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UGGESTIONS,
ATABASE: TIER LIST CREDITS:
► FK ÆON https://twitter.com/fkaeon
obtain this player?"
ward, reroll, bought with coins, story drop, common gacha pull)
LB bases in shop
0 0 0 1 0 1 7 7
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0 1 1 0 0 0 9.5 9.5
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1 1 1 0 0 0 8 10
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0 0 0 0 1 0 3 3
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0 0 0 0 1 0 3 3
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1 1 1 0 0 1 10 10
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0 0 0 1 0 0 3 3
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0 0 0 0 1 0 7.5 7.5
0 0 0 0 1 0 2 2
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1 0 0 0 1 1 9.5 10
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0 0 0 0 1 1 5 5
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1 1 1 0 0 1 9.5 9
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0 1 1 0 0 0 8 9
Final score given
How easy it is,
based
in on all
Player Player
terms of totalother Recommended
effectivenesseffectiveness
in in
investment, toparameters. This secondary
PvP modes PvEF2P modes SCORE
get and fullyRECOMMENDED
is automatically SLOT 2 technique for this
(Arena and S50
(score attack,
optimize this calculated, but is player.
challenges). story mode...).
player. NOT an
5 9.6 The Explosion / Ryuusei Blade
average.
Cosmic Blaster
Ryuusei Blade
4 8.2 Fire Tornado / Shining Bird
Override Support
Shirousagi Dashoot
5 8.7 Inazuma Break
God Knows
Shirousagi Dashoot
4 7.4 Inazuma Break
God Knows
Shirousagi Dashoot
4 9.2 Inazuma Break
God Knows
Override Support
2 7.2 Burnout
High Beast Fang
5 6.2 Burnout
4 8 Shirousagi Dashoot
Override Support
Shirousagi Dashoot
10 4.6 Inazuma Break
God Knows
4 9 White Blade
9 7 Override Support
Inazuma Break
7 7.2 God Knows
Shirousagi Dashoot
Inazuma Break
8 7.3 God Knows
Shirousagi Dashoot
8 10 Shirousagi Dashoot
Override Support
7 6.8 Burnout
6 7.2 Burnout
3 9 Override Support
7 6 Gravity Point
Mugen The Hand
9 7 Override Support
3 9 Override Support
7 7 Fuujin Raijin
Inazuma Break
2 7.8 God Knows
Shirousagi Dashoot
7.8
Cosmic Blaster
2 Inazuma Break
God Knows
Shirousagi Dashoot
Override Support
Any good Wood dribble
2 5.5 Any good Fire dribble
Override Support
9 7 Override Support
Inazuma Break
9 6.1 God Knows
Shirousagi Dashoot
10 6.2 Mugen no Kabe
Inazuma Break
8 7.3 God Knows
Shirousagi Dashoot
7 6 Mugen no Kabe
Inazuma Break
5 9.5 God Knows
Shirousagi Dashoot
2 9.1 Burnout
Any good Fire block
Inazuma Break
8 9.8 God Knows
Shirousagi Dashoot
Comes with the excellent God Knows, but sadly does not have
anything in his kit to support it.
A polyvalent unit that can both initiate and chain at tremendous levels. Very
good in tournaments when you have to invite. His only downside is his
horrendous first slot, preventing him from getting anything else than a Fire
shoot.
Useful for his niche of being a good debuffer against female players and his
native Ryuusei Blade, but suffers from poor stats. You'll have to invest into
his Sunshine Storm if you want to keep it, or just chain with a weaker
Ryuusei Blade.
Can be farmed, has a native status block, has very high stats, has
exclusive equipments. The worst Chaos member, though, who's
decent at two roles but does not shine anywhere.
Can be farmed, has a native status shoot, has very high stats, has
exclusive equipment, can use an override for lower investment...
Sokojikara makes him a staple unit for Score Attack events. Native
132 power shoot makes him an expensive, but powerful, player. A
dribble is the best PvE slot 2. Exclusive equipment for extra stats.
