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DOUBLE CROSS ROLE-PLAYING GAME - CORE RULEBOOK
(DOUBLE CROSS ROLE-PLAYING GAME) BY SHUNSAKU
YANO, F.E.A.R PDF

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DOUBLE CROSS ROLE-PLAYING GAME - CORE RULEBOOK
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YANO, F.E.A.R PDF

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DOUBLE CROSS ROLE-PLAYING GAME - CORE RULEBOOK
(DOUBLE CROSS ROLE-PLAYING GAME) BY SHUNSAKU
YANO, F.E.A.R PDF

Welcome to the world of Double Cross. In a world where a virus has the ability to bestow supernatural
abilities, you are tasked with the duty to protect the world from those that would abuse their powers. But
remember this: the virus is a two-edged sword that can take away your sanity if you use it too much. When
the virus is wrenching your humanity away, only the friendships and rivalries you developed with your
fellow man may save your sanity. System: D10 Twelve Ability Sets Use twelve different ability sets to
recreate any comic book character. Character-driven Narrative Use the Lois system to define your character's
devotions and what he fights for.

● Sales Rank: #1485395 in Books


● Published on: 2013
● Binding: Paperback
● 520 pages

Most helpful customer reviews

3 of 3 people found the following review helpful.


Nice take on Supers
By Stuart Coutts
It's a game of superpowered individuals, where excessive use leads to your character being overcome by the
power-supplying virus within and being driven insane.
The breadth of powers is impressive - if you've got a concept of something vaguely super, it can probably be
represented pretty accurately with little refluffing. For instance, it's child's play to stat up MGR's Raiden
using Black Dog (lightning and cybernetics) powers.
The rolling system is novel, but may cause some misunderstandings during the first few read-throughs for
those used to other exploding d10 systems, like WoD.

The only real weakness i've seen is that the pre-provided scenarios in the back of the book are determined to
tell one specific story, and could very easily be derailed even by the best of players.
For instance, in the first scenario "Crumbling Days", the second player character is told that they have been
tailing a suspected superpowered terrorist. In the second scene, said terrorist commits an act of terror,
mumbles a few lines of dialogue, then leaves the scene. There is nothing prepared in case the players decide
to chase him, as if the idea is unthinkable.
Later, in the same scenario, he kidnaps a PC's designated love interest right before his eyes from a fast food
joint, and yet apparently gets away automatically, regardless of what the players want to do about it.
It's awfully railroaded, and therefore i'd argue undesirable for any roleplayers, old or new.

However, the sample scenarios are my only issue with an otherwise excellent corebook. The system is solid,
the setting is interesting, and there's more than enough pre-statted NPCs and PCs to bulk out the game world.
Even the scenarios can be of some use, if they're used to inspire ideas, rather than played by the book.
Delivery time is exceptional. With an estimated one month shipping to the UK, imagine my surprise when it
arrived in roughly a week!
All in all, i'd highly recommend it to anyone interested in the supers genre.

2 of 2 people found the following review helpful.


Very interesting story
By J. Jackson
I am not much for writing reviews but I will try a short one. This is another game about people with super
powers that should feel bad about having powers. In this game, rightfully so as the over reliance of them will
lead your character to losing everything. Very cool game. Super Fast shipping as a US resident and they even
went the extra mile and sent me the errata for free!

2 of 2 people found the following review helpful.


A fantastic view into japanese tabletop RPGs
By Jason Berry
Solid mechanics, and the publisher/translator is very 'on-point' for any questiona and concerns.
If you have any interest in JRPGs Tabletop style, this book is right on the money.

See all 9 customer reviews...


DOUBLE CROSS ROLE-PLAYING GAME - CORE RULEBOOK
(DOUBLE CROSS ROLE-PLAYING GAME) BY SHUNSAKU
YANO, F.E.A.R PDF

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Yano, F.E.A.R. It is the time to enhance and also revitalize your ability, understanding and also experience
consisted of some enjoyment for you after long period of time with monotone points. Operating in the office,
going to research, gaining from test and also more activities could be finished as well as you need to begin
brand-new points. If you really feel so tired, why don't you attempt brand-new thing? A quite simple point?
Checking out Double Cross Role-playing Game - Core Rulebook (Double Cross Role-playing Game) By
Shunsaku Yano, F.E.A.R is just what we offer to you will know. And guide with the title Double Cross
Role-playing Game - Core Rulebook (Double Cross Role-playing Game) By Shunsaku Yano, F.E.A.R is the
recommendation currently.

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