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Scaly Red Devil: AC 1 [18]; HD 4+1 (19 hp); MV: 120'
(40') or flying 150' (50'); Atk: Short sword (1d4+1) and
A PC must walk into the heart of the forge to create a
Vajra of Clarity. This takes 3 successful WIS checks,
Into the Wizard's
tail (1d2); ThAC0: 15 [+5]; No. Appearing: 1d4 or 3d4;
Save As: C4; Morale: 8; TT: Nil; Int 12; AL LE; XP 415;
but the PC takes 1d6 from the fire damage per
attempt, successful or not. The diamonds and
Hookah
electrum are consumed.Once the vajra is created, the
Special: Scaly red Devils may cast the following at will: PCs return to the Material plane.
Change self, Command, Produce Flame, Pyrotechnics, An adventure for 4 characters levelled 3-5
and Scare. Creatures grappling a scaly red devil take in any OSR compatible RPG
Magic Items
1d4 damage per round.
Vajra of Clarity: this short, diamond-tipped ceremonial
rod grants the person holding it +2 to Save vs. Spells.
4) The Outer Darkness - The walls here When touched to the navel chakra of someone whose
are glisten with slime and the reek of sweat and silver cord has been severed during Astral Projection, it
ammonia assault your nose. A book lies open on a creates a new cord. This destroys the Vajra.
twisted, blasphemous lectern of carved bone, glowing
with a sickly light. Cysts on the walls sprout long, slimy Candle of Life: When this candle is lit and left on the
tentacles thatc oil across the walls and floor like chest of someone whose soul has been lost, the candle
twitching vines. Tri-lobed orange eyes dart about. keeps them alive for 1d10 days, while also protecting
The Book contains only two words: "under will", them from possession. After the 1d10 days, the candle
which are half of the pass phrase. Getting to them burns out and if the soul has not returned, the person
involves getting past the Star-Child that guards it. dies, but is prevented from rising as the undead.
The toxins it exhales makes spending time in the
room dangerous (see below). Epilogue
Star-Child: AC 5 [14]; HD 6+3 (30 hp); MV: nil; Atk: 4
tentacles (1d6); ThAC0: 13 [+7]; No. Appearing: 1; Save With a sudden dizzying sensation you find yourself
turned to vapor once more, the world spins, grows
As: F6; Morale: 9; TT: Nil; Int: 7; AL CN; XP: 950; dark, then suddenly you are exhaled by Morrison back
Special: Star-Children can cast meld into stone, into his shrine. You coalesce into flesh once more. The
dimension door and plane shift at will. They create a Vajra still hot in your hand.
toxic vapour that affects someone within 20' of them
"Excellent," the strange old monk says, "your friend
after 1d4 rounds of exposure. The must Save vs.
still has time. Touch it to his heart…"
Poison each round or act as if affected by Confusion.
5) The Dream Forge - The walls of this room are ● Layout based on the template by Bruno Prosaiko (CC-BY).
made of fluted ceramic in pinks and blues, like the ● This adventure is under CC-BY-SA 4.0.
● Special thanks: Guilherme Gontijo
hookah that Morrisson drew you into. At the far wall, a
● Made with OSRIC
vast crystal forge carved with angelic renditions of your
● Hookah, devil, mushrooms, elder sign,
own faces holds a fire that swirls and takes feathery
labyrinth and phoenix images included on
shapes. the map all from Pixabay.
● Map created w/ Dungeon Scrawl & GIMP
An inscription here reads "speak of your bonds." If
PCs name reasons why they wish to save the NPC ● izard's Hookah is done under
Into the W
diamonds and electrum ingots tumble from their the Open Game License; to read the By Brian C.
mouths worth a total of 10,000gp. At which point the license and copyright details of this Rideout
flames will part showing tools and a mold at the heart adventure, please visit:
of the forge. https://deathtrap-games.blogspot.com/p/open-game-license.html
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