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No wires attached:

Usability challenges
in the connected
mobile world
by L. Gorlenko
R. Merrick

Mobile computing platforms combining small, communication activities. The field of mobile wire-
lightweight, low-power devices with wireless less computing is continuing to develop rapidly, not
network connectivity enable the performance only in the range of mobile devices (for example, per-
of familiar tasks in new environments and sonal digital assistants [PDAs], mobile phones, and
create opportunities for novel interactions. wearable computers), but also in the range of avail-
Since mobility imposes significant cognitive able communication technologies (for example, the
and ergonomic constraints affecting device Wireless Applications Protocol [WAP], Bluetooth**
and application usability, ease of use is wireless technology, and IEEE 802.11 wireless stan-
central to devices in the fully mobile wirelessly dards).
connected (FMWC) world. In this paper, we
Attempts to understand the design and usability im-
consider mobility as an attribute both of the
plications of the connected mobile world started
computer and the user. We explain the
more than a decade ago. These included the con-
differences between transportable and fully struction of taxonomies of mobile computers 1 as well
mobile devices, and we contrast applications as identification of some broad issues in mobile user
that are essentially FMWC applications, those interfaces. 2 At first, the intrinsic constraints of mo-
that can be adapted to the FMWC context, bile devices were identified with technological lim-
and those that are unsuitable for it. We itations, such as poor computational resources (com-
discuss the unique challenges to usability for pared with static computers), limited energy sources,
mobile users and devices and their and less reliable network connections. 3 Later, var-
interaction, and we point out the increasingly ious aspects of human interaction with mobile com-
critical role of usability in the mobile puters came under scrutiny, including ergonomic
environment. constraints, 4 properties of ubiquitous access, 5 and
collaboration in mobile environments. 6 In the last
few years, particularly intensive debates have focused
on the problems of input and output mechanisms
Mobile devices supported by wireless connectivity for mobile devices.
can dramatically change the ways in which people
interact with computers. On the one hand, tasks that It is now clear that the goal of “anytime, anywhere,
have been traditionally undertaken in a fixed setting, anyhow access for anybody” 7 presents more chal-
such as an office, can be performed in arbitrary lo- 娀Copyright 2003 by International Business Machines Corpora-
cations (at least in theory.) On the other hand, many tion. Copying in printed form for private use is permitted with-
types of field work that had not been previously as- out payment of royalty provided that (1) each reproduction is done
sisted by computers can benefit from instantly avail- without alteration and (2) the Journal reference and IBM copy-
able computational and informational resources. right notice are included on the first page. The title and abstract,
but no other portions, of this paper may be copied or distributed
Furthermore, the connected mobile world opens up royalty free without further permission by computer-based and
numerous possibilities beyond the realm of work— other information-service systems. Permission to republish any
expanding our leisure, entertainment, and informal other portion of this paper must be obtained from the Editor.

IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003 0018-8670/03/$5.00 © 2003 IBM GORLENKO AND MERRICK 639
lenges to its inventors and designers than had been ing the space of mobile wireless computing”) that
originally anticipated. While many existing techno- examines various classes of mobile devices and the
logical restrictions may be only a few steps away from three types of FMWC application. The section “Con-
being resolved, a large number of environmental con- texts and interactions in the FMWC world” also tar-
straints and some limitations on the human side will gets both reader audiences and describes two major
remain. For a mobile solution to be successful, ev- types of mobile interaction context: the mobile of-
eryone involved in the development of various com- fice context and the field context. The following sec-
ponents must focus on the total user experience in tion, on implications for technical and HCI commu-
general, and on usability in particular. This calls for nities, emphasizes the importance of User-Centered
technical specialists to attend meticulously to the im- Design (UCD) for creating easy-to-use FMWC prod-
pact of mobility on usability, and for usability experts ucts. Essential usability implications of the FMWC
to be well informed about one of the fastest growing world that need particular attention from hardware
segments of the human-computer-interaction (HCI) and software engineers are then presented, followed
domain. by a discussion targeted for the HCI community fo-
cusing on methodological issues of UCD in the FMWC
This paper presents a detailed analysis of the field environment.
of mobile wireless computing. Most contemporary
mobile devices feature wireless connectivity. Typi- Defining the space of mobile wireless
cally, mobile is used as an attribute of a computing computing
device; it implies that a device can be easily trans-
ported to a location where the user wants to inter- The following section describes the spectrum of
act with it. However, mobility in its usual sense con- FMWC devices and how these devices, the applica-
veys nothing about the user and the type of tions that run on them, and interactions with them
interaction. In this paper, we consider mobility an can be characterized.
attribute of both the user and the device; we classify
an interaction as mobile if both the user and the de- Mobile, pervasive, ubiquitous or wireless? As in any
vice can relocate during the interaction. Only those new area of technology, the terminology of mobile
devices that support mobile interactions are fully mo- wireless computing is still unsettled. Every now and
bile; devices that can be moved to a different loca- then, the term mobile wireless computing is used in
tion but require the user to remain stationary dur- conjunction or interchangeably with ubiquitous or
ing the interaction are no more than transportable. pervasive computing. Ubiquitous computing, first in-
To distinguish the specific case of fully mobile com- troduced at Xerox PARC (Palo Alto Research Cen-
puting combined with wireless connectivity, we in- ter) in 1988, is “the method of enhancing computer
troduce the concept of fully mobile wirelessly con- use by making many computers available through-
nected (FMWC) computing, and apply it to devices, out the physical environment, but making them ef-
applications, and contexts of use. On the usability fectively invisible to the user.” 8 Some attributes of
side, we see some critical differences between sta- ubiquitous computing, such as instant availability to
tionary interactions, where user movement is re- the user, may be similar to those of mobile comput-
strained, and mobile interactions, where various de- ing, but the two are not synonymous. While the no-
grees of body movement are allowed, particularly, tion of a computer being with the user at all times
walking. Placing the interaction into a freely mov- is essential for mobile computing, ubiquitous com-
ing context, we face a whole new world of environ- puting emphasizes the invisibility of the computing
mental and cognitive challenges that affect usability environment; that is, the notion of computers being
of devices and applications. Within applications that widely available and inconspicuous. Pervasive com-
can be considered for FMWC devices, we distinguish puting aims to “manage information and reduce
three types: essentially FMWC applications, applica- complexity for a mobile workforce and a mobile so-
tions adapted for the FMWC context, and applications ciety.” 9 Pervasive computing emphasizes the net-
that are unsuitable for it. We describe the salient working capabilities of computers and, as IBM’s Per-
characteristics of each type and their impact on ap- vasive Computing initiative defines the term, is about
plication usability. “everything [being] wireless, mobile, and voice.” 9

