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DualShock
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The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK;


later named DualSense) is a line of gamepads with vibration-feedback and analog controls
developed by Sony Interactive Entertainment for the PlayStation family of systems.[1] The
DualShock was introduced in Japan in November 1997 and launched in the North American
market in May 1998. First introduced as a secondary peripheral for the original PlayStation, an
updated version of the PlayStation console included the controller. Sony subsequently phased out
the digital controller that was originally included with the console, as well as the Sony Dual
Analog Controller. As of 2008,[needs update] more than 28 million DualShock controllers have been
sold, excluding bundled controllers.[2]

Contents
 1 DualShock
 2 DualShock 2
 3 DualShock 3
o 3.1 Variations
 4 DualShock 4
o 4.1 Version issues and modifications
o 4.2 Variations
 5 DualSense
 6 Reception
 7 See also
 8 References
 9 External links

DualShock
DualShock
Original grey version of the DualShock controller
Developer Sony Computer Entertainment
Manufacturer Sony
Type Video game controller
Generation Fifth generation
Lifespan November 20, 1997[3]
Controller Port

 2× Analog sticks (10-bit


precision)
Input  13× Digital buttons
( , , , , L1, R1, L2, R2, L3,
R3, Start, Select, Analog)
 Digital directional buttons

Connectivity PlayStation (2) controller port


Body

 157 mm × 95 mm × 55 mm


 6.18 in × 3.74 in × 2.16 in
Dimensions
Cable

 2 m
 6.56 ft

Predecessor Dual Analog


Successor DualShock 2
Translucent blue version

Dark gray version

The DualShock Analog Controller (SCPH-1200), a controller capable of providing vibration


feedback, was based on the onscreen actions taking place in the game (if the game supports it),
as well as analog input through two analog sticks. Its name derives from its use of two (dual)
vibration motors (shock). These motors are housed within the handles of the controller, with the
left one being larger and more powerful than the one on the right, so as to allow for varying
levels of vibration. The DualShock differs from the Nintendo 64's Rumble Pak in this respect as
the Rumble Pak only uses a single motor. The Rumble Pak uses battery power for the vibration
function but all corded varieties of the DualShock use power supplied by the PlayStation. The
rumble feature of the DualShock is similar to that of the first edition of the Japanese Dual
Analog Controller, a feature that was removed shortly after that controller was released.

The DualShock, like its predecessor the Dual Analog controller, has two analog sticks. Unlike
the earlier controller, the DualShock's analog sticks feature textured rubber grips rather than the
smooth plastic tips with recessed grooves found on the Dual Analog controller. Other differences
between Dual Analog and the DualShock include the longer grips/handles and slightly different
L2/R2 buttons. The Dual Analog controller also has an additional mode accessible by pressing
the "Analog" button that provides compatibility with the PlayStation Analog Joystick which
results in the analog indicator light turning green instead of red; this feature was removed in the
DualShock.

The DualShock controller is widely supported; shortly after its launch most new games,
including Crash Bandicoot: Warped, Spyro the Dragon, and Tekken 3 include support for the
vibration feature and dual analog sticks, and Capcom re-released Resident Evil: Director's Cut
and Resident Evil 2 with support for the controller added to these newer versions. Some games
designed for the Dual Analog's vibration capability, such as Porsche Challenge and Crash
Bandicoot 2, also work. Many games take advantage of the presence of two motors to provide
vibration effects in stereo including Gran Turismo and the PlayStation port of Quake II.
Released in 1999, the PlayStation hit Ape Escape is the first game to explicitly require
DualShock/Dual-Analog-type controllers, with its gameplay requiring the use of both analog
sticks. In 2000, when the PS one (a remodeled version of the original PlayStation) was released
with the slightly redesigned DualShock Controller (SCPH-110), similar to the first one, except
its color is white instead of gray, in the middle of the controller has the "PS one" logo, instead of
the "PlayStation" naming, most of the buttons, analog sticks and the cord are brighter than the
previous one, and the connector is more of a semi-circle shape than having round edge, it also
came in colors.

The DualShock is compatible with the PlayStation 2, as they use the same connector and
protocol. However, certain PS2 games that utilize the DualShock 2's analog buttons, such as The
Bouncer, are not compatible with the DualShock. The DualShock is fully compatible with the
PlayStation 2's ability to play PlayStation games.

DualShock 2
DualShock 2

DualShock 2 controller
Developer Sony Computer Entertainment
Manufacturer Sony
Type Video game controller
Generation Sixth generation
 JP: March 4, 2000
 NA: October 26, 2000
Lifespan  EU: November 24, 2000
 AU: November 30, 2000

Input  2× Analog sticks (8-bit


precision)
 8× Pressure-sensitive buttons
( , , , , L1, R1, L2, R2)
 Pressure-sensitive directional
buttons
 5× Digital buttons
(Start, Select, "Analog", L3, R3)

Connectivity PlayStation (2) controller port


Body

 157 mm × 95 mm × 55 mm


 6.18 in × 3.74 in × 2.16 in
Dimensions
Cable

 2.4 m
 7.87 ft

Predecessor DualShock
Successor Sixaxis, DualShock 3

The DualShock 2 Analog Controller (SCPH-10010) included with PlayStation 2's launch is
almost identical externally as the previous DualShock analog controller, with a few minor
cosmetic changes. It has different screw positioning and one fewer screw. A blue DualShock 2
logo was added to the top of the controller, the connector is more square than the DualShock,
and both the cable and connector are black rather than grey. The standard controller is black
(other colors came later), rather than grey as with the original DualShock. The analog sticks are
also noticeably stiffer than on the original DualShock.

