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Reminders and Explanation of Symbols

Move Fire Melee Ignore Retreat Notes

+ Treat as infantry
Garrison Gar no 1 1 Eliminate if forced to retreat

Unit name Movement Fire Melee Ignore Retreat


Notes
& code B: may battle (Ranged Combat) (Close Combat) flags? distance

Line
1B = = 1
LN

+1 Melee vs Inf
Infantry (+1)

NB: may not


battle if moved Standing Moving Modifiers in parentheses
apply only as explained
Moving battle dice in the notes
Equals sign means = 1/2 blocks
battle dice = blocks = +1
Battle dice modifier
Round up/down

Starting blocks Cavalry may not fire May ignore flag(s)

Lt Guard
GLC

Cavalry 3B +1 1

Units that do not hit on sabers in melee will


Hit on sabers
still hit on sabers when attacking a lone leader
Move 1 and battle or
move 2 and not battle (NB) Artillery Melee Artillery Fire May not ignore flags

Horse 1B + 3 2 1 1(-) in melee & comb’d arms*


1
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire

Horse Artillery at 1 block Range 3 for move & *Artillery hits on sabers in
may not move & battle battle at 2+ blocks melee, & in combined arms fire
if the other unit hits on sabers.
Use upper line when
artillery retains 2+ blocks + 4 Foot Artillery range: 5
3 2 1 1 Horse Artillery range: 4
Use lower (grey) line when 3 2 1 1 - Rocket Battery range: 5
artillery is down to 1 block
Range minus 1, if down to 1 block

Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
French Move Fire Melee Ignore Retreat Notes

Line
1B = = 1
LN
+1 Melee vs Inf
Infantry (+1)

Light 1B
+1 +1 = 1
LT

Infantry 2NB

Young 1B
+1 +1 +1 1
YG

Guard 2NB

1B = +1 1
GR

Grenadier

Old
1B +1 +2
OG

Guard
+1 1

1B
MIL

Militia = = 3

Light
3B = 1
LC

Cavalry
LNCR

Lancer Re-roll flags on Attack once,


Cavalry 3B = 1 but not against Cuirassiers

Guard Lt
GLC

Cavalry 3B = 1

Heavy
2B +1 1
HC

Cavalry

2B +1 1
CU

Curassier Ignore 1 hit from infantry fire

Guard Hv
GHC

Cavalry 2B +1 1

Foot + 4 3 2 1 1
1NB 1 in melee & comb’d arms*
FA

Artillery 3 2 1 1 -

Guard + 5 3 2 1 1
1
GFA

Foot Art. 1NB 4 2 1 1 -


in melee & comb’d arms*

Horse 1B + 3 2 1 1(-) in melee & comb’d arms*


1
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire


GHA

Guard Horse Artillery: ignore two flags

Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
British & Allies Move Fire Melee Ignore Retreat Notes

Line
1B +1 = 1
LN
+1 ranged fire standing (only)
Infantry

Light 1B
+1 +1 = 1
LT

Infantry 2NB

Rifle 1B
RFL

Light 2NB +1 +1 = 1 Range 3

1B +1 +1 1
GR

Grenadier +1

Guard
1B +1 +1 1
GG

Grenadier
+1

Line 1B = = 1
LN

Hanover Line: 2
Infantry

1B
Light +1 +1 = 1
LT

Infantry 2NB

1B
MIL

Militia = = 3

Light
3B = 1
LC

British & Portuguese


Cavalry

Heavy
2B +1 1
HC

British & Portuguese


Cavalry

Guard Hv
GHC

Cavalry 2B +1 1

Foot + 4 3 2 1 1 in melee & comb’d arms*


1NB 1
FA

Artillery 3 2 1 1 -
+ 3 in melee & comb’d arms*
Horse 1B 2 1 1(-)
1
HA

1 block: no moving fire


Artillery 2NB 2 2 1 -

Rocket 1NB Only doubles hit target


2 2 2 2 2 1
RB

Battery 2NB Cannot move & fire

Rocket Battery In ranged combat: ignore LOS, terrain; hit on two icons matching traget; target may not ignore flags;
battery loses block if two sabers rolled (explosion upon launch). In melee and on defense: treat as horse artillery unit.