The paper is written for both the technical and broad Most often, however, computers that feature net-
HCI communities. Both groups can benefit from the work connectivity on the move are described simply
analysis of the FMWC field (see the section “Defin- as mobile or wireless computers (the term portable

640 GORLENKO AND MERRICK IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003
is also occasionally used.) Although common, each Figure 1 Mobile and wireless devices
definition captures only part of the meaning of mo-
bile connectivity. Not all mobile devices are enabled
as wireless, and not all wireless devices are mobile.
Figure 1 gives a more accurate view of the mobile
and wireless categories. As a generic term for mo-
bile wireless computing, pervasive computing seems
most appropriate. However, for the purpose of eval-
uating usability of mobile wireless products, this def-
inition is imprecise, as we shall see in the following
sections.

Device mobility and modes of interaction. From the


usability point of view, it is not the qualities of a com-
puting device that are paramount, but the qualities
of the interaction between the user and the device.
A continuum of existing personal computers, of vary-
ing degrees of mobility, is shown in Figure 2, and
this figure assists us in analyzing how the degree of
device mobility determines possible interaction Palmtops. The design of palmtop computers 11
modes. Figure 2 presents the five major types of per- (sometimes known as clamshells) is similar to that
sonal computers in existence today, with degree of of laptops, but the former are significantly smaller
device mobility increasing from left to right. This is and lighter, and can often fit into a large pocket (such
an extension of a classification of personal comput- as the Psion Revo** Plus or the Hewlett Packard
ers by portability introduced by Weiss. 10 We may Jornada**). For very short interactions (no longer
characterize each device by two attributes: form fac- than few minutes), palmtops can be held in the us-
tor (including dimensions and weight), and surface er’s hand, but even small palmtops must be placed
support requirements (whether or not the device on a table or another flat surface for efficient pro-
needs to be held against any fixed surface outside longed operation. Similar to laptops, in the mobility
of the user’s body, or if the user’s body is used to spectrum, palmtops are classified as transportable.
support the device). The prevalent mode of interaction is stationary, de-
spite the occasional non-stationary usage.
Desktops. Desktop computers are large and heavy
objects that require a fairly constrained physical ar-
Handhelds. Handheld devices such as PDAs, pagers,
rangement of their components. Their input and out-
put mechanisms are placed on firm horizontal sur- and mobile phones, are small and lightweight and
faces for normal operation. In the mobility spectrum, are best operated while held in the user’s hand. Ac-
we classify such computers as fixed. The only pos- cording to Weiss, 10 a computer must pass three tests
sible mode of interaction with a desktop is for the to qualify as handheld: (1) it must be easily used while
user to be ‘glued’ to the device’s location. We call in one’s hands, not resting on a table; (2) it must op-
such an interaction mode stationary, as both the user erate without cables, except temporarily, while re-
and the device are stationary during the interaction. charging or synchronizing; (3) it must either allow
the addition of new applications or support Inter-
Laptops. Laptop computers (including subnote- net connectivity. Similar to laptops and palmtops,
books) are much smaller and lighter than most desk- handhelds can be easily relocated. Unlike palmtops,
tops. Similar to desktops, they need to be supported however, handhelds do not require surface support
by a fairly firm, fairly horizontal surface while in op- outside the user’s body nor does the user need to
eration (that is, a desk or the user’s lap). Due to their remain in one location during the interaction. There-
smaller form factor, they can be moved to various fore, in the mobility spectrum we classify handhelds
locations and thus are classified as transportable in as fully mobile. Since both the user and the device
the mobility spectrum. Despite the fact that laptops can change location while the user interacts with the
can moved from place to place, in operation both device, handhelds afford their users a mode of in-
the user and the device must remain in one location. teraction fundamentally different from the station-
Consequently, the interaction mode is stationary. ary mode. We call this mode mobile interaction.

IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003 GORLENKO AND MERRICK 641
Figure 2 Device mobility continuum

Table 1 Characteristics of personal computing devices

Device Form Highest Degree Mode of Interaction Modularity


Type Factor of Mobility

Desktops Large Fixed Stationary only Fully modular input/output


mechanisms
Laptops Medium Transportable Stationary only Single unit device with
optional external output
mechanisms (audio)
Palmtops Small Transportable Stationary, with minor Single unit device with
exceptions optional external output
mechanisms (audio)
Handhelds Medium to Fully mobile Mobile interaction enabled Single unit device with
small optional external
input/output mechanisms
Wearables Small Fully mobile Mobile interaction enabled Fully modular input/output
mechanisms

Some ambiguity exists in categorizing tablet-type need any support other than the user’s body, and this
computers that do not have a keyboard and rely on classifies them as fully mobile. Similar to handhelds,
a touch-sensitive input. While small tablets such as wearables enable mobile interaction. Incorporating
PDAs are a clear case of handheld computers, Weiss input and output components and processing mod-
does not include larger tablets such as Microsoft ules into the typical user’s personal items (for ex-
TabletPC** or Stylistic** in the handheld category, ample, an inch-sized display projector that clips onto
“simply because of [their] size.” 10 In contrast, we do a user’s glasses or a keyboard that wraps around the
consider larger tablets handheld computers because user’s wrist) brings near invisibility to the wearables
their mode of interaction is closest to that of hand- and makes them both mobile and ubiquitous.
helds.
Table 1 lists the form factor, degree of mobility, in-
Wearables. Wearable computing devices, or wear- teraction mode, and degree of modularity for the
ables, are essentially modular computers whose com- continuum of personal computer types.
ponents are small and light enough to be worn on
a user’s body for convenient operation. The input Within the group of devices classified as fully mo-
and output components of wearables are worn close bile, there are varying degrees of freedom of move-
to the user’s sensors (eyes and ears) and actuators ment for the user. With handhelds, the freedom of
(hands and mouth). By definition, wearables do not movement is simply the ability of the user to walk

642 GORLENKO AND MERRICK IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003
about while using the device. Some handhelds, like Table 2 Network connectivity and device types
mobile phones, permit one-hand device operation.
With some handhelds and wearables, freedom of Wired Wireless
movement extends to the whole body, including Permanent Desktops Desktops
hands-free interaction and, in some cases, eyes-free
interaction. Eyes-free mode is the ultimate in free- Intermittent Laptops, Laptops, palmtops,
dom of movement during interactions, as interac- palmtops handhelds, wearables
tion requiring visual attention still constrains free
body movement.

The focus of the rest of the paper is on fully mobile, Table 3 classifies applications (communication and
wirelessly connected (FMWC) devices, the applica- non-communication) based on how appropriate they
tions running on them, and their usage environments. are for the FMWC hardware and environment. We
The difference between stationary and mobile inter- distinguish the following types of applications:
action modes has significant implications for usabil-
ity of FMWC computers in different usage contexts.
● Essentially FMWC applications, which must be both
Consideration of the effects of mobility should in- mobile and wireless,
fluence not only the design of FMWC hardware, but
● “Adapted for FMWC” applications, which may be
enabled on a FMWC device, and
also the choice of applications appropriate for a fully ● “Unsuitable for FMWC” applications, which are in-
mobile environment. This consideration is discussed
appropriate for the FMWC environment.
in detail in later sections.
In Table 3, a cell is marked with “No” if a particular
Network connectivity continuum. Networks can be application cannot exist on a particular hardware
either wired or wireless, and a network connection type, with “Yes” if it does or can, and with “Con-
can be either permanent or intermittent. Table 2 lists ditional” if it exists conditionally (see the section
various types of personal computers according to the “Applications adapted for the FMWC context” for fur-
connection configuration they support on the move, ther detail on conditional applications).
if any.
Essentially FMWC applications. Essentially FMWC ap-
Transportable and fully mobile communicating de- plications offer solutions that are unique to the wire-
vices inevitably have to deal with circumstances less connectivity environment and can be delivered
where communication is not available for a period mainly through FMWC devices. On-the-spot commu-
of time. These intermittently connected devices and nication and context-aware mobile computing char-
their applications need to compensate for the lack acterize the two branches of these applications. Many
of an available connection. In this case, some appli- current on-the-spot communication applications are
cations will require that the information necessary voice-based, such as mobile telephony; text-based,
such as Short Message Service (SMS); or multimedia-
to perform a task be obtained in advance when a con-
based, such as Multimedia Messaging Service. In the
nection is available and retained for operation when
future, on-the-spot communication applications may
disconnected. Similarly, applications may need to
expand to include messaging through other human
store information obtained when disconnected and
senses, such as touch or smell.
transmit it after a connection becomes available.
Contextual awareness in mobile environments is of-
Classifying applications. Usability in a mobile envi- ten perceived as critical for a successful FMWC ap-
ronment is influenced both by the effects of mobile plication. There is a large body of research that has
interaction and by the nature of applications run- been done recently in this area, the discussion of
ning on FMWC devices. These may be communica- which is outside the scope of this paper. However,
tion applications (for example, e-mail and Web one of the seminal projects in this area is worth men-
browsing) or non-communication applications (for tioning here. The Remembrance Agent 13 is a pro-
example, word processors and spreadsheets). Dor- gram that augments human memory by displaying
nan 12 provides a comprehensive guide to wireless a list of documents relevant to the user’s current con-
communication applications, describing in detail the text. Augmentation of the user, through extending
underlying technologies and emerging services. both memory and perception is often seen as the path

IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003 GORLENKO AND MERRICK 643
Table 3 Classification of FMWC applications

Type of Hardware Mobility Sample Applications


Application Fixed Transportable Fully mobile

Essentially FMWC No No Yes On-the-spot product guide, voice


communication, field engineering
applications
Adapted for FMWC Conditional Yes Yes Field data logging

Adapted for FMWC Yes Yes Yes Web browsing, spreadsheets, calendar,
simple drawing
Adapted for FMWC Yes Yes Conditional E-mail, word processing

Unsuitable for Yes Conditional No Complex design and image processing


FMWC applications, for example,
AutoCAD** or Photoshop**

by which the next generation of devices (which are Activity awareness—The ability to understand cur-
mostly wearables) will become one with the user. rent high-level activities of the user, for example,
reading, watching TV, or writing.
In general, contextual awareness can be categorized
as follows: In the mobile environment, there are two possible
interpretations of location that are important to wire-
Location awareness—Used in location-based ser- less applications. We define them as the “absolute
vices, this is the ability to track users’ whereabouts context” and the “relative context.” In the absolute
at each moment and provide them with the infor- context, the user’s location consists of his or her geo-
mation relevant to the current location. This in- graphic or spatial coordinates at each moment in
cludes, but is not limited to: offering maps and road time. In the relative context, the user’s location is
guidance, supplying details about specific objects and linked to another entity, moving or stationary, for
places close by (for example, retrieving extended example, a car or a building. The absolute context
product descriptions while shopping), or flagging the of the user in a moving car is changing, but the rel-
presence of other users in the area, according to the ative context will stay the same until the user steps
user-specified “buddy list.” Location-based applica- out of the car. Different location contexts call for dif-
tions may also provide data management services ac- ferent location-based applications; understanding
cording to user-defined preferences, for example, the difference between the contexts will help to de-
managing incoming personal and business calls de- liver usable wireless applications when they are
pending on the present whereabouts of the user. needed and in the way the user wants them.

Environmental awareness—The ability to read the Applications adapted for the FMWC context. In con-
specifics of the interaction setting, such as a noisy trast, applications adapted for the FMWC context are
crowd, a one-to-one conversation, or an enclosed exclusive neither to the wireless connectivity nor to
space. the mobile environment, and exist in a different form
elsewhere. Examples include most office applications
Mobility awareness—The ability to decode a user’s that originally existed on desktop computers and
movements and body posture at each moment, for were later enabled first on transportable and then
example, knowing whether the user is currently sit- on fully mobile devices, as lighter versions of the orig-
ting, standing, walking, or running. inal application. These include e-mail programs, cal-
endars, Web browsers, word-processing programs,
Health awareness—The ability to measure various spreadsheets, and similar applications. Most of these
physical conditions of the user, such as heart rate, adapted applications exist on all three types of hard-
body temperature, and blood pressure. ware: fixed, transportable, and fully mobile. Some,