Can be farmed, has a native status block, has very high stats, can
run override support, has exclusive equipments. She can block, stall
and freeze opponents. The most complete Wind defender.
Vital player for some Score Attacks strats. Also helps your team
avoid misses by giving GP sustain. Hard to use as a shooter because
of his reliance on Nae to override. Extremely good support player
though.
A good goalkeeper that hits hard, but needs a better hissatsu than
Drill Smasher to be usable. So he can't have a hissatsu for override
support.
Just like the other free campaign FW, Masato, barebones kit, except
he's noticeably worse and harder to use.
No passives to support Earth moves, but has the very good Fuujin
Raijin as well as boosts to his Wind catchs, which just means that
he's still terrible at both.
Amazing staller who needs a dribble on slot 2. Can initiate with his
native slot 1 technique.
Pretty average striker with the incredibly useful niche of being the
only F2P source of White Double Impact. Required as an override
support for a vast majority of better Wind strikers if you don't own
Nae (IkeTen).
Hits incredibly hard against Wood players and shots, but becomes
average against any other element. As he is a big unit and travels
less distance, he will have issues with ohajikicks and to challenge
faraway stallers.
Sokojikara makes him a staple unit for Score Attack events. Native
128 power shoot makes him really easy to invest into, with minimal
power penalty. A dribble is the best PvE slot 2 option.
Can be farmed, has a native status shoot, has very high stats, has
exclusive equipment, can use an override for lower investment...
A secondary choice for anyone who didn't had enough luck to pull a
featured S Earth FW on a banner. He is however still strong and
hits hard thanks to Chouwaza.
The "basic", easy to use Fire FW. Native override component with
decent power to avoid being totally useless if the override partner is
too far away, and a free slot for whatever you need.
Somehow shoots decently hard even with his lack of good passives.
A goalkeeper with very good stats, but with only an okay first slot
hissatsu, which forces you to give a better catch hissatsu as slot 2.
His skills are RNG-prone and can't rely on a permanent boost.
Useful for his niche of being a good debuffer against female players, but
suffers from poor stats, as well as being forced to choose between an
expensive native shoot or an annoying to use override.
By far the highest values for a GK. Hindered by the fact she's
forced to use punches. Slot 2 can be used for a Wind catch if you
really need a weaker, consistent option, but override support is
WAY better.
Barely misses the top GK spot, but still top 2 by a long shot. Hindered by
the fact he's forced to use punches. Slot 2 can be used for an Earth catch if
you really need a weaker, consistent option, but override support is WAY
better.
Good staller who can also shoot decently with either Wood or Wind
elements (though Wood is more of a gimmick). Sadly powercrept
by Shoot Sense users.
Interesting kit with too many shortcomings to be good in practice;
he's built to shoot, but has nothing to support it - not even decent
stats.
Comes with Bakunetsu Storm out of the box, making the override
redundant on him, albeit cheaper.
Surprisingly good stats, but his kit is on the weak side. Depends a
lot on RNG to be efficient.
Sokojikara makes him a staple unit for Score Attack events. Native
141 power shoot makes him an expensive, but powerful, player. A
dribble is the best PvE slot 2, but wastes his rare native Ryuusei
Blade.
One of the most complete defenders after Yokai Watch ones. Not
only he can pull good values, he can also stall, debuff with some
RNG and can't miss a block. However, outperformed by Koma and
Kyuubi.
Bad base stats, and a niche that shines against a type of player that
pretty much does not exist: female Earth FWs.
His base kit would be perfect for his role with a better native
dribble; his effectiveness as a staller is hindered by that. Can chain
decently well.
Can be played with his native Cosmic Blaster, but letting him
override it is both more powerful and way less expensive.
Pretty good option for a Wood DF, who has everything he needs
out of the box.
Possesses a very good Fire dribble as slot 1 and can help the team
with his second slot. Needs a wind defender who can dribble for
good synergy and to counter Koma in PvP.
