Beruflich Dokumente
Kultur Dokumente
KENNOSUKE (権乃介)
Setting: Kawara - Daylight
Story requirement: After defeating the yakuza's bodyguard
Sub-story requirement: “The Fiancé”
Near the bridge to the Suburbs, there are two townspeople standing at the south side of the street.
They seem upset that you're a samurai. Then, a man runs up and says, “Look out—here comes
Kennosuke!” There he is, harassing a merchant. He says he’ll cut the man down, but he begs
forgiveness. In those days, a samurai was allowed to cut a commoner down if he intentionally was
rude to him. The townspeople explain that Kennosuke has been coming into town and causing
trouble, threatening to cut people down.
“Has he killed someone?” Musashi asks.
“No,” says one of the men, “he hasn't really done it yet. But, he still hasn’t paid any of us. It’s
always, ‘I’ll cut you down!’”
He asks why no-one's taken care of this guy before, but they say they’re just villagers and have no
right to even go up against the third son of an Outsider Daimyō—a lord with an entire domain set up
for him by the bakufu after the Battle at Sekigahara. But, then, one of the other villagers thinks he’s
just the son of a powerful hatamoto (a middle-class samurai vassal). Still another has been told he’s
the son of a warrior from the Battle at Sekigahara.
At any rate, on the north side of the street, west, past the fork that leads to Kōetsu's, you'll find him
talking to a woman. Approach them, and Musashi will ask him to leave her alone, as he threatens
her like the rest. Kennosuke asks Musashi who he is, but Musashi tells him that you should always
give your own name before asking someone else. Kennosuke dismisses him as a poor samurai of
low birth. Musashi says, “Aren’t you a samurai? Don’t you feel any shame, acting like this?” He asks
you to pay, then—3 ryō (30,000 mon)! Don't do it—choose the bottom choice. (Then beat 'im up!)
An old woman shows up and recognizes him. “Aren't you Kenbei?” she asks. “What are you doing,
dressed up like that?” I guess she's come to fetch him for his wife, O-Tae. He’s just a poor farmer
named Kenbei, after all. He runs off to the Suburbs, and Tae asks if you'll help her look. Choose the
first choice to help her.
You'll find him way down at the eastern edge of Shijō Street. Once you get near him, his wife will
really hand it to him!
Reward: Cool Jelly, Kujō Onion, Canal Burdock , 1,500 XP
HINAKIKU AT AZAMIYA
Setting: Gion - Any time of day.
Romance the yūjo Hinakiku at Azamiya. See the section on romancing pleasure district girls.
Reward: 2,000 XP
HANAMARU AT AZAMIYA
Setting: Gion - Any time of day.
Romance the yūjo Hanamaru at Azamiya. See the section on romancing pleasure district girls.
Reward: 2,000 XP
SHIRAYUKI AT AZAMIYA
Setting: Gion - Any time of day.
Romance the yūjo Shirayuki at Azamiya. See the section on romancing pleasure district girls.
Reward: 2,000 XP
KINUYA AT YUMEJIYA
Setting: Gion - Any time of day.
Romance the yūjo Kinuya at Yumejiya. See the section on romancing pleasure district girls.
Reward: 2,000 XP
SUZUKAZE AT YUMEJIYA
Setting: Gion - Any time of day.
Romance the yūjo Suzukaze at Yumejiya. See the section on romancing pleasure district girls.
Reward: 2,000 XP
MOMOCHIKA AT YUMEJIYA
Setting: Gion - Any time of day.
Romance the yūjo Chōsenka at Yumejiya. See the section on romancing pleasure district girls.
Reward: 2,000 XP
ASAGIRI AT YUMEJIYA
Setting: Gion - Any time of day.
Substory requirement: complete other yūjos’ side stories
Romance the yūjo Asagiri at Yumejiya. See the section on romancing pleasure district girls.
Reward: 10,000 XP
You may want to come to him after each one if you can't read Japanese, so that there’s no confusion
as to which one he's talking about. If you answer him correctly, you'll get 10,000 mon, but if you
mess up, you’ll only get 5,000. Once you've done all the yūjo missions and answered all of his
questions, you'll complete this mission.
Reward: 10,000 mon or 5,000 mon per yūjo, 15,000 XP
Chapter 6
THE ONE WITH THE FAIREST SKIN
(吸い付くような肌の持ち主, Suitsuku yō na Hada no Mochinushi)
Setting: Gion - Any time of day.
There’s a man standing near the main drag, on the north side of Suiten Street. Talk to him, and he’ll
ask you to come to his brothel. Kiryū doesn't seem so interested, but the guy says, “Oh, those places
all have the same, old, boring women.” So, Kiryū agrees, complaining that the guy sure is a windbag.
The man says that those who work at his brothel are all young and their skin is soft as a baby's
bottom! So, finally, you get to decide whether or not to go. Go to his brothel (top choice).
It looks like a shack. But, the man says it's a brothel. Kiryū notes how messy it is. “Are you really
making money?” he asks. The guy just laughs it off. It seems he's more popular than Kiryū would
think. He offers three types of prostitute, and it really doesn't matter which one you choose.
Apparently, this is his #1 prostitute, O-Saki-chan . . . the sumo wrestler. Hey, the guy never said they
were women working at his place, now, did he? Kiryū tells the man he’s not into it and is sorry, but
he's just gonna go. Of course, the guy wants to charge him for his time, though, and this is a
problem. Refuse to pay (top choice) and two other rikishi appear. So, beat them up! I don't know
what's wrong with this guy, but, he figured he could get more people to come to a brothel where
you hire sumo wrestlers as prostitutes. (?) O-Saki-chan apologizes and makes Kiryū a special offer,
but, he says, "Your apology is enough."
