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General Intelligence (GI) is a new rating tool that governs the relative strength of
combat reasoning, combat cool, and combat expertise DMs can employ when
commanding monsters.
A: No. It’s one of many features that govern monster behavior in These Monsters
Have Minds of Their Own. The ability to roll for GI orients DMs immediately to the
relative strength of their monsters, and features like Aggression, Linchpin Combat
Events, Weaponry, Special Units, Special Abilities, and Special Tactics provide
DMs with a wealth of options for specific monster combat behavior. The DM is
always the final arbiter of monster actions.
First Steps
Determine and note the General Intelligence rating for each monster, by rolling
d100 on the Monster Card. Note that the General Intelligence Info Box is very
different for each monster.
At the DMs discretion, most Monsters receive a Saving Throw to resist entering the
Fearful and Fanatic Aggression Levels, based on their General Intelligence.
Details below.
Mindless: Mindless monsters are those without developed brains, those who have
suffered massive brain trauma, or those who have had their minds stolen or
impaired by special abilities or magic. Mindless monsters in combat take reflexive
actions based on triggers to their primal senses: Light, dark, heat, cold, touch,
smell, and sound. Typically, mindless monsters will act to avoid fire, or the threat of
a long fall. But because they lack true reasoning they can be tricked into harming
themselves by more subtle means. The strength of mindless monsters lies in their
numbers and in their horrifying tenacity.
Mindless Monsters do not experience the Fearful, Cautious, Measured, or
Aggressive Aggression Levels, and do not receive a Saving Throw vs Fanatic.
They attack Fanatically whenever their primal senses are triggered. In a sense,
Mindless monsters are either on or off.
Average: Average monsters can survey the battlefield and make basic predictions
about strategy and the strength of their enemies. They will avoid obvious tricks and
traps, and won’t make the same mistakes twice. They won’t huddle in a packed
group to be ravaged by an obvious fireball, or spread themselves thin to be picked off
at the whim of the PCs. They may struggle when faced with complex tactics and
may not adapt quickly enough to strategic changes as combat unfolds. Monsters
with Average GI may resist entering the Fearful or Fanatic Aggression Levels if
they roll a 13 or above (d20), with no modifiers.