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This is the first in a series of Freesource PDF previews of The Black Desert Campaign Setting for opend6. The entries in the Ship's Log stat block are explained in detail. A spacecraft's type will influence the kind of main drive system it has, its range, power-plant, and many other characteristics.
This is the first in a series of Freesource PDF previews of The Black Desert Campaign Setting for opend6. The entries in the Ship's Log stat block are explained in detail. A spacecraft's type will influence the kind of main drive system it has, its range, power-plant, and many other characteristics.
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als PDF, TXT herunterladen oder online auf Scribd lesen
This is the first in a series of Freesource PDF previews of The Black Desert Campaign Setting for opend6. The entries in the Ship's Log stat block are explained in detail. A spacecraft's type will influence the kind of main drive system it has, its range, power-plant, and many other characteristics.
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als PDF, TXT herunterladen oder online auf Scribd lesen
are Open Game Content. They are the sole property of Raymond McVay and Blue Max Studios. The Black Desert Ship's Log on page 5 may be reproduced for personal use. This is the first in a series of Freesource PDF CONSUMABLES: This entry deals only with the supplies previews of The Black Desert Campaign Setting for needed to sustain the organic crew and passengers. It OpenD6. In this Excerpt, the entries in the Ship's Log represents atmospheric gasses, food, water, air scrubbers, stat block are explained in detail: bio-hazard containment, and any other resources needed to support healthy life. The value is given in crew-days; the THE SHIP'S LOG IN DETAIL number of days a single organic individual can be sustained. The more organics carried aboard a spacecraft, NAME: This is simply the name that the spacecraft is the less amount of time they can be supported. registered under. The Consumables value can be increased by carrying CRAFT: This is the make and model of the spacecraft. additional supplies as cargo, but these extras must be TYPE: The category of the spacecraft. This usually includes replaced manually while en route. Obviously, extra its general size (light, medium, or heavy) and it's function Consumables decrease the about of cargo the spacecraft (orbiter, short-range, or inter-planetary). A spacecraft's can transport. type will influence the kind of main drive system it has, its FUSION POWER?: This indicates whether or not a range, power-plant, and many other characteristics. spacecraft has a fusion reactor installed to generate LENGTH: The spacecraft's length along its longest axis. electricity. Light spacecraft are too small to safely carry This is usually the vessel’s thrust axis, but for some inter- fusion reactors and usually the only Medium spacecraft so planetary ships it is the perpendicular axis. This equipped are military. measurement is given in meters. SAFETY THRESHOLD: The Safety Threshold of a given SKILL: This is the primary skill needed to fly the craft. It is spacecraft is the amount of battery power it has available always some specialization of the Spacecraft Operation in excess of its Delta-V. The Safety Threshold must be at Skill. The specializations are according to the spacecraft's least equal to the spacecraft's Consumables divided by its type. Additionally, there may also be a Skill Focus that standard Crew number. Spacecraft with fusion power do deals with a specific craft. not consume their battery power (and hence their Safety CREW: The number of organic crew needed to operate the Threshold) except when landed, the Propulsion system is spacecraft. Ships with AI installed (or the ability to have AI disabled, or other special circumstances. installed) can be operated by a single individual. The ACCELERATION: The Black Desert takes into account the largest number given is for the optimum or standard frictionless environment of space. The Acceleration entry number of crew. measures the number of hexes on a combat-scale space PASSENGERS: The number of organics that the ship is map a spacecraft can move in a single round. The designed to carry in addition to its crew. The spacecraft spacecraft's movement across the space map per round is can also carry one additional passenger for every number equal to is acceleration multiplied by the number of rounds of crew below the standard number. it accelerates. In order to come to a stop, a vessel must CARGO CAPACITY This is the amount in metric tons of flip (taking a round to do so) and decelerate along the non-essential weight the spacecraft is designed to carry. opposite vector for the same number of rounds it One map square equals approximately one metric ton of accelerated. To change course, a spacecraft must turn cargo capacity. (free action in the forward arc, one round in the rear arc) and accelerate along its new vector. Unless the spacecraft system, navigation, communications, sensor equipment, comes to a stop first, it still moves along its original vector and the computers associated with them. These systems as well as its new vector. are grouped together because the information they display