Reward: Tengu Stone, 1,000 XP
Hikobeei gets angry and leaves, and his wife stays behind to talk to Musashi. Seems he has some
enchanted sword that grants him greater power the more he drinks. So, go find him up at Ikken’ya,
the sakaya. It looks like he's beat a bunch of guys down, asking the owner to bring him a drink
before each match. His wife asks you to help, but before you can, he drinks a loooot of sake. Beat
him anyway!
Reward: 20,000 mon + Enchanted Sword Suiken , 1,500 XP
In daylight, bring it to the waterfall, located in that path running off from the Mountain Path.
Choose to toss it in (with the top choice). When you start to leave, a woman appears and asks if you
threw your sword in. She first offers the golden sword. Say “no” with the bottom choice [違う].
Next, she offers a silver sword. Say “no” again, again with the bottom choice. She’ll leave. Next, run
back to the point where the path to the waterfall diverged from the main path and talk to the two,
who are laughing it up, and having a good time.
The lady is making fun of the people who just stand there, throwing their swords in the water over
and over. She says that it just goes to show the power of greed, since to a swordsman, his sword is
his very life. Beat the man up to get the Golden Sword and the Silver Sword.
Reward: Golden Sword, Silver Sword, 1,000 XP
A TREAT FROM THE LANDLORD (地主のご馳走, Jinushi no Gochisō)
Setting: Kawara - Night
Sub-story requirement: “Kennosuke”
There's a man standing right next to the bridge to the Suburbs, on the south side, looking upset.
Talk to him, and he'll ask if you're hungry. He's offering you a big meal. Accept, even though it's
suspicious (行く). He'll meet you again down the road, to the west, on the south side, at his
landlord’s mansion. After you eat, he'll give you 10,000 mon and an Erotic Art of an Exquisite Beauty
(絶世美女の春画 – this is, strangely, treated as an accessory). Then, he says, “Well . . . shall we get
started?”
Musashi doesn't know what's going on and tries to leave, but the man calls his bodyguards. Beat the
bodyguards, and the man suddenly turns his butt and asks that you beat him—he’s such a dirty, bad
boy! Musashi decides he'd better just leave.
Reward: 10,000 mon + Erotic Art of an Exquisite Beauty, 1,000 XP
Choose the top choice to try and draw the sword. It'll cost 100 mon. Musashi tries so danged hard
that it breaks! Guess it was just one piece of wood after all, that just looked like it could be drawn
(sneaky). Musashi confronts Zenjirō, the man who took his money. Beat him. Seems he was trying
to save up money to pay the Takeo Family of yakuza some money he owed them. He needed 10,000
mon. Guess who shows up! Beat them up.
Reward: Legend of the Vanquishing of the Nue and Mizuchi , 1,500 XP
In comes the wealthy man. “Seems I'll be taking your daughter as my wife tonight, hm..?” He tells
Kamotarō to keep his promise, since he can't give him a painting!
When presented with the painting, he’s shocked. “But, I thought you couldn’t paint because of the
injury to your arm!” Well, gee . . . what a smart guy. He’s just revealed that it was he who sent that
man with a scar. Choose the top selection to ask him how he knew about that, and beat the man
with the scar again.
Reward: Scroll of Japanese-Style Paper (x 2), 1,500 XP
There are voices coming out of the blacksmith’s. Enter, and you'll find some guy trying to get the
smith to sell his place. He’s been there for generations, though! When you leave, more voices will
come from inside. A bunch of thugs suddenly appeared (from where??) and are trying to beat up
the blacksmith. So, beat them up instead! Make sure you use the Heat Action near the bellows! (go
near the fiery pit while holding a guy and hit Triangle in Heat Mode).
After that, the man who was trying to get the blacksmith out appears. Fight his underlings, and he'll
pay the blacksmith for repairs.
Reward: Yamimaro's Classic Text - Vol. 1, 1,500 XP
There’s a spot right inside where light is shining down. Look at it and hit the “confirm” button to
investigate and Kiryū will start to piece things together. Inside is a treasure box! Suddenly, you'll get
attacked by members of the gang. Beat them up! They agree, then, that you should have the
treasure. What's inside the box? Oh, Majima's eyepatch. It is his greatest treasure, after all—in his
mind!
Reward: Shishido’s Eyepatch, 3,000 XP
It seems he specializes in warrior paintings. So, he wants you to come with him so he can use you as
a subject. Choose 受ける to agree. At his house, he asks you to take off your clothes. Accept (受け
る) again. Inspecting Kiryū clad in a fundoshi alone, the man sings more praises for his physique.
But, then, he asks Kiryū to take the fundoshi off, too, he refuses. This is a rare opportunity to play as
Kiryū in another character model—the one where he's just wearing his fundoshi (undergarments).
Beat Ranzan up. Ranzan moans “Oh—! The pen is weaker than the sword . . .”
So, it seems he fell for Kiryū at first sight, and wanted to see more of him. He offers you one of three
paintings: a warrior (武者), an actor (役者), or a landscape (名所). You can sell the first two for
10,000 mon, but the third choice is only worth 1 measly mon.
