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Q-List for RESTLESS

0 0 # --------------- STARTUP————————; explanation of cue or specific line in cue. when making your cue list it is a good idea to have the patch
open to remind yourself what the parameters names are.

remember, the startup sequence takes no time. the cheatsheets first value determines how long the
FIRST cue will take, not how long the startup sequence will take!!!
#this part is the startup stuff. this cue list is for RESTLESS. remember to this is just a print-out. remember to end print-outs with a semi-colon. unfortunately there is no way to
end every print-out and action with a semicolon; write comments. that is the benefit of the spreadsheet method!
q keyinput 0; this enables the space bar if you want to use it to launch cues.
i1 gain 100 100; bring the input gain up to 100 over 100 ms.
output gain 0; output gain set to 0. this is for the 8 channels (aka DSP engine) [mixer control not DSP engine “d”
control]
stereo gain 100; stereo gain set to 100. works like a bus. nothing should be coming out yet since we are not using
direct yet which sends to the stereo bus. again this is a mixer control.

* this parameter is used to control the balance between stereo sound and eight-channel sound, along
with the output parameter from before *
output gain 100; again, nothing should be coming out since the band object’s input and output values are set to 0.
reverb gain 100; just another parameter to play with. since rsend is still at 0, the reverb unit will not spit anything out
yet. setting to 100 is fine for the startup sequence.
reverb live 75; determines the liveliness of reverb unit. goes from 0 to 100 and can likely be automated.
d revl 40; set the DSP engine’s reverb send gain for left speakers (0 to -180 degrees) to 40.
d revr 40; set the DSP engine’s reverb send gain for right speakers (0 to +180 degrees) to 40.
direct gain 0; set the direct gain to 0. this is the parameter that is used to send input to the stereo L and R channels.
space here since we are going to now get to the real meat of the q list. generally we like to prepare the
gesture one cue before it will happen. however in restless, nothing really happens in the first cue with

the DSP engine. 🎼

0 1 # ------------------- q 1 ———————; end of startup sequence and beginning of cue 1. time 0. this cue lasts 60 seconds.
direct gain 100 3000; bring up the direct gain up to 100 over 3 seconds. this is for the L and R (stereo) channels.
rsend gain 60 3000; bring up the reverb send gain to 60 over 3 seconds. this sends the input signal (without effects) to the
reverb which sends it to all 8 channels.
3000; after we listen to Matt play for a minute the sound should fade out. We prepare the next cue and then
bring those channels in…in the following cue we will hear two additional speakers symmetric to the
first two but behind the listeners. their respective degrees are 202 and 157. this simulates a
quadraphonic set-up.
54000; this commands the q list to wait 54 seconds. the former one the same but 3 seconds. written this way
to make things clearer even though it looks dumb.
#set parameters for DSP engine “d”; one can have multiple DSP engines, this particular patch only has one and it is labeled d. In this
spreadsheet d is color coded yellow.
d deg1 157.5; degree settings for quad
d deg2 202.5; degree settings for quad
d in1 gain 100 100; DSP engine stream 1 now receiving input but not sending it out. this is good.
d in2 gain 100 100; DSP engine stream 2 now receiving input but not sending it out. this is good.

direct gain 0 3000; remember that the cue list will NOT wait 3 seconds to go to the next command in the cue. it will
simply take 3 seconds to perform this routine in the background!
rsend gain 0 3000; thus this event, will happen immediately after 57 seconds.
note: sometimes the order in which things happen does not matter much. other times it is everything.
3000; wait for 3 more seconds for a total of 60.
0 2 # ------------------- q 2 ———————; after one minute we bring back the stereo and reverb like before but we add the two speakers in the
back. in the next cue we will bring in “phantom” speakers at 90 and -90 degrees. we will also use
delay grouping and bring up the global feedback parameter.
direct gain 100 3000; same as before
rsend gain 60 3000; same as before
d out1 gain 100 3000; bring up the output for our quad channels
d out2 gain 100 3000; bring up the output for our quad channels

1
3000; wait 3 seconds
we have completed the gesture for this cue. prepare next cue.
d in3 gain 100 100; again, nothing will come out yet from these streams since out3 and out4 are set to 0.
d deg3 90;
d in4 gain 100 100;
d deg4 -90; you CAN use negative values if it is less confusing for you.
54000;

direct gain 0 3000; fade out


rsend gain 0 3000; fade out
d out1 gain 0 3000; fade out
d out2 gain 0 3000; fade out
3000; wait for fade out…then prepare rest of gesture for cue 3.
d dscale 207; it is IMPERATIVE to use dscale BEFORE dt for the feature to work. for info on what it does refer to
patchDocs_appendix.

