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OFFICIAL BEGINNER’S GUIDE

B ASICS PvP
Classes 3 Nations 9
Controls and UI 5 Guilds 11
Pran 6 Castle Siege 12
Crafting 7 Battle Grounds 13
Relic War 14

WALKTHROUGH
Verband 15
Regenshein 19
Zantorian Citadel 20
THE WARRIOR
Possible Roles
Melee DPS (AoE, Burst), Initiator,
Off-Tank

Primary attributes
Strength, Constitution

Secondary attributes
Physical Attack

Weaknesses
Intelligence, Magic Defense, Magic Attack

THE WARLOCK
Possible Roles
Long-range DPS (AoE, DoTs), Nuker,
Crowd Controller

Primary attributes
Magic Attack, Magic Defense,
Intelligence

Secondary attributes
Luck

Weaknesses
Strength, Constitution, Physical Defense

THE RIFLEMAN
Possible Roles
Long-range DPS (Burst), Disabler, Stealth

Primary attributes
Agility

Secondary attributes
Physical Attack

Weaknesses
Magic Attack, Luck
THE PALADIN
Possible Roles
Main Tank, Hybrid DPS/Healer (Self),
Buffer (Self)

Primary attributes
Strength, Physical Defense

Secondary attributes
Constitution

Weaknesses
Intelligence, Magic Attack

THE CLERIC
Possible Roles
Healer, Buffer, Cleanser

Primary attributes
Magic Attack, Intelligence

Secondary attributes
Magic Defense, Luck

Weaknesses
Strength, Physical Defense

THE DUAL GUNNER


Possible Roles
Mid-range DPS (DoTs), Stealth, Evader

Primary attributes
Physical Attack

Secondary attributes
Agility

Weaknesses
Magic Attack, Physical Defense
MOVEMENT
Run Forward: W / Up-arrow
Run Backward: S / Down-
Inventory: I arrow
Character Info: C Run Left: A
Skill List: K Run Right: D

INTERFACE
CONTROLS Quest Log: L
Party Tab: Y
Guild Tab: G
Turn Left: Left arrow
Turn Right: Right arrow
Toggle Autorun: R
AND Nation Info: N
Area Map: M
Walk: Shift

World Map: U
UI

BATTLE
Personal Store: H
Emoticons: , Use Skills: 1~8
Pran Info: P Pran Skills: 9~"-"
Pran Skill List: [ Select Enemy: TAB
Hide User Interface: F11 Toggle AutoAtk: Z

1. Player Frame 4. Menu 6. Combat Log


- Class Icon - Settings
- Name - Community 7. Quest Tracker
- Character Level - Map
- Health Points - Red Bar - Quest
8. Buff Bar
- Mana Points - Blue Bar - Info
- Pran
- Character 9. Mini Map
2. Party Window
- Shop
10. Nation Buffs
3. Chat
- Clicking a Channel will hide 5. Action Bar
chat from that Channel
PRAN: The Fairy Familiar
When your character reaches Level 7, a quest be-
comes available to you at the Flour Mill. Captain Cromwell
has recognized your progress and directs you to the
Pran Station in the Commercial District of Regenshein.
You are given a quest to prove your worth, where you
need to kill Breeding Boars, Moguns, and Kubari.
After collecting the items from these MOBs, you
must head to the Pran Station where you are given the
option of what affinity Pran you'd like to choose.
The perils of your long journey require the assistance
of a devoted partner. This companion should act not only
as a reliable sidekick in battle, but also as a close friend.
The Pran fits both descriptions with ease as she casts
helpful spells on you and grows to trust you over many
interactions. She is your fairy familiar!
A fun feature of the Pran is her many different per-
sonalities. The specific personality she develops is
largely dependent on the way you interact with her as
you fulfill quests and undertake adventures together.
All Pran in Lakia are given lessons on basic social
behavior and proper etiquette before they are permitted
to work with Aitan. After this training, they await their sum-
moning by a qualified potential partner. Always remem-
ber: you are the Pran's master! Treat her properly and
she will return your good will with camaraderie and magi-
cal blessings. The bond between the Aitan and the Pran
is singular and revered within the world of Lakia.
Examples of Each Pran’s Personality
Cute
Yeah, I think it’s fun playing with you! I think that you might
be one of my best friends, master! That makes me really
happy! Let’s get going.

Tough
Some dumb Pran was running her mouth, so I socked it
shut. I’m only sorry that she wasn’t sent straight back to the
Pran Station.

Smart
I’m slightly bemused, master. I’m getting insulted because of
my ears. It’s slightly gratuitous, isn’t it?

Spunky
Yes, I really like being happy, too! Yay, this should be easy!

Mean
Hey, let’s see if you’re actually good for something. Hand
over some cash. Um – please.

