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<http://www.comet-cartoons.com/toons/3dhelp.

cfm/>
<http://www.3dtotal.com>
<http://www.3dcafe.com/>
<http://www.raph.com/>
<http://www.exchange3d.com/main/index.php>
<http://www.3dark.com/>
<http://www.maxhelp.com/>
<http://www.max3d.com/>
<http://www.3dluvr.com/>
<http://www.3dm-mc.com/tutorials> NEW!
<http://mr2k.3dvf.com/frameset.htm> (French)
<http://www.topleftpixel.com/ila_solomon/Tutorials.htm> (provided by Ila Solomon)
<http://www.x99online.net> (by Conrad)
<http://www.spoono.com/tutorials/3dstudiomax(submitted> by Xilica
http://www.deviantart.com/thumbnails...3dsm(submitted
<http://www.deviantart.com/thumbnails.php?section=3dsm(submitted> by Xilica

<http://danielbuck.net/tutorials.htm> (submitted by Xilica

<http://www.xenomorphic.co.uk/education.htm> (submitted by Xilica

TEXTURING METHODS
<http://trainingvids.phpwebhosting.c...eaf_Project.htm>

ABSTRACT DESIGN
<http://www.voidix.com/tutorials3d.php>

BOOLEAN
<http://www.atomic-animation.com/boolean_reminders.htm>

CAR TUTORIAL (by Karabo Legwaila)


<http://www.dutch-gamers.nl/~karabo/.../car/index.html>

CAR TUTORIAL (Raybrig Honda NSX by Morten Munk Rowley)


<http://www.munkmotion.com/tutorials/nsx/1a.htm>

CLOUDS: (afterburn) by Daniel P. Ferreira


<http://www.wonderslime.com/tutorial...uds/clouds.html>

CHARACTER RIGGING
<http://www.maxtd.com/>

CHARACTER STUDIO
<http://www.maxhelp.com/csc/default.htm>
FOLEY STUDIO
<http://www.boomerlabs.com/>

FOREST PRO
<http://www.itoosoft.com/english/forest_tutorial.html>

GRASS
<http://www.suurland.com/tut_grass/tutorial_grass.htm>

HAIR: (by Lizard Head)


<http://www.lizard-head.com/Tutorial..._MAX_Hair_1.htm>

HEAD
<http://www.jonesinc.com/inktutorial5.html>

HUMAN BODY (MODELING)


<http://www.dlc.fi/~ops/tutorial/human.htm>

LENS FLARE (BASIC)


<http://www.digitalproducer.com/pages/Max_effects.htm>

LIGHTING (Fun with Lights By Dr-spline)


<http://www.raven-nation.com/fil.htm>

LIGHTING (Grayson Chalmers)


<http://grayson.cgworks.com/tutorials/lighting>

LIGHTING (VOLUMETRIC)
<http://home5.swipnet.se/~w-57917/Tutktx.html>

LIP SYNCHING
<http://www.comet-cartoons.com/toons/3dhelp.cfm/>

MENTAL RAY
<http://www.cinegrfx.com/>
<http://www.mentalimages.com>

MESHSMOOTH
<http://max3dstuff.com/msmooth.html>
<http://www.max3dstuff.com/hand.html>

MODELING (Sebulba): (meshtools)


<http://www.polysculpter.fsworld.co.uk/lessons.html>

MODELING (Joan D'Arc (character + clothes) tutorial in English, at


least part of it.)
<http://www.3dtotal.com/ffa/tutorial...rc/joanmenu.asp>

MODELING (BALL SOCCER)


<http://www.suurland.com/tut_ball/tutorial_football.htm>

MODELING (GUITAR)
<http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm>

MODELING (HAIR)
<http://www.comet-cartoons.com/toons/3ddocs/hair>

MODELING (MOUTH - ANIMATED)


<http://www.geocities.com/mad-guru.geo/mouth.htm>

MODELING (ROLLING CARPET - ANIMATED)