Reward: Painting (Warrior, Actor, or Landscape), 1,000 XP
Basically, you're hunting down cats and bringing them to him. You can only do them one at a time,
and while you're doing this task, you won't be able to leave the area. You might want to read over
this list first, because you only have two minutes to do the task. When you find a cat, use the
“confirm” button to interact with it, then use the top choice to continue looking. You can choose
the bottom choice to give up, if you wish, but you only get paid for how many cats you catch (5,000
mon per cat). When you're ready, choose the top choice (わかった) to tell him you understand.
You'll find the first cat in the little garden in front of Kōetsu’s.
The second is near the tree in that area running to the south right next to the bridge.
The third is all the way at the exit to the Suburbs.
The fourth is near the tree just south of the man surrounded by cats.
The final cat is near the exit to the Yoshioka Dojo.
After you bring him the cats, Kiryū asks which cat is his. The man says, “Hm? Oh, um—it's this one
here. I'm relieved!” Was this just a lie? Was he just rounding up all the cats in the area for some
reason?
Reward: 5,000 mon per cat, 10,000 XP
LIKE A CAT TO COINS (猫に小判, Neko ni Koban)
Setting: Kawara - Daylight
Story requirement: After the talk with Haruka
Sub-story requirement: “Like a Cat to Catnip”
You may have noticed a girl appearing on the south side of the bridge during the mission using
catnip to get cats for the man in Kawara. Talk to that girl. She says that even though it's time to
feed her cat, the danged animal hasn’t shown up! His name is Tama-chan, and he’s a calico wearing
a color that's made of the same material as the purplish sash she's wearing. Yes, btw; I know that
calicos are almost always female, but “Tama” might be a male name, I dunno—don't write me a
thesis argument about cat breeds, please. *ahem*
Tell her you saw the cat (そんな猫なら見かけた). Then tell her you remember where (覚えてい
る) (he's with the man collecting cats).
The kid seems to know the guy. “Did he always say ‘nyaa’?” Say “yes” (そうだった). Guess what?
That guy? He makes shamisen, string instruments that resemble a banjo, that use catgut for strings.
She asks if you know that they use catgut to make Shamisen (they'll say “a cat's hide,” but, I'm not
100% sure if that's correct). Again, say yes (知っている), then choose “cat hide” (猫の皮).
Anyway, choose 取り返してくる to agree to get the cat back for her. The man is down at the
Riverside Path, at a tea house at the north end by the riverbed. He claims the calico is his own cat,
so, use the third choice (猫の首輪) to tell him that the collar proves it isn't his—it's got the same
material as the girl’s sash.
So, he agrees to give you back the cat, but, he'll charge 50,000 mon. Refuse to pay (払わない) and
fight him (and his obligatory gang).
Reward: Dried Saury, 1,500 XP
Bring these to the man selling tōgarashi. You can give them in any order. Each time you give him
any two of the six ingredients listed above, he’ll give you a tōgarashi blend—3, 5, and 7.
Reward: 3-Blend Tōgarashi + 5-Blend Tōgarashi + 7-Blend Tōgarashi, 10,000 XP
KINTARŌ 2 (筋太郎 二)
Setting: Mountain Path - Daylight
Story requirement: After the talk at Kōetsu's mansion
Substory requirement: “Like a Cat to Coins” (Neko ni koban)
There's a guy guarding the little bridge to the dead-end path near the southern end of this path, just
like Kintarō was. Choose 通る to tell him you want to pass. Of course, the bandit fights you, instead.
As you cross, the guy suddenly rushes you from behind—but, he's defeated by Kintarō. Seems he's
gonna make sure nobody else gets swindled like that.
Experience: 1,000
The poor thing looks really weak. Musashi decides he should give him something to eat.
The question here is what to feed him. The best answer is the chicken (鶏肉) you can now get from
the vendor in the north end of the Riverside Path. Buy him three of those and bring them to him. A
man smoking along the path will tell you that dogs like meat (as a hint). Once you give the pup three
things, he’ll lead you to a spot in the path. Dig there (掘る) and you'll get your prize—Jōmon Pottery.
But, if you give him other items, he'll give you other things as rewards. If you find the woman on the
path who’ll give you some leftover rice and give that to him instead, you'll get a Broken Tea Bowl. If
you give him anything else, you’ll get an Old Greatsword. However, if you do get these two items,
you'll get a “finished” instead of a “completed” mark on your record (“bad ending”). If you're going
for the item unlocked by completing all side missions, you won’t want that.
Reward: Jōmon Pottery or Broken Tea Bowl or Old Greatsword , 1,500 XP
Just like in the other games, with the guy who's gonna jump to his death, the woman’s name is
Mizuki. Kiryū bursts in and tells him to stop! He also has glasses—just like the guy who was going to
kill himself and the cabaret club girl, Mizuki (yet another reference to the other games). His name is
also Akimoto! Just . . . now it’s Akimoto Kojirō, apparently.
First he asks who you are. Choose 通りすがりの遊び人だ to tell him you're just another person
using the brothel. Then, choose the first choice to tell him that whether he has a letter or not
(Mizuki claims she can't even read or write), he should be able to know how she feels. Then, when
he asks why she doesn’t wear any of the things he bought her, tell him the bottom choice—not to
pry, because it'll just cause pain. Then, he asks about the man he saw her with—was he buying her?
Choose 人違いだろう, “it must be a case of mistaken identity.” She makes another reference to
the other games here—saying it was Yumi he saw, not Mizuki (those who played the first game
might get that one).