Sassy
It’s usually cold in the mornings, so I warm myself up with a
cup of tea, too! But sometimes I feel like I don’t need it –
baby, I’m already steamin’ hot!
There are different types of equipment enhancement combined
with a rich variety of craftable, buyable, or findable items result in

CRAFTING
an endless array of unique weaponry and armor. Visit the local
Enchanter, Alchemist, and/or Blacksmith with the right precious
substances and some gold in order to engineer the perfect equip-
ment. Be careful, however, as certain processes carry the risk of
damaging or destroying the item being enhanced.

THE ANVIL
- Anvils will transform ordinary materials into the finest weaponry and
armor
- Drop-down menus state the components needed, the price of crafting,
the required level for crafting that particular item, and a full description of
the finished product.
- Any player can successfully forge a valuable piece of equipment.
- Much less expensive to start from scratch.
- Crafted equipment may sometimes possess a statistical advantage
over the store-bought kind, such as greater durability.
- Over 200 craftable weapons and armor components available
- Can also create higher quality goods for materials
- Possible to create certain mana and health potions at the anvil by com-
bining weaker potions and other materials.
- You can bring old weapons to the anvil and disassemble it, perhaps
salvaging useful materials in the process.

TRANSFER
- Blacksmiths can infuse equippable items with the
properties of other equipment
- One-to-one reassignment of a particular item's
offensive, defensive, and magical statistics to
another of the same type of item.
- The two pieces of equipment involved must be
similar in all respects except for these statistics
- The cost of Transfer is always 500 gold
- There is a chance that the operation will not
succeed, in which case both items will remain
unaffected.
- Transfer requires the presence (and consump-
tion) of Athlon
- Athlon can only be found or received as a reward.
- Useful when a player wishes to disguise the true
nature of his or her level
- Preserve the aesthetics of an item while changing
its features
- Level restrictions transfer along with the item's
other properties
- The item whose statistics are being reassigned is
destroyed after a successful transfer.
ENHANCEMENT
- An Enchanter will apply his or her powers to your
equipment
- You must provide a precious stone to add special
properties
- A stone will either provide specific enhancements
or randomly selected ones.
- Enchantment does not affect the weapon or
armor's basic stats
- Enchantment stones are extremely rare

LEVEL DOWN
- All equipment carries a minimum level require-
ment for use
- A Blacksmith can attempt to reduce the minimum
required level for a specific piece of equipment.
- Level Down fee ncreases as the item rank in-
creases
- Risk: you may end up spending your money only
to increase the required level for equipping an item
- The gamble may be worthwhile for the chance to
use higher quality weaponry and armor.

REINFORCE
- Pellurite and rubicine can add considerable heft to
an item's attack/defense properties.
- Pellurite and rubicine may be found or purchased
- Rank of the substance must match the rank of
the item being reinforced.
- Adds points to the statistics of an equippable item
via a percentage increase which accounts for the
rank of the item.
- The cost of reinforcement rises with the quality of
the equipment and there is significant risk involved
- If the procedure fails, the item being reinforced
may be damaged or destroyed
NATIONS
Lakia's nations are a foundational unit in the PvP system. In
Castle Siege, guilds contend with each other for control of each
nation. In Relic War, entire nations fight each other over hoards
of treasure and artifacts whose mystical properties can tip the
international balance of power. Aitan may apply for citizenship to the nation of their choice at level 10, and after
their requests are approved they are fully able to join guilds, earn special rewards for fighting Aitan of other nations,
and battle alongside fellow citizens for national glory.
Once an Aitan has reached level 10 and decided which nation he or she wishes to pledge loyalty to, the quest
for citizenship must be completed. Applicants should be in the nation of choice (either channel) and visit NPC
Magnus Trovato in southern Regenshein to receive the quest. Magnus Trovato will ask the Aitan to collect certain
items which are dropped by MOBs in Verband, and after these are collected he will bestow national citizenship, XP,
and a financially rewarding settlement package upon the Aitan.
For those who wish to leave their nation, there is an item sold in the Aika Item Shop called an Exile Warrant
which assists in this goal. Once de-nationalized, Aitan must re-initiate the citizenship quest in a new nation of
choice in order to gain citizenship and its attendant benefits. The names, personalities, and flags of the five nations
are listed below, and it's also helpful to visit different nations in-game and their boards on the Aika forums to make
an informed citizenship decision.

VANOV Cunning, Militaristic, Ruthless


- Very militaristic nation
- Reputation for their ferocity in war
- Renowned for their strategic and tactical prowess
- Building their military strength is their national goal
- Only involved for a benefit to themselves
- Not the ideal place for the anti-establishment type
- This nation is about group efficiency and power

Citizens of Vanov have national pride and may trust


the people they form groups with, but they remain
closed to everyone else.

