I rested through the last age—nestled in the sweet embrace of that place was past its prime, but who was he to judge? DARKNESS
the Earth. When the call rang out and so many others awoke, Visits there were the one thing he’d come to look for- AND LOSS
a whisper spoke to me softly. ward to. It occurred to him that some, if not all, of the
“Remain,” it beckoned, and so I did. I slept on, secure in girls might have grown to enjoy his company too. De-
knowing that my time was coming.Scratching. Scratching. spite that, he had no illusions of who these people were INTRODUCTION
Scratching. or what they really wanted.
My slumber was deep but something disturbed it. I The truck’s electric engine whined up to the gate,
stirred. Quiet. Calm. Eyes closed. Sleep. which stood open. The gate should have been closed. MISSION
Scratching. Through the gap and into the courtyard he drove. No- SYNOPSIS
I stir. Cold bands clamp across my body. Awakening me body was on the street and nobody was eating at the
before my time, I see them. It is too late. I am caught. I am diner. There wasn’t even anyone cooking at the diner.
damned. Goober opened his door and stepped outside, leaving
SCENE 1
the truck idling. A wind blew through the compound,
sweeping some garbage across the street. The garbage SCENE 2
and the truck were the only noises audible. He took a
Goober whistled a tune as he stepped from his shower few steps and looked to each building. The doors all
stall. Grabbing both ends of the cheap mass-produced hung wide open and not one person could be seen or SCENE 3
towel, he soaked up most of the dampness. Goober heard. It was then that he saw blood splattered on the
then wiped a spot in the mirror and stared at himself. sidewalk. Something terrible had happened here.
He knew he wasn’t the most handsome man, or the Suddenly, every hair on Goober’s body stood on SCENE 4
most charismatic—all those years just scraping an ex- end. He looked around and could not see anyone else,
istence and praying the bugs didn’t return certainly ha- but he felt them nearby. A shiver ran down his spine
ven’t helped. Loneliness was a bitch. With a strained and he leapt back in the Gopher, locking the door. The SCENE 5
smile, he picked at his teeth a bit, sprayed on some truck spun around with the quickness and ease only a
Night Train cologne, and combed his hair to the side. rigger could pull off and it pushed for speed. Goober
After getting dressed in his nicest and least greasy was barely a block away when he started making calls. SCENE 6
mechanic’s jumpsuit, Goober hopped in his Gopher He knew the Star didn’t care about criminal and gutter
truck. A short drive was all that separated him from that life and a few comm calls later he was proven right. If his
SCENE 7
little oasis in all the drek of the world, and the girls he friends were going to live, he would need to reach into
had come to like quite a bit—the Golden Palace. Maybe the shadows to pull in some hired guns.
SCENE 8
PICKING UP
THE PIECES
LEGWORK
CAST OF
SHADOWS
PLAYER
HANDOUTS
DEBRIEFING
LOG
INTRODUCTION 3
thing or you just make a mistake. It happens, don’t the power level of an NPC, refer to Helps and Hindranc- COVER
worry about it. Nobody is perfect all the time and es (p. 378, SR5). Take the player characters’ abilities into
everybody makes mistakes. Just pick up from there consideration when assessing the NPCs in this adven-
and move on. Your players will understand and forget ture and modify them accordingly. DARKNESS
about it once you get back into the action. AND LOSS
Mission Difficulty
Step 5: Challenge the Players Gamemasters are encouraged to use their own judg- INTRODUCTION
Gamemasters should challenge the players, but should ment, and to adjust the difficulty of the encounter to
not generally overwhelm them. This is not to say that take into account the abilities of the players. If the
games cannot be deadly. If the characters die through players have no magical support, replace magical de- MISSION
their own actions and repercussions of those actions, fenses with mundane ones. If the players are weak on SYNOPSIS
then so be it. But the idea is to challenge the players and combat, reduce the number of enemies by one or two.
their characters, not to overwhelm them. If the enemies Conversely, if they’re steam-rolling the opposition, add
and challenges are too light for the characters present, one or two enemies to the fight. Missions should be SCENE 1
then increase them. On the other hand, if the characters difficult and something of a challenge, but should not
are badly outmatched by the enemies, then tone them be insurmountable.
SCENE 2
down. Make things difficult but not impossible. A simple method for adjusting difficulty is to simply
increase the dice pools and Professional Ratings of the
enemies. A simple +1 or +2 to all combat and defense
General tests gives enemies a minor boost in power, while a +3
SCENE 3
INTRODUCTION 4
cago proper, not counting suburban areas and farm-
lands connected to the city. But the CZ is still big, and Mission Synopsis COVER
MISSION SYNOPSIS 5
are in the former principal’s office, splitting their time Scene 1: COVER
between monitoring the cameras and the Long’s Pig
Farms captives in the room.
An opening was carved into the library’s floor at a Stood Up DARKNESS
sharp angle. The hole leads into a tunnel curving down- AND LOSS
ward in a spiral manner. Inside the tunnel, the team en-
counters increasing Noise ratings. The tunnel continues
Scan This
downward, but there are two offshoot passages. The Goober contacts the runners to offer them work. The INTRODUCTION
team sees something cross the main tunnel in front of job is to investigate a small community’s disappear-
them and enter a passage on the left, where scraping ance. He wants them to go find the people, and prom-
ises he’ll make good on payment afterwards. Goober MISSION
noises can be heard. If they investigate the noises, they
just found out the residents are missing and is in the SYNOPSIS
find hybrid ant worker spirits carving the left tunnel out
further. The right tunnel continues two hundred fifty process of pulling together the money to pay the team.
