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THE DREADFUL

HORDE
NEW CLASSES FOR THE SECOND EDITION
THE DREADFUL
HORDE
NEW CLASSES FOR THE SECOND EDITION

The Dreadful Horde was made to be used


with Black Hack Second Edition.

A supplement for thecomprehensive, rules-light


Old School fantasy roleplaying game developed by David Black.

DESIGN, CONCEPT AND ARTWORK


Ricardo Esteves

THANKS
Claudia Amaro, Felipe Sbravate, Juliana Vasconi, Marthan
Preletti, Ivan Leal, Kaue Fonseca, Bruno Pequeno, Bruno
Bastos, Sergio Novaes, Marcel Vosylius, Ericsson Santos,
Steve McDonald and Sebastian Norde.
The name The Black Hack is copyright
© David Black 2018

The name Stranger Foundry is copyright


© Ricardo Esteves 2018

All artwork is copyright


© Ricardo Esteves 2018
The simplicity and straightforwardness of the
Old School Renaissance, captured an interesting
tendency in the gaming world.

When available, time became a hard to find


resource, the decrease on crunchyness and
return to more familiar and nostalgic system
grew. The campaigns start to decrease in length
unfortunately, but this led for a increasing
amount of players to develop faster and weirder
ways to play: lethality, randomness and focused
exploration.

We’re here to only hope that this keeps going,


is more than enough time for the creative and
expressive gamemasters and players to come out
of the hiding and share again with the world their
years of experience and solutions. We’re part of
that, and you might be one too. Always looking for
ideas, add-ons and unique paths for your play. So
here it is: this is an ode to the tabletop scene.

Stranger Foundry is an abstract company. We’re


not a publishers, writers, illustrators or even game
designers, but we’re all of them. The foundry is my
formalization of the homebrewing, taking it up a
level and making it available to the community. Our
commitment isn’t with a scheduled release date
or even with a product line. Is with exploration,
finding new and interesting paths and handing it
over to you, whatever they may be.

Were mapmakers, pathfinders


and this is our laboratory.
GOBLIN RAIDER
NAME

STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA

HD HP

Armour AV

Put Usage Die &


Armour Die here

INVENTORY
1 11

2 12

3 13

4 14

5 15

6 16

7 17

8 18

9 19

10 20

XP -
STARTING STATS PIG STICKER
GOBLIN RAIDER

A Goblin Raider has a ‘pool’ of Critical Dice


Starting Hit Points (HP) : roll 1d2 + 4
(d4) equal to their HD.
Starting Hit Die (HD) : 1d6
Usable Weapons & Armour : All ranged When Attacking, the Goblin Raider
weapons, one-handed melee weapons, can exchange any number of Critical
light and medium armor and small shields. Dices it likes to increase it’s Critical
Attack Damage : 1d4 or 1d2 if unarmed range by 1 point each.
When doing a Critical hit, roll the
D6 STOLEN STUFF remaining Critical Dice as a Bonus
Damage against the Creature, and
1 Tongue of a wizard then double it.
The pool of Critical Dice resets at the
2 Holy symbol of a cleric
start of the Goblin Raider’s turn.
3 Rabbit-foot from a thief
4 Best-hand of a swordsman STAB N’ MOVE
If the Goblin Raider does a Critical hit
5 Teeths of a rival tribe leader on a Melee Attack, it gains an extra
6 Portrait of mayor’s daughter movement Action.

EQUIPMENT OPPORTUNIST SHOT


Every Goblin Raider starts allied to a pack If the Goblin Raider starts it’s turn not
of goblins. Also choose to start the game Nearby any enemy Creature, it can make
with either A or B: an extra Ranged Attack as a free Action
A - Stolen iron cuirass (AV2), tin before moving.
helm (AV1), short sword, bow and
arrow, 2d6 coins and shakedown job GAINING A NEW LEVEL
contract
Acquire and share a number of
B - Thick leather mail (AV1), small Experiences equal to your current HD to
shield (AV1), one-handed spear a advance a Level. When you gain a Level:
pair of daggers, 4d6 coins and on
the run from a group of humans. Roll a d20 once for each Attribute - if
you roll over, it goes up one point,
DARKVISION
make an extra roll for Strength or
Dexterity.
A Goblin Raider can see on pitch-black Gain 1HD - Roll a d6 - gain that
darkness, but everything is seen on black many additional maximum HP.
and white.
Gain a Critical Dice.