He starts to cry. He realizes that he's lost the path of manliness. But, then, he suddenly says that
they should die together. In rushes a kamuro—“Daddy—don’t kill Mommy!” Suddenly, he realizes
that that's their daughter. Mizuki tells him that their daughter is a secret she’s been hiding from
everyone.
Choose the second choice to tell him that he’s got to accept his responsibility as a man. Then choose
the bottom choice to tell him that children grow up too quickly these days (in response to his
objection that he only came to Gion half a year ago). Then, the top choice to tell him that he’d be
the worst man if he abandoned his family. Lastly, say you envy him with the top choice. Seems he’s
just as much a yutz in this one as he is in the other games—and she’s just as bad a liar. Note that if
you get the “bad” ending and he kills her, you'll get a different cinema, so. . . if you want to complete
all the cinemas you can view, you can intentionally mess up.
Reward: 10,000 XP
Chapter 8
THE VOW (起請, Kishō)
Setting: Suburbs - Any time of day
At the intersection of Ebisu and Hanami (at the southeast corner of the Zanki Dojo), two guys are
talking to each other. Talk to them. Yosaburō, the shorter one, suddenly asks “Which is it?” Manta,
the big one, says, “Yeah—let's ask a third party's opinion!” Yosaburō says, “‘The purest in Gion’ . . .
you know what I mean, right?” Tell them “no” (分からん).
Seems they're talking about someone named Kōyō. Of course, the dispute is over which one of
them is more suited for her. It seems they’ve both got some secret signal from her that means she
loves them. They both see each other do it, and then they suddenly go to fight each other and leave.
Next, you’ll spot Yosaburō standing right across from the blacksmith’s. Talk to him. He’ll make the
signal—tell him you know what it means (ああ). Next, talk to Manta back at the first spot you met
these guys and the same thing will happen (answer ああ again).
Now go back to Yosaburō. Talk to him, and choose 話してまる to mention the vow. So, go back to
the same spot where you first met them and talk to them. They confirm the signals . . . and run off.
Are they going to attack Kōyō now??
On East Nakatsuji Street in Gion, you'll find a worker at the brothel standing outside. Talk to him,
and Kiryū will automatically ask for Kōyō—but, those two are already inside! Kiryū barges in on
them as they confront the girl. Beat them up!
To reward you, Kōyō goes to give you a special signal to show her vow of love to you. Kiryū passes.
Reward: 30,000 mon, 1,500 XP
KINTARŌ 3 (筋太郎 三)
Setting: Suburbs - Daylight
Story requirement: After talking to Yoshino
Substory requirement: “Kintarō 2”
On Hanami, near the palanquin and Blacksmith’s, Kintarō’s standing around, being mocked by
children. Talk to them. They say Kintarō’s really stinky—and they’ve put a tag on him that says
“Bakatarō” (“Moron-tarō”). Choose 子供を𠮟る to chide them. Now, talk to Kintarō. Musashi pulls
the tag off Kintarō. Seems Kintarō thought he’d be praised by everyone for putting his talents (if
there are any?) to good use. But . . . he can't find anything to do! If he’s given a pot, he’ll break it. A
horse to take care of? He'll let it get away. He says he’s just dumb and ugly after all, and runs off
(d’aww). There’s a kid lying in front of the shed across from the stables at the north end of the
Forest Path. A log has rolled onto him. Talk to the kid, and suddenly, Kintarō shows up and lifts the
log over his head (mad pressin’ skills), impressing a bunch of townspeople.
Reward: Talisman, 1,500 XP
He'll give you a foreign coin, and says goodbye. You can find him again at the Kiyomizu Temple.
Reward: Foreign Coin, 1,000 XP
Musashi tells Saki it's not such a great idea to be going around in a fine, new kimono when you owe
money. Debt collectors like that sort of thing. It seems her dad died, and so she has nothing now.
She says, “If only that person would come back . . .” So, of course, Musashi asks who that is. It's a
man named Kisuke, young owner of the Fūgetsudō (hey it's one of my clients in reality) shop. It
seems he’s gone to Edo, where he now has a pretty big shop.
Near the path leading to Kōetsu's in Kawara, you’ll see the debt collectors who were after Saki
before. They let some guy off . . . go and talk to him. It seems his shop wasn't doing so great in Edo.
Musashi asks if he’s Kisuke from Fūgetsudō. Just like Saki, he's wearing a really nice kimono. What's
wrong with these two?
So, Musashi asks him to meet him at the Rakugai Temple. Then, you have one of these rare
instances where you are actually automatically transported to your objective, talking to Saki and
telling her the same thing. For some reason, though, you have to actually travel to the temple.
There's a gleaming thing on the ground. Both Kisuke and Saki run over, thinking it's money. They
run right into each other! They both continue to put on airs, pretending like they don't need the
money, so Musashi has to intervene. So now, they can finally get together. What knuckleheads!
Reward: Deer Antler Netsuke, Jade Obi Fastener, 1,500 XP
Chapter 9
DIVORCE TEMPLE (縁切り寺, Enkiriji)
Setting: Suburbs - Any time of day.
Sub-story requirement: “Legend of the Miraculous Swordsman”
At the temple in the middle of Ebisu (just south of where the patrolman usually appears), there's a
monk. Talk to him—seems he wants some help with something. This is the divorce temple (Enkiriji),
where women running away from their husbands can be taken as refugees while they sort out a
divorce. Accept with 引き受ける.