meters until it intersects with an old subway tunnel. The SCENE 1
runners find evidence the tunnel used to be a squatter
camp, but it has been uninhabited for a long time. There
Tell it to Them Straight
is nothing else to find in this direction, so the runners You sit back and relax, ready to watch a new rockumen- SCENE 2
head back toward the main tunnel down. tary premiering on the trid tonight at 9 p.m. Targeted
The main tunnel leads into a large, dimly lit chamber. ads have been hitting your commlink for the last two
The area is aspected toward insect spirits, and the Noise weeks, so somebody sank a lot of nuyen into publici- SCENE 3
rating is high because it’s so far underground. Inside the ty. An ultra-rapid guitar solo, breaking into a hard rock
room is a vampiric insect shaman performing a ritual anthem, assaults the air as the title Johnny Banger—I Do
on a Western dragon chained to the stone floor. Sol- What I Want! slashes across the feed. SCENE 4
dier and caretaker insect spirits guard the shaman and Your commlink briefly silences the trid and alerts you
the room. In the room’s far corner are one hundred six- to an incoming call. The ID on the feed is unknown, but
that’s not unusual in your line of work. Always on the
SCENE 5
ty-three people encased in egg-like cocoons, including
the people missing from the community. Runners with lookout for a payday, you answer and find yourself in a
Arcane knowledge are aware that some people could conference call with several others. Leading the call is SCENE 6
be saved, including the missing residents. a grizzled dwarf in a greasy trucker’s cap. He has obvi-
Once the insect shaman and spirits are defeated, the ous goggle-style cybereyes, and his left arm is clearly a
team must decide what to do with the dragon. It speaks cyberarm. SCENE 7
a little to the team and then lapses into a comalike state. “Good afternoon, chummers. Name’s Goober. I’m
The runners have some options on who to hand it over looking to hire. My omae says to talk with you. If you
to for treatment, or they may choose to kill it. check around, you’re gonna find I have a good reputa- SCENE 8
The residents inside the cocoons can be freed and tion, and I keep my promises.
saved if the runners choose. The others must be as- Good people, friends of mine, have gone missing
sensed individually to determine if they are tainted. from a tiny little neighborhood community. Ever heard PICKING UP
Runners may use contacts for help with assensing and of the Golden Palace off 94—in Northside? It’s a little THE PIECES
performing rituals to clean the others who can be saved oasis in a world of crap. I called a friend who lives there
(and put down any who can’t). Alternatively, the team and made plans to visit. After the call, I got in my truck
LEGWORK
may ignore the victims and leave them there—gaining and headed over. When I arrived about half an hour
Notoriety in the process. ago, the whole place was empty. I mean everyone—ev-
The team contacts Goober to get paid, and he asks to eryone—was gone. It creeped me right out. I was by my CAST OF
meet at his bait and tackle shop near the waterfront once lonesome, so I bolted and started making calls. This is SHADOWS
they make sure the residents are under professional care what led me to you. I want you to find out what hap-
or delivered home. Goober talks to the team; if they suc- pened to the people who lived there and bring them
cessfully saved the residents, he offers them a discount back alive if it’s possible. Preferably, you can bring them PLAYER
on custom work for one job in addition to nuyen. back unhurt. HANDOUTS
Provided the team rescued the ghoul drivers, Nee- Time’s an issue, so I’d like you to start right away. I
dles pays the team his bonus (if it was offered). can guarantee you’ll be well compensated for your trou-
After the mission ends, runners who delivered the bles. Once the work is done, we can talk specifics at my DEBRIEFING
dragon to the Ash Union for treatment and healing re- bait and tackle shop on the waterfront. I know we can LOG
ceive a package. The package contains a gold bar with work something out that you will be happy with, so long
no explanation. as you take care of this problem. You in?”
SCENE 1: STOOD UP 6
When the runners push Goober talked to his contacts in Lone Star, but none COVER
to negotiate immediately: of them had the juice to get the Star to care about the
SINless living there. That got a rise out of Goober, and
“Look, I have a lot of prime inventory on hand he decided someone had to care—even if was just him. DARKNESS
now. You take care of business, and we can A few calls later, and he had the runners’ comm codes. AND LOSS
work out a deal. In the meantime, I’ll work to He’d figure out how to pay them later, but he has every
clear some of it out and free up more cred in intention of paying.
INTRODUCTION
case any of you just want nuyen. If you have to Goober is forthcoming with information and honest
with his answers. He is careful to avoid compromis-
have your number now, it’s going to be a low-
ing his contacts’ and friends’ names (except Quantum, MISSION
ball offer because that’s all I have on hand. I’m whom he mentions when he gives the team the infor- SYNOPSIS
asking you to do something decent. If you need mation she acquired). If questions start to tangent away
a number before you do that, tell me and I’ll from saving the missing people, he gets frustrated and
give you one.” works to steer the team back on track. SCENE 1
The job is to investigate the small community’s dis-
Assuming the runners agree appearance; it’s as if the residents just vanished in the
SCENE 2
middle of their day.
to take the mission:
The team is responsible for finding out what hap-
“Don’t waste any time. We don’t have any pened to the residents, and, if possible, bringing them SCENE 3
idea what’s happened to these folks. That back alive. Stress that time is important because evi-
means bring your hardware. After we get off dence could be lost or looted. If the runners leave im-
mediately, they could be at the community in about SCENE 4
the comms, I’m going to get in touch with Dr.
thirty minutes.
Tate in case there are injuries or worse. Here’s
If pressed further, Goober tells them they should
the neighborhood info, my comm code, and the SCENE 5
be able to find pictures and more info at the residents’
doctor’s comm code. One last thing—I’m hiring homes.
you to help these people, not pick their homes SCENE 6
clean. Please keep that in mind.”
Pushing the Envelope
SCENE 7
Behind the Scenes There is no need to push the envelope in this scene.
