or adaptations
provided by NVIDIA, whether with this installation or as separately downloaded. “Redistributable
Code” means the Sample Code and any object code files located in the “\SDKs\lib\” and
“\Tools\NXuStream2” directories of the PhysX SDK. “Sample Code” means the sample interface
or application source and object code files contained within the PhysX SDK’s “Samples” directory
or made available for download from the PhysX developer site and designated as sample code.

2. License. NVIDIA Corporation (“NVIDIA”) grants you (“you”) a limited, nonexclusive,


non-transferable world-wide, royalty-free license to (a) internally install, use and display the PhysX
SDK, solely for purposes of developing Physics Applications; (b) internally use, copy, modify and
compile the Sample Code to design, develop and test Physics Applications; and (c) reproduce and
distribute the Redistributable Code only in object code form and only as fully integrated into
Physics Applications, provided you meet and comply with all requirements of this Agreement. Any
terms or conditions appearing on the face or reverse side of any purchase order, purchase order
acknowledgment or other order document that are different from, or in addition to, the terms of this
Agreement will not be binding on the parties, even if payment is accepted. Except as expressly
granted herein, no other license under any patent, copyright, trade secret, trademark or other
intellectual property right is granted to or conferred upon you by this Agreement. All other rights
are expressly reserved by NVIDIA and its licensors.

3. Redistribution; Physics Applications. Any redistribution of the PhysX SDK or portions


thereof must be subject to an end user license agreement including language that (a) prohibits the
end user from modifying, reproducing, de-compiling, reverse engineering or translating the PhysX
SDK; (b) prohibits the end user from distributing or transferring the PhysX SDK other than as part
of the Physics Application; (c) disclaims any and all warranties on behalf of NVIDIA and its
affiliated companies and licensors; (d) disclaims, to the maximum extent permitted by law,
NVIDIA’s, its affiliated companies and its licensors' liability for all damages, direct or indirect,
incidental or consequential, that may arise from any use of the PhysX SDK and/or Physics
Application; and (e) requires the end user to agree not to export the PhysX SDK and/or Physics
Application, directly or indirectly, in violation of any U.S. laws. Upon request, you must provide
NVIDIA with two (2) copies of any Physics Application and related documentation that is
commercially released subject to a license enabling NVIDIA to use and publicly display reasonable
portions of such Physics Application for advertising purposes. Physics Application(s) should be
sent to:

NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, CA 95050
Attention: PhysX Business Development Manager

4. Ownership, Protections. The PhysX SDK is owned by NVIDIA and NVIDIA licensors,
and is protected by United States copyright laws, international treaty provisions, and other
applicable laws. With regard to any copies made, you agree to reproduce any copyright notices and
other proprietary legends included on the original.NVIDIA copyright notice(s) may appear in any
of several forms, including machinereadable form, and you agree to reproduce such notice in each
form in which it appears. Title and copyrights to the PhysX SDK and any copies made by you
remain with NVIDIA and its licensors. You acknowledge that the PhysX SDK contain valuable
proprietary information and trade secrets and that unauthorized or improper use of the PhysX SDK
will result in irreparable harm to NVIDIA and its licensors for which monetary damages would be
inadequate and for which NVIDIA and its licensors will be entitled to immediate injunctive relief.
Subject to the rights of NVIDIA and its licensors in the PhysX SDK and the Sample Code, you own
your modifications to the Sample Code.

5. Restrictions. You will not, and will not permit others to: (a) modify, translate, decompile,
bootleg, reverse engineer, disassemble, or extract the inner workings of any portion of the PhysX
SDK except the Sample Code, (b) copy the look-and-feel or functionality of any portion of the
PhysX SDK except the Sample Code; (c) remove any proprietary notices, marks, labels, or logos
from the PhysX SDK or any portion thereof; (d) rent, transfer or use as a service bureau all or some
of the PhysX SDK without NVIDIA’s prior written consent, except in the form of Physics
Applications and subject to the requirements of this Agreement; or (e) utilize any computer
software or hardware which is designed to defeat any copy protection device, should the PhysX
SDK be equipped with such a protection device. Unauthorized copying of the PhysX SDK, or
failure to comply with any of the provisions of this Agreement, will result in automatic termination
of this license.

6. Attribution Requirements and Trademark License. You must provide attribution to


NVIDIA and the NVIDIA PhysX SDK in the “About” or “Info” box menu items (or equivalent) of
all Physics Applications using any portion of the PhysX SDK in the format set forth below, or as
otherwise specified or approved in writing by NVIDIA:

PhysX™ technology provided under license from NVIDIA Corporation (Copyright © 2002, 2003,
2004, 2005, 2006 NVIDIA Corporation, USA. All rights reserved. http://www.nvidia.com.