644 GORLENKO AND MERRICK IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003
such as field-data-logging applications used by med- Contexts and interactions in the FMWC
ics, field engineers, or surveyors, have been devel- world
oped to automate tasks that were not performed on
computers previously. Although these applications User experiences in the FMWC world are dramati-
can exist on desktop computers as well, they are pri- cally different from those in the traditional comput-
marily used on mobile and transportable comput- ing environment and present a number of technical,
ers. environmental, and social challenges 15 in the usabil-
ity of FMWC devices and applications. Some techni-
Within this group of applications, most afford mo- cal challenges relate to network connectivity, such
bile interaction with an FMWC device through either as dealing with an evolving infrastructure, coverage
text-based or natural language input. These appli- and feedback concerns, security hazards, and com-
cations are mainly based on interaction styles involv- plex integration issues for a wide variety of devices.
ing direct manipulation, menu selection, and the use For example, the intermittent nature of wireless con-
of forms. 14 Certain applications (marked “Condi- nectivity and changing connection speeds affect the
tional” in Table 3) afford mobile interaction predom- overall usability of many applications because these
inantly through natural language interfaces. These applications fail to respond to the user as expected.
are applications that typically presume a sizeable text Other technical challenges are posed by device de-
input. In most cases when text needs to be entered sign constraints which are imposed by trade-offs be-
by hand, the interaction becomes stationary, as ei- tween size and functionality, or between weight and
ther both hands are engaged with a typical keyboard, battery life.
or text is entered more slowly with one hand, via a
stylus or a chord keyboard. For these applications, A fully mobile computer is prone to enormous vari-
an FMWC device acts as a de facto transportable de- ations in the environment and work contexts in which
vice. it operates. Environmental variations pose the larg-
est and most diverse group of usability challenges in
Applications unsuitable for the FMWC context. These the FWMC context. They include: fluctuation of tem-
applications are inappropriate for FMWC devices be- perature and lighting conditions, varying levels of
cause they cannot overcome the challenges posed noise and distractions, mobility of the user, compe-
by the mobile environment. Although these appli- tition for attention in multitask mobile settings, and
cations normally require substantial memory, pro- the need to manipulate other physical objects dur-
cessing power, and large screen size, it is not the tech- ing interaction. While most of the resulting techno-
nology that makes them unsuitable for the mobile logical challenges will be dealt with in the coming
world. What prevents these applications from being years, the burden of environmental constraints can-
ported to FMWC devices is the complexity of the not be reduced significantly. Many of them are in-
FMWC environment, not the complexity of the ap- herent in mobile interaction, such as the work con-
plications themselves. Applications unsuitable for the text, weather conditions, physiological limitations of
FMWC environment demand intense concentration, the human body, and cognitive restrictions; all of
extremely high visual attention and, often, very ac- these will continue to put the usability of FMWC de-
curate manual input. All these requirements are im- vices or applications to a serious test.
possible to meet during mobile interaction, since it
assumes relatively short interaction time; high-de- Social challenges of mobile experiences include per-
gree of attention sharing between the interaction and sonalization, 16 comfort, acceptance and adoption is-
background activities; and lower concentration on sues, and privacy concerns, especially for location-
each activity that is going on in parallel (see more based applications. The ability to monitor a user’s
detail about mobile contexts in the section “Mobile whereabouts creates an opportunity for a great num-
work contexts”). Thus, most computer-aided design ber of convenient context-aware services and is par-
(CAD) applications, complex modeling tools, and im- ticularly valuable in emergency situations. At the
age processing applications are unsuitable for FMWC same time, some users will consider revealing their
devices. We classified this type of application as con- location a serious infringement of their privacy. This
ditionally suitable in Table 3, even for transportables; may adversely influence the overall user satisfaction
this is because certain parameters of the environ- with a location-based application, especially if em-
ments in which transportables may be used come ployees are required to run such applications on their
close to those of the mobile settings, particularly for FMWC devices; some users may even perceive this as
palmtops. a disadvantage of the device itself.

IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003 GORLENKO AND MERRICK 645
Mobile work contexts. The FMWC world broadens vices in the mobile office context. The field context
the space of traditional computing settings and al- covers a broad range of tasks and occupations, such
lows office workers to become more mobile, con- as service engineering, law enforcement, medicine,
nected and, as a result, flexible. It also brings com- social work, and surveying. It also includes nonpro-
puting power to areas and occupations where it has fessional activities for which computers have not
been rarely, if ever, applied before. The more ad- been previously used, for example, store shopping
vanced FMWC devices and wireless technology be- and travel. Often in the field context, tasks that are
come, the more areas will exploit and rely on the ben- currently enabled on FMWC computers have been
efits of FMWC computing. We distinguish between previously facilitated by a different medium, for ex-
two types of FMWC environments, with fundamen- ample, pen and paper or telephone. In some cases,
tal differences between them: the mobile office con- present field activities had no equivalent in the
text, in which traditional office-type computing is non-FMWC world, such as on-the-spot communica-
made mobile, and the field context, to which tradi- tion. In the field context, the user remains in famil-
tional computing has not been applied, and where iar circumstances but applies a less traditional tool
FMWC devices are the only computing devices used. to facilitate the work.

Understanding the differences between the two con- Kristoffersen and Ljungberg 17 point out four impor-
texts is of great consequence to both technical and tant features of mobile interaction that they iden-
usability specialists, as each context requires a spe- tified for telecommunication service engineers and
cific approach to the design of FMWC devices, ap- maritime consulting staff. We believe that the same
plications and interactions. features apply to most field contexts:

Mobile office context. In the mobile office context, Task hierarchy—While interacting with an FMWC de-
FMWC devices are used similarly to desktops and lap- vice, tasks external to operating the device (for ex-
tops in a traditional office-based computing environ- ample, fixing wires or examining a patient) are cen-
ment, with most tasks and applications aiming to du- tral; the tasks taking place in the computer (for
plicate those enabled on stationary computers. In this example, reporting status) are supplementary.
context, the assumption is that, while interacting with
Visual attention—Visual attention of the user is
an FMWC device, the user performs familiar work in
largely directed to events occurring outside the com-
circumstances which are less familiar for that type
puter, to avoid danger or to monitor the progress of
of work. For a considerable time, stationary com-
the primary task.
puters are expected to remain the primary platform
for most office applications, with FMWC devices act- Hand manipulations—During the interaction, the us-
ing as auxiliary devices. er’s hands are commonly engaged with a variety of
physical objects unrelated to the interaction with the
In the office context, most tasks performed while in- FMWC device (for example, other equipment).
teracting with a computer are internal to the oper-
ation of the computer, that is, the task itself takes Mobility—Directed by the nature of the dominant
place in the computer, such as creating a spreadsheet task outside the computer, some users may be re-
or a Word** document, sending e-mail or browsing quired to remain highly mobile during the task.
the Internet. In the mobile office context, the inter-
nal computing tasks are likely to dominate during Consider, for example, an aircraft service engineer
the interaction with a FMWC device, with the tasks who typically installs, tests, or repairs aircraft equip-
taking place outside the computer (for example, ment and wiring. In addition to a toolkit, a torch,
walking or manipulating other physical objects) be- and some spare materials, the engineer may carry
ing secondary. an FMWC device to substitute for such traditional
companions of aircraft engineers as aircraft schemat-
Field context. In the field context, FMWC devices are ics, a notebook, and a pencil. The FMWC device may
used in a non-traditional computing environment for provide new functionality, previously not available
tasks unrelated to the stationary use of computers. during inspections, such as the capability of check-
The field context is much more diverse than that of ing stock and placing spare part orders.
the mobile office, and we believe that in the near fu-
ture the number of FMWC devices in the field con- A closer look at the engineer’s working environment
text will largely outgrow the number of FMWC de- points out factors such as the small spaces inside an