FEONIR Explorative, Knowledgeable, Tenacious


- Less inclined towards war
- Tend towards exploration and acquisition
- Independent-minded and won't attack preemptively
- Defend their relics and altars fiercely
- Guard their nation's borders with tenacity
- Some may consider Feonians stubborn and overly
skeptical of others
- Resistance to outside pressure is evidence of
considerable inner toughness
- Interested in depth and variety built into the world

Citizens of Feonir consider themselves more


knowledgeable about the world than people of
any other nation.
ALETHIUS Honorable, Lawful, Noble
- Concerned with justice and fair play
- Want to preserve order in their nation
- Value respect and chivalry
- Sportsmanlike battles
- Effective structure of their social establishments
- Strive to be honorable
- Great importance on maintaining a stellar personal
reputation
- Morally superior to people of other nations
- If any nation, group, or individual attempts to cheat an
Alethian, rest assured that the offending party will be
dealt with swiftly and severely

Citizens of Alethius are willing to help non-Alethians


provided the terms are fair to everyone.

LENARIA Friendly, Good-natured, Harmonious


- Very focused on the social aspect of Aika
- Enjoy cooperative activities
- Social bonds are paramount in this nation
- Value strong community ties and fellowship over
more materialistic, quantified goals
- They gather themselves into guilds and parties to
hang out with their friends and cultivate connections
with fellow citizens

Citizens of Lenaria think the other nations take


war too seriously, but they may initiate alliances
with them for the sake of building friendly interna-
tional relations.

OSTYRION Chaotic, Predatory, Treacherous


- Not for the faint of heart
- They don't trust anyone
- May band into packs to prey upon others who are
weaker or bear riches
- Tends to lack significant organization
- Only the most callous and rapacious will thrive
- They believe that they are all the most skilled fighters
in the world
- They possess no national pride, with the exception of
looking down on the citizens of other nations more
than they look down on each other

Citizens of Ostyrion lust for the kill, no matter how


unfair or immoral the fight may be, and they do
not hesitate to double-cross each other on a
whim.
G uilds are Aitan organizations
which possess special pow-
ers within Human civilization in the
land of Lakia. Guildmates may ini-
tially band together for purposes of
raiding or dungeon exploration, or
they may rally around a common
cause or set of values. Perhaps they
see the profit in pooling their re-
sources to more efficiently acquire
the necessary goods for crafting and
completing quests. Whatever the
reason might be for a guild's cre-
ation, those who take part in the sys-
tem would do well to recall that guilds
are privy to a powerful process in
Lakia's political system whereby a guild processes, including accepting Knights. Lord Marshal's and Archon's
single guild or an alliance of up to four and removing members, assigning Knights enjoy special status benefits
guilds may rise to ultimate su- certain powers to members, main- and, as a function of their policing
premacy in governing one of the five taining the guild warehouse, editing powers, are not subject to the nor-
nations. guild information, and disbanding the mal penalty for attacking citizens of
Guilds are created when a party guild. The guildmaster may control their own nation.
of six Aitan who are all citizens of the the hierarchy of the guild by assign- Joining a guild is an excellent way
same nation and who are not already ing members to one of up to four dif- to get a leg up in exploring all that
members of any guild approach the ferent units, each of which can have Lakia has to offer, and starting a guild
Guild Administrator in Regenshein. a different combination of adminis- (or being appointed guildmaster of an
The Aitan who speaks to the Guild trative abilities. However, as the existing guild) is the first step towards
Administrator to begin this process guildmaster has the final say, it is es- leading an entire nation to glory.
becomes the guildmaster, the undis- sential that this individual be capable Aitan who seek like-minded brethren
puted leader of the guild. The and respected if the guild is to pros- or who dream of controlling vast
guildmaster has authority over all per. armies and financial reserves would
The position of guildmaster is also be advised to consult the Guild Re-
crucial because it is the guildmaster cruitment forum.
who can create alliances with up to
three other guilds, and it is the
guildmaster who has the authority to
enter his guild or guild alliance into
the weekly Castle Siege. If the guild
or guild alliance then manages to
succeed in usurping the ruling re-
gime, that guildmaster becomes
Lord Marshal-military commander of
the nation who also wields immense
political and economic power. The
other members of the Lord Marshal's
guild are known as the Lord
Marshal's Knights, and as the
guildmasters of any allied guilds are
called Archons, other members of
those guilds are called Archon's
CASTLE SIEGE
is a PvP (player versus player) feature unique to
Aika where the guilds and guild alliances within a
nation compete in a bloody campaign to secure
the Lakian Fortress-the ultimate national seat of power. Every week, all five nations will each be host to
a potential military revolution, where the Lord Marshal and his ruling regime must defend the Fortress
against an onslaught of would-be usurper guilds and guild alliances. As the Fortress is very heavily
fortified and the incumbent administration is given large status and damage bonuses, it is no simple task
for the invaders to achieve victory within the designated time limit.

