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OPEN GAME CONTENT:

None of the contents of this document


are Open Game Content. They are the
sole property of Raymond McVay and
Blue Max Studios.
The Black Desert Ship's Log on page 5
may be reproduced for personal use.
This is the first in a series of Freesource PDF CONSUMABLES: This entry deals only with the supplies
previews of The Black Desert Campaign Setting for needed to sustain the organic crew and passengers. It
OpenD6. In this Excerpt, the entries in the Ship's Log represents atmospheric gasses, food, water, air scrubbers,
stat block are explained in detail: bio-hazard containment, and any other resources needed
to support healthy life. The value is given in crew-days; the
THE SHIP'S LOG IN DETAIL number of days a single organic individual can be
sustained. The more organics carried aboard a spacecraft,
NAME: This is simply the name that the spacecraft is the less amount of time they can be supported.
registered under. The Consumables value can be increased by carrying
CRAFT: This is the make and model of the spacecraft. additional supplies as cargo, but these extras must be
TYPE: The category of the spacecraft. This usually includes replaced manually while en route. Obviously, extra
its general size (light, medium, or heavy) and it's function Consumables decrease the about of cargo the spacecraft
(orbiter, short-range, or inter-planetary). A spacecraft's can transport.
type will influence the kind of main drive system it has, its FUSION POWER?: This indicates whether or not a
range, power-plant, and many other characteristics. spacecraft has a fusion reactor installed to generate
LENGTH: The spacecraft's length along its longest axis. electricity. Light spacecraft are too small to safely carry
This is usually the vessel’s thrust axis, but for some inter- fusion reactors and usually the only Medium spacecraft so
planetary ships it is the perpendicular axis. This equipped are military.
measurement is given in meters. SAFETY THRESHOLD: The Safety Threshold of a given
SKILL: This is the primary skill needed to fly the craft. It is spacecraft is the amount of battery power it has available
always some specialization of the Spacecraft Operation in excess of its Delta-V. The Safety Threshold must be at
Skill. The specializations are according to the spacecraft's least equal to the spacecraft's Consumables divided by its
type. Additionally, there may also be a Skill Focus that standard Crew number. Spacecraft with fusion power do
deals with a specific craft. not consume their battery power (and hence their Safety
CREW: The number of organic crew needed to operate the Threshold) except when landed, the Propulsion system is
spacecraft. Ships with AI installed (or the ability to have AI disabled, or other special circumstances.
installed) can be operated by a single individual. The ACCELERATION: The Black Desert takes into account the
largest number given is for the optimum or standard frictionless environment of space. The Acceleration entry
number of crew. measures the number of hexes on a combat-scale space
PASSENGERS: The number of organics that the ship is map a spacecraft can move in a single round. The
designed to carry in addition to its crew. The spacecraft spacecraft's movement across the space map per round is
can also carry one additional passenger for every number equal to is acceleration multiplied by the number of rounds
of crew below the standard number. it accelerates. In order to come to a stop, a vessel must
CARGO CAPACITY This is the amount in metric tons of flip (taking a round to do so) and decelerate along the
non-essential weight the spacecraft is designed to carry. opposite vector for the same number of rounds it
One map square equals approximately one metric ton of accelerated. To change course, a spacecraft must turn
cargo capacity. (free action in the forward arc, one round in the rear arc)
and accelerate along its new vector. Unless the spacecraft system, navigation, communications, sensor equipment,
comes to a stop first, it still moves along its original vector and the computers associated with them. These systems
as well as its new vector. are grouped together because the information they display
This can be confusing; see the Scenarios at the end and the commands they receive come from centralized
of this chapter. The important thing to remember is that it “smart” stations; any console can control any function in
takes the same number of rounds to stop that it took to get the avionics package. The bonus therefore applies to
started. Spacecraft Operation, Sensors and Communications skills.
DELTA-V: This is the most important value in the Ship's WEAPONS: This is a subcategory that details any offensive