Internally, the DualShock 2 was lighter and all of the buttons (except for the Analog mode, start,
select, L3 and R3 buttons) were readable as analog values (pressure-sensitive).[4]

The DualShock 2 has been made available in various colors: black, satin silver, ceramic white,
slate grey, ocean blue, emerald green, crimson red, and candy pink.

The original PlayStation is forward compatible with the DualShock 2. The PlayStation 3 is
backward compatible with the DualShock and DualShock 2 by the use of third party peripherals,
which connect the controller to the console via a USB port. However, the DualShock and
DualShock 2 will not work properly with games that require Sixaxis functionality, such as
Heavy Rain.

DualShock 3
DualShock 3
DualShock 3 controller
Developer Sony Computer Entertainment
Manufacturer Sony
Type Video game controller
Generation Seventh generation
 JP: November 11, 2007[5]
 NA: April 15, 2008[5]
 AU: April 24, 2008[citation needed]
 NZ: May 9, 2008[citation needed]
Lifespan
 EU: July 2, 2008[6]
 UK: July 4, 2008[2]
 IRL: July 4, 2008[2]

 Motion sensing (3 axes, 6


degrees of freedom)
 2× Analog sticks (10-bit
precision)
 2× Analog triggers
(L2, R2)
Input  6× Pressure-sensitive buttons
( , , , , L1, R1)
 Pressure-sensitive directional
buttons
 5× Digital buttons
(Start, Select, "PS", L3, R3)

Connectivity USB, Bluetooth (PS3 and PSP Go)


Lithium-ion battery (3.7 V 300 mA or
Power 5.0 V[citation needed] 500 mA[citation needed]), USB
host powered
160 mm × 97 mm × 55 mm
Dimensions
6.20 in × 3.78 in × 2.20 in
192 g
Mass
6.77 oz
Predecessor Sixaxis, DualShock 2
Successor DualShock 4
See also: Sixaxis

Ceramic white DualShock 3

DualShock 3 and Sixaxis

Announced at the 2007 Tokyo Game Show, the DualShock 3 wireless controller (SCPH-
98050/CECHZC2) is a gamepad for the PlayStation 3. It replaces the Sixaxis wireless controller
originally released with earlier versions of the console. The DualShock 3 is nearly identical to
the previous Sixaxis version but adds the haptic feedback – also known as force feedback –
capabilities found in the DualShock and DualShock 2. Sony settled a patent infringement lawsuit
with Immersion in March 2007 following a lengthy legal battle. The settlement cleared the way
for incorporating the missing "rumble" feature that the Sixaxis lacked.[7] Both the vibration
function and motion-sensing capabilities of the DualShock 3 can be used simultaneously without
one interfering with the other. Like the Sixaxis, it also has a USB mini-B port for charging and
can also be used on a PSP Go via Bluetooth, though the controller and the PSP Go must be
registered using a PS3 console.

The DualShock 3 can be identified by its "DualShock 3" and "Sixaxis" markings. It also weighs
192 grams (6.8 oz), 40% more than its predecessor, the Sixaxis, which weighed only 137.1
grams (4.84 oz).

The rear markings indicate the original DualShock 3 draws up to 300 mA of current at 3.7 V for
a power consumption of 1.11 W, an order of magnitude increase from the 30 mA of current at
3.7 V (0.111 W) listed on the Sixaxis. However, this current is not drawn constantly and is the
maximum current when the rumble is active. Its main power source is an internal 3.7 V Li-ion
battery tentatively capable of storing 570 mAh, which provides up to 30 hours of continuous
gaming on a full charge. Third party replacement batteries are also available. Like the Sixaxis,
the DualShock 3 comes with instructions on how to remove and replace the battery. The
DualShock 3 can also draw power over a USB cable via a USB mini-B connector on the top of
the controller. This allows the controller to be used when the battery is low and is also used for
charging the battery. When connected via USB, the controller communicates with the console
through the USB cable, rather than Bluetooth.

Along with the release of the 'slim' model PS3, Sony released a new version of the DualShock 3
(A1) which uses 5.0 V at 500 mA while connected, but still contains a 3.7 V battery.[citation needed]
This revision of the DualShock 3 does away with the additional plastic brackets between the
L1/R1 buttons and the L2/R2 triggers (increasing controller rigidity), has indicator lights
soldered directly to the board, and comes in slightly revised color schemes.[citation needed]

While the DualShock 3 is compatible with any standard USB mini-B cable and many USB
chargers, official charging cables are available from Sony. These include an official cable, the
USB 2.0 Cable Pack and a wall charger, the AC adapter charging kit. Any third-party USB
charger used must act as a USB host device, rather than simply providing power over the
appropriate pins, since both the Sixaxis and DualShock 3 require a host signal to "wake up" and
begin charging.

A Sony representative confirmed on April 2, 2008 that the original Sixaxis controller would
officially be discontinued with the release of the force-feedback enabled DualShock 3 in mid-
April 2008. The Sixaxis was no longer produced after 2008, being dropped from stock by most
retailers.[8]

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