<http://burningpixel.com/Max/MaxCarp1.htm>

MODELING (SANTA)
<http://visualmagic.awn.com/html/tutorials/santa.html>

MODELING (TREE)
<http://www.controlzed.com/greg/3dtipstree.html>

NURBS (BASICS)
<http://www.webreference.com/3d/lesson67/index.html>
<http://www.webreference.com/3d/lesson64>
<http://www.webreference.com/3d/lesson65>

REFLECTION
<http://www.digitalproducer.com/pages/Max_effects.htm>

RHINO
<http://members.tripod.com/~fyre3d/rhino.htm>

RUBBER MAP
<http://www.rubberflex.com/RubMap/rubmap2.htm>

SCRIPTING (MAXSCRIPT)
<http://www.origamy.com.br/max/English/maxscript_01.html>
<http://www.origamy.com.br/max/English/maxscript_02.html>
<http://www.origamy.com.br/max/English/maxscript_03.html>
<http://www.origamy.com.br/max/English/maxscript_04.html>
<http://www.origamy.com.br/max/English/maxscript_05.html>
<http://www.origamy.com.br/max/English/maxscript_06.html>
<http://www.origamy.com.br/max/English/maxscript_07.html>
<http://www.ruff-stuff.com/3dmax/Tutorials/Scripting.zip>

SHAGFUR
<http://www.3dgate.com/techniques/000328/03283ds.html>

Shag Hair: (parts 1-2 ... submitted by Adam Watkins)


<http://www.adamwatkins.com/s3_tutorials/s3_01.htm>
<http://www.adamwatkins.com/s3_tutorials/s3_02.htm>

SKIN
<http://www.webreference.com/3d/lesson98/>

SMOKE (CIGARETTE)
<http://www.suurland.com/tut_smoke/t...e-smoke_r3.htm/>

SHADOWS (SOFT)
<http://max3dstuff.com/sspot.html>
<http://max3dstuff.com/sspot2.html>

SPLASH
<http://hem.passagen.se/lexcyber/3dsmax/tut1/tut1.htm>

MAPPING (Multiple UV Channels)


<http://www.uvmapper.com/>

TEXTURE MAPPING
<http://members.shaw.ca/loganfoster/download/index.html>

TILEABLE TEXTURE (Grayson Chalmers)


<http://grayson.cgworks.com/tutorials/tile/>

UV Mapping (In-Depth Look at UVW Mapping in 3D Studio Max 5)


<http://waylon-art.com/uvw_tutorial/uvwtut_01.html>

WATER / RUNNING WATER


<http://www.3d-sdp.com/water%20tutor.htm>

<http://www.the3dstudio.com/tutorials.asp?id=116>
[A very good tutorial about making realistic jewelry.]
*****

<http://www.3dm-mc.com/tutorials/car/>
[Making a concept car. This tutorial is for a bit advanced.]
*****
<http://www.3dm-mc.com/tutorials/dmf/>
[a very good tutorial about making, texturing and lighting a missile.]
*****

<http://www.ludd.luth.se/~strat/tutorials.html>
[A serie of tutorials about Mesh-modeling.]
****

<http://www.trinisica.com/sub_learn_...=virtual-studio>
[A tutorial for early beginners.]
****

<http://www.trinisica.com/sub_learn_...ow=polymodeling>
[another poly-modeling tutorial.]
*****

<http://www.3dtotal.com/ffa/tutorial...tut/owntut1.asp>
[A tutorial for total begginers. Useful for those who have just started.]
***

<http://www.cgm3d.com/tutorials/teeth/teeth.php>
[making human teeth. Usefull.]
***

<http://www.cgm3d.com/oceantutorial.php>
[an ocean scene.]
***

<http://www.computerarts.co.uk/tutor...al.asp?id=20035>
<http://www.computerarts.co.uk/tutor...al.asp?id=20248>
[two sets of tutorials for making an insect alien. My fav. =)]
****