the defending regime busy


while its guildmaster takes
the flag from the central plat-
form. This must be accom-
plished within the Castle
Siege time limit, which is
one hour.
Once a guildmaster has
successfully acquired the
flag, the Castle Siege is over
and that guildmaster's guild
or guild alliance has won su-
preme control over the na-
tion for the week. If the battle
was won by a guild alliance,
the guildmaster of the lead-
ing guild in the alliance be-
comes Lord Marshal and the
A guild which aspires to trymen. other alliance guildmasters
reign may form an alliance with up Every week, guilds and guild alli- become Archons. The Archons as-
to three other guilds and perfect a ances may apply via the Castle Siege sist the Lord Marshal in ruling the
strategy for takeover. However, Administrator in Regenshein during nation, and they and their guild mem-
since only one of up to four alliances a specific time window to participate bers receive status boosts as well.
(aside from the incumbent guild or in that week's Castle Siege. There If none of the attacking guilds or guild
guild alliance) may rule over the na- is room for up to 16 guilds to com- alliances accomplishes this goal, the
tion, each alliance must also fend off pete, including guilds in alliances. incumbent regime has retained the
other rivals for the throne. The con- The regime in power is automatically right to continue its dominion over the
siderable rewards of attaining ruler entered into the battle. The final list nation.
status through Castle Siege are not of guilds and guild alliances is an-
easily won, but ambitious guilds led nounced the day before the Castle
by formidable guildmasters won't ig- Siege. Guilds on the offensive side
nore the opportunity to acquire power are assigned to one of four starting
of this scale. The Lord Marshal of points on the outside of the Fortress
every nation controls taxation, relic (A through D in the graphic), while
upgrades, international military alli- the Lord Marshal's guild or guild alli-
ances, allocation of defensive re- ance takes the fifth point (E). In or-
sources, and more. Those Aitan der to achieve victory, a guild or guild
within the Lord Marshal's guild are alliance must break down one of the
given privileges worthy of their spe- gates to gain entry into the castle, tag
cial title - Lord Marshal's Knights - five of its protective orbs to break the
including immunity from the penalty shield over the Marshal's Flag, and
inflicted on those who kill their coun- then keep other attacking guilds and
BATTLEGROUNDS
The Battlegrounds system is a information about
great way to participate in player-vs- matches, including
player combat on a smaller scale name, status (In
than one might find in Castle Siege Progress or On
or Relic War. Whether scrimmag- Standby), game mode,
ing with guildmates, relaxing with and number of partici-
friends from other nations, or joining pants on each team. At
a pickup game on the fly, Battle- this point, a player may
grounds scenarios provide a venue join any existing match
for PvP training as well as a source which is On Standby and
of special items and honor points. accepting players. The
Fighting in Battlegrounds can offer creator of the match has
greater direct benefit to participants control over the com-
than fighting in the other PvP modes, petitors who may play in
since the rewards given after each the match.
match are based on players' indi- Alternatively, the
vidual contributions in battle and not player may opt to create a new which is a scenario involving two
distributed to an entire guild or na- match. In this case, the creator can teams of the same size (team size
tion. adjust the name, party size, time can range from 6 to 24) fighting to
Aitan wishing to draw blood in limit, and target score of the match earn a given number of points via kill-
Battlegrounds must first teleport to in a Battlefield Settings window. Af- ing players on the opposite team in
Hero's Square via the Battlefield Ad- ter clicking "Confirm," the match will the time allotted. Matches end either
ministrator NPC in the Military Dis- then be available for others in Hero's when the time limit has been reached
trict of Regenshein. Only Aitan who Square to view and join. or one side has attained the target
are citizens of a nation may access The Waiting Room lists the ros- score.
Hero's Square. Hero's Square is an ter for each side, indicates whether Matches take place on the map
international safe area where fight- players have confirmed their slots, Agros Haima ("land of blood") where
ers of different nations may gather and also shows the level and class the spawn points for teams are lo-
and organize themselves before of character for each player. cated on the upper left hand corner
jumping into combat. Currently, the only available option and the lower right hand corner.
The window displays a wealth of for game mode is Team Deathmatch, Teamwork and geographically-ori-
ented strategy are essential
for success.
At the end of a match,
players receive gold, special
battlefield medals, and honor
points according to indi-
vidual prowess. These
items and points may be
traded for EXP, powerful
equipment, and more, mak-
ing Battlegrounds a valuable
resource for the ambitious
combatant. To return home,
players must speak to the
soldier NPC to the left of the
Theletar and they will be
transported to the
Regenshein of their nation.
RELIC WAR
Relic War is a PvP mode which are sacred objects which bestow
pits nations against one another in powerful blessings upon the citizens
ceaseless competition for control of of the nations which possess them-
powerful items called relics. Relics these blessings typically include a
percentage boost to a certain char-
acter statistic such as physical de-
fense or HP. Nations may possess
multiple relics, in which case the rel-
ics' effects add together, making it
advantageous for a nation to control
as many relics as possible. The ef-
fects of relics are location-bound, aside some of the national treasury
meaning that they only affect citi- to upgrade Temple defenses.
zens of the nation (or citizens of an Temple defenses include Temple
allied nation) when those citizens are Guards, which move within a certain
in the nation geographically. Relic radius of the Temple's center to fight
War is a constant PvP mode, mean- off any invading Aitan, the Guardian
ing that nations must always be on Stones, which stay in one place but
guard against raids from other na- emit deadly lightning bolts to attack
tions seeking to rob their Temples. invaders, and finally the Monolith,
However, relics have a six-hour "sta- which stores the relics. The Mono-
bilization" period after they are placed lith can only be accessed when all
in a temple when they cannot be sto- three Temple Guards and all three
len. Relics cannot be destroyed in- Guardian Stones have been de-
tentionally, and may very rarely be re- feated.
ceived as a reward for special quests Once an intrepid Aitan has cap-
unlocked in dungeons. tured an enemy relic, there are still
Relics are stored in special pro- many obstacles on the way to trans-
tective structures called Temples. porting it safely home. Any time a
Each nation has four Temples: relic is taken out of a Temple, a mes-
Amarkand Temple, Tabazra Temple, sage is transmitted to all citizens of
Algon Temple, and Kynari Temple. that nation alerting them of the dan-
These majestic buildings were ger. Additionally, the invader Aitan
blessed by Aika so that their ener- carrying the stolen relic appears to
gies are manifest in airy, suspended glow, making him or her easily iden-
stone or wood designs. tifiable to defenders. If the relic car-
Every nation has the same four rier is killed, the relic appears on the
Temples in the same locations, and ground in a treasure box, ready to be
the World Map fully displays the dis- snatched up by anyone lucky enough
tribution of each nation's relics be- to get to it first. However, if the Aitan
tween the Temples, which means brings the relic back to a home
that strategy for defending national Temple successfully, his or her
relics cannot depend upon the ele- name will be broadcast to the entire
ment of surprise. Rather, the Lord nation to identify a great hero.
Marshal for each nation must set
Starting in the fields?
Here’s a short guide through
QUEST SUMMARY
VERBAND
TASK REWARD TIPS
Makin’ Bacon To compete against the Kill 5 Young Boar in the - 30 EXP - You can find Young
cheap produce imports fields around Overvold - 30 Gold Boar directly north
coming into Farm. After you defeat - 3 Potions (3486, 972) or directly
Regenshein, farmers in them, speak to Guard south (3465, 923) of
Verband have begun Diego at Overvold Guard Diego's position
breeding boar for Farm. (3471, 935).
cheaper meat to sell at
the market. These wild - Young Boar are Level
boar have managed to 2.
break down the fences.
Guard Diego wants you
to get rid of some!