Is also an excellent staller due to his very high base stats and Earth
element boost passives.
The only Earth FW in the game who can reach override-like values
on initiation, thanks to Chance Getter. Still chains decently
otherwise. One cut above the rest.
She's the second best debuffer in the game (25% if you proc
Ikasama!), and pairs extremely well with good Wind GKs. But she
will suffer against stallers unless you give her a Fire block.
Can hit hard with an override and Fantasista. Worse than Hiroto
Adult and not polyvalent by any mean, but way easier to max him
out.
An option if you want an Earth defender that isn't Koma and isn't
big. He is however a below average defender.
Incredible staller with good values and the ability to buff initiators
with a pass, making him the best non-Shoot Sense staller as well as
a solid option for a support player slot.
Can also use his native Eternal Blizzard, but this isn't recommended
due to its poor strength.
Can be played using his base Jiyuu no Kabe, but will have better
consistency with Fuujin Raijin.
Hindered by pathetic base stats. Nice base kit that lets him
somewhat do the job and be flexible enough to still be useful.
Notable for having Sky Walk (Earth) as slot 1. Doesn't have
tremendous power or utility apart from override support but has the
merit to be a counterpick option for stall against Fire defenders.
Shoot Sense user = highest shoot values. Can run a override for low
investment or IB for a costy investment. If you have Nae (IkeTen) prioritize
Shirousagi Dashoot. Barely misses staple status because Wanda outperforms
her slightly.
Shoots hard thanks to very high base stats and Chance Getter, but
hard to justify using in an archetype crowded with good players.
Outrageously pitiful stats. Noteworthy niche with his kit, that lets
him be a decent chainer if you have no other option.
The best wood goalkeeper. Hits hard with his slot 1 catch and can
help the team with an Override Support. However he is the "worst
of the best", meaning that among the best GK of their types, he is
the weakest.
Gouenji, but flat out better everywhere, at the cost of not having a
native overridable move.
Shoot Sense user = highest shoot values. Can run a override for low
investment or IB for a costy investment. If you have Nae (IkeTen)
prioritize Shirousagi Dashoot.
Good support player who makes everyone else hit slightly harder.
Can be played with her expensive native shoot, or an override,
since she's also a solid striker.
Can stall quite well, but her native slot is locked on a pretty useless
block technique that'll only be useful if you have no better option
(i.e. no real defender). Shooting with her would be wasteful.
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Zokusei Kyouka
(final value
+10% when This player has
matched against Critical
an opponent (unknown
who's on chances of
disadvantage increasing Techniques used
against your technique power for the tests.
player). Check by 30%). Check
ZOKUSEI
CATCH the box to
CRITICAL the box to
TECHNIQUES USED
KYOUKA
update shoot update all
values (Zokuseivalues.
(Override) Cosmic Blaster
Err:511 0 -
Kyouka bonus is
included in the
Cosmic Blaster
Heaven's Time
other ones).
Err:511 - - Burnout
Err:511 - - Burnout
Err:511 - - Burnout
Err:511 - - Burnout
Err:511 0 - Harvest
Hunter's Net
Err:511 - - Angel Ray
Err:511 - - Sargasso
Burnout
Err:511 - 0 Ignite Steal
Angel Ray
Err:511 0 - Fortissimo
Err:511 - - Harvest
If you're interested in helping out and filling the Power Database, great! Please read the following
► Pick a character whose values are currently missing (characters we need to test in priority have a blue bac
► Give them one of the recommended moves if necessary ("Techniques Used" column, on the right).
► If the move to use is an override, here is a list of free-to-play override partners to use, for consistency (bec
► Head over to S50 arena with a team that meets the following criteria:
INITIATION
Pass the ball to the tested character, then slide to shoot. If Chance Getter user, toss the ball to an empty spot on t
DRIBBLE
Pass the ball to the tested character, then slide them towards an opposing player. Use the desired dribble. Write d
BLOCK
Use a formation where the tested character is in front of the goal, dead center. Let the opponent use any shoot. U
Write down the value you see in the corner right before the animation ends and the ball resumes its course.