Except as expressly set forth in this Section 6, or in a separate written agreement with NVIDIA,
you may not use NVIDIA's trademarks, whether registered or unregistered, in connection with the
Physics Application in any manner or imply that NVIDIA endorses or otherwise approves of the
Physics Application or that you and NVIDIA are in any way affiliated. Your use of the NVIDIA
name under this Agreement does not create any right, title or interest in the NVIDIA name or any
NVIDIA trademarks and all goodwill arising from your use inure solely to the benefit of NVIDIA.

7. DISCLAIMER. EXCEPT FOR THE ABOVE EXPRESS LIMITED WARRANTY, THE


PHYSX SDK IS PROVIDED “AS IS” AND NVIDIA AND ITS LICENSORS MAKE, AND YOU
RECEIVE, NO OTHER WARRANTIES OF ANY KIND, WHETHER EXPRESS, IMPLIED,
STATUTORY, OR IN ANY COMMUNICATION WITH YOU. NVIDIA SPECIFICALLY
DISCLAIMS ANY OTHER WARRANTY INCLUDING THE IMPLIED WARRANTIES OF
MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR A PARTICULAR
PURPOSE. NVIDIA DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE
WILL BE UNINTERRUPTED OR ERROR FREE OR THAT DEFECTS IN THE SOFTWARE
WILL BE CORRECTED. NVIDIA MAKES NO WARRANTY WITH RESPECT TO THE
CORRECTNESS, ACCURACY, OR RELIABILITY OF THE SOFTWARE AND
DOCUMENTATION. Some jurisdictions do not allow the exclusion of implied warranties, so the
above exclusion may not apply to you.

8. Remedies. The entire liability of NVIDIA and its licensors, and your exclusive remedy
under the warranty provided herein will be, at NVIDIA’s option, to replace any Media found to be
defective within the warranty period, or to refund the purchase price and terminate this Agreement.
To seek such a remedy, you must return the entire PhysX SDK to NVIDIA, with a copy of the
original purchase receipt within the warranty period.

9. Confidential Information. All technical and business information disclosed by NVIDIA to


you under this Agreement, including but not limited to source code, documentation, technical
assistance and any confidential information pertaining to NVIDIA’s business or products, are to be
considered “NVIDIA Confidential Information.” You will not disclose any portion of NVIDIA
Confidential Information to any third party and will protect all NVIDIA Confidential Information
with the same degree of care as you use to protect your own information of a confidential or
proprietary nature, but always with at least a reasonable degree of care. This obligation of
confidentiality will survive termination and/or expiration of this Agreement for any reason.

10. LIMITATION OF LIABILITY. THE TOTAL LIABILITY OF NVIDIA AND ITS


LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT EXCEED $100 IN
THE AGGREGATE. IN NO EVENT WILL NVIDIA OR ITS LICENSORS BE LIABLE IN ANY
WAY FOR INCIDENTAL, CONSEQUENTIAL, INDIRECT, SPECIAL OR PUNITIVE
DAMAGES OF ANY NATURE, INCLUDING WITHOUT LIMITATION, LOST BUSINESS
PROFITS, OR LIABILITY OR INJURY TO THIRD PERSONS, WHETHER FORESEEABLE
OR NOT, REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Some jurisdictions do not permit
limitations of liability for incidental or consequential damages, so the above exclusions may not
apply to you.

11. Customer and Technical Support. You will be solely responsible for providing customer
and technical support to end users of the Physics Application for all features of the Physics
Application, including those features that relate to integration, functionality or compatibility of the
Physics Application with NVIDIA products. NVIDIA may provide you with technical support
related to use of the PhysX SDK under terms and conditions as posted on the NVIDIA PhysX
developer website, which may, in NVIDIA’s sole discretion, be changed from time to time.

12. Term of License; Termination. Your right to use the PhysX SDK will begin when you
click the “I ACCEPT” button, which constitutes acceptance of the terms and conditions herein. The
license is effective until otherwise terminated. You may terminate it at any time by destroying the
PhysX SDK and all portions thereof, together with all copies in any form. If you fail to comply
with any material term or condition of this Agreement and do not cure the noncompliance within 30
days of receipt of written notice of noncompliance from NVIDIA, NVIDIA may terminate your
rights to conduct any further development under Sections 2(a) and (b) of this Agreement ("Partial
Termination"). Upon Partial Termination, you will certify to NVIDIA in writing that the original
and all stand-alone copies, in whole or in part, of the PhysX SDK have been destroyed. Upon
Partial Termination, you may continue to distribute any Physics Application that has been
commercially released prior to such termination subject to prospective compliance with this
Agreement. Upon any other termination, you will certify to NVIDIA in writing that the original and
all copies, in whole or in part, of the PhysX SDK have been destroyed, including those portions
contained within any unshipped Physics Applications.

13. Governing Law. This Agreement will be governed by the laws of the United States of
America to the extent that they apply and otherwise by the laws of the State of California, without
reference to principles of conflicts of law.