William Mayze, one of Find the fallen colleague Young William Mayze
The Missing - 50 EXP
Guard Diego's com- of Guard Diego. You'll made his last pitch just
Comrade - 150 Gold
rades, was last seen be able to find him near east of Guard Diego
chasing a boar a few the large rock past the (3572, 948).
hours ago. Guard Diego Gara Field to the east.
is getting worried about
him. Can you find him?

Mutant Boar Hunt Guard Diego figures Defeat the Mutated - 200 EXP - Find ‘em in the field
out that a mutated Boar that killed - 600 Gold south east of Guard Di-
boar has murdered his William Mayze. You Choose: ego (3515, 876).
comrade, William will find him at the Leggiero Gloves
Mayze. He wants help south end of Overvold Gavras Gloves - Make sure to equip
to take vengeance. Farm. Afterwards, Aqueton Gauntlets your health potions and
speak to Guard Diego. Narbe Gauntlets mana potions in your
Etana Gloves skill bar in case you
Somnium Gloves need them.

To Regenshein! Guard Diego is grateful Take Diego's Letter to - 300 EXP - Hattori Hanzo is in
that you've avenged the Hattori Hanzo in the - 400 gold Regenshein at (3379,
death of William Mayze. Military District of Choose: 659)
He reveals that he and Regenshein. Aqueton Helmet
his friend were raised by Leggiero Mask - While you’re there,
Sir Hattori Hanzo. Diego Gavras Cloche you may want to level
would like for you to Narbe Helmet up your skills if you
deliver the bad news to Etana Tiara have the points.
Hattori Hanzo, who was Somnium Hat
a father figure to the
both of them.

Reporting for Duty It's time to report for Find Colonel Otto von - 250 EXP - Colonel von Schroder
your appointment! Meet Schroder in the Military - 400 gold can be found down the
with Colonel Otto von District of Regenshein. - Bag street at 3376 686.
Schroder who will as-
sign you to a unit.