note: we can’t set this during this the middle of the cue because it would affect in1 and in2!
d dt 57; delay trigger - shorthand way to remember that it goes after.
d fb 15; set the feedback of all stream to 15.
0 3 # ------------------- q 3 ———————; bring up everything you faded out before and the new stream (out3 and out4 which are set to 90 and
-90 degrees).

cue 4: global feedback goes up to 45. we add some initial delay to our streams. we chose prime
numbers: 127, 179, 233, 283.
direct gain 100 3000; fade in
rsend gain 100 3000;
d out1 gain 100 3000; note, you can put everything in one cell as long as you don’t use enter to start a new line within the
cell. if you do after you copy paste there will be quotation marks everywhere a blank line was found.
d out2 gain 100 3000;
d out3 gain 100 3000; we should have two speakers in the back plus two phantom speakers with a bit of feedback delay.
d out4 gain 100 3000; REMEMBER “IN 1-4” ARE STILL UP. BUT 5, 6, 7 AND 8 ARE DOWN!!!
3000;
54000;
direct gain 0 3000; fade out
rsend gain 0 3000; fade out
d out1 gain 0 3000; fade out
d out2 gain 0 3000; fade out
d out3 gain 0 3000; fade out
d out4 gain 0 3000; fade out
3000; cue three ended, prepare the next gesture.
d fb 45; bring up fb to 45.
d hdel1 127; d hdel2 179; d hdel3 233; d hdel4 283; set our prime number initial delay times.
0 4 # ------------------- q 4 ———————; during this cue we should have now more feedback and the initial delay parameters. we are also
preparing cue five which uses spread and degree. we will also bring in all 8 speakers. we also add
some more initial delay values.
direct gain 100 3000; fade in
rsend gain 100 3000; fade in
d out1 gain 100 3000; fade in [remember in 5-8 still at 0]
d out2 gain 100 3000; fade in
d out3 gain 100 3000; fade in
d out4 gain 100 3000; fade in
3000;
54000;
direct gain 0 3000; fade out
rsend gain 0 3000; fade out
d out1 gain 0 3000; fade out

2
d out2 gain 0 3000; fade out
d out3 gain 0 3000; fade out
d out4 gain 0 3000; fade out
3000; wait a bit…
d hdel5 293; d hdel6 307; d hdel7 311; d hdel8 313; more initial delay values.
d spread 180; spread then degree, otherwise no good :/
d deg 45; *refer to appendix for details…
d in gain 100 100; in the next cue all 8 channels will be used so we need to bring in 5, 6, 7 and 8 up.
0 5 # ------------------- q 5 ———————; we can use some global parameter setters to save ourselves some work. when fading in 8 channels
use “d out” rather than “d out1, d out2, etc.”

cue 6 has too many parameter changes to note here. just follow the score.
direct gain 100 3000; fade in
rsend gain 100 3000; fade in
d out gain 100 3000; fade in [now all 8 inputs in DSP engine “d” are up!!!]

———

the language here is confusing but we are fading IN using the OUTPUT to control the levels.
3000;
54000;
direct gain 0 3000; fade out
rsend gain 0 3000; fade out
d out gain 0 3000; fade out
3000;
summary to cue 6: change hdels, add pitch shifting, change fb to 33.3, keep dt/scale, spread 0, boat
on (default values)
d hdel1 1033; d hdel2 1039; d hdel3 1049; d hdel4 1087; d hdel5 1091; d again, prime numbers, just higher.
hdel6 1093; d hdel7 1097; d hdel8 1103;
d pitch1 +203.91; d pitch2 498.04; d pitch3 -203.91; d pitch4 -498.04; d got these values from a quick google search on JI. plus some random values. not sure if the positive
pitch5 -203.83; d pitch6 386.3; d pitch7 -173.51; d pitch8 +996.09; sign will f*** s*** up?
d fb 33.3333333;
d spread 45; this will be triggered by da boat (db) - spread value different than rehearsed.
bd 1; turn boat on! (default values)
0 6 # ------------------- q 6 ———————; turn up cue 6, then prepare cue 7. cue 7 is far simpler. no pitch shifting. we are going to use dreset
first then change what we need to.
direct gain 100 3000; fade in
rsend gain 100 3000; fade in
d out gain 100 3000; again, remember that d in1-8 are still up.
3000;

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