14. Export. You agree and certify that no portion of the PhysX SDK nor any other technical
data received from NVIDIA will be exported outside the United States except as authorized and as
permitted by the laws and regulations of the United States. If you have rightfully obtained the
PhysX SDK outside of the United States, you agree that you will not re-export any portion of the
PhysX SDK nor any other technical data received from NVIDIA, except as permitted by the laws
and regulations of the United States and the laws and regulations of the jurisdiction in which you
obtained the PhysX SDK.

15. Assignment. You may not sublicense, assign or transfer this Agreement or the PhysX
SDK except as expressly provided in this Agreement. Any attempt to otherwise sublicense, assign
or transfer any of the rights, duties or obligations hereunder is null and void.

16. Survival. The parties agree that where the context of any provision indicates an intent that
it will survive the term of this Agreement, then it will survive. All terms of this Agreement survive
Partial Termination except Sections 2(a) and (b).

17. Entire Agreement. This Agreement contains the parties’ entire agreement regarding your
use of the PhysX SDK and may be amended only in writing signed by both parties.

IF THE FOREGOING TERMS AND CONDITIONS ARE ACCEPTABLE TO YOU,PLEASE


INDICATE YOUR AGREEMENT AND ACCEPTANCE BY CLICKING BELOW ON THE
BUTTON LABELED “I ACCEPT”.
PhysX SDK, © 2006 NVIDIA Corporation All rights reserved.

NVIDIA and PhysX are trademarks of NVIDIA Corporation with registrations pending in the US
Patent & Trademark Office and elsewhere. All rights reserved.

US AND INTERNATIONAL PATENTS PENDING.

3. This notice may not be removed or altered from any source distribution.

Scaleform
If the Licensed Technology licensed by Epic Games, Inc. to Licensee pursuant to the attached License Agreement (the
“Epic License Agreement”) includes software and materials furnished by Scaleform Corporation located at 6305 Ivy
Lane, Suite 310, Greenbelt, MD 20770 (“Scaleform”), then the following terms (“Scaleform License Terms”) shall
apply to Licensee’s use of such software (the “Scaleform Software”) and materials (the “Scaleform User Materials”,
and together with the Scaleform Software, the “Scaleform Products”) furnished by Scaleform as part of the Licensed
Technology. Capitalized terms used in these Scaleform License Terms that are not otherwise defined herein shall have
the meanings assigned to them in the Epic License Agreement. If any provisions of the Epic License Agreement
conflict with any provisions of these Scaleform License Terms, these Scaleform License Terms shall prevail.
LICENSE

Licensee is permitted to use the Scaleform Products as permitted pursuant to the Epic License Agreement and

these Scaleform License Terms.

Restrictions on Use.

a. Licensee shall not:

i. distribute, resell, or relicense the Scaleform Software or any portion of the Scaleform

Software as a stand-alone product and shall not incorporate any portion of the Scaleform

Software into any product that will be sold or licensed as a development tool;

ii. distribute Authorized Games in other than compiled executable form;

iii. use the Scaleform Software in any manner which may disclose the Scaleform Software

source code or other Scaleform proprietary information to a third party, unless such third

party is working for Licensee and is bound by the provisions of 1.2c;

iv. distribute the Scaleform Software in any manner other than as an integral part of

Authorized Games; or

v. copy, reproduce or duplicate, in any manner or form, in whole or in part the Scaleform

Software and any supporting documentation pertaining thereto (except only as necessary

to exercise its license rights herein). Licensee shall take diligent measures to prevent any

third parties to whom it licenses or sells Authorized Games from copying, reproducing or

duplicating the Scaleform Software and/or supporting documentation.


All copies of the Scaleform Software made by Licensee, whether in source or object code form,

must contain the original copyright notice that was included in the Scaleform Software upon its

delivery to Licensee; or

Licensee shall not disclose the Scaleform Products or Scaleform Confidential Information (as

defined in Section 5.1 below to any person or entity, other than those employees or contractors of

Licensee whose duties justify a “need-to-know” and who have executed a confidentiality agreement

(which confidentiality agreement shall also include the restrictions contained in 1.2 above) in which

such employees or contractors have agreed not to disclose and to hold confidential all confidential

information and materials (inclusive of those of third parties) which may be disclosed to them or to

which they may have access during the course of their duties. Any employees or contractors who

obtain access to the Scaleform Products or Scaleform Confidential Information shall be advised by

Licensee of the confidential nature of the Scaleform Products and Scaleform Confidential

Information, and Licensee shall be responsible for any breach of this Agreement by its employees

or contractors.

Notwithstanding anything to the contrary in this Section 1.2 (i), Licensee shall have the right and license to
distribute the Scaleform Software as integrated into Epic’s Unreal Editor program, in connection with
Authorized Games, and (ii) Licensee shall have the right and license to provide the source code for its
Authorized Games to Epic, Epic’s Affiliates or Scaleform for technical support purposes.

