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1 Introduction
Each year about two million Hajj pilgrims from every corner of the world
perform Hajj. The completed statistical data is available from [1]. They
present with limited experiences but have same missions to comply all
Hajj sequential steps requirements. The vast number of attendance and
the profound spiritual aspect of Hajj require the high knowledge of ritual
procedures and details of the Hajj environment. However, most of them
are first time comer as Hajj is once-only compulsory deed within whole
Moslem life. Therefore, it is very beneficial for them if they are priory
trained using virtual environment of hajj real world. Especially, some of
Hajj events that attribute safety concerns regarding crowd features. One
of that Hajj events is Kaabah circumbulation, which is called Thawaf.
On the other hand, the project may fulfil the keenness of many people
who are not allowed to visit surrounding Al-Haram, Mecca. Hopefully,
this project will bridge any existing prejudice due to lack of knowledge
about the most populated events in Islamic life. The project may help
people who are interested in virtual tour of the environment but have no
opportunity to go wherein due to any limitations or any other reasons.
This paper discusses a project, which uses the principles of virtual en-
vironments, about proposal of the Thawaf virtual environments in which
pilgrims may under a training preparation. The development of the Vir-
tual Hajj Environments [VHE] will be used for training purposes of hajj
Setyawan Widyarto, Muhammad Shafie Abdul Latiff
pilgrim candidates and will lead to Virtual Hajj technology such as navi-
gation engine.
The basis of the VHE is a faithful creation of the creation of the
Sacred Mosque, Masjidil Haram in which the pilgrims perform Thawaf
(circumbulating the Kaabah). Using VHE, rather than being restricted to
passive watching hajj video or listening hajj tutorial explanation, enables
the users to perform a variety of tasks in hajj like ways and to reduce the
risk of fatal accident in the crowd.
The VHE is digital simulation of real hajj environments in which
users are able to participate. Participation and the way simulated are
the key components which make the environment virtual, and it is gen-
erally agreed that such participation enables the users to feel that they
are present within the environment and are able to interact with the
simulation by navigating and moving within the scene. The VHE can
bring simulation-based training environments closer to real-Hajj experi-
ence. Rather than watch the simulated world through a desktop window,
Hajj candidates are immersed in a 3D computer simulation of their work
environment, where they can improve their skills through practice on nav-
igation tasks.
2 Involved technologies
The technology used to explore digital, 3-D worlds does not include real
time implementation. The development of the VHE has intentionally used
abundant hardware and software. Therefore, the most common virtual
reality systems and their associated interface devices, like ordinary mouse,
will enable to control and manipulate the virtual world.
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Al-Haram Virtual Environment for Training and Tour
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representation of lay out. From this image, a top view of the real world
can be drawn based on the satellite image.
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Setyawan Widyarto, Muhammad Shafie Abdul Latiff
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Al-Haram Virtual Environment for Training and Tour
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3 Discussions
Virtual reality is also known by various terms: virtual environments [9],
artificial reality [2], [11], spatial immersion [12]. It would seem that each
researcher represent their own views of virtual reality. Therefore, it is
clearly confirmed that there are differences between physical, virtual en-
vironment and virtual reality. This paper may simply define VEs as a
representation of actual world in three dimensional graphical world and
uses Virtual Environment instead of Virtual Reality.
3.1 Method
Abid S. Hussain started modelling the 3D Kabah, in 1998 that was created
predominantly from photos and freely available resources. The model is
more aesthetically accurate, than actually physically accurate. However,
this is an interesting resource which provides users with an opportunity to
enjoy a three-dimensional view of the Kabah. In his website, there are a
number of attractive pictures and downloadable videos that allow the holy
mosque in Makkah to be viewed from unique perspectives. The difference
from Hussain’s 3D Kabah model is that the model in Truespace 6.0 +
format, whilst our model uses Native VRML Editors, V-Realm Builder.
Native VRML editors use VRML as their native format.
An overview of the method used for creating the 3D VRML is given
as shown in Figure 4. The virtual environment is developed without any
prior CAD files as no engineering drawing is available for public. In fact,
Al-Haram is not freely accessed for everybody. Therefore, capturing the
Hajj environment is not based on the engineering drawing. Consequently,
its accuracy of the VEs dimensions would not be a target. Somehow, its
accuracy is approached through repeated comparisons between the virtual
model and real one.
The VHE [Virtual Hajj Environments] built is mainly aimed to be an
interactive interface and towards an analysing simulation tool of crowd.
The main feature of the VHE is that enabling users to gain access to areas
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Setyawan Widyarto, Muhammad Shafie Abdul Latiff
myworld=vrworld(’Alharam.wrl’);
open(myworld);
set(myworld,’Description’,’Al-Haram Virtual Environment
for Training and Tour Purposes’);
view(myworld);
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Setyawan Widyarto, Muhammad Shafie Abdul Latiff
may be made up of several child objects in which case they will have their
own internal topography. In their simplest form, objects may have shape,
size, and appearance. The virtual objects were constructed based on data
collected and represent them into geometry. Figure 7 is an example of
object construction.
3.1.1 Interaction
The major characteristics of VR are immersion and inclusion: being sur-
rounded by an environment. VR places the participant within informa-
tion so that the participant presence will interact virtually in a simulation.
This simulation of presence inside a computer generated world introduces
a general paradigm shift in the way users perceive the interaction task
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Setyawan Widyarto, Muhammad Shafie Abdul Latiff
Thawaf begins and ends at Hajr-al-Aswad [The Black Stone] and be-
tween Kaabah [Figure 10)] and Maqam Ibrahim [Figure 11] a.s. Thawaf
proceeds in an anti-clockwise direction [Figure 12]. To reach the start-
ing point of Thawaf is not suggested to walk clockwise. If any agents
move clockwise they will cause a lot of nuisance to crowd performing the
Thawaf. Pilgrims walk anti-clockwise from initial position to reach the
starting line of the Thawaf. This will ensure smooth movement of Thawaf
for agents. After finishing Thawaf, pilgrims again are not recommended
to walk clockwise to exit. They need to continue walking anti-clockwise
until reaching desired area and exit there. However, some of pilgrims will
do some additional motion. These additional motions will interfere the
macro-motion. They are approaching [Istilam/Kissing] Hajr Aswad [the
Black Stone], approaching or touching Yamani Corner [Rukun Yamani]
or praying within space between Kabah and Hijr Ismail [Figure 13].
The edge of Al-Haram is created according to satellite [Figure 14] im-
age and the dimension was not validated with real Al-Haram dimension.
However, the comparison between them has indicated the similarity [Fig-
ure 15]. The group of three objects [Figure 16] Kabah, Maqam Ibrahim,
and Hijr Ismail are main objects of Al-Haram and layout of them are
created as similar as possible with real world.
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Setyawan Widyarto, Muhammad Shafie Abdul Latiff
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Setyawan Widyarto, Muhammad Shafie Abdul Latiff
4 Conclusion
Virtual world has some benefits to overcome the real world attributes that
hinder people to physically involve wherein real space such as Al-Haram.
However, virtual experience is not able to replace real world experience.
Therefore, virtual reality is very robust in prior field training but cannot
substitute real world training.
5 Acknowledgement
The study was partially supported by the Research Management Cen-
tre, Universiti Teknologi Malaysia. The authors would like to thank Dr.
Abid S Hussain from www.3dkabah.com and Kingdom of Saudi Arabia,
Ministry of Islamic Affairs, Endowments, Dawah and Guidance [www.al-
islam.com].
References
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International, Volume 10, Issue 1, 2003. Pages 39-55
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