British British and Portuguese Portuguese (use also for Hanover & Nassau LN and LT)
Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
Spanish Move Fire Melee Ignore Retreat Notes

Line
1B = –1 = 2
LN
- 1 Melee if moving
Infantry (-1)

Light 1B
= = 2
LT
- 1 Melee if moving
Infantry 2NB (-1)

1B = +1 2
GR

Grenadier

1B =
MIL

Militia = –1 (-1)
3 - 1 Melee if moving

Light
3B = 2
LC

Cavalry

Heavy
2B +1 2
HC

Cavalry

2B +1 2
CU

Cuirassier Ignore 1 hit from infantry fire

Foot + 4 3 2 1 1
1NB 2 in melee & comb’d arms*
FA

Artillery 3 2 1 1 -

Horse 1B + 3 2 1 1(-) in melee & comb’d arms*


2
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire


note: currently there are no Spanish horse artillery units

Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
Russian Move Fire Melee Ignore Retreat Notes

Line
1B = = 1

LN
Paper Strength
Infantry

Light 1B
+1 = 1
LT
Infantry 2NB +1 Paper Strength

Guard Lt 1B
GLT

Infantry 2NB +1 +1 +1 1

1B +1 1
GR

Grenadier =

Guard
1B +1 +1 1
GG

Grenadier +1

1B
MIL

Militia = = 3

Light
3B = 1
LC

Cavalry

Guard Lt
GLC

Cavalry 3B = 1
[Militia]
* Re-roll flags on Attack 1x, not vs CU
LNCR

Lancer 3B = 1[3]
Cavalry Militia Lancer: no saber hits, retreat 3

Heavy
2B +1 1
HC

Cavalry

2B +1 1
CU

Cuirassier Ignore 1 hit from infantry fire

Guard Hv
GHC

Cavalry 2B +1 1

Loss does not count as a


COS

Cossacks 3B = 3 victory banner

Foot + 4 3 2 1 1 in melee & comb’d arms*


1NB 1
FA

Artillery 3 2 1 1 - Paper Strength

Guard + 5 3 2 1 1
GFA

Foot Art. 1NB 2 1 1 -


1 in melee & comb’d arms*
4
Horse 1B + 3 2 1 1(-) in melee & comb’d arms*
1
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire


Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
Austrian Move Fire Melee Ignore Retreat Notes

Line Battalion Mass. Move 1 on


1B = = 2
LN
Infantry Bayonet Charge/Force March

Light 1B
+1 = 1
LT

Infantry 2NB +1

1B
GRZ

Grenzer
2NB +1 +1 = 2

1B +1 +1 1
GR

Grenadier +1

Move 1 on Bayonet Charge/


1B
MIL

Militia = = 3 Force March

Light
3B = 1
LC

Cavalry
LNCR

Re-roll flags on Attack once,


Lancer 3B = 1 but not against Cuirassiers

Heavy
2B +1 1
HC

Cavalry

2B +1 1
CU

Cuirassier Ignore 1 hit from infantry fire

Foot + 4 3 2 1 1
1NB 1 in melee & comb’d arms*
FA

Artillery 3 2 1 1 -

Horse 1B + 3 2 1 1(-) in melee & comb’d arms*


1
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire

Battalion Mass: Line Infantry may form square without committing a card.

Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
Prussian Move Fire Melee Ignore Retreat Notes

Line
1B = +1 Melee standing or BB
= 1(2) Retreat 2 hexes on 2nd+ flags
LN
Infantry (+1)

Light 1B
+1 = 1
LT

Infantry 2NB +1

1B +1 1
GR

Grenadier =

Guard
1B +1 +1 1
GG

Grenadier +1

Reserve
1B = = 2
RI

Infantry

1B
MIL

Militia = = 3

Light
3B = 1
LC

Cavalry
LNCR

Re-roll flags on Attack once,


Lancer 3B = 1 but not against Cuirassiers

Heavy
2B +1 1
HC

Cavalry

2B +1 1
CU

Cuirassier Ignore 1 hit from infantry fire


MLNCR

Militia Re-roll flags on Attack once,


Lancer 3B = 3 but not against Cuirassiers

Foot + 4 3 2 1 1
1NB 1 in melee & comb’d arms*
FA

Artillery 3 2 1 1 -

Horse 1B + 3 2 1 1(-) in melee & comb’d arms*


1
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire

Iron Will: Prussian Units may ignore one flag per counter; remove spent counter from play.

Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.

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