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1st character level, choose only one skill from those listed
under Proficiencies when you make your character. As you
level up, you gain the following features at the levels indicated,
which replace the Path of the Totem Warrior's Spirit Seeker
feature:
Spirit Seeker. Starting at 1st level when you adopt the Path
Most characters do not receive any features from their of the Totem Warrior, you can gain the ability to cast the speak
archetype at 1st level. Usually this is not a problem. However, with animals spell, but only as a ritual. When you reach 3rd
there are characters whose archetype is just as important to level in this class, you also gain the ability to cast the beast
their concept as their class is. For a player of such a character, sense spell, but only as a ritual.
they may not feel quite right for the first couple of levels. Here, Bonus Proficiency. At 3rd level, you become proficient in
we present optional rules for swapping around the level at one of the following skills of your choice: Animal Handling,
which certain features are learned for the classes and Athletics, Intimidation, Nature, Perception, and Survival.
archetypes found in the Player's Handbook and Xanathar's
Guide to Everything. They are listed in the order they appear
in those books. If you wish to take the Path of the Ancestral Guardian starting
at 1st character level, the value on the Rage Damage column
of the Barbarian table is +0 for you until 3rd level. Instead, you
For each of the archetypes presented below, there are gain the following feature at the level indicated, which
instructions for how to modify the class features to gain replaces the Path of the Anccestral Guardian's Ancsetral
archetype features at 1st level. This frequently will come in the Protectors feature:
form of fewer starting skills or equipment proficiencies. These Ancestral Protectors. Starting when you choose this path
generally refer to those received at 1st character level for a at 1st level, spectral warriors appear when you enter your
member of the class in question. rage. While you're raging, the first creature you hit with an
Once a character using these rules reaches the level at attack on your turn becomes the target of the warriors, which
which they would normally select their archetype, they will hinder its attacks. Until the start of your next turn, that target
have all the same features as a character of the same level, has disadvantage on any attack roll that isn't against you. The
class, and archetype that did not use them. To this end, some effect on the target ends early if your rage ends.
of the new features presented here lose some or all of their Starting at 3rd level, when the target of the warriors hits a
benefits when certain other class features are gained later on. creature other than you with an attack, that creature has
For some archetypes, the default class features are the same resistance to the damage dealt by the attack.
as those for selecting the archetype at 1st level.
Rules are not provided for any cleric, sorcerer, or warlock
archetypes, as these are selected at 1st level by default. If you wish to take the Path of the Storm Herald starting at 1st
However in the case of the warlock, rules are provided for character level, the value on the Rage Damage column of the
selecting your pact boon at 1st level. Barbarian table is +0 for you until 3rd level. Instead, you gain
the following feature at the level indicated, which replaces the
Path of the Storm Herald's Storm Aura feature:
Designer's Note: Using 1st-Level Storm Aura. Starting at 1st level, you emanate a stormy,
Archetypes with Multiclassing magical aura while you rage. The aura extends 5 feet from you
The intent is that these variant features can only be in every direction, but not through total cover. Starting at 3rd
taken by 1st-level characters. In other words, these level, it extends an additional 5 feet.
rules are not meant to be used for the first level of a Your aura has an effect that activates when you enter your
class taken by multiclassing. In addition, it is rage, and you can activate the effect again on each of your
assumed that characters using these rules will turns as a bonus action. Choose desert, sea, or tundra. Your
advance in the class at least far enough that they aura's effect depends on that chosen enviroment, as detailed
receive the full initial features for their archetype
before taking levels in any other class. For some of
on page 10 of Xanathar's Guide to Everything. You can change
these variant archetypes, taking only a single level your environment choice whenever you gain a level in this
can grant a lot of power for the amount of class.
investment required. While we've done our best to If your aura's effects require a saving throw, the DC equals 8
keep these archetypes mechanically balanced, these + your proficiency bonus + your Constitution modifier.
rules are meant to facilitate player immersion and
were not designed with multiclassing in mind.
If you wish to take the Path of the Zealot starting at 1st
character level, the value on the Rage Damage column of the
Barbarian table is +0 for you until 3rd level. Instead you gain
the following feature at the level indicated, which replaces the
Path of the Zealot's Divine Fury feature:
If you wish to take the Path of the Berserker starting at 1st
character level, follow the barbarian class features as
presented in the Player's Handbook.