Copyright Notice and Trademarks. With respect to the Scaleform Software, Scaleform shall be entitled to the

same required copyright notices, trademark notices and logo placement as apply to the Unreal Engine per the

Epic License Agreement. The Scaleform copyright notice shall include the following wording: “Uses

Scaleform GFx © 2010 Scaleform Corporation. All rights reserved” Scaleform grants Licensee the right to

use the Scaleform name and mark (i.e., Scaleform, Scaleform GFx, GFx and accompanying logos) solely in

connection with such notices and logo placement. If Licensee does not display the name, mark or copyright

notice of any other middleware vendor (including Epic), Licensee shall use commercially reasonable efforts

to display the name, mark and copyright notice for Scaleform. Notwithstanding the foregoing, the

requirements in this Section 1.3 shall only apply to the extent that the Authorized Game(s) include Scaleform

Software.

INDEMNIFICATION

Licensee shall defend, indemnify, and hold harmless Scaleform and its officers, employees, agents and

representatives from any demand, claim, loss, liability or damage including, but not limited to, actual
attorneys’ fees (collectively, a “Claim”), that Scaleform or any of them may incur arising from a breach by

Licensee of its obligations with respect to these Scaleform License Terms.

NO WARRANTY

THE SCALEFORM SOFTWARE AND USER MATERIALS ARE PROVIDED "AS IS," AND

SCALEFORM MAKES NO (AND HEREBY DISCLAIMS ALL) OTHER WARRANTIES,

REPRESENTATIONS, OR CONDITIONS, WHETHER WRITTEN OR ORAL, OR EXPRESS, IMPLIED,

OR STATUTORY, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS

FOR A PARTICULAR PURPOSE WITH RESPECT TO THE USE, MISUSE, OR INABILITY TO USE

THE SCALEFORM SOFTWARE (IN WHOLE OR IN PART) OR ANY OTHER PRODUCTS OR

SERVICES PROVIDED BY SCALEFORM. NO WARRANTIES MAY BE IMPOSED ON SCALEFORM

BY CUSTOM OR LAW IN ANY COUNTRY UNLESS AND UNTIL SCALEFORM EXPRESSLY AND IN

WRITING AGREES TO SAME. SCALEFORM DOES NOT WARRANT THAT ALL ERRORS CAN BE

CORRECTED, OR THAT OPERATION OF THE SCALEFORM SOFTWARE SHALL BE

UNINTERRUPTED OR ERROR-FREE.

LIMITATION OF LIABILITY

IN NO EVENT SHALL SCALEFORM, ANY PARENT, SUBSIDIARY, AFFILIATE, OR ANY OF THEIR

OFFICERS, DIRECTORS, EMPLOYEES, SHAREHOLDERS, OR REPRESENTATIVES, BE LIABLE TO

LICENSEE OR ANY THIRD PARTY, INCLUDING ANY USER OF THE AUTHORIZED GAMES, FOR

DAMAGES OF ANY KIND OR NATURE OR IN ANY MANNER WHATSOEVER RELATING TO THE

USE OF THE SCALEFORM PRODUCTS, INCLUDING, BUT NOT LIMITED TO ANY SPECIAL,

INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING DAMAGES OR COSTS

DUE TO LOSS OF PROFITS, DATA, USE OR GOODWILL, OR ANY PROCUREMENT COSTS

CLAIMED BY LICENSEE FOR SUBSTITUTE PRODUCTS OR SERVICES, OR INABILITY TO USE

THE SCALEFORM SOFTWARE, REGARDLESS OF THE CAUSE OF ACTION OR THE THEORY OF

LIABILITY, WHETHER IN TORT, CONTRACT, OR OTHERWISE, EVEN IF SCALEFORM HAS BEEN

NOTIFIED OF THE LIKELIHOOD OF SUCH DAMAGES OCCURRING.  THE PARTIES AGREE THAT

THE LIMITATION OF LIABILITY SET FORTH IN THIS SECTION SHALL SURVIVE AND CONTINUE

IN FULL FORCE AND EFFECT DESPITE ANY FAILURE OF CONSIDERATION OR OF AN

EXCLUSIVE REMEDY.
PROPRIETARY RIGHTS

Confidential Information. “Scaleform Confidential Information” as referenced herein consists of any

information furnished by Scaleform and designated as confidential, the nature of the relationship between

Licensee and Scaleform, any trade secrets related to the Scaleform Products, and any information relating to

Scaleform’s products, plans, product designs, product costs, product prices, product names, finances,

marketing plans, business opportunities, business plans, marketing concepts and plans, personnel, research,

development, or know-how, and the Scaleform Software source code, including without limitation its

underlying logic and concepts. Licensee shall protect the Scaleform Confidential Information in the same

manner as Licensee is required to protect Epic’s Confidential Information pursuant to the Epic License

Agreement.