09 Company Colonel Otto von Take the Arrival Report - 200 EXP - Captain Cromwell is
Schroder has assigned from Colonel Otto von - 150 gold going to be north east
you to the Eighth Unit! Schroder to the Flour out the gate of
It's now time to meet Mill northeast of Regenshein (3557,
your new commander, Overvold Farm. Speak 1018).
Captain Cromwell of 09 with Captain Cromwell,
Company. the commander of 09
Company.

15
QUEST SUMMARY TASK REWARD TIPS
Mushroom Thief 09 Company hasn't Hunt 5 Cowardly 300 EXP - Go show them who’s
been able to carry out Moguns and Anxious 250 gold boss at Sweet Mush-
their plan of action Moguns around the 10 Training Health room Farm (3646, 943).
against the Munta Clan Sweet Mushroom Potions
because of the mogun Farm. Report back to - Cowardly Mogun are
thieves, who were Captain Cromwell at the level 5, and Anxious
kicked out of their vil- Flour Mill. Mogun are level 6.
lage. They've begun to
provoke the boar, who
all became infuriated
and unintentionally cre-
ated a diversion while
the moguns stole ex-
pensive mushrooms
from the farms.

It's Bekun! Bekun was used as a Defeat Bekun at the 300 EXP - It’s Bekun time! You’ll
main breeding pig until southeast end of Sweet 700 gold find him in the south-
the moguns began pro- Mushroom Farm. Re- Raw Auralar east part of Verband at
voking her. She is con- port back to Captain Sweet Mushroom Farm
sidered the leader of the Cromwell at the Flour (3683, 896).
boar. Captain Cromwell Mill.
would like for you to get - Bekun is level 5.
rid of her.

Getting Feisty Captain Cromwell Kill Feisty Moguns 300 EXP - These Mogun are at
would like to find out south of the Sweet 300 gold the border of Lower
who the mogun leader Mushroom Farm. Look Verband and Sweet
is. He believes that for clues that will iden- Mushroom Farm (3578,
some of the moguns tify the mogun leader. 902).
may have some informa- Afterwards, report to
tion on this and would Captain Cromwell at the - Feisty Mogun are level
like you to find out Flour Mill. 6.
more.
- Be careful! Remember
when leveling to make
sure you visit the skill
masters to increase
your skills and learn
new ones.
Decoding the A letter written by a Take the Feisty 100 EXP - Merchant Herman is
Message mogun was found, but Mogun's Letter to 150 gold at (3470, 966)
nobody can read the Merchant Hernan at
language - except one Overvold Farm.
man. The letter needs
to be taken to Mer-
chant Hernan for a
translation.

Mogun Message Merchant Hernan owns Bring the Decoded Let- 100 EXP - Captain Cromwell is
Decoded two mogun servants and ter to the Flour Mill, and 300 gold at (3558, 1016)
learned their language give it to Captain 10 Training Health
from them. The lan- Cromwell. Potions
guage

16
QUEST SUMMARY TASK REWARD TIPS
Plan of Attack Grizzler lost the fight for Defeat Grizzler south- 400 EXP - Grizzler can be found
the throne of the east of the Flour Mill. 600 gold at Sweet Mushroom
moguns and came Afterwards, speak to 10 Waypoint Scrolls Farm at (3640, 896)
back with his cronies to Captain Cromwell. - Captain Cromwell is at
meet with Muntano, the (3558, 1016)
chief of the Munta
kubari. He is now
scheming with Muntano
to take back Mogun Vil-
lage. The decoded
mogun letter says that
Grizzler is slated to visit
their village today to
meet with a messenger.
Defeat Grizzler before
the two teams join
forces!

Armies Attack! The Munta and Turic Defeat 5 Munta Kubari 300 EXP - Fierce Munta Kubari
Clan are attacking from and 5 Fierce Munta 600 gold can be found in Eastern
both fronts! Captain Kubari at the Munta Verband northeast of
Cromwell wants you to Clan Village, then report the Flour Mill at (3599,
be a diversion by at- to Captain Cromwell at 1051).
tacking the kubari near the Flour Mill.
the Munta clan. It will - Munta Kubari can be
cause Muntano to think found just south on the
that the Aitan are at- border of Easter
tacking the Munta Verband and Sweet
Clan. Mushroom Farm at
(3609, 1010).

Defeat Muntano The company was able Go to the Munta Clan 1000 EXP - Muntano can be found
(Choice #1) to annihilate the troops Village and defeat 1000 gold walking between the vil-
of the Turic Clan and Muntano. Afterwards, Muntano's Sword lages found from (3657,
the Munta Clan now has report to Captain 1052) to (3606, 1057).
no support line. In this Cromwell at the Flour
mission, you will be in Mill.
charge of either defeat-
ing Muntano or holding
off fierce Munta kubari
Do Support Attack clanmates.
Defeat 10 Fierce Munta 800 EXP - Fierce Munta Kubari
(Choice #2) Kubari near the Munta 800 gold can be found around the
Clan Village and report Muntano's Sword village at (3593, 1047).
to Captain Cromwell at
the Flour Mill.

