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Mad Martigan the Amoral

Male Forest Gnome Sage Wizard 2


True Neutral
Representing Warman

Strength 8 (-1) Size: Small


Dexterity 15 (+2) Height: 3' 3"
Constitution 14 (+2) Weight: 38 lb
Intelligence 17 (+3) Skin:
Wisdom 12 (+1) Eyes:
Charisma 8 (-1) Hair:

Maximum Hit Points: 14

Speed: 25 feet

Inspiration:

Armor Class: 12 = 10 + 2 [dexterity]

Proficiency bonus: +2
Initiative modifier: + 2 = + 2 [dexterity]
Attack (handheld / thrown): + 2 = -1 [strength] + 2 [proficiency]
Attack (missile / finesse): + 4 = + 2 [dexterity] + 2 [proficiency]
Strength save: -1 = -1 [strength]
Dexterity save: + 2 = + 2 [dexterity]
Constitution save: + 2 = + 2 [constitution]
Intelligence save: + 5 = + 3 [intelligence] + 2 [proficiency]
Wisdom save: + 3 = + 1 [wisdom] + 2 [proficiency]
Charisma save: -1 = -1 [charisma]
Insight (passive): 11 (16 with advantage)
Investigation (passive): 15 (20 with advantage)
Perception (passive): 11 (16 with advantage)

Carry: 120 lb maximum

For groups using the optional encumberance rules:

If carrying more than 40 lb, encumbered -- -10 on speed

If carrying more than 80 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack
rolls, and saves involving strength, constitution, and/or dexterity

Languages: Common Dwarvish Elvish Gnomish

Unarmed strike [+1 to hit; 1-1 bludgeoning]

10 Daggers [+4 to hit; 1d4+2 piercing, 1 lb, finesse, light, thrown (range 20/60)]

Feats:

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Key Skill Ability Misc.


Skill Name Trained?
Ability Modifier Modifier Modifier
Acrobatics Dex 2 = +2
Animal Handling Wis 1 = +1
Arcana Int 5 = +3 + 2
Athletics Str -1 = -1
Deception Cha -1 = -1
History Int 5 = +3 + 2
Insight Wis 1 = +1
Intimidation Cha -1 = -1
Investigation Int 5 = +3 + 2
Medicine Wis 1 = +1
Nature Int 3 = +3
Perception Wis 1 = +1
Performance Cha -1 = -1
Persuasion Cha -1 = -1
Religion Int 5 = +3 + 2
Sleight of Hand Dex 2 = +2
Stealth Dex 2 = +2
Survival Wis 1 = +1

Forest Gnomes know the Minor Illusion cantrip.

Wizard spells:

First-level castings: 3/day

At wizard level 2, Mad Martigan knows 3 wizard cantrips.


Mark Mad Martigan's Wizard Cantrip(s) here:

Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike

Use the first box to mark the wizard spells in Mad Martigan's spellbook.
Mad Martigan has at least 8 wizard spells in his spellbook.

Use the second box to mark the wizard spells that he has prepared.

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Mad Martigan can prepare 5 wizard spells daily.

Mark Mad Martigan's First Level Wizard spells here:


Alarm
Burning Hands
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages [divination]
Detect Magic [divination]
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Identify [divination]
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Ray of Sickness
Shield
Silent Image
Sleep
Tasha's Hideous Laughter
Tenser's Floating Disk
Thunderwave
Unseen Servant
Witch Bolt

Wizard Arcane Recovery:


Use once a day following any short rest

Check any artisan tools with which Mad Martigan is proficient:

Alchemist's supplies Leatherworker's tools


Boyer / fletcher tools Mason's tools
Brewer's supplies Painter's supplies
Calligrapher's supplies Potter's tools
Carpenter's tools Smith's tools
Cartographer's tools Tinker's tools
Cobbler's tools Weaver's tools
Cook's utensils Woodcarver's tools
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools

Check any instruments with which Mad Martigan is proficient:

Bagpipes Horn
Drum Pan flute
Dulcimer Shawm
Flute Viol
Lute
Lyre

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Check any games with which Mad Martigan is proficient:

Dragon Chess Dice game:


Three Dragon Ante
Board Game:
Card Game:

Check any other tools with which Mad Martigan is proficient:

Climber's kit Herbalism kit


Disguise kit Navigator tools
Drive a truck Ride a mount
Fly a plane Sail a ship
Forgery kit Poisoner kit
Healer's kit Thieves' tools

Gnome

+ 2 intelligence (already included)

Darkvision (see 60 feet black-and-white in pitch-dark)

Gnome Cunning: Advantage on all intelligence, wisdom and charisma saves against
magic

Forest Gnome (subrace)

Forest Gnomes receive +1 dexterity (already included).

Forest Gnomes know the minor illusion cantrip and cast it using intelligence.

Forest gnomes can communicate simple ideas with small / smaller beasts.

Sage

You know at least where to find almost any piece of information.

Two extra languages of your choice (already included).

Wizard

The DC to resist your spells is 8 + proficiency bonus + your intelligence modifier.

Ritual casting.

Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half
your wizard level.

Level 18: Spell mastery. Choose a 1st level and 2nd level wizard spell. Cast these at the
lowest level at will.

Level 20: Signature spells. You have two 3rd level wizard spells that you can cast as
through a 3rd level slot, each one once between each short rest, without expending the
slot.

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Divination wizard (school)

Level 2: Divination savant -- the time and cost to put a divination spell into your spellbook
is halved

Level 2: Portent -- glimpses of possible futures. Roll two d20s to replace any future roll
with.

Level 6: Expert Divination -- after casting a divination spell using a spell slot, retain a lower
spell slot

Level 10: Third Eye -- use your action to get dark vision, see into the ethereal plane, read
any language, or see invisiible

Level 14: Greater Porten -- store three d20 rolls to replace any future roll with

Class HP rolled
Level 1: Wizard 6
Level 2: Wizard 4

Hit Dice For Healing


Regain half with each long rest. Use as needed during long or short rests.

Death Saving Throws:

Successes
Failures

Mad Martigan's Equipment:

10 lb Weapons / Armor / Shield (from above)

5 lb Backpack
Ink pen
Ink vial
Knife, small
Little bag of sand
Parchment sheets x 10

3 lb Reference book x 1
2 lb Spell component pouch
3 lb Spellbook x 1
_____
23 lb Total

Mad Martigan's Personality Traits:

Mad Martigan's Ideal(s):

Mad Martigan's Bond(s):

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Mad Martigan's Flaw(s):

More about Mad Martigan:

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