The first girl’s husband is a violent sort and she needs to get away. Of course, he comes looking for
her. Fight him off. Suddenly, his wife runs to him to see if he’s OK. He apologizes to her, and they
decide to work it out. Choose to stay (帰らずに続ける) and wait to see if someone else shows up.
Another girl comes by. Seems her hubby doesn't want to work and just spends all their money
gambling. Uh-oh—here he comes! Better fight him, too. He's a ridiculous lightweight. Again, Kiryū
acts tough, chiding the man and telling him to stay away from her. But, again, she runs to her hubby.
He apologizes and says he’s gonna work and he loves her and all this wonderful stuff.
The monk comes back. What happened while he was back? There are all these people at the
temple! Kiryū goes to look, and sure enough, there they are, thanking the gods. Seems they think
you're the god of tying people back together. Oh well . . . from now on, this will be known as
“Mending the Marriage Temple” (Enmusubiji).
Not as fun as “Divorce Court.”
Reward: Picture of Monk in Seated Meditation, 1,500 XP
Go to the Kiyomizu Temple. There are different people you can talk to here, and after each one,
Kiryū will have to decide whether that’s the one to tell the couple about or not. When you find the
right one, choose 教えよう. The tourists will be auto-ported to your location
Just so you know, the item you get does change depending on who you talk to, but, the one you
want in order to get “complete” is the guy at the south (the one hidden away below the stairs off to
the right as you look towards the temple). This gives you the Mother of Pearl.
Reward: Mother of Pearl or Thief Netsuke or Hariti Talisman, 1,500 XP
Leave the area and return. He asks for a second choice [?chance] to get you a return on your
money . . . give it to him (任せる).
Leave the area and return again. This time, he asks if you remember him. Reply もちろんだ (“of
course!”). Seems he made out like a bandit—he gives you double your money.
Reward: 20,000 mon + Star Steel, 1,000 XP
1
There is likely an allusion in this sub-story to the popular etymology of kunoichi, a female ninja, that it is
formed from the three strokes used to write the kanji 女, onna, separated out thus くノ一 – this form appears
at one point in the ninja captain’s dialogue, although Kaede is elsewhere referred to as shinobi or ninja.
THE TOWN'S FAMOUS DOCTOR 2 (町の名医 二, Machi no Meii Ni)
Setting: Gion - Daylight.
Story requirement: After setting out for the Rendai Fields
Sub-story requirement: “The Town’s Famous Doctor 1”
There are a bunch of men assembled at the east side of Nakano. Talk to one of them, and he’ll tell
you that one of the yūjo at that ageya is sick. Seems they've hired Wakamatsu, Ken’s rival, but he's
not doing too well.
So, go look for Ken (健さんを探しに行く). Start at the sushi restaurant, Gin, on the corner of Gion
and Tsuruya. Seems Ken’s decided to leave Gion. So, run off to the gate, and talk to him. Musashi
leads him back to the ageya, where Wakamatsu is struggling. A man runs in who is upset over his
beloved yūjo’s illness. He turns out to be the guy that Ken saved earlier! Thanks to his influence,
Ken is allowed to treat her. He gives her some medicine, and then she falls asleep . . . he says that's
a good sign. It's a fairly common condition and not really anything to worry about.
He decides he'll stay in town, and work hard at creating a new name for himself. But, just then,
Wakamatsu shows up. Guess what? It's time to beat that snot-nosed punk down.
Reward: Fly’s Anatomy Study, 1,500 XP
First, visit Yumejiya. Talk to the girl in the little display area. It’s not hers, but, she thinks maybe it's
from someone at Yoshidaya? It's up on Kamechō Street. It’s none of theirs, either, but, perhaps
someone at Waseya?
It’s down the street more towards the back entrance to Tsuruya. There’s a kamuro standing around
in front of the shop. Talk to her—it turns out it’s her madam’s diary. The kamuro, O-Mayu (お繭),
really wants to read it (even though Kiryū tells her it's bad to read other peoples’ diaries). Choose
読んでやる to let her read it. O-Mayu says she’ll really work hard for the sake of her madam when
she hears the entry.
Then, Kiryū reads that tomorrow is the madam’s birthday. O-Mayu has been thinking of buying her
a red hairpin (赤い髪飾り), but, she can't go over there. Only the Arigataya Market in the Suburbs
has it. Tell her you'll go buy it (買うにいってやる) and you’ll get the money from her. When you
talk to the vendor, it appears in its own category (掘り出し物を買う) distinct from “tools” and
“equipment” – it’s actually the only “bargain” on the list.
As you leave, some guy apparently wants it. Beat him. Then, go talk to O-Mayu and she’ll give her
madam the hairpin and hooray.
Reward: Gold Plate, 1,500 XP
You'll get the syrup (水飴) from the candy vendor in the middle of Higashiyama. The sugar (砂糖)
comes from the man from Anmidō (the pastry maker from an earlier mission), who is now on west
Ebisuya. “Udon powder” (うどん粉, probably wheat flour?), you can buy from the girl in front of
White Snake Udon for 100 mon. If you completed the udon missions, you'll get it for free. The eggs
(卵) you get from a girl in the west part of the Countryside Path for 700 mon. She’s standing right in
front of a chicken.
Bring the Portuguese man and the woman the ingredients. After they make him the castella, you
and the woman go to give it to him, but he falls asleep (aw). You'll see them across the street from
the Rakugai Shrine. Seems the castella did the trick! He feels great now! Umm . . . OK!
