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d100 Generic Starship Quirks

1. Stinky life support system; replacing filters is no help


2. More fuel-efficient than normal
3. Leaks air very slowly
4. Fragile; something usually broken or needing repair
5. Robust
6. Bad ergonomics
7. Cramped
8. Lots of hiding places for people/cargo
9. Noisy
10. Over-sensitive grav plate controls
11. Outdated central computer
12. Superior sensors
13. Hard-to-reach engineering section
14. Exceptional handling/maneuvering
15. Surprisingly roomy
16. Steers like a cow
17. Piss-poor avionics
18. Comfy
19. Interior painted a hideous color
20. State-of-the-art electronics
21. Cargo bay not airtight; wind whistles through while ship is in atmosphere
22. Superior ergonomics
23. Ship's computer runs outdated, limited operating system
24. Extra-roomy ship's locker
25. Transponder intermittently cuts out
26. Weapons turret has ultra-slow traverse
27. FTL drive extra-fragile & needs TLC and constant attention
28. Rough takeoff; anything/anyone not secured gets tossed around
29. Stealthy
30. Leaky hydraulics
31. Previous owner burned incense while in FTL; smell persists
32. Refresher shower does only cold water
33. Ship's water tastes musty; no danger/illness but replacing filters is no help
34. Cooking area a chef's delight
35. Thermostat is wonky; ship always too cold/hot
36. Ship's systems respond in non-standard language; password to change language has been
lost
37. Central computer speaks in unusual voice
38. "Hunk o' Junk" ambience; rust stains in cargo bay, badly spliced wiring, seats repaired with
duct tape, etc.
39. Internal doors stick partially closed/open
40. Limited-AI central computer has developed a sense of humor
41. All furniture bolted to the deck
42. Ship has damage that was never repaired
43. Intra-ship intercom sounds tinny
44. Table in mess is one huge slab of crystal
45. Extra-powerful maneuver drive
46. Every time ventilation comes on, one vent emits a powerful blast of wind
47. Part of cargo bay converted to pressurized stateroom
48. Cramped corridors; door all too short
49. Transponder has second, unmarked, setting
50. Ship's exterior has unusual paint scheme
51. Something is... living in the hull spaces.
52. Ship's bridge resplendent with cubby holes and storage
53. One stateroom is unusually decorated
54. Something in ship's controls keeps beeping
55. Nav charts seriously out of date
56. Exposed wiring; easy to fix, probably dangerous, looks bad
57. Unusually heavy armor/shielding installed
58. Comm system has buggy auto-translator
59. Extra-precise targeting system
60. Nav "computer": a slide rule, a star chart, and a book of logarithm tables
61. Choking stench of ozone in engineering while FTL drive working
62. Manual steering tends to list to one side
63. Extra large fuel tanks
64. Ship model/class notorious for some reason; gets dirty looks in starport
65. Anti-missile point defense system installed (if not standard)
66. Buggy power plant; occasional brown-outs
67. Sensor array out of whack, needs recalibration
68. Power plant has diesel backup
69. Ship mounts jettisonable drop tanks
70. Clever interior decoration makes ship interior look larger than it is
71. Temperature-controlled section in cargo bay
72. Cramped sick bay; only one patient at a time
73. Ship's lighting dims when shields activated
74. Half of cargo bay taken up with miniature golf course/croquet course/bocce field/swimming
pool
75. Ship model/class known for light armor in one specific area
76. Med bay supplies/settings calibrated for non-humans
77. Sensors have unmarked setting allowing for extra detection power
78. Ventilation system comes with range of "mood scents"
79. One stateroom is only half-size
80. Extensive ship's library
81. Rec room has honest-to-god pinball machine!
82. Converted hull; interior oddly laid out/strangely proportioned
83. Extensive automated systems
84. One stateroom has lock on outside
85. Blank wall conceals abandoned closet space
86. Massive entertainment center in common area
87. Single ship's fresher is in hard-to-access location
88. Ship's library is actual printed books
89. Common area dominated by tasteless mural
90. Maiden figurehead mounted on ship's prow
91. Fresher nearest engineering flushes automatically when FTL drive activated
92. Ship's name laid out in gold lettering on forward hull
93. Archaic format media player in entertainment center
94. Converted ex-military ship (cramped, redundant systems, decommissioned weapons)
95. Ship's "paint" scheme actually electronic display
96. Extraordinarily noisy FTL drive
97. Hull is two (or more) hulls welded together
98. Seats all too short/tall
99. Weapon turret frozen in place
100. Upgraded ship's computer with extra memory capacity

PLANET NAMES (d20)

1. Named for an artist


2. Named for a celebrity
3. Named for girl/boy friend back home
4. Humorous
5. Ironic/cynical
6. Named for most prominent color as seen from orbit
7. Named for scientist
8. Named for religious figure
9. Named for diety/mythological figure
10. Boring letter-number combo
11. Named for prominent surface feature
12. Named for city/town/state/nation etc. on scout's homeworld
13. Lyrical name
14. Corporate name
15. Named for a pet
16. Made-up name/Named for what scout had for lunch
17. Named for type of plant
18. Named for solar primary & planet's orbital position
19. Named for a literary figure
20. Named for a cultural hero

LOCAL RESOURCES/EXPORTS (d20)


1. Wood
2. Iron
3. Clay
4. Food grains
5. Alcohol
6. Textiles
7. Meat
8. Water
9. Industrial crystals
10. Refined chemicals
11. Alloys
12. Radioactives
13. Raw minerals
14. Building stone
15. Pure elements
16. Gemstones
17. Plastics
18. Organic chemicals/pharmaceuticals
19. Ceramics
20. Exotic materials (buckyballs, superconductors, antimatter etc.)

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