SCENE 1: STOOD UP 7
Scene 2: The kiosk has an open dining counter and diner-style COVER
seats bolted to the concrete under a worn but main-
Ghost Town tained old red canvas awning marked Noodle House. A
three-story, yellow-brick building with red trim and a DARKNESS
Golden Palace sign over the door is the central building AND LOSS
Scan This in the compound. The last building is a small two-story
convenience store marked Tam’s Convenience with a few
The team arrives at the community and investigates apartments over it. INTRODUCTION
the missing people. Clues point to ghouls from Long’s
Pig Farm having grabbed the residents. This section is
mostly roleplaying and an opportunity for players to MISSION
highlight investigative skills, including hacking. If the
players figure out the clues too quickly, use the Push-
COMMUNITY BUSINESSES SYNOPSIS
ing The Envelope section. If the players struggle or As business at the Golden Palace grew, so did its
customers’ needs. Tam’s Convenience Store opened eight SCENE 1
take too long, have them encounter the man who hid
from the ghouls (in the Debugging section) so they can years ago to sell various contraceptives, snacks, and
be pointed in the right direction for the next scene. supplements, as well as to cater to visitors’ minor vices. A SCENE 2
grime layer predates the store, giving it a dingy, brown-grey
Tell it to Them Straight appearance sharply contrasted by the brightly-colored snack
food bags and neon slushies that churn away in an automated SCENE 3
You have no trouble arriving at the location Goober machine. Tam’s has a lingering odor present, combining the
provided; ahead you see a few buildings with makeshift scents of a locker room, a public restroom, and a hot dog cart
walls placed between them to create a more or less SCENE 4
into one glorious crime against noses everywhere.
secure compound. The walls appear to be sheet metal
Noodle House opened five years ago, focusing on
spot-welded to a chainlink fence. There is a main, vehi-
cle-sized entry gate, which hangs wide open. An obvi-
serving fresh hot food for paying guests. It’s a small, open SCENE 5
ous security camera is mounted to the side of a build- air, cook-to-order establishment. Customers sit at barstools
ing nearby and overlooks the main gate. You see a few around a counter and watch as the food is prepared in front
of them. The food is hot, fresh, and surprisingly—good.
SCENE 6
cameras positioned around and inside the compound.
There are no sounds other than the howl of Chicago’s The little eatery earned a reputation among locals and has
ever-present wind and the rustle of garbage blowing enough loyal customers to stay in business. SCENE 7
on the street. It’s incredibly unsettling that there are no
metahuman-produced sounds in the area.
Through the main gate, you see a few places of in- SCENE 8
terest inside. There is a three-story yellow-brick building
with red trim, a two-story building with a ground-level The neighborhood shows signs of age but is mostly
convenience store, and another two-story building with clean and in good repair. Signage and AR displays are PICKING UP
a tiny outdoor restaurant on the first floor. In the court- written in a mix of Vietnamese and Cityspeak. Lights are THE PIECES
yard between the buildings is a small, mostly dead gar- on, doors are open, everything seems normal except
den with an aging pagoda covered in peeling red paint. the lack of people. Judging from the size and layout,
LEGWORK
The street circles the garden area in a loop designed for there should be fewer than twenty people living here.
vehicles to pull in and out of the community. Play up how eerie the lack of people feels in an area that
There are several windows facing both out of the was obviously occupied very recently. CAST OF
community and inward to the courtyard. It would be an About an hour and a half before the players arrived SHADOWS
excellent place to stage an ambush. on the scene, the peaceful little community had an un-
expected surprise. The box truck from Long’s Pig Farm
arrived to make a pork delivery to the restaurant kiosk. PLAYER
Behind the Scenes This time, though, the truck was not filled with pork. HANDOUTS
Openings into the community are walled off with some When the truck door opened, eight ghouls jumped out
shoddy metal barriers (sheet metal spot-welded over a of the back and began to grab the locals. The ghouls
chainlink fence), except a large vehicle gate, which is started the raid by grabbing Frank and Sam from the DEBRIEFING
open. Inside the gate are a few buildings of interest Noodle House. Gas was piped into the buildings to LOG
and a communal common area. knock most people out without a fight. Once the ghouls
The common area is a run-down, dingy old pagoda managed to search and grab everyone in the small
with algae-covered water where a koi pond once was. neighborhood, they loaded them into the box truck and
There is a restaurant kiosk built into the building’s side. drove away.
When the runners search the area for clues, have them
make a Perception Test (Perception + Intuition [Men-
2 Manure in the street? If it was DARKNESS
tal]). Runners may use specializations in Visual or Ol- from a metahuman and the AND LOSS
factory as appropriate. Assensing runners may roll an area was more rundown, you
Assensing + Intuition [Mental] Test to search the area. might expect it. This looks like it
Although Psychometry normally allows for reading INTRODUCTION
probably fell off a vehicle.
one object at a time, for simplification purposes it will be
3 You smell fresh motor oil. The
treated as a single test for this scene. A runner trained
source is a small puddle that MISSION
in Psychometry rolls an Assensing + Intuition + Initiate
appears to have leaked out while SYNOPSIS
Grade [Astral] Test to read various objects throughout
the vehicle was parked.
the compound for information.
4 You pick up more oil with the same
SCENE 1
chemical signature nearby. There
Visual Perception Test is a much smaller puddle down
Hits Results the street. Following your nose in SCENE 2
0 Some things cannot be unseen. this direction, you spot another
The images left open on an aging tiny oil spot further along. Given
desktop console involve some time, you could follow this trail. SCENE 3
acts you previously did not know 5 The buildings have a strange
were possible. They are disturbing, chemical scent. It’s subtle, and
distracting, and keep popping into you’re pretty sure it’s inert now, SCENE 4
your head despite wanting to scrub but you’re sure a gas was pumped
them out with steel wool. into each building.
SCENE 5
1 The neighborhood looks like it
was mostly composed of a single
ethnic group.
