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OVERVIEW   1) Fungus Pit -​ ​Mushrooms ranging in size from 

miniscule to man-sized grow on islands of sludge and 


This adventure takes place inside a demi-  mycelium in a pool of stagnant, tobacco-scented water. 
plane created by the Wizard, Morrisson as an 
attempt to help the PCs create a magic object that  Creeping mycelium​ will attempt to grab PCs as they 
will let them rescue a friend whose Silver Cord has  move. Every round, each PC must make a STR check 
been severed and their mind lost on the Astral Plane.  to be able to move. A character may use their action 
to make a STR check on behalf of another character. 
Normally an impossible task, Morrisson has  After ​3 failed checks in a row​, a character is dragged 
dedicated himself to the obscure minutiae of Astral  into the sludge and must Save vs. Poison or drown. 
Travel and the Astral Body. Howevee, only someone  2d4 ​Gas Spores​ float around this area, crowding the 
with a personal connection can forge the ​Vajra  PCs for warmth, but will not follow them into Area 2. 
necessary to bring a lost Astral Traveller back. 
For purposes of this adventure select an  Gas Spore​: AC 9 [10]; HD 1 (1hp); MV 60'(20'); Atk:
NPC mentor who might have cause to go on an Astral  nil; ThAC0: 20; No.Appearing: 2d4; Save As: N; Morale:
Quest, such as a Magic-User's mentor or a Cleric  11; TT:nil; INT 0; AL: N; XP 13
who has helped the party.  Special: ​Explodes when killed, dealing 5d6 damage to
The adventure assumes that NPCs can  everyone within 10'. Creatures damaged by the blast
achieve ​Astral Projection​ using drugs or ritual. And  must Save vs. Poison or be infested, taking 1d6 per
that the PCs have used a magic candle that can keep  hour until the poison is neutralized. If an infested
a person with a severed silver cord alive for a time. 
character dies, 1d4 new gas spores rise from the body.
Gas spores look alarmingly like beholders at first sight.
INTRODUCTION 
You gaze again at the comatose form of your friend.  2) The Lysurgic Gap​ -​ ​A yawing pit fills a
The magic candle keeping them alive is getting low  large stretch of this room, descending into a starry
now. Another may not work. You catch yourself 
blackness. On this side, a small rest area with a
holding your breath. 
hookah, a prayer mat, and a mandolin sit. At the far
The strange shaven-headed monk - the  end are three doors, barely illuminated by floating
wizard Morrison fusses with a hookah as he talks. 
motes of light that lazily drift near the vaulted ceiling.
Everything about him screams 'impatient.' You can 
only hope that translates into quick.  As the PCs approach the (20' wide) pit, wisps of 
swirling semi-solid vapour will appear around them.  3) The Id Chamber​ -​ ​The walls of this 
"Look," he says as he lights the charcoal and  These wisps respond to their thoughts. The more  hexagonal chamber are covered with tally marks. The 
closes the lid. "I don't have time to explain the finer  focused a PC is the more they can focus their mind,  floor, painted with a strange magic seal like a coiling 
points of chemognostic psychomancy with you. Yes, we  the more they can control these. Any activity that  serpent. Heat, and the smell of sulfur draw your 
can bring your friend back. You'll need to create a  requires focus: playing an instrument, praying,  attention to the bored looking devil moping on a stool 
Vajra. For that you'll need to take a trip into  preparing spells, etc, can ​create a solid path​ of  in the circle. 
dreamspace. A vision-quest. It will be strange and it  technicolour vapour to cross. Have the PC make an 
could be dangerous."  The ​Red Scaly Devil​ here, named Gephaggor, has 
INT, WIS, or CHA check, based on what they are  been bound here for centuries, and is desperate for 
He takes a drag on a hookah pipe, then offers  doing to sustain a bridge for each person that tries to  stimulation. He will hop up off his stool as they 
a hose to each of you. Meaningfully. "Time is short.  cross. If they fail by 5 or more, the person crossing  approach and ask for "a song - no wait - a story! No! 
Make a choice."  must make a Save vs. Wands to grab the ledge or fall  A riddle contest! How about a fiendish contract?!" 
For those of you brave enough to take the hose  into the Astral Plane and be lost (for now.) 
His name is inscribed in the circle, and any PC that 
and breathe in, the icy smoke makes you instantly  The door to room 5​ is magically sealed and must be  examines the circle will see that and be able to use it 
dizzy as you evaporate into silver mist, and feel  opened with a ​pass phrase​ learned in rooms 3 and 4.  to command him. He knows half of the passcode 
yourself sucked down the pipe. Just as suddenly you  A carved relief of Morrisson's face will demand the  "Love", and will part with it if commanded by his true 
are yourself again and falling into something soft and  password.  name, as a bargain for freeing him, or if they 
wet, in a strange new place.  A ​gem​ worth 500gp is hidden inside the Hookah,  entertain him. 