Title. Licensee acknowledges and agrees that nothing in these Scaleform License Terms constitutes, or shall

be construed to constitute, any transfer of title or ownership with respect to the Scaleform Products, including

without limitation transfer of any copyrights, patents, trademarks, trade secrets, intellectual property, source

code, improvements, enhancements, sequence, logic, structure, and other proprietary rights therein, now or

hereafter existing. Licensee acknowledges that (a) the Scaleform Products, including but not limited to

source code, contains trade secrets of Scaleform, entrusted by Scaleform to Licensee under this Agreement

for use only in the manner expressly permitted hereby; and (b) Scaleform holds all right, title and interest in

and to all tangible and intangible intellectual property contained in the Scaleform Products, including all trade

secrets, copyrights, and other intellectual property rights pertaining thereto, and Licensee shall have only the

limited, revocable right to use the Scaleform Products expressly as set forth in and limited by the Epic

License Agreement and these Scaleform License Terms. All modifications, adaptations, changes, or additions

made to the Scaleform Products shall be the sole and exclusive property of Scaleform, even if created at the

request of or in conjunction with the assistance of any Licensee, and shall be considered a part of the

Scaleform Products, including all applicable rights to patents, copyrights, trademarks and trade secrets

inherent therein and appurtenant thereto. The Scaleform Products are protected by copyright and contain

proprietary information protected by copyright laws, intellectual property laws, international treaty provisions

and other applicable laws. Licensee acknowledges that Scaleform owns all United States and international

copyrights in the Scaleform Products and any portions thereof. Licensee shall not do anything to infringe

upon, harm, or contest the validity of any intellectual property rights of Scaleform.
TERMINATION

Scaleform shall have the right to terminate Licensee’s license to use the Scaleform Products if Licensee

breaches any material term or condition of these Scaleform License Terms and fails to cure that breach within

ten (10) days after receiving written notice indicating Scaleform’s intention to terminate and specifying the

nature of the breach. Upon any such termination, Licensee’s rights to possess and use the Scaleform

Products.

Within ten (10) days after termination, Licensee shall delete from electronic storage and memory and shall

destroy all portions of the Scaleform Products in whatever form they exist, including those portions of

Authorized Games that include the Scaleform Software and are in inventory or are otherwise unlicensed. A

senior officer (Executive Vice President or above) of Licensee shall certify to Scaleform that said deletions

have occurred and that Licensee is not and shall not continue to use the Scaleform Products except as set

forth in Section 6.3 which follows.

All licenses for the Authorized Games previously entered into with end users shall continue in effect after

termination of Licensee’s rights to use the Scaleform Products. Further, Licensee shall require any third party

developer to comply with the terms of Section 6.2 within ten (10) days after termination or the completion of

such third party developer’s development activities on the Authorized Games, whichever occurs earlier.

GOVNERILAW

The laws of the State of New York, USA shall govern regarding these Scaleform License Terms.   Any action

related to or arising out of these Scaleform License Terms shall be brought solely in a court of competent

jurisdiction, whether federal or state, in New York, NY and the parties irrevocably commit to the jurisdiction

of said courts.

Simplygon

SIMPLYGON UDK END-USER LICENSE AGREEMENT

Copyright (C) 2011, Donya Labs AB. All rights reserved.

IMPORTANT – READ CAREFULLY: This End-User License Agreement (EULA) is a legal agreement between the
Licensee ("You"), either an individual or the entity you represent, and Donya Labs AB ("Donya") for the Simplygon®
software, which includes computer software and may include associated media, printed materials, documentation, and
Internet-based services ("the Software").

YOU AGREE TO BE BOUND BY THE TERMS OF THIS EULA BY INSTALLING OR OTHERWISE USING THE
SOFTWARE. IF YOU DO NOT AGREE, DO NOT INSTALL, COPY, OR USE THE SOFTWARE.

§1 LICENSE GRANT. Donya grants you a worldwide, non-exclusive, no-charge, royalty-free license to use the
Software solely in conjunction with the Unreal Development Kit (“UDK”).
§2 RESERVATION OF RIGHTS AND OWNERSHIP. Donya retains all right, title and interest in the Software and any
copies. Except as expressly granted in this EULA; no license, right or interest in any Donya patent, trademark,
copyright, trade name or service mark is granted hereunder. Donya owns the title, copyright, and other intellectual
property rights in the Software. The Software is licensed, not sold.

§3 LICENSE RESTRICTIONS. A) You agree not to (i) export any data, optimized with the Software, from UDK
without a proper license from Donya Labs; (ii) attempt to reverse engineer, decompile, translate, or disassemble the
Software; or (ii) rent, lease, or transfer the Software.