Assensing Test
SCENE 6
Hits Results
2 The apartments are in disarray; 0 You cannot determine anything
it obviously looks as if the past the standard Chicago SCENE 7
inhabitants did not go willingly. background.
3 Blood stains are found on the 1 You don’t see any auras that seem
out of place, and there doesn’t SCENE 8
concrete outside the small
restaurant kiosk. The blood stains seem to be anyone hiding or
look as if the victim was dragged invisible in your current line of
PICKING UP
toward the curb. sight.
THE PIECES
4 Two metal canisters are visible 2 Lust is present and pervasive in
this area. The emotion emanates
in the muck near the pagoda.
They look like they were recently
from the Golden Palace brothel. LEGWORK
discarded. 3 There is a strong sense of recent
fear in the area.
5 You find a fresh oil spot in the CAST OF
street. A little further along you 4 You have the feeling at least one SHADOWS
see another, smaller spot like paracritter was in the area.
maybe whatever was leaking oil 5 The auras are hard to read, both
drove in that direction. blurring and fleeting, but you PLAYER
believe you sensed the taint of HANDOUTS
HMHVV infected here.
Olfactory Perception Test
Hits Results DEBRIEFING
0 Someone burnt a bag of popcorn. Psychometry Test LOG
They must have been making it Hits Results
during whatever occurred. Now Glitch Chaotic flashes and random
you can’t get the overpowering bursts of strong emotions
smell out of your nose. overwhelm you. You cannot
HOST: NEIGHBORHOOD HOST make a test (appropriate skill + Logic [Mental]). With
one or more hits, they are aware the gang leader is on
SCENE 1
Rating Attack Sleaze Data Proc. Firewall multiple substances. Three or more hits lets the runners
know which substances Juice is on (currently novacoke SCENE 2
4 5 4 7 6
and psyche). A character’s olfactory booster rating may
be added to this challenge as it can help detect and an-
Installed IC: Killer (x2), Patrol, Scramble SCENE 3
alyze the compounds.
Slaved Devices: Restaurant kiosk inventory and
Juice the gang leader is an ogre who is under the ef-
transactions, security cameras, wireless functions of
fects of multiple drugs on a regular basis (and is current-
resident apartments for the neighborhood. SCENE 4
ly using). He ran the shadows for a while but got a bad
Spiders: No spiders monitor this host. He was taken with
rep for his violent actions, so now no reputable Johnson
the rest of the community.
will go near him. He is arrogant and aggressive, does
Sculpting: A beautiful garden with a freshly painted red SCENE 5
not back down, and accepts any personal challenge.
pagoda in the center. A flower garden with a koi pond
Juice demands to know what the runners are doing
and stepping-stone pathways surround the pagoda.
at the Golden Palace and where the people are. He de- SCENE 6
The Killer IC are warrior statues in the garden. The
mands any loot be turned over to his boys immediate-
Patrol IC appears as a butterfly gracefully flitting
ly, and any looters pay a 200 nuyen tax for screwing
around the garden. The Scramble IC manifests as
a caretaker with a broom and attempts to shoo the
up in Scorcher (Horde) territory. He bluntly accuses the SCENE 7
team of having something to do with the people disap-
invaders out.
pearing. If questioned about the disappearances, Juice
Security Procedures: Patrol is always active, scanning SCENE 8
reveals that people have been disappearing from the
hackers every 1D6 Combat Turns using Matrix
various small communities in the area. Juice makes it
Perception. If a hacker is detected, the host loads Killer
clear that he and his boys want a piece of the scumbags
on the next Combat Turn. A second Killer program is PICKING UP
loaded on the following Combat Turn. If the hacker is causing problems in Scorchers turf.
If the runners ask the Scorchers for help, Juice says THE PIECES
still present, the system loads Scramble on the third
Combat Turn. that he’ll think about it if the team can prove they are
Paydata: The hacker can clean out 150 nuyen of restaurant tough enough to handle the Scorchers. Juice challenges LEGWORK
transactions which have not transferred to a bank any runner with 5 or more points of Notoriety, or who
account yet. Photographs, video, and data from the has been the most aggressive, to a one-punch contest
Golden Palace can be sold on NooseNet for a total of to prove their worth. Terms of the duel are: no fancy CAST OF
200 nuyen. combat moves, no magical buffs unless they do it them- SHADOWS
selves, and no hardened armor—just take turns punch-
ing until one person falls. Both Scorcher mages astrally
perceive before and during the fight. If the team has no PLAYER
When the runners prepare to leave the area, an healer, Juice magnanimously says one of his boys will HANDOUTS
ork gang named the Scorchers arrives and confronts try to make sure the runner doesn’t die.
them. The Golden Palace neighborhood pays protec- If the players win the challenge fairly, Juice agrees to
tion money to the gang. The gang assumes the runners help them out when they find the residents. He is willing DEBRIEFING
did something to the residents (their best source of in- to send some of the gang’s vehicles to bring the resi- LOG
come), especially if they see them hauling any loot out dents home if the team can find them. Juice is also will-
of the buildings. This is an opportunity for a Face char- ing to have a couple his boys on call in case they need
acter to talk the team out of the situation if the team some overwatch, light legwork, or to secure a site the
doesn’t want a fight. team clears. Juice points out that these guys are not run-
Initiative: 6 + 1D6
Long’s Pig Farms INTRODUCTION
Condition Monitor: 12
Limits: Physical 8, Mental 3, Social 5 (Optional) MISSION
SYNOPSIS
Armor: 9
Skills: Blades 4, Clubs 3, Etiquette 3 (Street +2),
Intimidation 4, Or’zet 4, Pistols 4, Unarmed Combat 3 Scan This SCENE 1
Qualities: Addiction (Mild, Jazz), Low Light Vision, Earlier tonight, a gang of ghoul maggots in league with
Toughness a vampire insect shaman hijacked a Long’s delivery
Gear: Armor vest, jazz x 2, Meta Link commlink (DR 1), Guts x 2 truck. The maggots were aware of the weekly pork de- SCENE 2
Weapons: livery to the Noodle House, and used the stolen truck
Browning Ultra-Power [Heavy Pistol, Acc 6, DV 9P, and uniforms to compromise the compound and kid-
AP –2, SA, 10(c) w/ explosive rounds (x10), laser nap the residents. SCENE 3
sight] The Long’s Pig Farm ghouls are aware their truck left
Sword [Blade, Acc 6, Reach 1, DV 9P, AP –2] its regular route but do not know the specifics of what
SCENE 4
happened. They do their best to avoid a fight, attempt-
ing to talk with the runner team if possible. If the runners
Pushing the Envelope start a fight, the ghouls do their best to drive them away.