CATCH
Let the opponent use any shoot. Use the desired catch when the ball reaches the tested character. Write down the
► The direct opponent for the tested character must be weak to their element (GK for shoot, duel opponent
► NO PRIOR ACTION MUST HAVE BEEN TAKEN BY THE TESTED CHARACTER ( GP MUST BE FU
► THE "CRITICAL" SKILL MUST NOT TRIGGER ON CHARACTERS WHO HAVE IT; IF IT DOES, A
► NATURAL CRITICAL / RAINBOW CRITICAL / MISS MUST NOT TRIGGER; IF IT DOES, A RETE
► Lastly, please do not waste precious techniques on players that aren't worth it! Your contribution is welco
at! Please read the following guidelines, then report back to us on the English SD Discord server (https://discord.gg/5xym
exists with the exact same power and element, you can use it instead; ex. Flame Veil / Judge Through 2, etc...)
ss the ball to an empty spot on the field, then slide the tested character towards it. Write down the value you see in the corner during the sho
he tested character start on that shoot's trajectory. Write down the value you see in the corner when the chain triggers and the chain shoot se
on (before the ball resumes its course on the field). Substract the former from the latter.
Use the desired dribble. Write down the value you see in the corner during the dribble animation.
t the opponent use any shoot. Use the desired block when the ball reaches the tested character.
he ball resumes its course.
ested character. Write down the value you see in the corner during the catch animation.
(GK for shoot, duel opponent for dribble, opposing FW for block / catch).
s it. Write down the value you see in the corner during the shoot animation.
ee in the corner when the chain triggers and the chain shoot selection menu pops up.
the latter.
e dribble animation.
tested character.
count for. :)
Preferred player
Player name and position; gives
Player portrait as Base player
THIS IS A DATA version (if stat THE
penalties if PlayerDATABASE"
element.
shown SHEET
in game. FOR USE BY TESTERS ONLY.rarity. HEADTO "POWER
applicable). not assigned to
this position.
PORTRAIT NAME BASE RANK POSITION ELEMENT
Afuro Terumi
(Adult) S MF
Afuro Terumi
(Training Center) S MF
Afuro Terumi
(Zeus) E MF
Alpha
(Selection Test) S FW
Amagi Daichi
E DF
Amemiya Taiyou
S FW
Beta
(Selection Test) S FW
Beta
(Valentine) S FW
Bomber
(Chaos) S MF
Burn
(Chaos) S FW
Burn
(Invasion Preparation) S FW
Clara
S DF
Clark Wonderbot
(Children's Day) S FW
Desarm
(IkeTen) S GK
Dhanna
(Selection Test) A MF
Dosu Koi
(Training Center) S GK
Edgar Valtinas
(White Day) S FW
Einamu
A FW
Endou Kanon
A FW
Endou Mamoru
(IkeTen) B GK
Endou Mamoru
(Midsummer) A GK
Endou Mamoru
(Oden) E GK
Endou Mamoru