§4 LICENSE TERMS AND TERMINATION. Your license to use the Software shall commence upon your initial
installation of the Software. Without prejudice to any other rights, Donya may terminate this EULA if you fail to
comply with its terms and conditions. Upon expiration or termination of this agreement you shall (i) immediately cease
use of Simplygon and (ii) destroy all copies of the Software, and all of its component parts, within your possession.
Articles 3, 9 and 11 shall survive expiration or termination of this agreement.

§5 CONSENT TO USE OF DATA. You agree that Donya and its affiliates may collect and use technical information
gathered as part of product support services provided to you, if any, related to the Software. Donya may use this
information solely to improve our products or to provide customized services or technologies to you and will not
disclose this information in a form that personally identifies you.

§6 ADDITIONAL SOFTWARE/SERVICES. This EULA applies to any updates of the Software that Donya may
provide to you or make available to you after the date you obtain your initial copy of the Software, unless other terms
are provide along with the update.

§7 CONFIDENTIALITY. You acknowledge that the Software, and documentation, contains confidential and
proprietary information. You agree to maintain the confidentiality of the Software and documentation during the term
of this Agreement. For a period of 10 years after expiration or termination of this Agreement, you agree that the
documentation shall be treated as confidential information. The Software shall be treated as confidential in perpetuity.
You agree to take commercially reasonable steps to ensure that confidential information is not disclosed or distributed
by you.

§8 NO WARRANTY. The software and user materials are provided "as is," and Donya makes no (and hereby disclaims

all) other warranties, representations, or conditions, whether written or oral, or express, implied, or statutory, including

any implied warranties of merchantability or fitness for a particular purpose with respect to the use, misuse, or inability

to use the Software (in whole or in part) or any other products or services provided by Donya.   No warranties may be

imposed on Donya by custom or law in any country unless and until Donya expressly and in writing agrees to same.

Donya does not warrant that all errors can be corrected, or that operation of the Software shall be uninterrupted or

error-free.
§9 LIMITATION OF LIABILITY. In no event shall Donya, any parent, subsidiary, affiliate, or any of their officers,

directors, employees, shareholders, or representatives, be liable to You or any third party, for damages of any kind or

nature or in any manner whatsoever relating to the use of the Software, including, but not limited to any special,

indirect, incidental or consequential damages, including damages or costs due to loss of profits, data, use or goodwill,

or any procurement costs claimed by You for substitute products or services, or inability to use the Software, regardless

of the cause of action or the theory of liability, whether in tort, contract, or otherwise, even if Donya has been notified

of the likelihood of such damages occurring.  The parties agree that the limitation of liability set forth in this section

shall survive and continue in full force and effect despite any failure of consideration or of an exclusive remedy.

§10 INDEMNIFICATION. You shall defend, indemnify, and hold harmless Donya and its officers, employees, agents

and representatives from any demand, claim, loss, liability or damage including, but not limited to, actual attorneys’

fees (collectively, a “Claim”), that Donya or any of them may incur arising from a breach by You of your obligations

with respect to this EULA.

§11 GOVERNING LAW. This EULA will be governed by the laws of Sweden, without reference to conflict of laws
principles. You agree that any litigation relating to this EULA may only be brought in, and shall be subject to the
jurisdiction of, any court of Sweden.

§12 ENTIRE AGREEMENT, SEVERABILITY. This EULA (including any addendum or amendment to this EULA
which is included with the Software) constitutes the entire agreement between the parties concerning your use of the
Software. It supersedes all prior or contemporaneous oral or written communications, proposals and representations
with respect to the Software or any other subject matter covered by this EULA. If any provision of this EULA is held to
be void, invalid, unenforceable or illegal, the other provisions shall continue in full force and effect.

SpeedTree
PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. BY USING
THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS
LICENSE.

The SpeedTree software (hereinafter “Software”) is licensed to you as an individual or the entity
you represent by Interactive Data Visualization, Inc. (“IDV”) for use solely in conjunction with the
Unreal Engine 3 UDK (“UDK”).

You acknowledge and agree that you are not a third party beneficiary of any agreements between
Epic Games, Inc. (“Epic”) and IDV.

You acknowledge and agree that IDV is and shall be a third party beneficiary of the UDK End User
License Agreement between you and Epic (“UDK EULA”).

You acknowledge and agree that no claim, action, or demand shall lie against IDV with respect to
any loss, cost, liability, damages, or expense arising out of or related to the UDK EULA or the
Software. For purposes of clarity, you shall not file any suit or bring any cause of action against
IDV with respect to the UDK EULA or the Software.

