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Anyone who takes a month to train the skills can fly a battleship, but without combat
experience, you will about as effective as someone who tries to stop a semi-truck with
a roll of gauze (no offence Macgyver). Let’s take a look at how to fit a ship for any
given task, and what types of ships/setups work better in different situations.
First on the list, one of the first ships I flew; The Thorax. This ship is designed as an
all-out blaster boat, meaning that it is meant for point blank combat. As such, the way
it is designed means that your capacitor runs dry rather quickly. This is ok, as the
amount of damage you can put out with 4 or 5 blasters is enough to turn most enemies
into a glass bead long before your capacitor empties, provided you get in close and
don’t let the target get out of range. Here are the most basic skills you will need to fly
this ship:
• Gallente Frigate 4
• Gallente Cruiser 3
• Spaceship Command 3
• Gunnery 4
• Small Hybrid Turret 3
• Medium Hybrid Turret 1
• Mechanic 3
• Repair Systems 2
• Navigation 2
• Afterburner 1
Now, don’t think this is me saying that you can take on experienced players with this
list of skills, because you will be in for a rude awakening. For fighting rats, you
shouldn’t have too much trouble with this fitting, provided you stay in Level 1 and 2
missions. Now for a far more effective setup, and only a bit more training time (1-2
weeks), I recommend adding these skills:
The use of the Microwarp drive is, in my opinion, essential to the effectiveness of a
Thorax. In essence, a MWD is like an afterburner that is on steroids. It boosts your
speed by 500% instead of the paltry 100% that an afterburner does. This allows you to
get up close to your target very fast, which is vital to using blasters. A Thorax’s tank
is not very good, so you have to get in close and annihilate your opponent before you
get popped. Bear in mind that while the Microwarp drive gives you a huge speed
boost, it drains your capacitor 5x faster than an afterburner, so you have to be sparing
in the use of it. My personal favorite setup for a Thorax is such:
This is a balanced setup with some sustainability, but you want to get the work done
relatively quickly. For pure DPS, you want to use the following setup:
Notice the lack of any armor repair. This setup is meant to get in, gank, and get out
quick. You rely purely on the amount of damage you are spewing out.
If you like this ship, and want to spend more time on it to make it even more effective,
use the following setup:
This takes about 2-3 Months to train for, so don’t expect it to come quickly. Just add
the t2 modules as you get them.
Next on the list of ships, is the Vexor. The Vexor is the opposite of the thorax in a few
ways, in that it is designed to tank the enemy damage and slowly wear down the
opponent. It can be fit in a variety of ways, but my personal favorite goes as such:
Since the Vexor doesn’t have much in the way of gun power, it relies on drones to do
it’s damage for it. The large drone bay allows you to fit 5 Medium scout drones and 5
Light scout drones. For best results, get the following skills trained before using a
Vexor:
• Drones 5
• Drone Interfacing 4
• Scout Drone Operation 4 (5 if you feel dedicated)
This increases your drone’s maximum range and damage, and Drones 5 allows you to
command the maximum amount of drones at one time (5).
With this fitting, your capacitor should not be too much of an issue, so repair that
armor to your heart’s content.
The ships described here are fitted for PvP combat. Don’t think that I am forsaking
your PvE players. To modify these fittings, fit resistances against the type of rat you
are fighting. If it is Serpentis, fit high thermal and kinetic resistances, for Sansha fit
high EM and Thermal resistances. Note that some NPC factions such as the Angel
Cartel do all forms of damage, so just use the PvP fits I described here.
Now that you know how to fit a ship, lets go over how to take it into combat, One of
the first things that any new pilot has to learn: PICK YOUR FIGHTS. Do not run
headlong into a fight if you are unsure of your abilities or you ship. If you don’t use
good judgment, your ship will end up as a pile of scrap. If this happens, don’t get
discouraged. I found out the same way. You will just learn from the mistake and get a
nice adrenaline rush in the meantime (red faced, eh Ralph?).
That’s all for now folks! Now get out there and get hunting!