646 GORLENKO AND MERRICK IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003
aircraft among which the engineer moves during the where the doctors could monitor the patient’s con-
inspection, inferior lighting conditions, and little dition, advise the crew, and prepare to begin the cor-
room for body maneuvering within each space. Dur- rect treatment immediately after the patient arrives
ing most of the inspection, both hands of the engi- at the hospital. With 3.1 million emergency journeys
neer are occupied with measuring equipment, cables, reported in England alone last year, of which about
repairing tools, and other objects. a third were life-threatening, 21 the benefits of such
services will be massive. It is also clear that in none
Recently, handhelds with touch screens, keyboards, of the above examples, can the FMWC users afford
and additional stylus input have been promoted for to make place for the interaction; the FMWC activ-
field use (for example, the customizable Panasonic ities should instantly and effortlessly take place in
Toughbook** wireless handhelds). With touch- the situation at hand.
screen handhelds, direct manipulation remains the
leading interaction style, supported by menu selec- Comparative characteristics of stationary and mo-
tion and the use of forms. bile interactions. As described in the preceding dis-
cussion, mobile interactions are not homogenous.
For the engineer, there are two ways to approach Within the mobile interaction type, we can now dis-
operating his FMWC device: he may ‘make place’ 17 tinguish between (1) mobile interaction in the mo-
for interacting with the device, that is, interrupt the bile office context and (2) mobile interaction in the
main task of inspection, log the data or read them field context. Table 4 contrasts and compares the fea-
off the device, and then resume the main task; or he tures of the two types of mobile interactions and sta-
may try to arrange for the interaction to ‘take place,’ tionary interaction. For mobile interaction, the val-
that is, to operate the FMWC device while executing ues of certain parameters, such as the environment,
the main task. In the ‘make place’ case, the inter- device size, time of interaction, and user mobility,
action with an FMWC device is not significantly dif- are the same for the mobile office and field contexts.
ferent from interaction with a paper notebook. It can The values of other parameters, such as competition
even be less efficient since the engineer has to per- for attention, task hierarchy, parallel manipulation
form some extra actions, such as locating and saving of other physical objects, and interaction style, vary
files or navigating through menus. Attempting the not only between stationary and mobile interactions,
‘take place’ interaction, the engineer faces a num- but also between mobile-office and field contexts.
ber of problems at once: where to place the device,
how to operate it with both hands busy, and how to Usability implications of FMWC
keep visual attention focused on the main task while complexities for technical and HCI
following on-screen instructions. communities
It is highly unlikely that the ‘take place’ interaction Designing for the world of connected mobility is a
can happen in the aircraft engineer’s case if he uses huge challenge for a wide range of experts, from
a handheld. Handhelds afford a very particular mode hardware engineers to software developers and HCI
of interaction—the engineer has to focus on the de- specialists. More than any other area of computing,
vice when reading or entering data. However, ‘take the FMWC world in its complexity and diversity calls
place’ FMWC interactions are desirable in all field for a thorough understanding of its users, rigorous-
contexts, and essential in some, for example, in the ness of the design process, and meticulous attention
area of public and emergency services. Recently, po- to the usability of both devices and applications.
lice departments started introducing FMWC devices
as part of officers’ toolkits to allow the officers to ex- The importance of User-Centered Design (UCD) for
change information with control rooms and head- creating easy-to-use products and systems is argued
quarters quickly and efficiently. For instance, offic- for in this issue 22 and elsewhere. 23,24 Unlike other
ers can see emergency calls on their FMWC devices design methods that focus on the product itself, UCD
along with the map of the area and operator’s com- focuses on the product in use and the total user expe-
ments, 18 or match fingerprints of an offender against rience; this requires more rigor in the design pro-
the police database. 19 A huge demand for FMWC de- cess than other approaches. The FMWC world is still
vices and applications is predicted for other service in its infancy, and it is natural that attention is often
professionals, such as firefighters and paramedics. 20 paid to the feasibility of an idea or technology more
With FMWC devices, an emergency crew would be than to anything else. This frequently makes design-
able to transmit the patient’s data to the hospital, ers and developers adopt the trial-and-error ap-

IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003 GORLENKO AND MERRICK 647
Table 4 Comparative characteristics of stationary and mobile interactions