Muntano’s Sword Kubari clanmates take Take Muntano's Sword 200 EXP - Blacksmith Dean is
abandoned farming to Blacksmith Dean in 300 gold found in Regenshein at
tools and loot from their the Commercial District (3545, 717).
defeated opponents. In- of Regenshein.
cidentally, Muntano's
sword is made out of
incredible material. Get
in touch with Black-
smith Dean to see if
anything can be done
with it.

17
QUEST SUMMARY TASK REWARD TIPS
Kubari Sword Find the sword of Go to Sutherland Bank 100 EXP - Joanne Sutherland can
Muntari, the son of located in the Commer- 250 gold be found in Regenshein
Munatno. He is still alive cial District to see at (3518, 661).
and the Munta Clan still Joanne Sutherland.
holds strong. Black-
smith Dean does not
know where he may be,
but suggests that you
ask Joanne Sutherland.

Fugitive Muntari Joanne claims that Find Muntari at the 600 EXP - Muntari can be found
Muntari was last seen wheat field to the south- 700 gold in a field near the bridge
at Joshua Farm. After east of Bridge of Hope. of hope in Middle
Muntano was killed, Acquire Muntari's Choice: Verband at (3543,
Muntari headed to the Sword. Take the sword Havire Sword 1081).
Turic Clan's Village. Are to Blacksmith Dean at M1-B300
they getting ready to the Commercial District Carava Wand
enter Turic Clan's Vil- of Regenshein. Bella Blade
lage? Nina Custom x2
Tamarack Staff

To the Pran Your Pran is ready to Go to Pran Station in 250 gold - Ellin Maria can be
Station! meet you! Meet with the Commercial District 150 EXP found near the
Ellin Maria at the Pran of Regenshein and see Sutherland bank in
Station. Ellin Maria. Regenshein at (3498 ,
659).

Becoming a True Before you can obtain Get Grade A Meat from 500 EXP - Level 3 Breeding Boar
Aitan your Pran, it must be Breeding Boar, Pungent 700 gold can be found just out-
verified that you've Cheese Bread from 10 Training Health side Regenshein (3512,
grown strong enough. Anxious Moguns, and Potions 864)
Because a large Lilac Oil from Fierce
amount of tax money Munta Kubari. Find the - Level 6 Anxious
goes into training an items within an hour Moguns are found West
Aitan and Pran team, and see Emma Milan at of Sweet Mushroom
there is a test associ- the Pran Station in Farm (3578, 893)
ated. Regenshein.
- Level 8 Fierce Munta
Kubari are in the Munta
Clan Village (3590,
1047)

Dispatch The area is now pacified! Go to Solva Windmill 200 EXP - Captain Rosalyn is at
Consequently, you'll be and speak to Captain 500 gold Solva Windmill (3446,
dispatched to a different Rosalyn. Solva Wind- 1068)
company. It's time to mill is north Overvold
meet with your new Farm.
commander: the lovely
Captain Rosalyn.

18
Starting in the city?
Here’s a guide through

QUEST
REGENSHEIN
SUMMARY TASK REWARD TIPS
A New World Clair Wright is helping Talk to Catharina Piero 50 EXP, 75 gold - Catharina Piero is
you become oriented who is standing across across the walkway, di-
with the game's control. from Clair Wright, then rectly west of Clair
talk to Clair Wright Wright's position (3446,
again. 687).

Trading Items Clair Wright suggests Talk to Helen Staedler 5 Training Health - Helen Stadler (3505,
that a great way to earn at the Staedler Goods Potions 673) sells Mugwort for
gold is by selling items Store in the Commercial 5 Training Mana 23 gold
or completing quests. District to sell the extra Potions
To practice trading weapon and purchase 30 EXP - Clair Wright can be
items, she wants you to Mugwort. Then, go talk found near the entrance
visit Helen Staedler's to Clair Wright. of Regenshein (3446,
store to purchase a 687)
mugwort.

Clair Wright wants to Click the inventory but- 30 EXP - You don’t really need
Wearing a tip for this - do you?
help you get used to ton or press I to to open
Equipment the inventory window.
your equipment.
Double-click the
weapon you received.
Equip the weapon, and
talk to Clair Wright.

Help Guard Diego Now that Clair Wright Talk to Guard Diego at 30 EXP
has given you the ba- Overvold Farm. He's in
sics, you're ready for trouble.
the fields! Find Guard
Diego.

