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Dungeons & Dragons 5th Ed.

Character Sheet

1
Class Level Background Player Name Height Weight

Character Name Race Alignment Current XP Next Level


Inspiration Proficiency Bonus 0
Strength no 2 Experience To Next Level
10 Saving Throws 10 0 30 6 Personality Traits (Pick 2)
0 Proficient? Total Bonus Misc Modifiers Armor Class Initiative Speed Squares
Dexterity Strength no 0 Hit Point Maximum 6
10 Dexterity no 0
Current hit Points
0 Constitution no 0
Constitution Intellegence no 0 Ideals (Pick 1)
10 Wisdom no 0 Total Hit Dice 1
0 Charisma no 0 Hit Dice [1]
Intelligence Skills
10 Proficient? Total bonus Misc Modifiers Death Saves Successes Failures
0 Acrobatics no 0 0 0 0 Bonds (Pick 1)
Wisdom Anamal Handling no 0 0 Attacks
10 Acrcana no 0 0 Name Attack Bonus Damage Damage Type
0 Atheltics no 0 0
Charisma Deception no 0 0
10 History no 0 0 Flaws (Pick 1)
0 Insight no 0 0
Intimidation no 0 0
Investigation no 0 0
Medicine no 0 0
Nature no 0 0 Other Notes Features and Traits
Perception no 0 0 Name Notes
Performance no 0 0

Persuasion no 0 0

Religion no 0 0
Sleight of Hand no 0 0
Stealth no 0 0
Survival no 0 0
Other Proficiencies and Languages Magic Items
Slot Item

Head

Body

Ring

Gloves

Arms

Legs

Feet

Armour
Type AC Dex Total

Shield
Type AC Dex Total

0
Sum 6
Level 1 6 When you level up, add the hitpoints that you
ROLLED at each level. The rest will be calculated
Level 2
automatically on the main sheet.
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Spellcasting Ability Spell Save DC Spell Attack
Int [2] 10 2
0

Spell Level 0 1 2 3 4 5 6 7 8 9
Spell Slots 0 2
Spells Prepared

Spells Known
Carryweight
Inventory Capacity Max Speed

Total Weight of Light Load 50 -0


Item Name Weight Value Quantity [3] Item Name Weight Value Quantity [4] Inventory 0 Medium Load 100 -10
The Inventory consists of items you Heavy Load 150 -20
are carrying on your person,
1 1 Size Multiplier
including things like weapons,
[5] 1
armor, backpacks, trail rations,
1 1 theives tools, artifacts, ropes, etc.

1 1

1 1 Money
Copper Silver Electrum Gold Platinum TOTAL:
1 1
0
0 0 0 0 0
1 1
Weight of Net Worth:
Money: 0 £0.00
1 1

Include Money in Inventory Weight? [6]


7 1
TRUE
Light Load
1 1

Exchange Value
1 1
CP SP GP PP GEMS

Total Weight of Copper piece (cp)= 1 1/10 1/100 1/1,000 1/10000


Stash Stash 0 Silver piece (sp)= 10 1 1/10 1/100 1/1000
Gold piece (gp)= 100 10 1 1/10 1/100
Item Name Weight Value Quantity [7] Item Name Weight Value Quantity [8] 1000
Platinum piece (pp)= 100 10 1 1/10
The Stash consists of items not kept Gems 10000 1000 100 10 1

1 1 on your person. These might be with


your horses, on a cart, or carried by
1 1 someone else for you.

1 1

1 1

1 1

1 1

1 1

1 1

1 1

1 1

Item Name Weight Value Quantity [9] Item Name Weight Value Quantity [10]

1 1

1 1

1 1

1 1

1 1

1 1

1 1

1 1

1 1

1 1
Companions
Companion 1
Hit Dice Max Hp Current HP Amor Class Weapon Attack Bonus Damage
Name Example
3d8+9 22 22 14

Initiative Speed Speed (cart) Base Attack Grapple


Species Light Warhorse

1 60 60

Saves Skills
Will Fort Ref Carryweight
Capacity Max Dex Enc Penelty Run
2 6 4
Light Load 230 Normal Normal Normal
Medium Load 460 0 -3 x4
Heavy Load 690 0 -6 x3

Special Qualities/Abilities Ability Scores


Total Weight of Total load of
Str Inventory 35 Cart 50
Dex On Animal Pulling
Con
Int
Wis Item Name Weight Value Quantity [11] Item Name Weight Value Quantity [12]
Cha
Rider 0.00 0.00 1 Cart [13] 200 15 1
Tricks
Max Tricks: Load on Cart 0
Extra Tricks: Cart

Riding Saddle 30 30.00 1

saddlebags 4 8.00 1

bit and bridle 1 2.00 1

Companion 2
Hit Dice Max Hp Current HP Amor Class Weapon Attack Bonus Damage
Name

Initiative Speed Base Attack Grapple


Species

Saves Skills
Will Fort Ref

Special Qualities/Abilities Ability Scores


Str
Dex
Con
Int
Wis
Cha

Tricks
Max Tricks: = Int
Extra Tricks:
[1] This is the Die you roll when leveling up. For example, a wizard uses a D6, so fill in "D6" without quotes.

[2] Enter One Of:


Wis
Cha
Int

[3] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows), mark
them as such in the Item Name.

[4] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows), mark
them as such in the Item Name.

[5] .75 for small


1 for medium
2 for large

[6] 50 Coins per pound, rounded to nearest whole number. Money can be moved to the stash, but won't be
easily accessible. To toggle money weighing, change this value to either TRUE or FALSE

[7] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows), mark
them as such in the Item Name.

[8] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows), mark
them as such in the Item Name.

[9] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows), mark
them as such in the Item Name.

[10] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows),
mark them as such in the Item Name.

[11] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows),
mark them as such in the Item Name.

[12] Quantity will be multiplied by weight to determine the total. If you have stacks of items (eg. arrows),
mark them as such in the Item Name.

[13] handle animal 0


poor turning (45degrees turn for 5' forward)
30hp, hardness 5. AC4
Cargo 500lb

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