THE DREADFUL HORDE is licensed under CC BY 4.0. Developed by Ricardo Esteves to STRANGER FOUNDRY. THE BLACK HACK made by David Black.
ORC WARMASTER
NAME

STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA

HD HP

Armour AV

Put Usage Die &


Armour Die here

INVENTORY
1 11

2 12

3 13

4 14

5 15

6 16

7 17

8 18

9 19

10 20

XP -
STARTING STATS CULL THE WEAK
ORC WARMASTER

Starting Hit Points (HP) : roll 1d8+4 The Orc Warmaster has unique abilities
Starting Hit Die (HD) : 1d10 when trading blows with an enemy.
Usable Weapons & Armour : Any Your Attack doesn’t have a Damage
weapons and armors, but no shields. Roll, dealing constant Damage equal
Attack Damage : See ‘Cull the Weak’ to 4+Level or or 2+Level if unarmed.
If the Creature has less HP than
D6 HATED ENEMIES
the Orc Warmaster, after you hit it,
do a STR save. If the save succeeds
the Creature is immediately slayed.
1 Puny and feeble humans
The Player must come up with an
2 Hoarders and burghers exciting and bespoke narration for
the Attack.
3 Blabbling wizards
You deal Double Damage against
4 Preachers and holymans Creatures that attacked you on the
5 Worthless commanders same turn.

6 Nature-loving folk
GAINING A NEW LEVEL

EQUIPMENT
Acquire and share a number of
Experiences equal to your current HD to
advance a Level. When you gain a Level:
Every Orc Warmaster starts wearing the a
skull of your hated enemy as an insignia. Roll a d20 once for each Attribute - if
Also choose to start the game with either you roll over, it goes up one point,
A or B: make an extra roll for Strength.
A - Leather tunic (AV1), two one- Gain 1HD - Roll a d10 twice - gain
handed weapons, 2d6 coins and flag that many additional maximum HP
of your tribe. of the highest dice.
B - Chain-mail (AV2), two-handed
weapon, 4d6 coins & war orders

TOUGH HIDE
The Orc Warmaster ignores incoming
damage equal it’s Level.

DREAD PRESENCE
Before every combat with intelligent
Creatures roll a d10, if you roll below your
current Level, one or more Creatures may
Panic! or flee of terror of your presence.

THE DREADFUL HORDE is licensed under CC BY 4.0. Writing and Artwork by Ricardo Esteves to STRANGER FOUNDRY. THE BLACK HACK made by David Black.
GNOLL SHAMAN
NAME

STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA

HD HP

Armour AV

Put Usage Die &


Armour Die here

INVENTORY
1 11

2 12

3 13

4 14

5 15

6 16 SPECTRAL RAVAGING
7 17

8 18

9 19

10 20

XP -
STARTING STATS GRIM REAP
GNOLL SHAMAN

Starting Hit Points (HP) : roll 1d6 + 2 The Gnoll Shaman empowers melee
Starting Hit Die (HD) : 1d6 attacks with its own life force. On its turn
Usable Weapons & Armour : Any weapon, you choose to sacrifice as many HP you
only light armors, shields and robes want. You gain a number of Damage Dice
Attack Damage : 1d4 or 1d2 if unarmed equal to the amount sacrificed.

SPECTRAL RAVAGING
D6 BONE COLLECTION The Gnoll Shaman can learn magic and
1 Human lord jaw information by feeding on a Creature’s
body.
2 Femur of an orc tribemaster
By completely ingesting it’s flesh, the
3 Elven priest collarbone Gnoll Shaman can choose between:
4 Dwarven broken pelvis Learn acquire a one-time use of Spell,
5 Halfling thief sternum Prayer or Magical Abilities that the
Creature had currently prepared.
6 Unknown being metacarpus Learn a memory, information or
knowledge of the Creature.