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Scaly Red Devil​: ​AC 1 [18]; HD 4+1 (19 hp); MV: 120'
(40') or flying 150' (50'); Atk: Short sword (1d4+1) and
A PC must walk into the heart of the forge to create a 
Vajra of Clarity​. This takes 3 successful WIS checks, 
Into the Wizard's 
tail (1d2); ThAC0: 15 [+5]; No. Appearing: 1d4 or 3d4;
Save As: C4; Morale: 8; TT: Nil; Int 12; AL LE; XP 415;
but the PC takes 1d6 from the ​fire damage​ per 
attempt, successful or not. The diamonds and 
Hookah 
electrum are consumed.Once the vajra is created, the 
Special:​ Scaly red Devils may cast the following at will: PCs return to the Material plane. 
Change self, Command, Produce Flame,​ ​Pyrotechnics, An adventure for 4 characters levelled 3-5  
and ​Scare.​ Creatures grappling a scaly red devil take in any OSR compatible RPG 
Magic Items 
1d4 damage per round.
  Vajra of Clarity​: this short, diamond-tipped ceremonial
rod grants the person holding it +2 to Save vs. Spells.
4) The Outer Darkness​ -​ ​The walls here When touched to the navel chakra of someone whose
are glisten with slime and the reek of sweat and silver cord has been severed during Astral Projection, it
ammonia assault your nose. A book lies open on a creates a new cord. This destroys the Vajra.
twisted, blasphemous lectern of carved bone, glowing
with a sickly light. Cysts on the walls sprout long, slimy Candle of Life:​ When this candle is lit and left on the
tentacles thatc oil across the walls and floor like chest of someone whose soul has been lost, the candle
twitching vines. Tri-lobed orange eyes dart about. keeps them alive for 1d10 days, while also protecting
The Book​ contains only two words: "under will",  them from possession. After the 1d10 days, the candle
which are half of the ​pass phrase​. Getting to them  burns out and if the soul has not returned, the person
involves getting past the ​Star-Child​ that guards it.  dies, but is prevented from rising as the undead.
The ​toxins​ it exhales makes spending time in the 
room dangerous (see below).  Epilogue 
Star-Child​:​ AC 5 [14]; HD 6+3 (30 hp); MV: nil; Atk: 4
tentacles (1d6); ThAC0: 13 [+7]; No. Appearing: 1; Save With a sudden dizzying sensation you find yourself 
turned to vapor once more, the world spins, grows 
As: F6; Morale: 9; TT: Nil; Int: 7; AL CN; XP: 950; dark, then suddenly you are exhaled by Morrison back 
Special:​ Star-Children can cast ​meld into stone, into his shrine. You coalesce into flesh once more. The 
dimension door​ and ​plane shift​ at will. They create a Vajra still hot in your hand. 
toxic vapour that affects someone within 20' of them
"Excellent," the strange old monk says, "your friend 
after 1d4 rounds of exposure. The must Save vs.
still has time. Touch it to his heart…"
Poison each round or act as if affected by ​Confusion​.

5) The Dream Forge -​ ​The walls of this room are ● Layout based on the template by Bruno Prosaiko (CC-BY).
made of fluted ceramic in pinks and blues, like the ● This adventure is under CC-BY-SA 4.0.
● Special thanks: Guilherme Gontijo
hookah that Morrisson drew you into. At the far wall, a
● Made with OSRIC
vast crystal forge carved with angelic renditions of your
● Hookah, devil, mushrooms, elder sign,
own faces holds a fire that swirls and takes feathery
labyrinth and phoenix images included on
shapes. the map all from Pixabay.
● Map created w/ Dungeon Scrawl & GIMP
An ​inscription​ here reads "speak of your bonds." If 
PCs name reasons why they wish to save the NPC  ● ​ izard's Hookah​ is done under
Into the​ W
diamonds and electrum ingots tumble from their  the Open Game License; to read the By Brian C. 
mouths worth a total of 10,000gp. At which point the  license and copyright details of this Rideout
flames will part showing tools and a mold at the heart  adventure, please visit:
of the forge.  https://deathtrap-games.blogspot.com/p/open-game-license.html

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