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A GAMES WORKSHOP game

games-workshop.com
Solo Challenge : SoloGames
Test / Proofreading : Amyitis Di Trabourg
Translation : Thechymist

The Thorns of the Briar Queen will be the Enemies in this solo challenge, with the player using
Stormsire’s Cursebreakers

Place the boards

Assign each board side an attack die symbol to place them and get a battlefield. Roll 1 attack
die to set the first board, then reassign symbols for the 2 sides of the remaining board.

Place the Fighters

Shuffle the objective counters face down and place the top one on the first board.
If the Objective counter is even, it will be Stormsire's Cursebreaker’s Board.
If the Objective counter is odd, it will be the Thorns of the Briarqueen's Board.
Thorns of the Briarqueen (Enemies).
Place the 7 cards of the Thorns randomly from left to right next to the board,
from 1 to 7.
Take and shuffle the Objective counters from 1 to 7 and place them face down on the
starting hexes. Flip the Objective Pieces and place the Fighters as in the order of the
cards, from 1 to 7 after removing the Objective pieces.

Stormsire’s Cursebreakers (the Player).


Place the 3 cards of the Cursebreakers randomly from left to right, from 1 to 3. Take and
shuffle the Objective 1 to 7 counters and place them face down on the starting hexes.
Flip the Objective counters and place the Fighters as in the order of the cards, from 1 to
3 after removing the Objective pieces. At the location of Objectives 4 to 7, place 1 Glory
Point marker.

Place Objective Pieces

The Briar Queen's Board.


On the Briar queen’s board, you must place 3 Objective tokens as close to the
Cursebreaker’s board as possible. Take and shuffle the Objective 3 to 5 Tiles. Now
shuffle them with counters 6 to 9 face down.
Place them on the Thorns board, the first Objective token closest to a fighter of the
Cursebreakers and in neutral territory (but on the Thorn’s board) and the other
Objectives, in accordance with the 2 player rules, on the Thorns board.
Flip them over and remove objectives 6 to 9.

The Stormsire’s Cursebreakers Board.


Take the two remaining Objective Tokens face down and shuffle them with Objectives 6
to 8 face down. Place them on the Cursebreakers board, the first one as close as possible
to an objective placed on the Thorns board and in neutral territory (but on the
Cursebreaker Board) and the other Objective Tokens, in accordance with the normal
rules, on the Cursebreakers board. Flip them over and remove the objective pieces from
6 to 8, replacing them with a glory point token.

If Objective pieces cannot be placed by the rules above, they will be placed on the edge
hexes in accordance with the 2 player rules.

Dealing cards

The Thorns of the Briar Queen.


Give the Thorns three face down objective cards.
Remove the '' Fighter '' Power cards and form the power deck of Powers of Thorns with
all cards face down. Do not deal any cards at this point

Stormsire’s Cursebreakers.
Take 5 Power cards and 3 Objective cards.
Unlike the rule, you have no Do Over.
HOW TO PLAY

Action Phase

The Action phase takes place as in the 2 player game except for the Thorns:
Thorns are the first to play. They activate their fighters from left to right, from 1 to 7. Place
and move a movement token on the cards for remind you of the next Fighter that will be
activated. They perform their actions of Movement and Attack, then draw a Powers card and
resolve its effect.

 If the Power card represents a Dagger or Spell icon, it is performed and removed
from play. If it could not be performed, it is returned to the deck (the Thorns do
not spend Glory Point counters).

 If the Power card represents a gear icon, it is placed on the next fighter who can
play it (or not) the next turn.

When a Thorn is attacked by a Cursebreaker; After the Combat resolution, she immediately
draws a Power card to effect (see above).

Order of priority of the Thorns Fighters:

 Movement and occupation of the objective markers if they have not yet been won
in end phase (trying to take full advantage of their movement potential),
 Attack action if next to a Cursebreaker Fighter.
 Movement and charge to a cursebreaker (nearest / leader / weakest),
 Support,
 Occupation of the enemy board.

During their movements, the Thorns try to move on the hexes where there are Glory point
counters to collect them as they pass (Cursebreakers do not recover Glory Points but can
occupy the hexes).

The Thorns do not drive back when attacking unless they can do so to a lethal hex.

The Thorns inspire as per the 2 player rules, however, when any cursebreaker becomes
inspired, all Thorns become inspired.

End phase

The end phase is the same as the 2 player rules, except for the Thorns:
The Objective cards of the Thorns are revealed. The Thorns win Glory points if any of their
objectives are achieved. If objectives are not achieved, these cards are shuffled back into the
deck and 3 more dealt out face down.

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