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Thomas Watson

Watsont@usc.edu
818-601-2764
12040 Salem Drive, Granada Hills, 91344

Work Experience: Technical Skills:


Color Game • Coding Languages:
September 2019 – Present
C#, C++, HTML5,
Sole Creator
CSS, Java
• Designed more than 40 puzzles
• Software: Unity,
• Programmed movement, enemy AI, and level interactions Unreal4, Photoshop,
• Created art assets Microsoft
Excel/Google
From Light Sheets, Blender,
February 2017- Present Maya
From Light design team lead • Miscellaneous: Port
• Designed more than 200 puzzles Forwarding,
• Ran dozens of usability tests Minecraft
• Organized level progression and gameplay feel Redstone/Command
Block wiring
Senior Capstone: Level One
September 2017 – May 2018 Awards:
Sole Creator
The Game Awards 2017
• Created a platformer that adapts to the player’s
proficiency Best Student Game Nominee
• Ran dozens of playtests Develop:Brighton 2017
• Programmed adaptive level progression Indie Showcase Finalist
• Programmed enemy behavior and player movement PAX Rising 2017
PAX Rising Selection
At Sundown
Summer 2017 Dreamhack Denver 2017
Designer Best Game Pitch
• Level design Grads in Games Awards 2018
Best Game Shortlist

Education:
University of Southern California, School of Cinematic Arts
Bachelor of Arts: Media Arts and Practices
Minor: Game Design

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