Reward: Castella, 10,000 XP
THE FAITHFUL OLD HOUND (老いぼれ愛犬, Oibore Aiken)
Setting: Kawara - Mid-day, Night
Story requirement: After setting out for the Rendai Fields
Substory requirement: “Kiryū’s Sightseeing Tour” (Kiryū no kankō annai)
On the south side of the street near the middle, and he'll complain that his old mutt isn’t guarding
his place well enough. He’s been robbed. Leave the area and come back. Talk to the boy sweeping,
and the dog will suddenly start barking at him. Seems he wants you to follow him (What’s that, boy?
Trouble at the well?!) Choose 付いて行く to follow. Bandits are harrassing his owner in the
Countryside. Beat them!
Reward: Tiger-Skin Sash, 1500 XP
Go and buy some more and offer it again. This time, it asks if you want to open your eyes. Say “yes.”
It’s the old man—he runs off. Go to where you met him and talk to him.
Reward: Amulet , 1,500 XP
THE BENEFITS OF A SWAMP (沼の効用, Numa no Kōyō)
Setting: Countryside Path - Daylight
Story requirement: After setting out for the Rendai Fields
Substory requirement: “The Oracle” (Otsuge)
Talk to the guy crouching near the bridge over the creek. As he complains, a monk suddenly comes
and says he has to eat something—he’s about to pass out! He grabs from the nearby manure bucket
and eats it. Kiryū and the man try to stop him, but to no avail. They tell him what he ate, and he
won’t believe them—it didn't smell like that, after all.
Seems the farmer nearby was keeping rice bran and letting it ferment to see if it could be used as
manure. Anyway, they sell it to a merchant and the man seems to be having good luck now, so he
pays Kiryū 2,500 mon (for . . . some reason . . . ?)
Reward: 2,500 mon, 1,000 XP
Chapter 10
THE MAGIC FLUTE (魔の笛, Ma no Fue)
Setting: Riverside Tea House - Evening, Night
Story requirement: After Haruka has been kidnapped
Near the teahouse are a man and a woman. They point to you and say you look strong . . . should
they ask you? Seems someone's been cursing them lately. There’s a komusō (wandering monk) on
the bridge nearby (on the Cliffside Path). His flute enchants people and drives them mad. So, they
wonder if you can go and defeat him? Choose いいだろう to accept. Once you find him, talk to
him, and he’ll ask you to listen. Choose いいだろう again to accept. He asks how it was . . . choose
最低だ to tell him the truth (he stinks). Then, beat him! He's inspired to practice harder. Go back
and report this to the man and woman at the tea house.
Reward: Wizard Stone, 1,000 XP
Chapter 11
THE EGG 2: A FINE EGG (卵 二 高級品の卵, Tamago Ni: Kōkyūhin no Tamago)
Setting: Yoshioka Dojo - Daylight
Sub-story requirement: “The Egg 1” (Tamago Ichi)
Looks like the old woman at the west end of the Yoshioka Dojo area is back. This time, the guy
wants money for it—500 mon. If you answer the first choice, however, he'll drop the price. You can
drop it to 200 mon (二百文!), then tell him to drop it more with the top choice (the bottom choice
is to pay 250 mon). Choose the middle choice, 100 mon, and that's as low as he'll go (ya
cheapskate!).
Return, and Musashi will note that the old woman is laughing it up and having a good time with
some guy. Approach and talk to her, and she’ll suddenly act sick. Choose 仮病じゃないのか? to
confront her about it. She tells you that although she did just pretend this time, well, she really was
in pain before, and that egg you gave her really brightened her up.
She acts like she’s in pain again, but this time, it seems different. Talk to her and give her the egg (卵
をあげる).
Reward: Ninigi Spirit Ball, 1,500 XP
Talk to the old man at the southern end of the Riverside Path. He’s calling for help—seems a woman
is drowning! Choose 助ける to save her. She confesses she’s the babe’s mother, and that she
abandoned the boy to spare him the troubles of the indebted world he was born into. The lady sighs,
“If only my debt were gone—!”
So, Kiryū asks where this loan shark who gave her husband the loans lives. He’s in a house near the
blacksmith’s, so, go on up there. Kiryū will automatically knock on the door and talk to the man.
They ask for money, but, either way you answer, they’ll just end up fighting you. Beat them. Talk to
the women at the place you found the infant and Musashi will hand the destroyed contract over to
the mother. You can now name the boy. It doesn’t matter what name you give him, tho'. (You give
him a 3-character name: choices for the first being 誠, 信, or 良; for the remainder, 之助 (-nosuke),
太郎 (-tarō), or 兵衛 (bē)).
Reward: Traveller’s God’s Secret Stone, 1,500 XP
Chapter 5
THE IMPENETRABLE BARRIER'S DEBT (鉄壁のツケ, Teppeki no Tsuke)
Setting: Gion - Any time of day.
At Kamemachi Street, near the back entrance to the Tsuruya, you'll see a bunch of kakemawari lying
on the ground. Seems they can’t defeat a guy named Kumanosuke (kuma means “bear”; -nosuke is a
common ending for male given names) and get the debt he owes. They'll give you work papers to
beat the guy up.
Seems he’s at the sushiya, Gin. Go there and he'll challenge you. If you beat him up, he’ll pay.
Choose 受けて立とう to accept the challenge, and beat him. After he gives the money he has to
pay his debts, he promises Kiryū that he will definitely pay them back—under threat of another
beating.
