Sie sind auf Seite 1von 1

O n

DUNGEON
A one-page-DUNGEON #5
THE RUnes of
2GO BLIVIO
Ideally, this introduction is played
seperately for each player. The
adventurous, unacquainted characters
approach the hostel, “Forest’s Edge”,
hoping to hear some rumors or
a DUNGEONsLAYERS ADVENTURE BY CHRISTIAN KENNIG FOR LEVELS 1-4

THe map
TRANSLATION BY ANDREAS BÖSCHE, ELEAzar, JOSEPH C. WOLF and SANA D.

One of the characters holds an unfamiliar


map: it shows the hostel, “Forest’s Edge”,
with an “X” marked in the forest to the
6. TIDY LABORATORy
Underneath the dust,
one finds a complete lab set (Alchemy
checks +1), a dictionary (Education
+1), 24 Pills in a box (each heal 2
HP), an orange Potion (transforms
possibly find work from a traveling northeast. The writing next to the “X” the drinker into a shapechanger with
says: “Fandorai’s hideout at the foot
merchant. Once a character enters the flexible appendages for D20 minutes),
of Fir Mountain near Silent Pond - 4h
hostel, his introduction ends. on foot”. At the lower edge of the map, two green Potions of Levitation and
notes in the character’s handwriting four blue Cooldown Potions.
WHAT THE PLAYERS DON’T (YET) KNOW: read, “Nude - Troll - Red and Black”
(Description of the painting sought by
7. OLD STORAGE ROOM Underneath a pile of
Once inside the hostel, the characters get
junk (broken chairs, old shelves and
Harringer).
acquainted and are hired by a merchant the likes), is a jar with a centurylong
named Harringer to retrieve a valuable imprisoned Tentacled Brain (see DS
painting from the hideout of the long page 16). It will attack with its Mind
2.ENtrance The characters left tracks in
departed Archmage named Fandorai. Magic before discovery.
Harringer will pay 100GP for the
the dust coming from the exit, which
painting. After a night’s rest, courtesy of is hidden behind rocks and shrubs 8. tHE “LIBRARY” A single bookshelf - most
Harringer’s coin purse, the characters near the small pond at the foot of the books are quite decayed, only 5 are
set off on their way to Fandorai’s hideout mountain. still readable (Knight and Troll, Cronk
with a supplied map. the Barbarian, Etymology, Ecology
3. SECrET ROOM The characters did not
and Biology of the various Types of
notice this room on their first entry. It
Garden Slugs, Chromatics and an
is empty, apart from a small chest with
1. HALL OF OBLIVION The characters awake in two red Healing Potions.
Elven cookbook) as well as the spell
this hall, one after the other (BOD+TO), scrolls: Halt!, Arrow of Darkness,
apparently having been unconscious. 4. KITCHENAn old, dusty kitchen with Magic Shield and Levitation. In a
They neither know where they are, hearth and smoke vent, including corner of the room stands a 1m tall
how they got here, nor who the others some pots and pans. Fandorai perished statue of a reading nude (60GP).
are - their memory ends after entering while abroad, but always removed any
foodstuffs before leaving.
9. CONNECTING ROOM There is a
painting of a
the hostel (which happened the day Dragon on the wall (120GP).
before). They apparently entered
from 2. A Perception Check in 10. bedchamber Footlocker
the passageway (A) reveals tiny beside the bed contains
magical runes. Spellcasters can moldy rags and a well
feel the faint tingling of magic preserved Robe of Thunder.
upon touch (MND+AU+4) 11. THE TREASURE KEEPER A statue
and may attempt to analyze of a knight (Stone golem,
(MND+RE+4): DS page 16) stands alongside
The runes would usually cast a the wall. It will attack if
powerful Spell of Oblivion on damaged or the doors to 12
anyone who passes by them. are opened.
The spell caused anyone to 12. TREASURY A chest containing
fall unconscious and forget 410GP, a Yellow Potion (D20
everything - even basic actions rounds ST+6), Magic Short
such as walking or eating. Sword +1, Magic Chain Mail
However, the spell has faded +1, Owl Brooch (RE+1), Ring
with time and expended its last (1x/Day Chain Lightning),
energies on the characters, and Ring of Protection +1, and a
they have merely forgotten days Ring of Spellchange. On the wall hangs
or hours. The spell originally served 5. PANTRY Dust is all that fills the
the sought after painting, “The Nude
to incapacitate burglars in Fandorai’s otherwise empty shelves.
and the Troll” (480GP).
absence.

XP: Each room 1 XP, Combat (defeated XP/PC) XP, understanding runes 15 XP, delivering painting 15 XP, adventure 25 XP

WWW.DUNGEONSLAYERS.COM

Das könnte Ihnen auch gefallen