<http://www.voidix.com/glasscrystal.html>
[A glass crystal effect.]
***

<http://www.the3dstudio.com/tutorials.asp?id=115>
[A way to make text on objects.]
***

<http://www.3rddimensiontutorials.com/dolphin.html>
[modeling a dolphin.]
****

<http://www.geocities.com/ribok7/multiloft.html>
[Here's something about multi-lofting.]
****

<http://www.studiowhiz.com/_tutorial...index.php?id=60>
[fractals or shards... Very good abstract visualisation.]
****

<http://www.3dworldmag.com/tutorials/eggcell/>
[Eggcell tutorial... What weird look.]
****

<http://www.raz.ro/tutorials/heart/heart.htm>
[making a neclace with two hearts.]
*****

<http://3dworld.3dark.com/tutorial/3d/lathe/index.htm>
[another nice lathe tutorial for beginners.]
****

<http://www.taffix.com/Tutorials/Sur...s_Ear/index.htm>
[modeling an ear... !]
****

<http://www.3rddimensiontutorials.com/Windows.html>
[Making a simple window frame and applying textures to it.]
***

<http://gamedesign.4players.de:1026/...ReflectionE.htm>
[a nice tutorial about making bullets. For begginers.]
****

<http://www.3rddimensiontutorials.com/Cartman.html>
[Modeling some guy from south park.]
***

<http://www.comet-cartoons.com/toons/3ddocs/eyerigging/>
[making an animatable cartoony eye setup.]
***

<http://www.taffix.com/Tutorials/GoldRing/gold_ring.htm>
[Even a tutorial for making a ring.]
***

<http://www.suurland.com/tut_ball/tutorial_football.htm>
[making a soccer ball... Simple?.. Not actually.]
****
<http://www.terra.es/personal2/palmiro/tut_jar.htm>
[A good tutorial for modeling a jar.]
****

<http://3dworld.3dark.com/tutorial/3d/warp/index.htm>
[space warps for beginners.]
****

<http://www.the3dstudio.com/tutorials.asp?id=37>
[lofting a spoon... Not so stupid idea.]
***

<http://www.voidix.com/coolabstract.html>
[doing abstracts.]
****

<http://www.topleftpixel.com/ila_solomon/tut_exh_01.htm>
[Modeling a fantasy toy car's exhaust pipe.]
****

<http://www.cgm3d.com/tutorials/boxm1/boxm1.php>
<http://www.cgm3d.com/tutorials/boxm2/boxm2.php>
[a two-part box modeling tutorial.]
****

<http://www.3dtotal.com/ffa/tutorial...rc/joanmenu.asp>
[modeling the full human body.]
*****

<http://www.3dtotal.com/ffa/tutorials/max/geoff/main.asp>
[making a cartoon character. ]
****

<http://www.3dtotal.com/ffa/tutorial...ike/sadmike.asp>
[And another character.]
****

<http://www.3dtotal.com/ffa/tutorial...torial/head.asp>
[A head tutorial...]
****

<http://www.3dm-mc.com/tutorials/bolt/>
[A bolt and a nut...]
****
<http://www.the3dstudio.com/tutorials.asp?id=13>
[an interesting way of making candle sticks.]
****

<http://www.derelictsands.com/tutorials/t-aloe.htm>
[Some stuff to make plants.]
***

<http://www.3rddimensiontutorials.com/F1-1.html>
[Modeling a ferrari F-1.]
***

<http://www.3dtotal.com/ffa/tutorial...g_sebulba01.asp>
[Making "Sebulba" (heh?). A very nice tutorial for making a full head
of a sci-fi character.]
****

<http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm>
[a bumpy guitar...]
***

<http://www.3rddimensiontutorials.co...%20Windows.html>
[Making windows and doors in a wall without booleans.]
****

<http://www.derelictsands.com/tutorials/t-space.htm>
[Making a full space scene... Texturing modleing lighting, etc...]
***