Assuming the runners tell the Long’s ghouls about
SCENE 5
There is no need to push the envelope in this scene. the truck and missing people, Needles explains that,
sadly, he doesn’t have any people available to help SCENE 6
Debugging them. He can provide them with a tracking signal for
the truck. Needles offer the team 2,000 nuyen each if
When running this mission under time constraints, such they can rescue the missing ghouls. SCENE 7
as a convention, don’t let the runners get too bogged
down in this scene. To speed this scene and allow the
team to complete the mission fully, the gamemaster Tell it to Them Straight SCENE 8
should reward creative ideas when the runners search The asphalt cuts through the gently rolling grassy fields
for information. that were once golf courses for millionaires. Now those
If the runners fail to find any clues or to hack the Host
PICKING UP
fields are enclosed with chain fences and razor wire
for information to track the missing persons, have the
THE PIECES
that keep the valuable sounder of hogs inside. Passing
team find one older man who hid from the ghouls. The between the fences on either side of the road, you spot
man speaks Vietnamese (N) and English 1 (Cityspeak an occasional disheveled ghoul tending to the animals. LEGWORK
+2). Once the team convinces him they are not with the Each time you notice one, they seem to lock eyes on
ghouls that grabbed the other locals (Etiquette + Charis- you and slowly track your movement as you pass.
ma, 2 or more hits), he is happy to try to explain what Ahead, a large wooden sign with the words Long’s CAST OF
happened. Pig Farms spray-painted on it marks the entrance to a SHADOWS
The encounter with the Scorchers has the potential country club parking lot. Beyond the ample gravel lot is
to be very deadly. Make sure the team knows what they an antiquated country club with boards patching many
are getting into before jumping into a fight. If a team gets of the windows. Beside the entry stairs on either side, in PLAYER
too injured here, they might have a hard time complet- what were once probably planters for some imported HANDOUTS
ing the mission. If the team decides to fight the Scorch- shrub, are now stacks of sandbags. Beyond the sand-
ers instead of talking, don’t pull punches—but give them bags stand two ghouls wearing the grey-pink jumpsuits
the option to flee if they are getting beaten too badly. bearing the Long’s Pig Farms logo. A camera mounted DEBRIEFING
Juice is arrogant enough to laugh at them while they run over the doorway faces the entry to the lot. LOG
and might even tell them to run away and come back As you approach, one of the ghouls to the right of
when they are a bigger challenge. If they turn and shoot, the stairs drops his cigarette from his sharply point-
he uses his grenade launcher and has his gang go after ed teeth and steps on it. Looking at the team through
them without mercy though. steely looking cybereyes, he exhales a puff of smoke
DARKNESS
AND LOSS
INTRODUCTION
MISSION
SYNOPSIS
SCENE 1
SCENE 2
SCENE 3
SCENE 4
SCENE 5
For more experienced runners, or runners who need a etly from the opening to the right and moves across
bigger challenge, feel free to include additional ghouls the main tunnel into the passage on the left. After a DARKNESS
scattered throughout the farm. Keep timing of the mis- moment of silence, metallic scraping noises can be AND LOSS
sion in mind, as the runners have far greater challenges heard from the left tunnel.
ahead.
INTRODUCTION
Behind the Scenes
Debugging The Noise rating in the stone tunnels increases to 4 at MISSION
If the team is afraid to engage the ghouls or if they kill this depth due to lack of signal. SYNOPSIS
the mother and child through an area-effect weapon/ If the runners investigate the left tunnel, they find
spell and cannot find the tunnel downward on their the source of the noise. The team may recognize the
own, they need to be pointed in the right direction. creatures as formerly being ghouls—however, their SCENE 1
Have the runners make a Perception + Intuition [Men- physical appearance has adopted more insect-like
tal] Test. The runner with the best roll hears scraping features. Play up the large mandibles, insect eyes, and
noises coming from the direction of the library. The spiky growths on their limbs. The drones seem to be SCENE 2
noise increases as they get closer to the tunnel and busy working in relative silence, acting in unison with-
eventually lead them downward. out speaking. The spirits use picks, shovels, and other
If the team is wary of the tunnels and calls Goober, normal construction tools.
SCENE 3
he tells them there is still a chance the community resi- The right tunnel continues two hundred fifty meters
dents are alive and the team is their only hope. He asks until it intersects with an old subway tunnel. The runners
the team to see this through and tells them he’ll do his SCENE 4
find evidence the tunnel used to be a squatter camp, but
best to reward them for their efforts.
it has been uninhabited for a long time. There are signs
Should the team call other contacts instead, have
of a struggle. There are no bodies or anything of value SCENE 5
those contacts remind the team that the bug threat
here. This area is meant to give players an idea there
was supposedly dealt with. Without credible, verifiable
may be more bug spirits nearby in tunnels, subways, and
proof of bug infestation, Chicago contacts don’t want to SCENE 6
sewers—a reason not to linger. There is nothing else to
spend the resources necessary to come and investigate.
find this direction, so steer them back toward the main
Even if there were proof, pulling together the resources
tunnel downward.
needed would take time—something the community SCENE 7
residents likely don’t have.