MISCELLANEOUS
How to Become a Before becoming a citi- Find Dillot northeast of 100 EXP - Dillot can be found
Citizen zen of your nation, ev- Mogun Village to obtain Nation citizenship directly west of Solva
ery Aitan must undergo Dillot's Silk Feather. Windmill (3361, 1064)
a series of tests. When Then, acquire 5 Fire
you complete the tests, Essences and 4 pieces
Magnus Trovato will re- of Caelium. Give these
ward you with citizen- items to Magnus
ship. Trovato in Regenshein.

[Battlefield] Seize The Battlefield is a re- Play the Battlefield and 30,000 EXP - Be in the PvP Chan-
the Victory! alistic simulation of gain one victory. Then, 12,000 gold nel to enter
well-known battles to talk to Friedrich Rubicine [C]
the Aitan. Kroeger at the military - Friedrich Kroeger is at
district of Regenshein. (3366, 638)

To Zantorian Park Colonel Damir, the ad- Use the Dimension 500 EXP - Use the Regenshein
ministrative official of Gate to teleport to 300 gold Dimension Gate (3376,
the Chamber of De- Zantorian Park. Talk to 749)
fense. He's in charge of Colonel Damir near the
duties related has sum- teleport. - Colonel Damir at
moned you to Zantorian (3103, 3669)
Park.

19
ZANTORIAN CITADEL
Helpful tips and a visual guide through your first dungeon!
Paladins serve as a tank for instances.
They should use provoke when it's avail-
able to keep monster attacks focused on the
Paladin

Warriors are useful in parties primarily


for their offensive capabilities. Warriors
can also use Armor Break to increase the
party's damage to a specific creature.
Warriors are also capable of using Incite
to tank if needed.

Riflemen are used in parties due to the


significant amount of damage they can do.
Rifleman can lower a target's defense by
using Rupture. They can also use stealth to keep pesky monsters off of them.

Dual Gunners are capable of dealing very consistent damage. They should focus on using Corrosive Round
and Hot Shot to increase their damage and Stealth is they run into trouble.

Warlocks can deal a lot of damage while offering very powerful crowd controlling abilities. Warlocks should
focus on using Fireball and Enervate to bring down an enemy, while Polymorphing his allies.

Clerics are essential to any group looking to enter a dungeon. They provide valuable healing through Cure
to keep their party alive. They're also able to buff their party members through Bless and Angelic Armor.

Groups receive a buff for taking including each of the Six Classes in their party

Parties are unable to reenter a dungeon after dying, so Dungeon Recalls should be used to help clear a difficult dungeon.

Players can purchase Pellurite and Rubicine extracts to improve their gear for the perilous journey through Zantorian Citadel

Portable Armor and Weapon Repairs are useful for long dungeons in case your equipment breaks

All of the fights are tank and spank, so have


your Paladin approach the Duke of Terror first to
draw his attention. The Cleric needs to focus on
keeping the Paladin alive, while the rest of the
team brings the Duke down.

The Duke of Horror is even more formidable than


the last Duke your party encountered. Make sure
the Cleric pays extra attention to your Paladin or
it might be too late!

Ennvictus is one of the strongest monsters around


and your party is going to have a very tough time
bringing him down; however, with the right party
composition and powerful equipment, he's not
match for you.

20
A VISUAL GUIDE

Chamber One:
- Careful of the patrolling Level 9 Sir Asmodius
- Move to your left and pull the group of Sir Asmodius
- Move into the hallway behind them

Chamber Two:
- Kill the two Sir Asmodius at the entrance to Chamber 2
- Move along the wall to your right
- Kill the Level 11 Baron Malevants
- Kill the Sir Asmodians and move past them into the hallway
- Talk to Neo and accept the Quest: Teleport Repairman

21
Chamber Three:
- Kill the Sir Asmodians at the right of the entrance
- Move along the left wall and kill the two Sir Asmodians
- Keep moving along the wall and kill the two Baron Malevants, but careful of the patrol in the hallway

22
Hallway of Terror:
- Kill the two groups of Baron Malevants and Sir Asmodians
- Fight the Level 11 Duke of Terror
- Return to Chamber Three and kill the remaining MOBs

23
Chamber Four: Hallway of Horror:
- Kill the Level 12 Sir Cavolcus at the entrance - Kill the Lv10 Sir Belias group with Sir Cavolcus
- Move left along the wall to kill the three Sir - Kill the group of Sir Belias and Cavolcus
Cavolcus - Fight Lv12 Duke of Horror
- Return to Neo and turn in the Quest

24
Tier Two - Chamber One:
- Kill the two Level 13 Vormidons at the hallway entrance
- Move on and take out the second group
- Move right and kill the Sir Belius with the level 11 Baron Rancor
- Kill the second group guarding the hallway entrance

25
Tier Two - Chamber Two:

- Kill the patrolling Vormidon

- Move along the left wall and


take out the Belias and Cavolcus
Vormican Hallway

- Kill the two Sir Belias and then


bring down Level 13 Vormican

Good luck with


Ennvictus!

26

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