<http://www.derelictsands.com/tutorials/t-mushroom.htm>
[Modeling and texturing a mushroom.]
***

<http://www.3dcafe.com/asp/tutorials...i/modelaudi.asp>
[Patch-modeling a car.]
***

<http://www.neilblevins.com/cg_educa..._and_chains.htm>
[some more uses of the PathDefor modifier.]
****

<http://www.3rddimensiontutorials.com/shipgrid.html>
[some space stuff that everyone does.]
***

<http://www.digitalproducer.com/pages/old_house.htm>
[A full scene in an old house... The atmosphere, fogs, lighting, texturing.]
***

<http://www.dlc.fi/%7Eops/tutorial/clothing/clothing.htm>
[Making clothes on a character.]
***

<http://www.ifrance.com/gregg/Tutori...t_eye_gregg.htm>
[NURMS modeling.]
***

<http://www.dlc.fi/~ops/tutorial/human.htm>
[modeling a full human body, by using box-modeling.]
****

<http://solobiking.tripod.com/3d/tut1.html>
[oh joy! A low-poly "hummer"! ]
***

<http://www.3dcafe.com/asp/tutorials...lley/valley.asp>
[Modeling a valley. Like a practice of the displace modifier.]
***

<http://perso.wanadoo.fr/3d/tutorials/splines/index.html>
[How to make Rhino and Max to work togeather... ie. A Rhino and max tutorial.]
****

<http://www.digitalproducer.com/pages/rezin_grass.htm>
[ok... This is another tutorial about making grass.]
***

<http://www.reel3d.freewire.co.uk/to...rrain/index.htm>
[making simple terrains.]
****

<http://www.comet-cartoons.com/toons...g/modeling.html>
[another way of making faces by using spline-modeling.]
***

<http://www.saunalahti.fi/ops/tutori...tut/treetut.htm>
[making trees without any plug-ins.]
****

<http://www.3dcafe.com/asp/tutorials...t/modeldust.asp>
[Using CrossSection...]
***
<http://www.geocities.com/ribok7/shapemerge_tut>
[a shapemerge tutorial.]
***

<http://www.3dtotal.com/ffa/tutorial...torial/car1.asp>
[that's a cool car. :] Quite interesting modeling too...]
****

<http://www.fineart.sk/tut/yoda/Yoda_Tut_p1.htm>
[Modeling and texturing that small green guy from star wars: episode
II... I guess his name's Yoda. =)]
****

<http://www.3dtotal.com/ffa/tutorial...torial/nose.asp>
[lol! The tutorial is good... But what are they modeling?.. lol!]
*****

<http://www.3dtotal.com/ffa/tutorial...orial/mouth.asp>
[Damn... face features again.]
****

<http://www.renderedrealities.net/tutorials/hand1.html>
[Modeling a human hand.]
****

<http://www.cglearn.com/tutorials/ma...he_martini.html>
[simle exercise... lathe.]
***

<http://www.cglearn.com/tutorials/max3/07_boolean.html>
[booleans.]
***

<http://www.cglearn.com/tutorials/ma...trude_logo.html>
[a logo.]
***

<http://www.saunalahti.fi/ops/tutori...tut/treetut.htm>
[another tutorial for making trees without plug-ins]

<http://www.hello-napalm.com/tuts/tut_tire.html>
[Modeling a Tire - by cgtalk user Capn Panic]

<http://www.cgtalk.com/showthread.php?s=&threadid=6648>
<http://www.cgtalk.com/showthread.php?s=&threadid=7681>
<http://www.cgtalk.com/showthread.php?s=&threadid=11053>
<http://www.cgtalk.com/showthread.php?s=&threadid=17631>
[A 5 part tutorial about proper texturing. Lot's of tips.]
*****

<http://www.neilblevins.com/cg_educa...ranslucency.htm>
[A very in-depth tutorial about translucency.]
*****