Variant rules developed by Itsafez 1
If you wish to take the College of Swords starting at 1st
(Continued from previous page) character level, choose only two skills instead of three when
Divine Fury. Starting when you choose this path at 1st instructed to do so under Proficiencies when you make your
level, you can channel divine fury into your weapon strikes. character. You gain the following features at the levels
While you're raging, the first creature you hit on each of your indicated, which replace the bard's Jack of All Trades feature
turns with a weapon attack takes 1d6 extra damage. The extra and the College of Swords' Bonus Proficiencies and Fighting
damage is necrotic or radiant; you choose the type of damage Style features:
when you gain this feature. This damage increases at 3rd level Bonus Proficiencies. When you join the College of Swords
to 1d6 + half of your barbarian level. ar 1st level, you gain proficiency with the scimitar. If you're
proficient with a simple or martial melee weapon, you can use
it as a spellcasting focus for your bard spells.
When you reach 3rd level in this class, you become
proficient with one skill of your choice, as well as medium
If you wish to take the College of Lore starting at 1st character armor.
level, you gain the following features, which replace the bard's Fighting Style. At 2nd level, you adopt a style of fighting as
Bardic Inspiration feature and the College of Valor's Cutting your specialty. Choose one of the options available to a bard of
Words feature: the College of Swords in Xanathar's Guide to Everything. You
Cutting Words. At 1st level, you learn how to use your wit can't take a Fighting Style option more than once, even if
to distract, confuse, and otherwise sap the confidence and something in the game lets you choose again.
competence of others. When a creature that you can see Jack of All Trades. Starting at 3rd level, you can add half
within 60 feet of you makes an attack roll, an ability check, or your proficiency bonus, rounded down, to any ability check
a damage roll, you can use your reaction to roll a d6 and you make that doesn't already include your proficiency bonus.
subtract the number rolled from the creature's roll. You can
choose to use this feature after the creature makes its roll, but
before the DM determines whether the attack roll or ability If you wish to take the College of Whispers starting at 1st
check succeeds or fails, or before the creature deals its character level, you learn only 1 bard cantrip at 1st level. You
damage. The creature is immune if it can't hear you or if it's gain the following features at the levels indicated, which
immune to being charmed. replace the College of Whisper's Words of Terror feature:
You can use this feature a number of times equal to your Words of Terror. At 1st level, you learn to infuse innocent-
Charisma modifier (a minimum of once). You regain any seeming words with an insidious magic that can inspire terror.
expended uses when you finish a long rest. Once you gain the If you speak to a humanoid alone for at least 1 minute, you
Bardic Inspiration feature, you lose your uses of this feature can attempt to seed paranoia in its mind. At the end of the
and instead use it by expending a use of Bardic Inspiration. conversation, the target must succeed on a Wisdom saving
Bardic Inspiration. Starting at 3rd level, you can inspire throw against your spell save DC or be frightened of you or
others through stirring words or music. To do so, you use a another creature of your choice. The target is frightened in
bonus action on your turn to choose one creature other than this way for 1 hour, until it is attacked or damaged, or until it
yourself within 60 feet of you who can hear you. Except where witnesses its allies being attacked or damaged.
noted here, this feature functions exactly like the bard class If the target succeeds on its saving throw, the target has no
feature of the same name outlined in the Player's Handbook. hint that you tried to frighten it.
Once you use this feature, you can't use it again until you
finish a short or long rest.
If you wish to take the College of Valor starting at 1st Bonus Cantrip. At 3rd level, you learn an additional bard
character level, choose only two skills instead of three when cantrip of your choice.
instructed to do so under Proficiencies when you make your
character. You gain the following class feature, which replaces
the College of Valor's Bonus Proficiencies feature: The cleric's archetype, the Divine Domain, is selected at 1st
Bonus Proficiencies. When you join the College of Valor at level.
1st level, you gain proficiency with martial weapons. When
you reach 3rd level in this class, you gain proficiency in one
skill of your choice, as well as with medium armor and
shields.
If you wish to take the Circle of the Land as your Druid Circle
starting at 1st character level, you do not gain proficiency with
If you wish to take the College of Glamour starting at 1st medium armor, shields, javelins, quarterstaffs, scimitars, or
character level, follow the bard class features as presented in spears. Instead you gain the following features at the levels
the Player's Handbook. indicated, which replace the Circle of the Land's Bonus
Cantrip and Natural Recovery features:
Bonus Cantrip. When you choose this circle at 1st level,
you learn one additional druid cantrip of your choice.