There should not be a need to push the envelope in and the pulsating green emanations coming from the
this scene. luminescent magical circle painted in the center of the DARKNESS
room. Glowing paint in a mortar and pestle, along with AND LOSS
Debugging other magical supplies, rest on some discarded pallets
along the wall. The air in this room is stale, but there is
Skip this scene altogether if the runners took too long a palpable uncomfortable energy that even the most
INTRODUCTION
in the earlier portions of the mission. Don’t let the team mundane can feel.
get bogged down here if it risks not finishing the mis- As the green glow flickers in and out, more details MISSION
sion in your allotted time. from the room come into view. First and foremost, SYNOPSIS
If the team has trouble dealing with the worker spir- in view is a tall, lean man in dark red longcoat per-
its, they can run away back through the tunnel from forming an alien ritual in the circle. Beyond the man,
which they came. If the team falls back out of view, the attached to the rounded far wall, you see hundreds SCENE 1
worker spirits resume their construction project. If this of sickly, whitish metahuman-sized egg-like bundles
occurs, the team can regroup and use area effect weap- bathed in the green glow. An enormous ethereal
ons, flee, or proceed down the right tunnel. If they lin- ant-being is quietly tending to the bundles in the rear SCENE 2
ger and do none of the above, two soldier spirits from of the room.
Scene 6: Chains that Bind may be dispatched to deal A flare of green energy bursts from the room five
with the threat to the colony. meters to the right of the man, revealing something SCENE 3
that causes a sickening feeling in the pit of your stom-
Scene 6: ach. The light illuminates the form of a full-sized, adult SCENE 4
western dragon shackled to the stone floor. Eight
Chains That Bind enormous chains tie the stone floor to rune-encrust-
ed metal bands on the dragon’s muzzle, claws, and SCENE 5
body. Sickly green strands of energy emanate from
Scan This the spines along the dragon’s back and slowly weave
through the air into the magical circle causing the great SCENE 6
The team reaches a large chamber at the end of the
beast to shudder with pain.
spiraling downward tunnel. The chamber is very dark
The man turns towards the tunnel opening and
and shadowed, with strange glowing magical runes on SCENE 7
smiles, two pronounced canine teeth gleaming in the
the floor and in various places around the chamber.
flickering light. “And what do we have here—more
Inside the chamber is a vampire insect (ant) shaman.
drones? No—soldiers. Yes, you will make fine soldiers
There are two ant-ork hybrid soldier spirits inside the SCENE 8
when her majesty arrives.”
chamber guarding the shaman, with two guarding the
As he speaks, two very large, strangely disturbing,
entrance and the other two hidden in the chamber.
ork-insect beings step into view. One appears on either PICKING UP
The missing neighborhood residents are in the cham-
side of the tunnel opening. The ork-things have red, THE PIECES
ber, but they are encased in egg-like wraps to prepare
spiky, shell-like growths over their bodies. Multi-facet-
them as future vessels for insect spirits. An ant caretak-
ed eyes face you with antennae moving and mandibles
er spirit tends the “eggs.” Most importantly, the cham-
clicking. The creatures raise combat shotguns in their LEGWORK
ber contains a large adult western dragon secured to
arms menacingly.
the stone floor with rune-encrusted chains. The vam-
pire shaman pauses his ritual and turns to confront the CAST OF
team. After the team destroys the mage, they are con- After the team destroys the vampire
SHADOWS
fronted with a moral dilemma. The dragon is wounded, and spirits, the dragon will speak in
and the shaman tortured it. It asks to be destroyed if whispered, suffering breaths.
the team cannot arrange for it to be mended. The run- PLAYER
ners can opt to use a contact for assistance, or they “Thank you. I am Aethelinda ... these crea- HANDOUTS
may decide to destroy the dragon; the choice is entire- tures … the bugs ... found me in … my slumber.
ly up to them. I ... am ... broken. How to mend ... this … dam-
DEBRIEFING
age ... is beyond my power. I suffer.” The dragon LOG
Tell it to Them Straight gasps for air and chokes on a cough. The dragon
The tunnel continues angling and spiraling downward sighs loudly and closes its eyes, slipping into
until ahead you see it opens into an enormous, dark, unconsciousness.
and shadowy chamber. The cavernous room is easily
DARKNESS
AND LOSS
INTRODUCTION
MISSION
SYNOPSIS
SCENE 1
SCENE 2
SCENE 3
SCENE 4
SCENE 5
SCENE 6
DARKNESS
Goober Initiative: 9 + 1D6 AND LOSS
Condition Monitor (P/S): 13/12
Goober is a dwarf armorer operating out of the Zone
Limits: Physical 7(8), Mental 8, Social 6
along the waterfront. He has a bait & tackle shop
Armor: 14 INTRODUCTION
(“Goober’s B&T”) that he works out of, but has a small
Active Skills: Automatics 4, Electronics skill group 4,
warehouse underneath where he runs almost anything
Engineering skill group 7, Heavy Weapons 4, Locksmith 4,
in hardware (guns, vehicles, tech). He has a lot of con-
Longarms 5, Navigation 4, Negotiation 6 (Bargaining +2), MISSION
nections, but he doesn’t trust easily. He’s a survivor of
Pilot Aircraft 3, Pilot Ground Craft 5, Pilot Watercraft 4, SYNOPSIS
Bug City and was mentally scarred by that. He’s a firm
Pistols 5, Unarmed Combat 5
believer in the principle of supply and demand.
