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06/01/2018 - version 1.2d


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Game:
- Updated to use VS2015 runtimes instead of 2010 to improve
support for Windows 10 (minimum requirements for use are
the same as the 2010 runtimes, so should be no issue).
- FIXED: Timed races now resume properly after a save.
- FIXED: Autosaves no longer crash on load.
- FIXED: Game no longer crashes after races that have no
laps under 60 seconds.
- FIXED: Various small timing issues with timed races.
- FIXED: "No supported resolutions" problem on certain GPU
and monitor combinations.

Editor:
- FIXED: Some missing resources (nothing that materially
affects track creation).

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06/08/2012 - version 1.2c
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Game:
- Adjusted the way AI fuel themselves in timed races to be
more optimal.
- FIXED: Timed races now last the correct duration.
- FIXED: Timed races can now be saved properly.
- FIXED: Game no longer crashes when a cone hits a person.
- FIXED: Person object now stands upright on slopes.

Editor:
- FIXED: Randomised track names on new tracks work again.

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09/07/2012 - version 1.2b
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Game:
- FIXED: Tracks are now displayed in alphabetical order on
all systems.
- FIXED: Game no longer crashes when colliding with cones
under certain circumstances.

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08/07/2012 - version 1.2 - (10th Anniversary of v1.0)
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Game:
- Added timed races as an option.
- Can now change palette via the Advanced Options menu (the
gr.ini setting has been removed).
- Increased race length maximum to 255 laps/kms/minutes.
- In-game menu now prompts before ending race/championship.
- Controllers now support fully analogue controls.
- Default tracks (by TuomoH) updated to include speed
limiters and new objects.
- FIXED: Game now detects available resolutions rather than
using presets.
- FIXED: Tracks with zero checkpoints now do not end and
tracks with only one checkpoint don't count multiple laps
at once.
- FIXED: Multiple controllers are once again supported.
- FIXED: When using shift with a keyboard key, the correct
symbol is now entered (en-US locale only).
- FIXED: Numpad keys now work as expected.
- FIXED: Glancing spectator collisions no longer produce
blood.
- FIXED: Enter/Return can again be used to confirm dialogs
and selected menu items.
- FIXED: Stereo sound files now play back in stereo, as
expected.

Editor:
- Added 'speed limiter' checkpoints.
- Added new 'hedge' objects (long and short versions).
- Added 'moveable road cone' (in addition to the static).
- Front edge of Armco barrier is now visible in the Editor.
- FIXED: Importing AI lines on tracks with WS200 or greater
now works as intended.
- FIXED: Tracks loaded into the Editor via the command-line
or file-association are now displayed correctly and
Editor buttons assume their correct states.
- FIXED: When saving an existing track under a different
name, objects are no longer rotated.

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02/05/2011 - version 1.10c
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Game:
- FIXED: Saving games now works correctly and no longer
produces 'empty' replays.

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25/03/2011 - version 1.10b
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Game:
- Modified armco barrier colour to be a more visible, light
blue colour (the only other viable colour available).
- Implemented an experimental feature to adjust zoom based
on screen aspect ratio.
- Grid order for the first race of a season is now defined
by player selection order when using "points" or "points,
reversed" grid modes.
- FIXED: Driver statistics dialog now shows correctly after
being reset.
- FIXED: Mouse cursor is no longer visible during the race.
- FIXED: Using 'end race' on the final race of the season
doesn't quit directly to the main menu at least one race
has been completed.
- FIXED: Rendering distance increased to solve bug on some
higher resolutions.
- FIXED: UI no longer changes colour when adjusting a
driver's primary colour in full-screen mode.
- FIXED: Start lights no longer remain visible in a replay.

Editor:
- FIXED: Saves with correct v1.10 flag. Please re-save all
tracks made with v1.10 with v1.10b.
- FIXED: No longer crashes when loading a path with spaces
via the command line (wrap all paths with quotes).
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18/02/2011 - version 1.10
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Game:
- Game graphic, control and sound functionality ported to
the SDL game libraries for greater compatibility.
- Improved Windows Vista/7 compatibility.
- Windowed mode (including Alt+Enter toggle).
- Extra game resolutions (including widescreen support).
- Alt+F4 quits the game directly.
- Scroll wheel works in dialogs.
- Removed 'game speed' option from game - now fixed @ 100%.
- New official tracks (by TuomoH).
- Fixed various small bugs and crashes.

Track Editor:
- Can select world-size from 25-255 in the editor itself.
- Added some new objects:
- Road cone
- Armco barrier
- Office block (short + small variants)
- Telephone pole
- Pedestrian bridge
- Invisible wall
- Person (varying sizes, including children)
- Open track via command line (pass filename to program).

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22/12/2003 - version 1.05
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- World Tour track set.


- Option to hide start / finish line (track editor).
- Option to zoom in / out on track.
- Track editor supports drop files.
- Some internal implementation changes and bug fixes.
- Christmas edition also offers one additional vehicle,
sleigh and a bonus track, Santafest.

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21/03/2003 - version 1.04
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- F11 grabs a screen at fixed (in gr.ini) resolution.


- TyreAutoSort option in gr.ini to control the way wheels
are drawn. This improves visual quality of the cars.
- Fixes to the menus, better handling of mouse wheel, etc.
- Option to disable objects in track preview dialog to
decrease preview generation time.
- Few bugs killed.

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22/12/2002 - version 1.03 patch #1
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- Some bugs fixed.

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17/12/2002 - version 1.03
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Game:
- AI improvements, including variable pit stop strategies.
- Replay.
- Better support for game controllers .
- gr.ini file for advanced settings.
- Some new objects.

Track editor:
- 2x/4x zoom feature.

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05/09/2002 - version 1.02
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Game:
- Track list is now alphabetically ordered.
- Folders can be used to categorise tracks.
- All .car-files are now loaded.
- Compatibilty with different video cards is better now.
- Game crashed to desktop if no drivers existed when
entering the drivers menu.

Track editor:
- Maximum number of objects and maximum length of AI line
is now less limited.
- More accurate cursor on edit area.

Note: Track format has changed since v1.01. Old tracks will
still work in version 1.02.
Note2: Saved games are not compatible between version 1.02
and any previous versions.

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26/07/2002 - version 1.01
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Game:
- Engine sounds were not loaded if sound set was changed
during a season.
- Bridges were lower than they seemed and some cars
couldn't drive under them without getting damage.
- Track info now displays author information.

Track editor:
- Import AI line and Rotate AI line functions.
- Look of pitbox object changed.
- Numbered checkpoints and start objects.
- Track properties now include Author information.
- Deleting objects is now easier.
Note: Track format has changed since v1.0. Old tracks will
work in version 1.01, but new tracks won't work in v1.0.

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08/07/2002 - version 1.0
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- A track editor.
- Some new tracks.
- Support for game controllers.
- Ability to grab screens (F12).
- Improved AI.
- Each vehicle can now have individual engine sound.
- View track info in mainmenu (right click on track).
- View driver stats in mainmenu (right click on driver).
- Cars changed a bit and one new vehicle.
- Setting for reverse mode (advanced options).
- Some minor adjustments to hadling of the car.
- Loads of bugs fixed.

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16/05/2002 - version 1.0 beta
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- First public release of GeneRally.

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All versions prior to version 1.0 beta
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- Developement and alpha testing.

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