(Raimon) E GK
Endou Mamoru
(Short-Term Study
Abroad) A GK
Endou Mamoru
(Tonegawa Tousen) E GK
Fei Rune
(Children's Day) S FW
Fideo Ardena
(White Day) S FW
Froy Girikanan
(Midsummer) S MF
Fubuki Shirou
(Hakuren) E FW
Fubuki Shirou
(TeamSto - Hakuren -
Asuto Arc) S DF
Fubuki Shirou
(Training Center) S FW
Fudou Akio
(Summer) A MF
Fudou Akio
(Teikoku - Asuto Arc) E MF
Fukami Dandou
(Children's Day) A GK
Galling
(Selection Test) A DF
Gamma
(Selection Test) S FW
Gazel
(Chaos) S FW
Gazel
(Invasion Preparation) S FW
Genda Koujirou
(Teikoku - Asuto Arc) E GK
Genda Koujirou
(Teikoku) E GK
Genda Koujirou
(Project K) A GK
Genda Koujirou (Team
Sto - Teikoku Asuto
Arc) S GK
Gojou Masaru
(May Festival - FW) E FW
Gojou Masaru
(May Festival - GK) E GK
Gojou Masaru
(May Festival - MF) E MF
Gojou Masaru
(Teikoku - Asuto Arc) E DF
Gotou Yukai
A FW
Gouenji Masato
A FW
Gouenji Shuuya
(Oden) E FW
Gouenji Shuuya
(Raimon) E FW
Gran
(Invasion Preparation) A FW
Grent
S GK
Haizaki Ryouhei
(Midsummer) S FW
Haizaki Ryouhei
(Seishou) E FW
Haizaki Ryouhei
(TeamSto- Seishou) S GK
Hakuryuu
(Oden) S FW
Haoto Ichiya
E FW
Hibiki Seigou
E GK
Himekawa Fubuki
S GK
Himekawa Fubuki
(Gym Uniform) E GK
Hyoudou Tsukasa
(Project K) A GK
Ichihoshi Hikaru
(Rainy Season) A MF
Ichihoshi Hikaru
(TeamSto - Outei) S MF
Ichihoshi Mitsuru
(New Year) S MF
Ichinose Kazuya
(New Year) S MF
Ichinose Kazuya
(Raimon) E MF
Inamori Asuto
(Rainy Season) S MF
Ishikawa Goeta
E DF
Jiba Jinpei
S FW
Jiba Jinpei
(Gym Uniform) A FW
Kabeyama Heigorou
(Minodouzan) D DF
Kageyama Hikaru
(Drink) S FW
Kamezaki Kappa
(Rainy Season) A GK
Kamiyama Gounoshin
A MF
Kariya Masaki
(Drink) S DF
Kariya Masaki
(Project K) E DF
Kazemaru Ichirouta
(Oden) A DF
Kazemaru Ichirouta
(Raimon) E DF
Kazemaru Ichirouta
(Teikoku - Asuto Arc) E DF
Kazemaru Ichirouta
(White Day) S DF
Kidou Yuuto
(Raimon) E MF
Kino Aki
S GK
Kira Hiroto
(Adult) S FW
Kira Hiroto
(New Year) S FW
Kirigakure Ranto
S FW
Kirigakure Ranto
(Gym Uniform) A FW
Kirino Ranmaru
A DF
Kisaragi Mako
E FW
Kiyama Hiroto
(Rainy Season) S FW
Kiyama Tatsuya
(Eisei) E FW
Kogure Yuuya
(HaruWaku) S DF
Kohma
(Invasion Preparation) A MF
Koma Sandayuu
S DF
Koma Sandayuu
(Gym Uniform) E DF
Kozoumaru Sasuke
(Inakuni Raimon) E FW
Kurama Norihito
(KiraNatsu) S FW
Kushida Katsuyo
(Training Center) S DF
Kyuubi Ryuusuke
S DF
Kyuubi Ryuusuke
(Gym Uniform) A DF
Matsukaze Tenma
(Drink) E MF
Matsukaze Tenma
(Short-term Study
Abroad) A MF
Mecha Endou
A GK
Medam
(Selection Test) A DF
Midorikawa Ryuuji
(Adult) S MF
Miyasaka Ryou
D DF
Mizukamiya Seiryuu
(IkeTen) A DF
Mizukamiya Seiryuu
(Seishou) E DF
Moriagari Moko
E DF
Nanobana Kinako
S DF
Nero
(Invasion Preparation) E GK