This can be confusing; see the Scenarios at the end and the commands they receive come from centralized of this chapter. The important thing to remember is that it “smart” stations; any console can control any function in takes the same number of rounds to stop that it took to get the avionics package. The bonus therefore applies to started. Spacecraft Operation, Sensors and Communications skills. DELTA-V: This is the most important value in the Ship's WEAPONS: This is a subcategory that details any offensive Log -even more so than consumables. More ships are lost systems that a spacecraft has installed. Typically, there is in the Black Desert due to miscalculating Delta-V than in one entry per weapon type. The entries in the weapons combat. This is because while fusion plants make power category are as follows: virtually unlimited, its takes propellant to make a rocket Fire Arc: The direction that the weapon points in move. reference to the spacecraft (forward, rear, port, starboard, Delta-V is the measure, given in rounds, of how long dorsal, ventral and turret. A turret cannot fire in an arc a spacecraft can fire its main engines in vacuum before the opposite its installation (ex: a dorsal turret cannot fire in propellant tanks are exhausted. Each time a spacecraft the ventral arc). accelerates, it expends one round of Delta-V. The shielding Fire Control: This is the bonus dice that a character effect of Plasma Sails also expends Delta-V; for every point receives to their Spacecraft Weapons roll when using the of damage the shielded spacecraft would have taken, it weapon. Each weapon system uses a separate avionics loses a round of Delta-V. Once a spacecraft has used up its package for fire control, so loss of one weapon system will Delta-V, it can no longer accelerate; it continues along its not disable the fire control of another weapon system. last vector, at the same speed, forever. Weapons of the same type (lasers, missiles, etc) are HULL STRENGTH: This is the number of dice that the usually fire-linked to the same avionics, so the loss of one spacecraft has to roll against damage. Hull Strength also weapon will usually knock out the fire control for all determines the Damage Range of the spacecraft. weapons of that type. Spacecraft hulls are very robust; vacuum is a highly Capacity: Put simply, this is the number of shots a dangerous place. All orbiters are armored against the weapon has. The value represents how many missiles in a extreme heat of re-entry and micro-meteoroids, which can launch rack, mines or bombs in a bay, or how many shots hit with the impact energy of the same amount of TNT. worth of dedicated battery power there is for the lasers. Inter-planetary spacecraft are more fragile, but are Spacecraft with fusion power-plants can recharge their equipped with shields and are far, far larger. laser batteries at the rate of one point of laser capacity per DAMAGE RANGE: This is the number of points of damage a round. The power-plant only charges one laser system at a spacecraft can sustain before dropping one level on the time, but can change the laser system being recharged Condition Table. The Damage Range of a spacecraft is the every round. number of dice in its Hull Strength (rounded down) Damage: The number of dice rolled for damage for multiplied by 4. each successful attack by an individual weapon system. AVIONICS: Avionics include the spacecraft's guidance There is a space to the side of the weapons system's entry where players and GMs can record the remaining Capacity of their weapon systems. Like what you've seen? In addition to the above, The Black Desert Ship's Log Check out these other great Includes four tracking boxes at the bottom of the stat block: products from DELTA-V: Each time a spacecraft fires its main engine (or a ship with Plasma Sails takes damage) the number of remaining rounds of Delta-V can be written here. DAMAGE: This box shows the Damage Range of the vessel. Each time the Damage Range is exceeded, the spacecraft moves down once on the Condition Table. DISABLED SYSTEMS: When one of a spacecraft's major systems are disabled, it is recorded in this box. Once a system is repaired, it is removed from the Disabled Systems box. There are separate circles available for each type of weapon system a spacecraft may have installed. CONDITION TABLE: This is where the spacecraft's condition SHIPS OF THE BLACK DESERT: is recorded. In order to move up on the Table, the BOV-31-A PALADIN spacecraft must be repaired for a value equal to its The most popular spaceplane in North Damage Range. Once the spacecraft's condition improves, America is ready to take your characters the disabled system that underwent repair is considered into the Black Desert of space! functional again and can be taken off the Disabled Systems list. If the spacecraft's Damage Range is exceeded again, and the GM must roll 1D6 again to randomly determine the disabled system; the newly repaired system is not COMING SOON... automatically disabled. SHIPS OF THE BLACK DESERT: " Raymond McVay is a 33-year-old science student and RG-403 HEINLEIN game designer. He lives in Southern Alabama with his The backbone of Brazil's wife and three children. You can follow him on his Military machine, revealed! blog at www.rocket-dad.com."