Watsont@usc.edu 818-601-2764 12040 Salem Drive, Granada Hills, 91344
Work Experience: Technical Skills:
Color Game • Coding Languages: September 2019 – Present C#, C++, HTML5, Sole Creator CSS, Java • Designed more than 40 puzzles • Software: Unity, • Programmed movement, enemy AI, and level interactions Unreal4, Photoshop, • Created art assets Microsoft Excel/Google From Light Sheets, Blender, February 2017- Present Maya From Light design team lead • Miscellaneous: Port • Designed more than 200 puzzles Forwarding, • Ran dozens of usability tests Minecraft • Organized level progression and gameplay feel Redstone/Command Block wiring Senior Capstone: Level One September 2017 – May 2018 Awards: Sole Creator The Game Awards 2017 • Created a platformer that adapts to the player’s proficiency Best Student Game Nominee • Ran dozens of playtests Develop:Brighton 2017 • Programmed adaptive level progression Indie Showcase Finalist • Programmed enemy behavior and player movement PAX Rising 2017 PAX Rising Selection At Sundown Summer 2017 Dreamhack Denver 2017 Designer Best Game Pitch • Level design Grads in Games Awards 2018 Best Game Shortlist
Education: University of Southern California, School of Cinematic Arts Bachelor of Arts: Media Arts and Practices Minor: Game Design