Beruflich Dokumente
Kultur Dokumente
PREFACE..............................................................................................................4
REFLECTIVE PIECE............................................................................................5
ANALYSIS..........................................................................................................10
BIBLIOGRAPHY................................................................................................12
APPENDIX..........................................................................................................13
INTRODUCTION
Trinidad and Tobago but is not without its drawbacks. The purpose of this
research is to educate society about these effects and to understand those within
our community who suffer from this. My expository will explore the realm of teen
gaming addiction in Trinidad and Tobago focusing on the effects of those addicted.
This will be accomplished via primary and secondary sources such as interviews
is a dramatic piece entitled “My Sweet Savoury Addiction” which delves into the
life of the persona, suffering from this addiction and their journey to recovery.
chosen profession and exploring this topic helps me to get a better understanding
of addiction. Personally, as a video game enthusiast, I too have become too close to
about a teenage girl named Camilla who suffers from a video game addiction and
the steps she takes to her journey to recovery. “My Sweet Savoury Addiction goes
into detail of the struggles of Camilla and how she overcomes it. The purpose of
this drama is to bring awareness to society and educate them on how serious of an
addiction video gaming actually is while also causing them to have empathy for
The target audience for this play is intended to be for everyone specifically young
people as they are the most exposed to video gaming and can become aware of
their situations. This play was designed to be performed in the National Academy
of Performing Arts, NAPA and can further be published on video game forums and
other social media platforms to further raise awareness on the situation. This can
open the eyes of those uneducated and those exposed to gaming to that they can
(Camilla, age 17, in her room playing video games, her mother enters.)
CAMILLA’S MOTHER: Camilla, stop playing dem video games and go do yuh
homework please.
CAMILLA: Yes mummy, after this game I’ll get to it, we are almost done.
CAMILLA’S MOTHER: No Camilla, come off now yuh are addicted to these
(Mumbling, Camilla slowly closes her laptop and proceeds to do her work while
CAMILLA: Sorry mummy, I can’t resist the love I have for video games.
SCENE 2- School
(Camilla arrives to school, enters her classroom and is greeted by her friend
Marinda)
MARINDA: Good morning Camilla, did you get enough sleep this weekend?
CAMILLA: (*yawns*) I was really busy this weekend, so I didn’t get much sleep
MARINDA: (*sighing*) You played video games all weekend, didn’t you?
CAMILLA: (*hesitantly*) …Yes, I did, but this weekend was a special deal so I
MARINDA: There’s no good reason for what you did Camilla, you’re addicted to
those video games you’re always playing and it causes you to miss a lot of school
because you make ridiculous excuses to stay home and play more. You probably
didn’t even remember we had two essays due today and a presentation. Honestly
CAMILLA: Marinda yuh doesn’t understand what on earth I’m going through and
I find it very disrespectful that yuh not considering my point of view. When yuh
wasn’t there for me video games were, when my parents didn’t understand me
video games were there, when I had no one video games were always there. So,
MARINDA: (*sighs*) …I hope you really get help for this addiction of yours
NARRATOR (off stage): *four years have passed since Camilla and Marinda’s
conversation*
COUNCELLOR: I can assure you Camilla, you’re in a safe haven here, it’s just
COUNCELLOR: (*in a motherly tone*) Once you start to talk about your issue
CAMILLA: Well, seven years ago, at age fourteen, I was in a dark time in my
life, I just transferred to a new high school and I had a hard time fitting in. During
that time, I got into video games and that’s where things went downhill. As much
as I hate to admit it, I became addicted, I pretended to be sick just so I can play
video games for the entire day. My academics also suffered because of this, but I
couldn’t stop, it was like a drug, I couldn’t get enough and as the year went on, I
CAMILLA: (*tearing up*) In my last few years of high school, my best friend
Marinda and my mother talked to me about my issue and that I needed help. In the
moment, I didn’t see what she or my mother was saying. Only now, three years
later I realized what they meant, I became antisocial, more depressed and anxious,
I let videogames control my life and I can’t stop. Please… I beg you please help
COUNCILLOR: Thank you for sharing Camilla, I’ll assign you to a support
group with others who also suffer from video game addiction and we’ll do some
years, I thank God that 1 year with my support group and councillor was able to
pull me out of the addiction. At age twenty-two, I can proudly say I am no longer
addicted to video games and I hope that sharing my story can give some of you
who are addicted some insight. I know some of you may think, it’s ridiculous to be
addicted to video games but trust me, it’s just as dangerous as marijuana or
cocaine. One thing I’d like to say before I leave is that video games was my sweet
[END]
The reflective piece, “My Sweet Savoury Addiction” recounts the challenging
experiences of a video game addicted teenager who tries to overcome her issues.
behaviours were combined into this reflective piece and can be further analysed.
Dialectal variation showcases the varieties of languages used and are divided into
three parts of the dialectal spectrum. Mesolect which is English with some Creole
features is used by two characters in the play. In scene one, when Camilla’s mother
says, “Camilla, stop playing those video games and go do yuh homework please,”
of the ending letters of the words. Similarly, in scene two Camilla says, “When yuh
wasn’t there for me video games were,” also demonstrates mesolectal phonological
articulation of the word you along with syntactical use with “you wasn’t” instead
of “you weren’t”. In these two examples one can see the use of mesolect by the
characters.
Acrolect which is standard English with little to no Creole features is also used by
two characters within the play. In scene two Marinda says, “…you’re addicted to
those video games you’re always playing and it causes you to miss a lot of school
because you make ridiculous excuses to stay home and play more,” is a perfect
example of standard English. In scene three, the councillor also displays standard
English when she says, “I can assure you Camilla, you’re in a safe haven here, it’s
This is depicted through kinesics, the use of body language. In scene two when
Camilla and Marinda are having a disagreement, Camilla folds her arms, furious
which can signify a defensive position. It can also be seen in scene three when
Camilla avoids eye contact and fiddles with her fingers in the councillor’s office
[WORD COUNT-345]
BIBLIOGRAPHY
https://newsday.co.tt/2019/08/12/know-your-enemy-the-fortnite-game/
https://newsday.co.tt/2018/06/24/the-computer-games-disorder/
APPENDIX
What are the positive and negative effects playing video games has on your life?
Have any mental health issues risen due to playing video games?
About 50 young persons were selected for an online questionnaire on the 25th of
Yes
No
2. Weekly, how long does said person play video games for?
1 hour
2 hours
3 hours
4 hours
3. Do you think video game addiction is a rising mental disorder in Trinidad?
person's self-esteem?
Strongly agree
Agree
Neutral
Disagree
Strongly disagree
Strongly agree
Agree
Neutral
Disagree
Strongly disagree
7. Can an addicted person suffer from other mental disorders such as anxiety,
depression etc?
Strongly agree
Agree
Neutral
Disagree
Strongly disagree
8. Can an addicted person suffer from the same effects as if they took drugs
Strongly agree
Agree
Neutral
Disagree
Strongly disagree
9. Can video games cause one to have real life problems such as academic,
financial or relationship?
Strongly agree
Agree
Neutral
Disagree
Strongly disagree