Reward: 10,000 mon, 1,000 XP
Chapter 6
BODYGUARD FOR EBISUYA (ゑびすやの用心棒, Ebisuya no Yōjinbō)
Setting: Gion - Any time of day
Substory requirement: “Storage Locker Instructions” (Azukarisho shinan)
A letter arrives at the Tatsuya in your mailbox. It's from the owner of the Ebisuya Pawn Shop, asking
for your help as a bodyguard. Seems some guy thought he didn't need his sword, so he pawned it,
and now wants it back for free. After talking with the shop owner, leave the store and he'll point the
man out to you. He runs up and fights you (gee).
He was obnoxious before the fight, but, now he whines even more once he's been beaten! Seems
he was afraid to be forced to commit seppuku, a ritual suicide where you slice your stomach open . . .
but he didn't even have his sword! If you choose the top selection, to offer to buy it for him, you'll
get 20,000 mon.
Reward: 20,000 mon, 1,500 XP
THE IMPOVERISHED CLIENT IS A GREAT MASTER
(貧乏客は大先生, Binbōkyaku wa Daisensei)
Setting: Gion - Any time of day
Substory requirement: “A Call for Help”
Other requirement: Be sure to bring at least 5 ryō (50,000 mon)
South from the path leading to the well area and the back entrance to the Tsuruya, in Kamechō, a
coupla young guys are picking on some old guy. Seems he owes them money. Choose to help him
(top choice) then to pay the 5 ryō (top choice). You'll get a work order—just to separate it from a
Favour? He promises to give you anything you'd like from his house.
So, he takes you to his house, and Kiryū looks around for something useful. The old man gives you a
Incomprehensible Scroll. Kiryū thinks he should go sell the danged thing (hint, hint). Go to the pawn
shop, and the guy working there recognizes it and will pay 10 ryō for it! So, sell it to him (top choice)
and you'll make a 50,000 mon profit.
Reward: 50,000 mon, 1,000 XP
Chapter 7
THE ACTOR IN THE SHADOWS (影の立役者, Kage no Tateyakusha)
Setting: Gion - Mid-day
Story requirement: After the talk with Haruka
This letter will automatically appear in your mailbox after the Haruka event.
A kamuro named “Kame” [the name on her letters and dialogue boxes is 椿, Tsubaki] has written
you saying that her elder (姉さん, lit. “elder sister”) at the ageya is suffering because her best
customer hasn't been around lately. It is one of a kamuro’s duties to procure guests for her elders,
so, she’s going to be the mediary and write letters to the man—in essence, she’s going to be ghost-
writing them.
She’ll meet you at the Nakanokura sakaya in Gion. Just entering will make her show up. Reportedly,
you can give her any answer you'd like to advise her in writing the letters. [First choice is 照れ隠し
で嘘ついた or 本当は侍が好きだと認める, which latter Google Translate claims means “I admit
that I really like candy”+ After you talk to her, a man will appear, sitting at the steps at the south end
of the Gion Inari Shrine. This guy’s obviously the one she's writing to. Talk to him, and again, it
reportedly doesn't matter how you answer him. Then, return to the Tatsuya, and you'll find another
letter from Kame. Repeat this process three times and you'll get one final letter.
Reward: Woman's Perfume from Edo, 1500 XP
APPRAISAL (鑑定, Kantei)
Setting: Gion - Mid-day
Story requirement: After the talk with Haruka
Substory requirement: “The Targeted Yūjo” (Nerawareta yūjo)
This letter will appear automatically in your mailbox after the Haruka event.
The madam at the sakaya in Gion, Nakanokura, wants you to go and collect a debt for her. Go to
Nakanokura to find out who to collect it from [the event for the above sub-story will trigger first on
entering the place]. The guy south of the blacksmith in the Suburbs owes 3 ryō. Go near the house,
and Kiryū will recognize it. So, enter.
The guy doesn't have any money. He's not really willing to fight, either. He says as soon as he gets
money, he'll pay! Choose まだ帰らない not to go away.
Apparently, this guy deals in ceramics. He has some fine pieces. See all those glistening things?
Grab two of them. The pot is worth 10 ryō and the hanging scroll worth 2—these are the best, so
grab them. Take them to Kōetsu, and he'll appraise them and buy them. Don't forget to return and
give 10,000 mon to the madam of the sakaya!
Reward: 120,000 mon, 1,500 XP
Chapter 8
O-YŌ THE MERCURIAL (韋駄天のお陽, Idaten no Oyō)
Setting: Gion - Mid-day
Read the letter in the Tatsuya. It seems that one of the girls at the brothel Kikuya on East Nakatsuji
Street is trying to run away. The clerk there asks you to meet with him there. (It's not a building you
can normally enter). Accept the job (分かった) as you talk to him.
Seems her name is O-Yō. She’s incredibly fast and as soon as you leave her alone, she’ll run off. As
soon as he catches her, she runs off again. It seems that someone's come to buy her, but, she ran
off again!
She’s suddenly there, in the pink kimono. She runs off to the north. You’ll find her again right near
the nearby save point. She runs off along the diagonal path to the little path running north from the
stairs to the Gion Inari Shrine. Talk to her again. She'll start running around the block. Talk to her to
stop her, but, she'll call for help. She seizes the opportunity to suddenly run away from Kiryū.
