Beruflich Dokumente
Kultur Dokumente
RULES
If target is in range after movement, the Minifig may reposition itself 1" before
performing its action. This is called The Angry Inch
Resolve Damage
● Damage is equal to weapon's Damage Rating and must exceed target's Armor.
● Example: A Sword-wielding Minifig (damage skill dice, in this case, a D6) vs
naked Minifig (Armor 4) must roll a 5 or 6 to damage the naked Minifig.
● Combined Attacks can be performed by moving and delaying action until all
combining Minifigs have completed their movements. Combined attacks are
resolved by a sequential attack rolls and counting all the damage dealt together.
Instead of attacking, active Minifig may Grab the target, automatically hitting and
dealing no damage, but subsequent attacks (including counterattacks) targeting either
of the grabber and grab target hit automatically
Instead of attacking, active Minifig may Shove a target by being in arm's reach /
base-to-base.
● Make an attack roll using the Minifig's bare hands, reach weapon or shield.
● If performing a bare-handed shove, both the attacking Minifig's hands must be
free to perform the shove.
● Shoves do not deal any damage
● Shoved Minifigs are pushed 2” directly away and Disrupted.
Minifigs targeted by a close combat attack may Parry the attack (by making an attack
roll with its weapon).
● If the roll is successful, the character has parried and gains Deflection (reducing
the opponent's damage roll by one dice)
● Unarmed Parries can only be performed against grabs and shoves.
● Charge Attacks can only be parried by a shield or heavy shield
Disrupted Minifigs are automatically hit in melee and ranged attackers gain +1 to attack
rolls.
Note: Short minifigures (dwarves, children) are Move 4” and always have 1/3 Cover.
A horse has TWO health, rather than the standard ONE for normal Minifigs
● Every time a horse’s armor is exceeded by a damage roll, they take 1 damage
● The first time a horse takes damage, their Move Value drops to 5”
● The second time a horse takes damage, it is obviously dead and if it had a rider,
the rider falls and is Disrupted.
If the active player’s turn ends and he/she does not have a minifigure in contact with an
unattended horse, control of the horse is handed to his/her opponent.
WEAPONS