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[08/10/2020 17:47:51] [ClientBase][client_base.

cpp(343)] Client build: 40692


[08/10/2020 17:47:51] [Renderizer][renderizer_windows.cpp(117)] Primary device:
Intel(R) HD Graphics 3000
[08/10/2020 17:47:51] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows
8
[08/10/2020 17:47:51] [Renderizer][renderizer_windows.cpp(152)] Resolutions:
800x600x32 1024x768x32 1280x600x32 1280x720x32 1280x768x32 1360x768x32 1366x768x32
[08/10/2020 17:47:51] [RenderizerD3D9][d3d_renderizer__initialize.cpp(469)] - D3D
Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[08/10/2020 17:47:51] [Engine3D][renderizer.cpp(593)] Reset Options to default
[08/10/2020 17:47:51] [Direct3D9][d3d_renderizer__initialize.cpp(668)] Hardware
Shader Model: 3.0 - DX9c Mode
[08/10/2020 17:47:51] [RenderizerD3D9][d3d_renderizer__initialize.cpp(805)] Using
Direct3D9Ex
[08/10/2020 17:47:52] [RenderizerD3D9][d3d_renderizer__initialize.cpp(850)] Using
HW Vertex Processing
[08/10/2020 17:47:52] [Engine3D][d3d_renderizer__initialize.cpp(903)] Tex Mem
available: 1509MB
[08/10/2020 17:47:52] [Engine3D][d3d_renderizer__initialize.cpp(904)] GPU Mem
available: 32MB
[08/10/2020 17:47:53] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data0.sdb(1045.54 MB),
fragmentation: 8.58%
[08/10/2020 17:47:53] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data1.sdb(3875.84 MB),
fragmentation: 12.46%
[08/10/2020 17:47:53] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data2.sdb(110.19 MB),
fragmentation: 0.21%
[08/10/2020 17:47:53] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data3.sdb(13.60 MB),
fragmentation: 0.28%
[08/10/2020 17:47:53] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data4.sdb(230.01 MB),
fragmentation: 12.77%
[08/10/2020 17:47:53] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data5.sdb(72.37 MB),
fragmentation: 18.30%
[08/10/2020 17:47:53] [ResourceManager][resource_manager.cpp(302)] disk retriever
is ready
[08/10/2020 17:47:53] [ResourceManager][resource_manager.cpp(302)] http retriever
is ready
[08/10/2020 17:47:53] [ResourceListManager][resource_list_manager.cpp(312)] Got
resource list: 28744 resources available
[08/10/2020 17:47:54] [SoundManager][sound_manager.cpp(267)] Opening OpenAL device:
DirectSound Default
[08/10/2020 17:47:55] [CManager][shader_manager.cpp(236)] Loading render paths from
render_paths/render_path_d3d9_sm3.xml
[08/10/2020 17:48:01] [TextManager][text_manager.cpp(164)] Text Manager ready
[08/10/2020 17:48:28] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:48:33] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:48:40] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:48:58] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:49:07] [.][game_interface.lua(0)] (game_core:0) Saving profile to
server...
[08/10/2020 17:49:07] [.][game_interface.lua(0)] (game_core:0) Saving profile to
server...
[08/10/2020 17:52:05] [.][game_interface.lua(0)] (game_core:0) Saving profile to
server...
[08/10/2020 17:52:39] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:52:50] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:52:59] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:53:17] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:53:33] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:53:51] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:53:58] [LuaHelpers][lua_helpers.cpp(966)] [string
"scripts/gameplay/actions/player/chat_event.lua"](0):
[08/10/2020 17:53:58] [LuaHelpers][lua_helpers.cpp(966)] [string
"scripts/gameplay/actions/player/chat_event.lua"](0):
[08/10/2020 17:53:58] [LuaHelpers][lua_helpers.cpp(966)] [string
"scripts/interface/game_hud/character__invento..."](0):
[08/10/2020 17:53:58] [LuaHelpers][lua_helpers.cpp(966)] [string
"scripts/interface/game_hud/CharacterInventory..."](0):
[08/10/2020 17:53:58] [LuaHelpers][lua_helpers.cpp(943)] [string
"scripts/interface/game_hud/CharacterInventory..."]:0: attempt to index a nil value
[08/10/2020 17:54:13] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:54:29] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:54:53] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:55:56] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:56:28] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:56:37] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 17:57:17] [Renderizer][d3d_renderizer__initialize.cpp(1377)] Setting
video mode: 1024x768x32
[08/10/2020 18:03:29] [TextureD3D9][d3d_texture.cpp(1310)] Performance warning:
texture does not have generated mipmaps 54607
[08/10/2020 18:03:29] [TextureD3D9][d3d_texture.cpp(1310)] Performance warning:
texture does not have generated mipmaps 60896
[08/10/2020 18:03:29] [TextureD3D9][d3d_texture.cpp(1310)] Performance warning:
texture does not have generated mipmaps 63073
[08/10/2020 18:03:37] [TextureD3D9][d3d_texture.cpp(1310)] Performance warning:
texture does not have generated mipmaps 63072
[08/10/2020 18:03:37] [TextureD3D9][d3d_texture.cpp(1310)] Performance warning:
texture does not have generated mipmaps 63071
[08/10/2020 18:03:37] [TextureD3D9][d3d_texture.cpp(1310)] Performance warning:
texture does not have generated mipmaps 54599
[08/10/2020 18:03:37] [TextureD3D9][d3d_texture.cpp(1310)] Performance warning:
texture does not have generated mipmaps 54603
[08/10/2020 18:03:37] [TextureD3D9][d3d_texture.cpp(1310)] Performance warning:
texture does not have generated mipmaps 63074
[08/10/2020 18:07:13] [LuaHelpers][lua_helpers.cpp(943)] [string
"scripts/objects/player_client.lua"]:0: attempt to index a nil value
[08/10/2020 18:07:14] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.00 MB),
fragmentation: 0.00%
[08/10/2020 18:07:25] [EntitySystem][entity_system.cpp(101)] Entity system ready to
shutdown

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