You acknowledge that IDV has not made any warranties to you with respect to the Software, that
IDV expressly disclaims implied warranties of merchantability or fitness for a particular purpose,
and that IDV has no obligation to honor any warranties that Epic may provide to you in the UDK
EULA or otherwise.
IDV retains any and all right, title, interest, and intellectual property rights in and to the Software,
including any results and/or proceeds created by you using the Software that may be embedded in
the applications you develop using the UDK, and no title to such Software, including any results
and/or proceeds, is transferred to you or any third party through the UDK EULA or otherwise.
You shall adhere to all applicable laws, regulations and rules relating to the export of technical data
and shall not export or re-export any technical data, any products received from Epic, or the direct
product of such technical data to any proscribed country listed in such applicable laws, regulations
and rules unless properly authorized.

Neither you nor any of your agents or consultants shall assign, sublicense, transfer, reproduce,
copy, modify, disassemble, decompile, or otherwise reverse engineer any portion of the Software;
provided, however, that you may make results and/or proceeds of any application created with the
UDK including the Software, available to your own end users under, and only under, the same
terms that govern your use of and rights to the UDK.

The Legion of the Bouncy Castle, version 1.6.1


Copyright (c) 2000 - 2010 The Legion Of The Bouncy Castle (http://www.bouncycastle.org)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

TIFF
Copyright (c) 1988-1997 Sam Leffler Copyright (c) 1991-1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software and its documentation for any
purpose Is hereby granted without fee, provided that (i) the above copyright notices and this
permission notice appear in all copies of the software and related documentation, and (II) the names
of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the
software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE
SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN
NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY
SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY
THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.

TinyXML
TinyXML is released under the zlib license:

This software is provided 'as-is', without any express or implied warranty. In no event will the
authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial
applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the
original software. If you use this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be misrepresented as being
the original software.

3. This notice may not be removed or altered from any source distribution.

Valve
Steamworks Integration Code
VALVE CORPORATION
This End User License Agreement (“Valve EULA”) is a legal agreement between either you as an individual or the entity you
represent (“You” or “Your”), and Valve Corporation, a Washington Corporation (“Valve”). This license is in addition to the
Unreal Engine 3 UDK License Terms (the “UDK License”) and is expressly incorporated into the UDK License pursuant to
Section 1 thereof. The purpose of this license is to allow You to use the Steamworks Integration Code (as defined in Section 1
below) and any updates thereto provided by Valve on the terms set forth below and in the UDK License. If You do not agree to
the terms of this Agreement, You may not use the UDK (as defined in the UDK License) or the Steamworks Integration Code.
1. Steamworks Integration Code. Valve owns and operates an online system and client software known as Steam. For the
purposes of this Valve EULA, “Steamworks” shall mean those Steam services and features that Valve decides, in its
sole discretion, to make available to Your UDK Application. Pursuant to this Valve EULA, the UDK contains Valve
code that allows You to prepare applications You created pursuant to the UDK License (“UDK Applications”) for
integration with Steamworks (the “Steamworks Integration Code”). Solely with regard to the Steamworks
Integration Code, in the event of conflict between the terms and conditions applicable to the UDK License and this
Valve EULA, the terms and conditions of this Valve EULA shall govern.

2. License Grant. Provided that You comply with all the terms and conditions of the UDK License and the Valve EULA,
Valve hereby grants to You a non-exclusive, personal, non-transferable, non-assignable and terminable limited license,
solely for the purpose of evaluating and/or using Steamworks, to integrate the Steamworks Integration Code in Your
UDK Applications and redistribute the Steamworks Integration Code as an intergrated part of Your UDK Application.

3. License Restrictions. Notwithstanding the license grant contained in Section 2, You may not:

a. use or exploit the following in any way that results in direct or indirect compensation or commercial gain in
any form, personal or otherwise, to You or any other party: (a) the Steamworks Integration Code or
Steamworks (or any portions thereof); (b) derivative works of the Steamworks Integration Code (or any
portions thereof); or (c) applications which contain any Steamworks Integration Code; or (d) applications
which contain any derivative works of any Steamworks Integration Code. Notwithstanding the forgoing,
entrance of Your UDK Application and acceptance of prize money (in an amount not to exceed $100,000) in
a contest (e.g. Make Something Unreal or Independent Games Festival) is permitted.

For the sake of clarity: If You would like to develop a commercial UDK Application that uses the Steam
Integration Code or Steamworks, You must secure a commercial Steamworks license from Valve prior to the
commercial release of your UDK Application.

b. use the Steamworks Integration Code to develop applications that compete with or could compete with the
Steam or Steamworks.
c. reverse engineer or decompile the Steamworks Integration Code except and only to the extent that applicable
law expressly permits, despite this limitation
d. release any Steamworks Integration Code or content under a license that is not from Valve.
e. use, reproduce, copy, redistribute, encumber, sell, rent, lease, assign, sublicense, transfer rights in, or display
the Steamworks Integration Code for any purpose other than as expressly stated in Section 2.
f. transfer this agreement to any third party.
g. use the Steamworks Integration Code to develop cheats, hacks, or similar applications.
h. remove or modify any product identification or trademark, copyright, or proprietary notices, legends,
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4. Ownership. Valve retains all right, title and interest in and to the Steamworks Integration Code. The Steamworks
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conventions and other laws.