EQUIPMENT The Gnoll Shaman can store on


it’s stomach a number of spells or
Every Shaman starts with a small information blocks equal to it’s Level.
cauldron. Also choose to start the game
with either A or B: GAINING A NEW LEVEL
A - Ragged leather robes (AV1), A
two-handed club, 4d6 coins and a Acquire and share a number of
healing potion. Experiences equal to your current HD to
advance a Level. When you gain a Level:
B - Thick leather tunic (AV1), small
shield (AV1), one handed mace, Roll a d20 once for each Attribute
sacrificial dagger, 2d6 coins and - if you roll over, it goes up one
poisonous mushrooms. point, make an extra roll for either
Constitution and Wisdom.
WARPED FATE Gain 1HD - Roll a d6 - gain that
many additional maximum HP.
The Gnoll Shaman can play with
the chance of any roll. It can give
Advantage to any allied roll, by taking
itself Disadvantage on the next roll
of the same Attribute. Or it take
Advantage on any roll, but cursing the
next roll of any ally with Disadvantage
on the same Attribute.
THE DREADFUL HORDE is licensed under CC BY 4.0. Writing and Artwork by Ricardo Esteves to STRANGER FOUNDRY. THE BLACK HACK made by David Black.
DARK ELF PROWLER
NAME

STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA

HD HP

Armour AV

Put Usage Die &


Armour Die here

INVENTORY
1 11

2 12

3 13

4 14

5 15

6 16

7 17

8 18

9 19

10 20

XP -
STARTING STATS WRAITH WALKER
DARK ELF PROWLER

Starting Hit Points (HP) : roll 1d4 + 2 The Dark Elf Prowler leaves no trace, no
Starting Hit Die (HD) : 1d4 smell or footprints. Biological matter
Usable Weapons & Armour : All decomposes in a matter of seconds
onehanded swords, all bows, daggers, after being separated from its body.
cloth, leather, small shield
Attack Damage : 1d6 or 1d4 if unarmed YOUR SHADOW,
MY WEAPON
D6 DARK SYMBOL While ‘touching’ the shadow of another
Creature, the Dark Elf Prowler attacks
1 Charcoal necklace cause a 1d6 per Level damage. This attack
2 Vial of blackened oil is considered magical and armor only
Halves the damage.
3 Bracelet of black spider web
4 Raven’s feather MASK OF THE UNSEEN
5 Charred wood carving The Dark Elf Prowler is almost invisible
while standing still on the dark.
6 Unknown being metacarpus
ECHOLOCATION
EQUIPMENT The Dark Elf Prowler can map the
environment through sound. It can
Every Dark Elf Prowler starts with a silver
understand distance and shapes by the
bell. Also choose to start the game with
bouncing of sonic waves against walls,
either A or B:
floors and ceilings. The louder the sound
A - Ceremonial robes (AV1), A the more can be ‘seen’.
scimitar, dagger, 4d6 coins and a
vial of poison. GAINING A NEW LEVEL
B - Leather scale tunic (AV1), small
Acquire and share a number of
shield (AV1), hatchet and pickaxe,
Experiences equal to your current HD to
2d6 coins and hunting net.
advance a Level. When you gain a Level:
VEIL OF THE Roll a d20 once for each Attribute

UNTOUCHED
- if you roll over, it goes up one
point, make an extra roll for either
The Dark Elf Prowler is extremely Dexterity or Intelligence.
resistant to both Arcane and Divine Gain 1HD - Roll a d4 - gain that
magic. It receives Half of the damage many additional maximum HP.
and the effect of negative and offensive
Spells, Prayers and Magical Abilities.
Positive effects can’t affect it either.

THE DREADFUL HORDE is licensed under CC BY 4.0. Writing and Artwork by Ricardo Esteves to STRANGER FOUNDRY. THE BLACK HACK made by David Black.

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