Knowledge Skills: Armor Repair 6, Chicago Area 8, Dwarven
He is a typical dwarf, short and rotund with a full red- SCENE 1
Erotica 3, Firearm Repair 8, Local Gangs 4, Local
brown beard and bushy eyebrows. He has several piec-
Shadowrunners 4, Safehouses 4, Vehicle Repair 8
es of obvious cyberware, including older goggle-style
Qualities: Gearhead
cybereyes, two datajacks, and a control-rig jack, plus SCENE 2
Augmentations: (all betaware) Bone lacing (aluminum),
his left arm is obviously cybered. He’s always wearing a
control rig 3, cyberarm (obvious, strength 5, cyberholster,
pair of coveralls with the arms torn off and the pockets
smuggling compartment, commlink DR 6 w/simlink & hot- SCENE 3
stuffed with gear, plus a bulging tool belt with anything
sim), cyberears 4 (audio enhancement 3, damper, select
he might need to do a spur-of-the-moment repair.
sound filter 6, sound link, spatial recognizer) cybereyes 4
(flare comp, image link, lowlight, smartlink, thermo, vision SCENE 4
Connection: 4
enhancement 3, vision mag)
Loyalty: Max Starting 4
Gear: Armor jacket, Transys Avalon commlink (DR 6), weapons
Quote: “Your options are good, fast, or cheap. You
and drone shop (access to a large array of weapons, armor, SCENE 5
drones, and vehicles)
can pick two.”
SCENE 6
SCENE 7
SCENE 8
PICKING UP
THE PIECES
LEGWORK
CAST OF
SHADOWS
PLAYER
HANDOUTS
DEBRIEFING
LOG
CAST OF SHADOWS 32
Goober is a dwarven armorer operating Goober is a dwarven armorer operating Goober is a dwarven armorer operating
out of the Zone along the waterfront. He out of the Zone along the waterfront. He out of the Zone along the waterfront. He
has a bait & tackle shop (“Goober’s B&T”) has a bait & tackle shop (“Goober’s B&T”) has a bait & tackle shop (“Goober’s B&T”)
that he works out of, but has a small ware- that he works out of, but has a small ware- that he works out of, but has a small ware-
house underneath where he runs almost house underneath where he runs almost house underneath where he runs almost
anything in hardware (guns, vehicles, anything in hardware (guns, vehicles, anything in hardware (guns, vehicles,
tech). He has a lot of connections, but tech). He has a lot of connections, but tech). He has a lot of connections, but
doesn’t trust easily. He’s a survivor of Bug doesn’t trust easily. He’s a survivor of Bug doesn’t trust easily. He’s a survivor of Bug
City and was mentally scarred by that. He’s City and was mentally scarred by that. He’s City and was mentally scarred by that. He’s
a firm believer in the principal of supply a firm believer in the principal of supply a firm believer in the principal of supply
and demand. and demand. and demand.
Key Active Skills: Electronics Group, Engi- Key Active Skills: Electronics Group, Engi- Key Active Skills: Electronics Group, Engi-
neering Group, Piloting neering Group, Piloting neering Group, Piloting
Knowledge Skills: Armor Repair, Chicago Knowledge Skills: Armor Repair, Chicago Knowledge Skills: Armor Repair, Chicago
Area, Dwarven Porn, Firearm Repair, Local Area, Dwarven Porn, Firearm Repair, Local Area, Dwarven Porn, Firearm Repair, Local
Gangs, Local Shadowrunners, Safehouses, Gangs, Local Shadowrunners, Safehouses, Gangs, Local Shadowrunners, Safehouses,
Vehicle Repair Vehicle Repair Vehicle Repair
Uses: Weapons, Armor, Vehicles, Rumors, Uses: Weapons, Armor, Vehicles, Rumors, Uses: Weapons, Armor, Vehicles, Rumors,
Information Information Information
Dr. Martin Tate is working on behalf of Dr. Martin Tate is working on behalf of Dr. Martin Tate is working on behalf of
Horizon, heading up their resurrection of Horizon, heading up their resurrection of Horizon, heading up their resurrection of
the Truman Technologies name, utiliz- the Truman Technologies name, utiliz- the Truman Technologies name, utiliz-
ing the assets of that company that they ing the assets of that company that they ing the assets of that company that they
purchased following Crash 2.0. He has set purchased following Crash 2.0. He has set purchased following Crash 2.0. He has set
up several clinics around Chicago and the up several clinics around Chicago and the up several clinics around Chicago and the
Zone, utilizing his medical prowess to help Zone, utilizing his medical prowess to help Zone, utilizing his medical prowess to help
the residents in the area. He’s also acting the residents in the area. He’s also acting the residents in the area. He’s also acting
as a Mr. Johnson for Truman Tech, working as a Mr. Johnson for Truman Tech, working as a Mr. Johnson for Truman Tech, working
to claim former Truman assets in the city. to claim former Truman assets in the city. to claim former Truman assets in the city.