<http://www.neilblevins.com/cg_educa...al_and_refs.htm>
[some usefull tips about metal materials.]
*****

<http://www.neilblevins.com/cg_educa...t_materials.htm>
[making wet materials...Uhmmm, not making acctually - just an
explanation of what makes a material look wet.]
*****

<http://www.neilblevins.com/cg_educa...ome_pottery.htm>
[Realistic glass, chrome and glazed pottery shaders for brazil.]
****

<http://www.neilblevins.com/cg_educa...f/aniso_ref.htm>
[Anistropic higlights. A long tutorial for advanced.]
*****

<http://www.the3dstudio.com/tutorials.asp?id=125>
[The AA filters is 50% what makes a good renderer realy work.]
*****

<http://www.cgtalk.com/showthread.ph...&highlight=clay>
[A nice little tutorial about making clay.]
****

<http://www.neilblevins.com/cg_educa...rkling_snow.htm>
[How to achieve the sparkling snow effect.]
****

<http://www.davidtitusproductions.co...utorial_uv.html>
[A very good tutorial about UVW mapping a shoe/boot.]
*****

<http://www.neilblevins.com/cg_educa...ats_falloff.htm>
[Some complex organic materials.]
*****
<http://www.flay.com/getarticle.cfm?articleid=5>
[Making a leather jacket.]
****

<http://www.neilblevins.com/cg_educa...etal_shader.htm>
[making a "blin" shader look like "metal"]
****

<http://www.the3dstudio.com/tutorials.asp?id=31>
[How to add animated textures.]
***

<http://www.3rddimensiontutorials.com/Iris1.html>
[An iris texture tutorial - very useful for making eyes.]
****

<http://home1.swipnet.se/~w-12643/tutoria2.html>
[A very easy way of making a seamless texture.]{Photoshop for
3D}{Non-software-specific}
*****

<http://www.neilblevins.com/cg_educa...haders_proc.htm>
[making a green tongue by mixing complex maps.]
****

<http://www.3rddimensiontutorials.com/Skin.html>
[A human skin material.]
***

<http://interneteye3d.com/Tutorials/...apM/default.asp>
[using the Camera_map modifier.]
***

<http://www.axsstudios.com/tut/Dirt/>
[Adding some dirt to liven your maps a bit.]
***

<http://www.neilblevins.com/cg_educa...ap_channels.htm>
[Another good mapping lesson.]
****

<http://www.the3dstudio.com/tutorials.asp?id=107>
[Blending directly two (or more) materials.]
***
<http://www.3rddimensiontutorials.com/psptiles.html>
[Making a stone texture in PS. {Not software specific.}]
****

<http://www.3rddimensiontutorials.com/photomagic.html>
[maping photos onto objects, to get a photorealistic look.]
***

<http://www.3dgate.com/techniques/00...214hussain.html>
[making skin for characters.]
***

<http://www.3rddimensiontutorials.co...opicshader.html>
[Anistropic surfaces of disks and stuff like that.]
****

<http://www.the3dstudio.com/tutorials.asp?id=91>
[car paint that looks good.]
****

<http://www.cleverlikeamonkey.com/sh...s/composite.htm>
[using a composite material.]
***

<http://www.nawyecky.com/tuts/tut-me.htm>
[mixing procedural maps is my favourite way of texturing... =)]
*****

<http://www.the3dstudio.com/tutorials.asp?id=53>
[making a very interesting material, called X-Ray material.]
***

<http://www.3dm-mc.com/tutorials/can/>
[the poor can...]
****

<http://www.comet-cartoons.com/toons.../headpolymodel/>
[poly-modeling another head.]
***

<http://www.the3dstudio.com/tutorials.asp?id=119>
[Texturing a tire.]
***

<http://www.computerarts.co.uk/tutor...al.asp?id=23265>
[a set of texture-mapping tutorials.]
****

<http://www.taffix.com/Tutorials/Mat...inMap/index.htm>
[The basic way of texturing a mountain.]
****