You'll find her again, just north of there, on Tsuruya Street, talking with a man. The guy tells you to
buzz off—tell him that it's he who should be doing the buzzing off, here (お前こそ引っ込んでろ).
Then, beat the guy. O-Yō says you're so strong, and well, I guess she’s lost and—just kidding! And
then, she darts off. You gotta catch her a second time. She runs around the block again . . . but, it’s
not very hard to catch her.
She’ll reveal that at first, she ran away to get away from the brothel. But, then, she learned to love it
(yeah, right—what a great life that must be) and now, she’s running away from the guy who's buying
her. Whatever.
Reward: 10,000 mon, 1,500 XP
I HATE YOU, BROTHEL MASTER (恨まれて、楼主, Uramarete, Rōshū)
Setting: Gion - Mid-day
Sub-story requirement: “The Actor in the Shadows”
Talk to the man in front of the Tatsuya. His master, a brothel master, has sent him to fetch you—
seems he has something very important he’d like to ask of you. You'll automatically head over there.
Seems he’s got some customer who's been running up quite a tab, and the master has decided to
refuse service. He needs you to guard the place. First, you're assaulted by a ronin. Beat him, and
Kiryū will ask for his pay.
The master says, “Hm? Who said there was just one of them?” (Japanese rarely uses any plurals, so,
without specifically saying how many there were, he could have just left it ambiguous). Next, beat
the country bumpkin. The same thing will happen. Finally, beat the group of samurai. Kiryū calls
him an old fox (actually, an old man tanuki, but . . . you know).
Reward: 20,000 mon, 10,000 XP
Chapter 9
TRUE RETIREMENT (ご隠居の正体, Goinkyo no Shōtai)
Setting: Suburbs - Any time of day
Story requirement: After the talk at the Yoshioka Dojo
There are two men talking to the west of your stairs to Gion. They say there’s some really great
customer inside Gion now. He really lives it up in there! There’s a worker inside the gate, near the
Tatsuya. He asks you for help. He’s complaining about the customer, saying he ran up a big bill and
left without paying.
He’s an old man with a lot of people around him. He says he’s a great official, the One Who Draws
Water From the Well! After he leaves, the owners of the brothels are talking. Just who is that guy?
They got duped (somehow). So, they give Musashi a work order to get the money this cat owes.
You'll find him and his cronies standing to the west of White Snake Udon on Shijō in the Suburbs.
Beat them. His cronies say that they were tricked by him—please, let them go! The old man gets
mad at them. They try to give him something weird that if people look at it, they'll laugh (I'm not
100% sure what the joke is there), but Musashi says that's not what he's after and they give him the
money. Go back to Hanbei the clerk on West Nakatsuji Street.
Reward: 10,000 mon, 1,500 XP
Chapter 10
THE TRUE INTENT OF THE FLEEING GUEST
(にげた客の真意, Nigeta Kyaku no Shin'i)
Setting: Gion - Mid-day, Night
Story requirement: After talking with Yoshino at the Tatsuya
Talk to the head clerk standing near the Tatsuya. Seems a customer ran off, saying “I can't pay!”—or
something like that, according to the clerk. He’s sure the guy’s over at White Snake Udon in the
Suburbs. Go there!
He says he has to go to his house. Is he just making excuses? So, Kiryū tells the man to lead him to
his house. Kiryū keeps stopping the man as he leads him farther and farther away from Gion and
asking if they aren’t there yet?
Eventually, on the Cliffside Path, a bunch of ruffians show up. Seems they wanted to lead him here
and jump him. Beat them up!
Reward: 10,000 mon, 1,500 XP
Some will be marked “bring back alive,” which will need you to deliver the final blow with your fists
(or a kick). You can beat ’em up with weapons, but, when you're about to actually defeat them,
switch to your unarmed style or kick ‘em with circle.
Chapter 6
KENZAEMON THE PEERLESS (無相權挫衛門, Musō Kenzaemon)
Setting: Suburbs - Any time of day.
He appears on the south side of the street at Higashiyama, at an intersection near a mahjong parlor.
Reward: 10,000 mon, 1,500 XP
Chapter 7
CANNONBALL UKIMARU (鉄砲玉の浮丸, Teppōdama no Ukimaru)
Setting: Riverside Path - Night
Story requirement: After parting with Itō at the gate
Defeat him with non-lethal attack for 20,000 mon.
Reward: 10,000 or 20,000 mon + Extremely Fine Lump of Steel, 1,500 XP
Chapter 8
MONNOSUKE OF THE SUBURBS (洛外神の門之助, Rakugaichō no Monnosuke)
Setting: Gion - Mid-day
He's in Kamechō Street (the little alley near the back entrance to Tsuruya).
Reward: 10,000 mon, 1,500 XP
Chapter 9
WEIRD DONBEI (かはたれ吞兵衛, Kahatare Donbei)
Setting: Mountain Path - Mid-day
He’s standing at the path running off to the waterfall. Defeat him with a non-lethal attack for 20,000
mon.
Reward: 10,000 or 20,000 mon + Red Lion Hair, 1,500 XP
Chapter 10
TAKAKANE WITH THE GOLDEN PIPE (黄金筒の陸兼, Ōgontsutsu no Takakane)
Setting: Rendai Fields - Night
Story requirement: After Haruka has been kidnapped
As you enter the area, Kiryū remembers that this guy uses a harquebus. He should be careful. Walk
into the area and avoid the attack with X, then beat him.
Reward: 10,000 mon, 10,000 XP