Interaction Parameters Stationary Interaction Mobile Interaction


Mobile Office Context Field Context

Environment Largely indoors, few Indoors and outdoors, Indoors and outdoors,
fluctuations in the with frequent with frequent
environment fluctuations fluctuations
Device Size Medium to large Small Small

Time of Interaction Medium to long Short to medium Short to medium

User Mobility Fixed, mainly sitting Any position, various Any position, various
position, restricted body degrees of free body degrees of free body
maneuver movement allowed movement allowed
Competition for Attention Little Some Significant

Task Hierarchy As a rule, interaction-related Interaction-related tasks Interaction-related tasks


tasks are the primary may be a secondary are mainly a
activity activity secondary activity
Parallel Manipulation of Rare Occasional Frequent
Physical Objects outside
Interaction
Interaction Styles High dependence on direct Greater reliance on Natural language is of
manipulation; other styles forms and menu prime importance,
are complementary selection, supported supplemented by
by direct menu selection and
manipulation and forms
natural language

proach, where bringing the product to life quickly ternatives to them; users, therefore, are likely to be
is seen as more beneficial than bringing the product tolerant of their imperfections. In contrast, the vast
to life carefully. As the field matures, the viability majority of FMWC users have experienced applica-
of FMWC technologies will become more important tions adapted for FMWC outside the FMWC environ-
than their feasibility. In these circumstances, UCD is ment, in traditional computing settings. In these cir-
no longer simply a highly desirable design approach, cumstances, the users have benchmarks for
but a vital mechanism for ensuring that the FMWC application performance in their minds and will be
products are capable of being useful and usable. more critical of the FMWC implementations.

Usability implications for designers and develop- Most applications used in the mobile office context
ers of FMWC applications. There are several usabil- are those which have been adapted for FMWC. Be-
ity implications of FMWC complexities that are par- cause the majority of users continue to use appli-
ticularly important to application designers and cations in both mobile and traditional office contexts,
developers. These include understanding the nature these adapted applications should aim to preserve
of and differences among applications that are suit- as much of the look and feel of the original appli-
able for the FWMC context and those that are not. cations as possible. If the same application differs
Clearly, porting FWMC-unsuitable applications onto significantly in the two contexts, the user-perceived
FMWC hardware is unlikely to succeed. Difficult en- usability and satisfaction with the FMWC version of
vironmental conditions, as well as the intrinsic hu- the application may suffer. Mastering a new version
man constraints of mobile interaction, will prevent while using the old one would be more difficult than
most users from effective use of this type of appli- mastering a new version while unlearning the pre-
cation in mobile settings. vious one.

There are very few or no benchmarks for applica- The nature of the field context in most cases insists
tions which are essentially FMWC applications, or al- that the interaction take place as the user cannot sus-

648 GORLENKO AND MERRICK IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003
pend his or her primary task. Because direct-manip- is the most efficient design approach for FMWC prod-
ulation interaction style suggests the make place in- ucts. It is also clear, however, that UCD itself will need
teraction, relying on direct manipulation in the field to undergo certain transformations and find new so-
context can be a dangerous option. Instead, the ap- lutions to become an effective and efficient FMWC
plication should aim to support other interaction design method. We do not have these solutions at
styles as well, particularly, natural language. In the the moment; they do not exist, to our best knowl-
field context, the user should be able to choose which edge. In this last section, our goal is to highlight the
interaction style is appropriate for the situation at critical points in the UCD process that need partic-
hand. A robust well-thought-out field application ular attention and adjustment. We invite both HCI
would support both visual and audio output modal- experts and technology specialists interested in UCD
ities, as well as natural language and manual input. to join us in discussing and developing the compre-
hensive UCD methodology for the FMWC world.
Implications for designers and developers of FMWC
hardware. FMWC hardware should account for mo- The most obvious challenge is dealing with the re-
bility of both computers and their users. Not all de- quirement for mobility itself. In the FMWC context,
vices usually classified as mobile enable mobile in- not only does the user influence the method of in-
teractions. As argued in the section “Defining the teraction with the device, but the context itself of-
space of mobile wireless computing,” full mobility ten defines the interaction. Users may interact with
is determined by both the form factor of the device the device differently, depending on the situation at
and by its surface support requirements. Most cur- hand. Context-aware applications may significantly
rent FMWC hardware has been designed primarily alter the user experience. In order to fully under-
with mobile office applications in mind and is not stand how a user interacts with the FMWC device, it
appropriate for the field context. Most single-unit is not sufficient to simply examine the user’s direct
handheld devices, both with touch screens and key- interaction with the device—the evaluator must also
boards, suggest that the user will make place for the be aware of the external context in which the inter-
interaction and keep visual attention on the screen action takes place, that is, the evaluator must per-
or have both hands free of other physical objects. ceive the context the way users perceive it themselves.
Because in the field context the take place interac- One of the first attempts to design a general reus-
tion is the natural and often the only option, the ul- able tool that would aid the researcher in studying
timate goal of hardware designers should be mak- interactions with mobile (particularly, wearable)
ing field FMWC devices both mobile and ubiquitous. computers in the field environment is presented in
We believe that modular hardware that consists of Reference 25.
various devices and input/output components would
work best in the field context. The user should be On the methodological side, the “anytime, any-
able to pick and mix components for his personal where” attribute of mobile interaction lets the envi-
device network, similar to the way he can pick and ronment variability genie out of the bottle, and makes
mix blocks from a construction kit. Single-unit mul- some UCD stages extremely difficult and significantly
tifunctional devices are useful because of their gen- different from current procedures. The affected
erality, but are rarely the best option for any par- stages are task analysis, prototyping, and design eval-
ticular function. uation and validation.