<http://www.the3dstudio.com/tutorials.asp?id=118>
[making and texturing a very nice tire.]
***

<http://www.the3dstudio.com/tutorials.asp?id=80>
[basics of compositing materials.]
****

<http://www.bergen.org/AAST/Projects...oordinates.html>
[introduction to mapping coordinates.]
***

<http://www.taffix.com/Tutorials/SwimPool/index.htm>
[A swimming pool material.]
***

<http://www.the3dstudio.com/tutorials.asp?id=126>
[some tips for making organic materials.]
****

<http://www.bergen.org/AAST/Projects...rials_info.html>
[material tips for begginers.]
***

<http://www.taffix.com/Tutorials/Undersea/index.htm>
[the making of different underwater effects.]
****

<http://www.the3dstudio.com/tutorials.asp?id=52>
[the "polished wood" look]
***

<http://www.the3dstudio.com/tutorials.asp?id=122>
[silk material.]
****

<http://www.rethinkfx.com/tutorials/texture.htm>
[realistic texturing... Nice dream-house =D ]
*****
<http://www.3dcafe.com/asp/tutorials...s/alphamaps.asp>
[Mapping without using an UVW modifier.]
***

<http://www.planetquake.com/q3empire...ng/skinning.htm>
["One way of skining a model". A very nice tutorial about skining.]
****

<http://www1.linkclub.or.jp/%7Einosu...l/neta12_e.html>
[mixing two maps with a falloff mask.]
***

<http://hem.passagen.se/kareola/tut/drops/drops.htm>
[droplets on a surface, as the material.]
***

<http://www.the3dstudio.com/tutorials.asp?id=114>
[morphing materials can be usefull for making
***

<http://www.the3dstudio.com/tutorials.asp?id=41>
[A metalic surface that works very good onto text.]
***

<http://www.the3dstudio.com/tutorials.asp?id=57>
[a realistic ocean surface.]
****

<http://www.the3dstudio.com/tutorials.asp?id=109>
[the way of making the ground to be of background color, except
display shadows.]
****

<http://perso.wanadoo.fr/3d/tutorial...ce/mapface.html>
[head texturing with a photo.]
***

<http://www.3dlinks.com/tutorials/ma...?tutorial=apple>
[a photorealistic [Yeah sure... heh] apple by only usin procedural textures.]
***

<http://www.3dcafe.com/asp/tutorials...g/texturing.asp>
[texturing landscapes.]
***

<http://perso.wanadoo.fr/3d/tutorial...ul/sunburst.htm>
[Sunburst guitar texture.]
***

<http://www.geocities.com/ribok7/halfwire.html>
[Half wireframe rendering with 3DsMax and PS.]
****

<http://www.3dstation.net/Tutoriaux/php/tut_face01.htm>
[Texturing a face. An extrememly good tutorial, but it's written in french...]
****

<http://www.3dcafe.com/asp/tutorials...assmaterial.asp>
[A good glass material.]
**

<http://www.3dcafe.com/asp/tutorials...raltextures.asp>
[yay! Procedurals! =P]
***

<http://www.planetquake.com/polycoun...s-mapping.shtml>
[NURBS mapping.]
***

<http://hjem.get2net.dk/Gollum_Graph...tutwatermat.htm>
[making raytrace water.]
***

<http://www.cglearn.com/tutorials/ma..._life_pt_1.html>
[the first steps for making materials.]
***

<http://www.saunalahti.fi/ops/tutori...e/landscape.htm>
[Making a simple landscape. Good one.]
****

<http://www.cglearn.com/tutorials/ma..._life_pt_2.html>
[using sub-object materials]
***

<http://www.cglearn.com/tutorials/ma...ife_part_3.html>
[mapping coords.]
***

<http://www.3dtotal.com/ffa/tutorial...s/lotsmetal.asp>
[a fast tutorial... But usefull tips about making metals.]
****
<http://www.3dtotal.com/ffa/tutorial...metal/metal.asp>
[ughhh... lots of work, but nice results.]