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implication, estoppel or otherwise, a license to any Valve technology other than the Steamworks Integration Code. All
rights not expressly granted herein as to the Steamworks Integration Code are expressly reserved by Valve.

6. Disclaimer of Warranty. THE STEAMWORKS INTEGRATION CODE AND ANY STEAM SERVICES AND
FEATURES THAT VALVE DECIDES TO MAKE AVAILABLE TO YOU AND YOUR END USERS ARE
PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND. THE ENTIRE RISK AS TO THE RESULTS
AND PERFORMANCE ARE ASSUMED BY YOU. VALVE DISCLAIMS ALL WARRANTIES, EITHER
EXPRESS, IMPLIED, OR STATUTORY, INCLUDING BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THERE IS NO
WARRANTY OF TITLE OR NON-INFRINGEMENT WITH RESPECT TO STEAM OR THE
STEAMWORKS INTEGRATION CODE.

7. Limitation of Liability. NEITHER VALVE, ITS LICENSORS, NOR THEIR AFFILIATES SHALL BE LIABLE
IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM YOU OR YOUR END USERS
USE OR INABILITY TO USE STEAM OR THE STEAMWORKS INTEGRATION CODE INCLUDING, BUT
NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
MALFUNCTION, OR ANY AND ALL OTHER DAMAGES OR LOSSES. IN NO EVENT WILL VALVE BE
LIABLE FOR ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, PUNITIVE, EXEMPLARY
DAMAGES, OR ANY OTHER DAMAGES ARISING OUT OF OR IN ANY WAY CONNECTED WITH THIS
AGREEMENT, STEAM, THE STEAMWORKS INTEGRATION CODE, ANY INFORMATION AVAILABLE
IN CONNECTION THEREWITH, OR THE DELAY OR INABILITY TO USE STEAM OR THE
STEAMWORKS INTEGRATION CODE OR ANY INFORMATION, EVEN IN THE EVENT OF FAULT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, BREACH OF CONTRACT, OR BREACH OF
VALVE'S WARRANTY AND EVEN IF VALVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES. THESE LIMITATIONS AND EXCLUSIONS REGARDING DAMAGES APPLY EVEN IF ANY
REMEDY FAILS.

8. Applicable Law. You agree that this Valve EULA shall be deemed to have been made and executed in the State of
Washington, USA, and any dispute arising hereunder shall be resolved in accordance with the law of Washington. You
agree that any claim asserted in any legal proceeding by You against Valve shall be commenced and maintained
exclusively in any state or federal court located in King County, Washington, having subject matter jurisdiction with
respect to the dispute between the parties and You hereby consent to the exclusive jurisdiction of such courts. In any
dispute arising under this Valve EULA, the prevailing party will be entitled to attorneys' fees and expenses.

9. Termination. Without prejudice to any other rights, (a) this Agreement will terminate immediately without notice from
the other party if either party fails to comply with any of the terms or conditions of this Agreement, and (b) Valve may
terminate this Agreement at any time, upon notice to You. Upon termination of this Agreement, You must cease all use
and destroy all copies of the Steam Integration Code and all of its component parts, and any documentation related
thereto. If You breach this Agreement, and Valve decides to take legal action against You, You shall pay for the
reasonable costs of Valve’s attorneys.

10. Miscellaneous. In the event that any provision of this Valve EULA shall be held by a court or other tribunal of
competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the
remaining portions of this Valve EULA shall remain in full force and effect. This Valve EULA constitutes and contains
the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or
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remedies upon any person other than the parties to this Valve EULA.
Valve's obligations are subject to existing laws and legal process and Valve may comply with law enforcement or
regulatory requests or requirements notwithstanding any contrary term.
You agree to comply with all applicable import/export laws and regulations of the United States and its governmental
and regulatory agencies (including, without limitation, the Bureau of Export Administration and the U.S. Department of
Commerce). You agree not to export the Steamworks Integration Code to countries which encryption exports are at the
time of exportation restricted by the Bureau of Export Administration. You represent and warrant that you are not
located in, under the control of, or a national or resident of any such prohibited country.

wxWidgets
License Terms: http://www.wxwindows.org/about/licence3.txt

zlib
zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.3, July 18th, 2005

Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler

This software is provided 'as-is', without any express or implied warranty. In no event will the
authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial
applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the
original software. If you use this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be misrepresented as being
the original software.

3. This notice may not be removed or altered from any source distribution.

Jean-loup Gailly Mark Adler


jloup@gzip.org madler@alumni.caltech.edu

The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files
http://www.ietf.org/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).