Beruflich Dokumente
Kultur Dokumente
Character Sheet
1
Class Level Background Player Name Height Weight
Persuasion no 0 0
Religion no 0 0
Sleight of Hand no 0 0
Stealth no 0 0
Survival no 0 0
Other Proficiencies and Languages Magic Items
Slot Item
Head
Body
Ring
Gloves
Arms
Legs
Feet
Armour
Type AC Dex Total
Shield
Type AC Dex Total
0
Sum 6
Level 1 6 When you level up, add the hitpoints that you
ROLLED at each level. The rest will be calculated
Level 2
automatically on the main sheet.
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Spellcasting Ability Spell Save DC Spell Attack
Int [2] 10 2
0
Spell Level 0 1 2 3 4 5 6 7 8 9
Spell Slots 0 2
Spells Prepared
Spells Known
Carryweight
Inventory Capacity Max Speed
1 1
1 1 Money
Copper Silver Electrum Gold Platinum TOTAL:
1 1
0
0 0 0 0 0
1 1
Weight of Net Worth:
Money: 0 £0.00
1 1
Exchange Value
1 1
CP SP GP PP GEMS
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
Item Name Weight Value Quantity [9] Item Name Weight Value Quantity [10]
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
Companions
Companion 1
Hit Dice Max Hp Current HP Amor Class Weapon Attack Bonus Damage
Name Example
3d8+9 22 22 14
1 60 60
Saves Skills
Will Fort Ref Carryweight
Capacity Max Dex Enc Penelty Run
2 6 4
Light Load 230 Normal Normal Normal
Medium Load 460 0 -3 x4
Heavy Load 690 0 -6 x3
saddlebags 4 8.00 1
Companion 2
Hit Dice Max Hp Current HP Amor Class Weapon Attack Bonus Damage
Name
Saves Skills
Will Fort Ref
Tricks
Max Tricks: = Int
Extra Tricks:
[1] This is the Die you roll when leveling up. For example, a wizard uses a D6, so fill in "D6" without quotes.
[3] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows), mark
them as such in the Item Name.
[4] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows), mark
them as such in the Item Name.
[6] 50 Coins per pound, rounded to nearest whole number. Money can be moved to the stash, but won't be
easily accessible. To toggle money weighing, change this value to either TRUE or FALSE
[7] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows), mark
them as such in the Item Name.
[8] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows), mark
them as such in the Item Name.
[9] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows), mark
them as such in the Item Name.
[10] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows),
mark them as such in the Item Name.
[11] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows),
mark them as such in the Item Name.
[12] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows),
mark them as such in the Item Name.