Log -even more so than consumables. More ships are lost systems that a spacecraft has installed. Typically, there is
in the Black Desert due to miscalculating Delta-V than in one entry per weapon type. The entries in the weapons
combat. This is because while fusion plants make power category are as follows:
virtually unlimited, its takes propellant to make a rocket Fire Arc: The direction that the weapon points in
move. reference to the spacecraft (forward, rear, port, starboard,
Delta-V is the measure, given in rounds, of how long dorsal, ventral and turret. A turret cannot fire in an arc
a spacecraft can fire its main engines in vacuum before the opposite its installation (ex: a dorsal turret cannot fire in
propellant tanks are exhausted. Each time a spacecraft the ventral arc).
accelerates, it expends one round of Delta-V. The shielding Fire Control: This is the bonus dice that a character
effect of Plasma Sails also expends Delta-V; for every point receives to their Spacecraft Weapons roll when using the
of damage the shielded spacecraft would have taken, it weapon. Each weapon system uses a separate avionics
loses a round of Delta-V. Once a spacecraft has used up its package for fire control, so loss of one weapon system will
Delta-V, it can no longer accelerate; it continues along its not disable the fire control of another weapon system.
last vector, at the same speed, forever. Weapons of the same type (lasers, missiles, etc) are
HULL STRENGTH: This is the number of dice that the usually fire-linked to the same avionics, so the loss of one
spacecraft has to roll against damage. Hull Strength also weapon will usually knock out the fire control for all
determines the Damage Range of the spacecraft. weapons of that type.
Spacecraft hulls are very robust; vacuum is a highly Capacity: Put simply, this is the number of shots a
dangerous place. All orbiters are armored against the weapon has. The value represents how many missiles in a
extreme heat of re-entry and micro-meteoroids, which can launch rack, mines or bombs in a bay, or how many shots
hit with the impact energy of the same amount of TNT. worth of dedicated battery power there is for the lasers.
Inter-planetary spacecraft are more fragile, but are Spacecraft with fusion power-plants can recharge their
equipped with shields and are far, far larger. laser batteries at the rate of one point of laser capacity per
DAMAGE RANGE: This is the number of points of damage a round. The power-plant only charges one laser system at a
spacecraft can sustain before dropping one level on the time, but can change the laser system being recharged
Condition Table. The Damage Range of a spacecraft is the every round.
number of dice in its Hull Strength (rounded down) Damage: The number of dice rolled for damage for
multiplied by 4. each successful attack by an individual weapon system.
AVIONICS: Avionics include the spacecraft's guidance There is a space to the side of the weapons system's entry
where players and GMs can record the remaining Capacity
of their weapon systems. Like what you've seen?
In addition to the above, The Black Desert Ship's Log Check out these other great
Includes four tracking boxes at the bottom of the stat
block: products from
DELTA-V: Each time a spacecraft fires its main engine (or a
ship with Plasma Sails takes damage) the number of
remaining rounds of Delta-V can be written here.
DAMAGE: This box shows the Damage Range of the vessel.
Each time the Damage Range is exceeded, the spacecraft
moves down once on the Condition Table.
DISABLED SYSTEMS: When one of a spacecraft's major
systems are disabled, it is recorded in this box. Once a
system is repaired, it is removed from the Disabled
Systems box. There are separate circles available for each
type of weapon system a spacecraft may have installed.
CONDITION TABLE: This is where the spacecraft's condition SHIPS OF THE BLACK DESERT:
is recorded. In order to move up on the Table, the BOV-31-A PALADIN
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the disabled system that underwent repair is considered into the Black Desert of space!
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and
the GM must roll 1D6 again to randomly determine the
disabled system; the newly repaired system is not COMING SOON...
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SHIPS OF THE BLACK DESERT:
" Raymond McVay is a 33-year-old science student and RG-403 HEINLEIN
game designer. He lives in Southern Alabama with his The backbone of Brazil's
wife and three children. You can follow him on his Military machine, revealed!
blog at www.rocket-dad.com."

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