Nishiki Ryouma
S MF
Nishizono Shinsuke
(Shinsei Raimon - GK) E GK
Nosaka Yuuma
(IkeTen) A FW
Okano Kousuke
E MF
Orca
(Selection Test) A MF
Otomura Gakuya
A MF
Otonashi Haruna
S MF
Posei Donichi
(Training Center) S GK
Raidou Mera
S MF
Raimon Natsumi
S FW
Ryuuzaki Ouji
A DF
Sakanoue Noboru
E MF
Sakuma Jirou
(TeamSto-Teikoku
Asuto Arc) S FW
SARU
S FW
Senguuji Yamato
S GK
Shimerigawa Kageru
(Project K) E GK
Shimerigawa Kageru
(Teikoku - Asuto Arc) E GK
Shindou Takuto
S MF
Shiratoya Nae
(IkeTen) S FW
Shuu
(Oden) S FW
Tachimukai Yuuki
(HaruWaku) S GK
Tachimukai Yuuki
(Training Center) S GK
Tasuke
(Children's Day) A DF
Toda Yuuichirou
(HaruWaku) A FW
Tsurugi Yuuichi
S FW
Umihara Norika
(Inakuni) A GK
Umihara Norika
(Summer Cool) A GK
Wanda Naoto
(MidSummer) A MF
Yagami Reina
(Eisei) E MF
Yukimura Hyouga
S FW
Yurika Beor
(MidSummer) S FW
Zaizen Touko
(Valentine) S MF
Zanark Avalonic
S FW
Minamisawa Atsushi
(Project K) A FW
Fubuki Shirou
(White Day) A FW
Mac Roniejo
(Midsummer) A FW
Inamori Asuto
(Short-term Study
Abroad) A FW
Preferred player
position; gives
stat penalties
TO THE "POWERif PlayerDATABASE"
element. TAB IF YOU ONLY MEANT TO CONSULT THE LIST RATHER THAN CONTRIB
not assigned to
his position. INITIATION CHAIN
INITIATION CHAIN (OVERRIDE) (OVERRIDE)
DRIBBLE BLOCK
2206 1103
2162 946
2167 1161
1579 790
Angel Ray
Angel Ray
Flame Veil
Frozen Steal
(Override) Triple Blizzard
Inazuma Break
Burnout
Angel Ray
Burnout
Mugen no Kabe
Fence of Gaia
Mugen no Kabe
Mugen no Kabe
Mugen no Kabe
Mugen no Kabe
(Override) Cosmic Blaster
Cosmic Blaster
Innocent Drive
White Blade
Frozen Steal
Judge Through 2
Judge Through
Fuujin Raijin
Ignite Steal
Shoot Command 13
Angel Ray
Burnout
Burnout
Beast Fang
Gravity Point
Angel Ray
Harvest
King's Lance
Gravity Point
Override Support
Mugen no Kabe
Buttobi Jet
Fuujin Raijin
Fence of Gaia
Inazuma Break
Heaven's Time
Angel Ray
Ignite Steal
Neko no Issen
Fuujin Raijin
Presto Turn
Hunter's Net
Angel Ray
Hunter's Net
Angel Ray
Frozen Steal
Frozen Steal
Shippuu Dash
Frozen Steal
Shippuu Dash
Frozen Steal
Mugen no Kabe
Deep Mist
Lightning Accel
Space Sunrise
Sky Walk (Earth)
King's Lance
Ignite Steal
Rose Ground
Bunshin Feint
Dimension Cut
Heaven's Time
Frozen Steal
Shippuu Dash
Zone of Pentagram
Heaven's Time
Zone of Pentagram
Jikuu no Kabe
Denrai Houtou
Sky Walk (Earth)
Mugen no Kabe
King's Lance
Flame Veil
Angel Ray
(Override) Triple Blizzard
Inazuma Break
Mugen no Kabe
Sargasso
Flame Veil
King's Lance
Burnout
Ignite Steal
Jikuu no Kabe
Fuujin Raijin
Angel Ray
Fortissimo
Gravity Point
Harvest
Fuujin Raijin
Frozen Steal
Fuujin Raijin
Aurora Dribble
Frozen Steal
The Tower
Heaven's Time
Disaster Break