Field contexts are complex and often hazardous, and Task analysis. Task analysis for a mobile product is
interaction with a FMWC device is predominantly a significantly more complex than such analysis for a
secondary task. Therefore, efficiency requirements non-mobile product. The first challenge of task anal-
in the field are higher than anywhere else. For the ysis is accounting for all possible usages of the prod-
personal device network, all components should be uct. The mobility paradox is that the more conve-
fully compatible and able to communicate with each nient the FMWC device in a particular setting, the
other. bigger the chance that the user will try to use it in
a completely different setting as well. We doubt that
UCD challenges in the FMWC world. The complex- the designer of the first laptop seriously thought of
ity of the FMWC world presents serious challenges using it on the beach, but the laptops did find their
not only in the design process, but equally, in the way there eventually. With fully mobile devices, the
design methodology. We strongly believe that UCD number of previously unthought-of usages jumps.

IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003 GORLENKO AND MERRICK 649
Obviously, if an FMWC device or application has not the task and whatever work it supports. Task anal-
been designed with the new task or context in mind, ysis, therefore, should carefully consider the whole
the product may be difficult to use there. However, variety of parallel activities.
for the user it is natural to quickly get used to the
power of the product in one context and assume that Prototyping. UCD includes prototyping at various
product should cope with another context with equal stages. Prototypes for FMWC products will need to
success. have a high degree of fidelity and exhibit the key char-
acteristics of the finished product for some of the
Consider, for example, the case of mobile phones. evaluations, for example, size and weight constraints
The primary usage (at least as it had been believed or robustness, as in the aircraft service engineer ex-
for a long time) is for voice-based communication. ample. Because operation of the product is typically
When SMS was introduced in the past decade, it was secondary to the main task, successful testing of a
seen as a minor application, and few designers would prototype can only be performed in conjunction with
have considered conducting task analysis for SMS in a realistic simulation of the primary task. This may
the design of a new phone. Nowadays, with 45 mil- significantly increase the cost of prototyping. Sim-
lion short messages sent in the U.K. alone every day, 26 ilarly, the limited capabilities of the FMWC device may
a mobile phone that has the easiest interface for voice constrain the ability to instrument the device and
communication is likely to fail the user satisfaction hence make monitoring more difficult.
test if it does not provide a reasonably good SMS in-
terface. PDAs are another example of this. Originally Design evaluation and validation. Design evaluation
designed with office-type applications in mind, they and validation will share most of the same difficul-
are now considered almost universal FMWC devices, ties that were encountered during task analysis. In
although they are definitely not universally usable. particular, designers need to evaluate the FMWC
product in a realistic environment, where the real-
The second challenge of task analysis also comes ism may include different periods during a day, dif-
from the variability of the usage environments and ferent lighting and noise levels, or even different sea-
affects the course of task analysis in specific settings. sons. Evaluating an FMWC device for a delivery driver
Consider the difficulties of observing the details of on a perfect summer day tells us little about the ease-
how a worker in the field context tackles a task. This of-use characteristics of the device on a frosty Jan-
may be as simple as following a delivery driver around uary morning, where the driver may wear gloves or
or as complex as observing how an aircraft service the device may not function properly due to weather
engineer goes about maintenance of components in- conditions. More than any other environment, the
side a jet engine. In some cases, task analysis may FMWC world calls for sustained evaluation to assess
be performed in a simulated environment of a jet the viable lifespan of the product. Mobility, however,
engine, for example, but a realistic simulation is dif- makes sustainable observation of an FMWC product
ficult for the case of the delivery driver, where en- even more difficult than that of a non-FMWC prod-
vironmental conditions of the operating environment uct because it introduces far more factors to record
are very important. The nature of the environment and evaluate.
may vary over the span of a single task, but it may
also vary based on other considerations, for exam- Finally, the connected nature of FMWC products and
ple, the time of year or weather conditions that will the flexibility of the users in the FMWC environment
affect light levels and temperatures in the operating intensely stimulate collaborative work. Significant ef-
environment. forts of application designers have been dedicated
to developing a wide variety of mobile collaborative
The third challenge of task analysis stems from the applications. UCD is difficult enough for non-mobile
multitasking nature of mobile interaction. In most collaborative applications, and it will certainly be-
cases, especially in the field context, FMWC applica- come more difficult for mobile collaboration.
tions require the user to interact with them while
simultaneously undertaking other tasks. These par- Conclusion
allel tasks may be as simple as following directions
while walking or as complex as operating in a haz- Living in a mobile connected world opens up numer-
ardous environment and applying the appropriate ous opportunities for both work and leisure activ-
level of attention to both the FMWC-based part of ities and makes our daily conduct both more effi-

650 GORLENKO AND MERRICK IBM SYSTEMS JOURNAL, VOL 42, NO 4, 2003
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