Key Active Skills: Biotech Group, Eti- Key Active Skills: Biotech Group, Eti- Key Active Skills: Biotech Group, Eti-
quette, Negotiation quette, Negotiation quette, Negotiation
Knowledge Skills: Biology, Chemistry, Knowledge Skills: Biology, Chemistry, Knowledge Skills: Biology, Chemistry,
Corporate Politics (Horizon), Cyberware Corporate Politics (Horizon), Cyberware Corporate Politics (Horizon), Cyberware
Design, Local Drug Dealers, Local Gangs, Design, Local Drug Dealers, Local Gangs, Design, Local Drug Dealers, Local Gangs,
Medical Advances, Opera, Organleggers, Medical Advances, Opera, Organleggers, Medical Advances, Opera, Organleggers,
Pyschology, Smugglers Pyschology, Smugglers Pyschology, Smugglers
Uses: Cyber and Bio, Information, Jobs Uses: Cyber and Bio, Information, Jobs Uses: Cyber and Bio, Information, Jobs
A Rat Shaman and a former shadowrun- A Rat Shaman and a former shadowrun- A Rat Shaman and a former shadowrun-
ner, Becky 99 survived in the chaos of the ner, Becky 99 survived in the chaos of the ner, Becky 99 survived in the chaos of the
Containment Zone by joining up with a Containment Zone by joining up with a Containment Zone by joining up with a
group of women who would eventually group of women who would eventually group of women who would eventually
become the Desolation Angels. When become the Desolation Angels. When become the Desolation Angels. When
the wall came down, she stayed with the the wall came down, she stayed with the the wall came down, she stayed with the
group, mostly working in the background group, mostly working in the background group, mostly working in the background
until last year when she stepped forward until last year when she stepped forward until last year when she stepped forward
and challenged the leaders of the different and challenged the leaders of the different and challenged the leaders of the different
factions of the gang. Believing that they factions of the gang. Believing that they factions of the gang. Believing that they
had lost focus and disgusted with the way had lost focus and disgusted with the way had lost focus and disgusted with the way
they treated anyone not a member of the they treated anyone not a member of the they treated anyone not a member of the
gang, especially men, she defeated each gang, especially men, she defeated each gang, especially men, she defeated each
faction’s leader and united the Desola- faction’s leader and united the Desola- faction’s leader and united the Desola-
tion’s under a new banner. She’s now tion’s under a new banner. She’s now tion’s under a new banner. She’s now
working to make the Zone a little bit bet- working to make the Zone a little bit bet- working to make the Zone a little bit bet-
ter, and in the process wants to stamp out ter, and in the process wants to stamp out ter, and in the process wants to stamp out
any and all remaining signs of the Insect any and all remaining signs of the Insect any and all remaining signs of the Insect
Spirits that once invaded her home. Spirits that once invaded her home. Spirits that once invaded her home.
Key Active Skills: Conjuring Group, Spell- Key Active Skills: Conjuring Group, Spell- Key Active Skills: Conjuring Group, Spell-
casting Group, Stealth Group casting Group, Stealth Group casting Group, Stealth Group
Knowledge Skills: Chicago Area, Insect Knowledge Skills: Chicago Area, Insect Knowledge Skills: Chicago Area, Insect
Spirits, Famous Shadowrunners, Local Spirits, Famous Shadowrunners, Local Spirits, Famous Shadowrunners, Local
Bars, Runner Hangouts, Magic Theory, Bars, Runner Hangouts, Magic Theory, Bars, Runner Hangouts, Magic Theory,
Music (Modern Punk), Street Gangs (Chi- Music (Modern Punk), Street Gangs (Chi- Music (Modern Punk), Street Gangs (Chi-
cago) cago) cago)
Uses: Street Info, Rumors, Jobs Uses: Street Info, Rumors, Jobs Uses: Street Info, Rumors, Jobs
Lothan the Wise ran the shadows of Seat- Lothan the Wise ran the shadows of Seat- Lothan the Wise ran the shadows of Seat-
tle for many years, his prime being during tle for many years, his prime being during tle for many years, his prime being during
the mid-’60s when he mentored and the mid-’60s when he mentored and the mid-’60s when he mentored and
teamed with street legend Kellan Colt. He teamed with street legend Kellan Colt. He teamed with street legend Kellan Colt. He
considers himself a mystical genius which considers himself a mystical genius which considers himself a mystical genius which
he backs up with towering confidence he backs up with towering confidence he backs up with towering confidence
and arrogance, and he considers himself and arrogance, and he considers himself and arrogance, and he considers himself
an expert in all areas of magic and magic an expert in all areas of magic and magic an expert in all areas of magic and magic
theory. His attitude may be a little unwar- theory. His attitude may be a little unwar- theory. His attitude may be a little unwar-
ranted, but you cannot deny he knows a ranted, but you cannot deny he knows a ranted, but you cannot deny he knows a
lot about magic. He moved to Chicago a lot about magic. He moved to Chicago a lot about magic. He moved to Chicago a
couple years ago and opened up a talis- couple years ago and opened up a talis- couple years ago and opened up a talis-
monger shop called “The Wisest Troll.” monger shop called “The Wisest Troll.” monger shop called “The Wisest Troll.”
Key Active Skills: Conjuring Group, En- Key Active Skills: Conjuring Group, En- Key Active Skills: Conjuring Group, En-
chanting Group, Instruction, Spellcasting chanting Group, Instruction, Spellcasting chanting Group, Instruction, Spellcasting
Group Group Group
Knowledge Skills: Classic Art, Classic Mu- Knowledge Skills: Classic Art, Classic Mu- Knowledge Skills: Classic Art, Classic Mu-
sic, Elven Wines, History, Magical Theory, sic, Elven Wines, History, Magical Theory, sic, Elven Wines, History, Magical Theory,
Magical Artifacts, Spirit Theory, Vintage Magical Artifacts, Spirit Theory, Vintage Magical Artifacts, Spirit Theory, Vintage
Cars Cars Cars
Uses: Magical Gear, Magical Info Uses: Magical Gear, Magical Info Uses: Magical Gear, Magical Info
DEBRIEFING LOG
PLAYER DATE / /
CHARACTER LOCATION
PERSONAL INFO
SRM 07-06: WINDY CITY CHAOS Rescued the mother and daughter from the ghouls
Rescued the ghoul drivers for Long’s Pig Farms
The number of people going missing has been on the rise this
Looted the community
past year, but now an entire community has vanished! The
Killed the shaman
runners are hired to find out what is going on and put a stop to it
Killed the dragon
once and for all.
Killed the captives
Freed the captives
Turned the captives over to: ____________________________
Turned the dragon over to: ___________________________
SYNOPSIS MISSION RESULTS