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Golgothans

Size/Type: Medium Outsider (Chaotic, Extraplanar, Evil, Tanar'ri)


Hit Dice: 15d8+75 (143 hp)
Initiative: +1
Speed: 20ft. (4 squares)
Armor Class: 25 (+1 Dex., +14 Natural) touch 11, flat footed 24
Base Attack/Grapple: +15/+21
Attack: Claw +15 melee (1d6+6)
Full Attack: 2 claw +15 melee (1d6+6) and bite +13 melee (1d6+3)
Space/Reach: 5ft./5ft.
Special Attacks: Disease, Spell-like abilities, Spew, Stench, Summon tanar'ri
Special Qualities: Damage reduction (Su) 10/Good, Darkvision (Ex) 60 ft., Immunity to disease,
electricity and poison (Ex), Resistance to acid 10, cold 10 and fire 10 (Ex), Spell resistance 24 (Ex),
Telepathy 100 ft. (Su)
Saves: Fort +14, Ref +12, Will +13
Abilities: Str 23, Dex 13, Con 21, Int 18, Wis 19, Cha 17
Skills: Bluff +23, Concentration +23, Decipher Script +14, Intimidate +21, Knowledge (arcana) +22,
Knowledge (the planes) +22, Listen +30, Search +14, Sense Motive +22, Spellcraft +24, Spot +30,
Survival +22, Use Magic Device +23
Feats: Ability Focus (Stench), Blind-Fight, Lightning Reflexes, Magical Aptitude, Multiattack,
Persuasive
Environment: Infinite Layers of the Abyss
Organization: Solitary
Challenge Rating: 16
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: 16-20 HD (Large); 21-30 HD (Huge)
Level Adjustment: +14

Combat
Disease (Ex) Demon Fever (bite) Fortitude DC 22, incubation period 1 day, damage 1d6 Con. Each
day after the first, on a failed save, an afflicted creature must immediately succeed on another DC 22
Fortitude save or take 1 point of Constitution drain. The save DC is Constitution based.
Spell-like abilities: At will-Abyssal Might (BoVD pg. 84), Blasphemy (DC 21), Chaos Hammer (DC
21), Greater Teleport, Unholy Blight (DC 21). The save DCs are Charisma based.
Spew: Golgothans can violently shoot forth blobs of excrement at opponents, The range increment is
20ft. and does 1d10 points damage plus the possibility of contracting Demon Fever.
Stench (Ex): A golgothan's body exudes a foul stench at all times as long as it's alive. Any creature
(except other demons) within 10ft. must succeed on a DC 24 Fortitude save or be nauseated as long as
it remains in the affected area and for 1d4 rounds afterward. Creatures that successfully save are
sickened for as long as they remain in the area. A creature that successfully saves cannot be affected
again by the same golgothan's stench for 24 hours. A Delay Poison or Neutralize Poison removes either
condition from one creature. Creatures that have an immunity to poison are unaffected and creatures
resistant to poison receive their normal bonus on their saving throws. The save DC is Constitution
based.
Summon Tanar'ri (Sp): Once per day a golgothan can attempt to summon 4d10 dretches, 1d4 hezrou
or one nalfeshnee with a 50% chance of success, or one glabrezu or another golgothan with a 20%
chance of success. This ability is the equivalent of a 5th level spell.
Skills: Golgothans have a +8 racial bonus on Listen and Spot checks.
Demons are native to the Abyss, a realm of unmitigated chaos and evil. They are the most violent,
greedy, fickle, and perverse of the fiends (creatures from the infernal planes). Many demons, not
satisfied with their own iniquity, take pleasure in tempting mortals to become as depraved as they are.
The largest and most diverse group of demons is the tanar'ri, unchallenged masters of the Abyss.
But demons come in an overwhelming variety of forms, and no one has ever cataloged them all.
Demons speak Abyssal, Celestial, and Draconic.

Golgothans a.k.a. shit demons, hail from Golgotha the 661st layer of the Abyss. The entire layer is
little more than a massive cesspool riddled with all types of filth and disease. Most other demons avoid
this layer of the Abyss if at all possible. This creature resembles a humanoid shaped lump of excrement
with solid white eyes.