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studios, including Bethesda Game Studios, ZeniMax Online Studios, id Software, Arkane
Studios, Tango Gameworks, and MachineGames (Bethesda Softworks, 2019), and fits into the
Branded model of organizations, with each company as seemingly separate entities all under one
mother company (Cornelissen, 2017). I chose to research and follow Bethesda Softworks
because I very much enjoy the games produced by its studios. They are well-crafted, with
immersive stories and fun gameplay challenges. I also chose this company for my semester
project because I would love to work for it or a company like it one day, preferably as a story
The main spokespeople for Bethesda are Todd Howard, who is the Executive Producer
for Bethesda Game Studios, and Pete Hines, the SVP of Global Marketing/Communications.
Todd maintains a sparse Facebook presence, but not active personal Twitter account that I could
find. He speaks at game releases and yearly conventions like E3 on behalf of Bethesda Game
Studios. Although he is the spokesperson for only one studio, I followed him because it is the
games produced by his studio that I enjoy the most. Todd leads the development teams for two of
my favorite game franchises: Fallout and The Elder Scrolls (Todd Howard, 2019). He has three
rules for developing games that guide his process, outlined in 2009 gathering of game company
executives:
1. "You can have the greatest design document ever made, and you're going to change 90
percent of it as soon as you play the game" (Todd Howard, 2019, para. 8).
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2. "Doing something really well takes time, more time than you think it will. Simple
systems acting together create complexity that players can appreciate" (Todd Howard,
3. "Don't define your game by a list of bullet points... define it by the experience you want
These quotes fit the games Todd has directed and produced throughout his tenure at Bethesda.
The systems in the games are simple, but create an engaging experience.
Pete Hines has a personal Twitter profile where he also frequently posts about the
company’s games. He has 124K followers and, from what I have seen, either directly or
indirectly runs most of the social media accounts for Bethesda. The posts on these official
accounts usually focus on giving updates to games, asking fans to post what they like about the
games, and generally marketing game titles to the general public. There is the occasional post to
handle an issue players are experiencing, like downtime in an online game or posts addressing
information leaks.
The key stakeholders for the studio includes the players/customers, employees, the
media, suppliers and partners, distributors, and government personnel. The players often use
forums, both official Bethesda ones and third-party websites, to discuss games, updates, patches,
and upcoming releases. Players also use Facebook and Twitter to interact with the company,
providing feedback or giving suggestions and ideas. Bethesda does not usually reply to the social
media posts, but it does reply to some comments depending on the content of the post and the
question. As for internal employee communications, there was not much information available.
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There were public social media posts recognizing the efforts of some employees, like a post
Gamers are fickle customers. One moment they will be deriding a game for “poor”
graphics, then the next moment be praising it for its immersive story. This type of thing can be
seen on Bethesda’s Facebook posts, where comments vary widely from absolute praise to
bordering on hate speech. The company posts mostly consist of promotional content, but they
also have posts showing appreciation to partners and players. The same branding is used across
platforms, currently showing the company logo: the outline of a cog inside a circle.
Bethesda Softworks is interactive beta testing. The company provides early access to some titles
and allows players to try to break the game. The players provide feedback about the in-game
systems, any game-affecting glitches, or anything else that may warrant attention. In this way,
some players get early access to the content in exchange for giving feedback to Bethesda. This
also happens with live online games like Fallout 76, where a Player Test Server is open for
people to test upcoming content before it is officially released to the normal, live servers. These
strategies give Bethesda an idea of what players are looking for or expecting in its game titles
while also demonstrating trust in the players who test. This greatly helps improve the games
before they are released, even if they then have to go through a series of updates after release to
Another main communication strategy used by the company is press releases to those
who cover gaming in traditional and online media. Online gaming news sources like Kotaku and
Crunchbase publish articles about Bethesda’s latest announcements and efforts. Similarly,
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Bethesda uses the biggest annual gaming expo in America, E3, to showcase its latest and
upcoming games. This leaves people talking for months about what the company is planning,
building hype around titles as information is slowly released. Sometimes there are leaks,
however, and Bethesda is strategic in coming forward to either confirm or deny the information
that was leaked. As an example, the company was planning to release a new player class in The
Elder Scrolls Online, but had not confirmed what that class was. It was leaked in early January
that it would be a “Necromancer” class (Murnane, 2019), which was confirmed mere hours after
on the company’s Twitter account. Bethesda knew that denying it would not serve the company,
and that they may as well let their players know so hype could start building. They nipped the
celebrated National Pet Day and got 532 comments of people posting photos of their pets. It is a
way of building rapport with followers by not always posting promotional material and instead
Considering all of the above examples and information, it seems that Pete’s and Todd’s
roles require paying attention to a number of channels and how customers/players are engaging
with the company and brand. Pete’s role is more online, while Todd’s role is more with live
Having someone who is a C-level employee like Pete be behind company communications is a
smart move, like I found out in the interview I had with Liz Knight, Outreach Ambassador for
Vivint Internet. She was in constant communication with Paul Haynie, the Chief Revenue
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poised to be an authoritative source for any issue or crisis that could face the company.
Overall, Bethesda Softworks and its subsidiary studios do a good job. They don’t respond
to trolls but do take feedback seriously. They keep their customers updated and engaged with the
process of creation, providing them with experiences they actually want instead of assuming.
The company could maybe start releasing full-finished products instead of ones that needs a
bunch of updates to be playable, but then they would have customers saying they don’t like it
anyway. At least the model they have now allows Bethesda to respond to input from consumers
before releasing the full game. And, the posts stay aligned with company values of pushing the
limits of gaming technology, responding to the desires and feedback of customers, and providing
Taking this course has helped me understand how the opportunities and roles in this field
vary widely. It has reinforced that all communications must have a strategy behind them, and
they must align with key messages. The course expanded my understanding of stakeholders and
how communication efforts can influence perceptions and encourage action. It may have been a
lot of reading, but the information I gleaned from the textbook will be helpful in whatever career
I choose.
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Sources:
Bethesda Softworks. (2019, April 27). Retrieved April 29, 2019, from
https://en.wikipedia.org/wiki/Bethesda_Softworks
Cornelissen, J. (2017). Corporate communication: A guide to theory and practice. London, GB:
SAGE Publications.
Murnane, K. (2019, January 07). A datamine leak allegedly reveals what the 'Elder Scrolls
Online' has in store for 2019. Retrieved April 29, 2019, from
https://www.forbes.com/sites/kevinmurnane/2019/01/07/a-datamine-leak-allegedly-revea
ls-what-the-elder-scrolls-online-has-in-store-for-2019/#840488469c39
Todd Howard. (2019, April 01). Retrieved April 29, 2019, from
https://en.wikipedia.org/wiki/Todd_Howard