<http://www.threedy.com/showthread.php?threadid=13386>
[Procedural Ocean.] ***

<http://www.geocities.com/pixelmagic2002/Page1.html>
[An awesome GI tutorial! Worth checking out even for advanced artists.]
***** +

<http://www.3d-worxx.de/tutorials/lighting.html>
[A set of lighting tips. Very good explanations.]
*****

<http://www.computerarts.co.uk/tutor...&stage=5&page=0>
[Lighting without using lights... Stupid?.. no.]
*****

<http://www.the3dstudio.com/tutorials.asp?id=7>
[radiosity tutorial. Essential.]
***

<http://www.neilblevins.com/cg_educa...ctor_lights.htm>
[Projection maps for making a forest scene.]
*****

<http://www.nawyecky.com/tuts/tut-gi.htm>
[Another good GI tutorial.]
*****

<http://www.the3dstudio.com/tutorials.asp?id=121>
[soft shadows (GI again). A very full of examples tutorial.]
****

<http://www.3dlight.com/page-lighting.htm>
[matching lighting in compositing.]
****

<http://www.3dtotal.com/team/Tutoria...3ptlighting.asp>
[Three point lighting setup... Or so called "modeling with light".]
*****

<http://www.3d-worxx.de/tutorials/lighting.html>
[Some basic explanation of lighting.]
****

<http://www.computerarts.co.uk/tutor...&stage=2&page=0>
[Some research on a spotlight's anatomy...]
****

<http://www.the3dstudio.com/tutorials.asp?id=97>
[faking sunlight.]
***

<http://www.computerarts.co.uk/tutor...&stage=5&page=0>
[using negative light.]
****

<http://www.computerarts.co.uk/tutor...&stage=3&page=0>
[Selecting which lights should affect diffuse, which ambien, which specular...]
****

<http://www.taffix.com/Tutorials/Lighting/light03.htm>
[Some explanation about painting with light.]
****

<http://www.3dlight.com/page-softlights.htm>
[This one's very usefull for making realistic lighting.]
****

<http://www.computerarts.co.uk/tutor...&stage=4&page=0>
[The light's Including/excluding list.]
****

<http://www.maxhelp.com/content/tuto...smoky/smoky.htm>
[some practice with volume lights.]
***

<http://www.3dcafe.com/asp/tutorials...lume/volume.asp>
[some more basic practice with volume lights.]
***

<http://www.3dtotal.com/team/Tutoria...3ptlighting.asp>
[I like this one... It makes your characters look much better.]
****

<http://interneteye3d.com/Tutorials/...CAL/default.asp>
[the usual way of doing area lights in Max.]
****
<http://www.3dtotal.com/ffa/tutorial.../striplight.asp>
[VERY usefull! may be used instead of a softlight, but that's not easy
to apply to animatuions.]
***** +

ANIMATION

<http://www.maxhelp.com/content/tuto...ding/hiding.htm>
[Hiding objects in an animation... Believe me! That's a puzzle if you
don't know how.]
****

<http://www.3dm-mc.com/tutorials/carving/>
[woodcarving. A very useful trick.]
***

<http://www.angelfire.com/fl5/jcmiller/Acell.htm>
[A very quik tutorial about acceleratio9n and deceleration.]
***

<http://www.3dspline.com/boom-box.htm>
[Yay! A subwoofer animation! =)]
****

<http://www.the3dstudio.com/tutorials.asp?id=24>
[How to switch multiple cammeras during an animation.]
****

<http://www.the3dstudio.com/tutorials.asp?id=11>
[A tutorial about motion capture.]
***

<http://www.anticz.com/animatio.htm>
[Some very good tips about making good animation.]
****

<http://www.anticz.com/eularqua.htm>
[Some kind of gimbal lock and why it occures.]
***

<http://www.anticz.com/morphy.htm>
[prograssive morphing for animations.]

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