Beruflich Dokumente
Kultur Dokumente
TERRA
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Base Stats:
Vigor: 31
Speed: 33
Stamina: 28
MagPwr: 39
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 90 levels
SNES- 87 levels
Without HP/MP maxing - 93 levels
Leveling strategies:
Terra is both an efficient fighter and mage. Her Morph ability doubles
both her attack power and her magic power, and it costs nothing to use.
The only problem is it seems if you use it in one battle, you won't be
able to use it again for a few more battles. Either way, I love using
Morph for boss battles. I generally consider Terra a caster first, then
a fighter. I don't like using speed on my casters, since I'm taking the
time to use a magical attack anyway.
My pick:
1- Level MagPwr to 127, then level Vigor
Alternate strategies:
2- Level Vigor to 111, then level Speed
3- Level MagPwr to 127, then level Speed
4- Level Vigor to 111, then level MagPwr
5. Level Vigor to 111, then split between MagPwr and Speed
6. Level MagPwr to 127, then split between Vigor and Speed
7. Level Vigor, MagPwr and Speed evenly
LOCKE
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Base Stats:
Vigor: 37
Speed: 40
Stamina: 31
MagPwr: 28
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 90 levels
SNES- 87 levels
Without HP/MP maxing - 94 levels
Leveling strategies:
Locke is definitely a fighter, and shows it with his ValiantKnife,
AtmaWeapon, Illumina and other fine choices of ultimate weapons. The
only thing magical about Locke is the ability to equip Espers and learn
magic, and use items in battle that have magical properties such as
rods. I would generally raise Vigor and Speed with Locke.
My pick:
1- Level Vigor to 111, then level Speed
Alternate strategies:
2- Level Vigor to 111, then level MagPwr
3- Level Vigor to 111, then split between MagPwr and Speed
4- Level MagPwr to 128, then level Vigor
5- Level MagPwr to 128, then level Speed
EDGAR
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Base Stats:
Vigor: 39
Speed: 30
Stamina: 34
MagPwr: 29
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 89 levels
SNES- 86 levels
Without HP/MP maxing - 93 levels
Leveling strategies:
Edgar can be both a fighter and a caster, I like to give him MagPwr and
Speed though, so he can take out anything with the Flash tool and be
fast at the same time. Alternately you can level Vigor and Speed and
take out anything with AutoCrossbow instead.
My pick:
1- Level MagPwr to 127, then level Speed
Alternate strategies:
2- Level Vigor to 111, then level Speed
3- Level MagPwr to 127, then level Vigor
4- Level Vigor to 111, then level MagPwr
SABIN
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Base Stats:
Vigor: 47
Speed: 37
Stamina: 39
MagPwr: 28
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 89 levels
SNES- 85 levels
Without HP/MP maxing - 93 levels
Leveling strategies:
Sabin may look like a fighter, but he can Blitz out some strong
magic-induced moves if you boost his MagPwr. I prefer MagPwr over Vigor
because some of his easier Blitzes (Fire Dance, AuraBolt) rely on MagPwr
for damage, and can attack all as opposed to just one enemy. Not saying
it's bad to make Sabin a fighter either, Sabin is just a good character
overall, so you have to make a choice between two types of good
characters. Also, Sabin can reach both 111 Vigor and 128 MagPwr.
My pick:
1- Level MagPwr to 128, then level Speed
Alternate strategies:
2- Level Vigor to 111, then level MagPwr to 128, then level Speed
3- Level MagPwr to 128, then split between Vigor and Speed
4- Level Vigor to 111, then split between MagPwr and Speed.
CELES
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Base Stats:
Vigor: 34
Speed: 34
Stamina: 31
MagPwr: 36
Most possible levels for stat increasing:
(Note: Celes can equip a +1 esper from level 5 to 6, so I consider it
half a level worth of stat boosting. I usually give her a +1 MagPwr
esper, so her max MagPwr will now be 127 instead of 128, but she will
get 2 more Vigor or 1 more speed than normal.)
With HP/MP maxing -
Version PS - 90 1/2 levels
SNES- 87 1/2 levels
Without HP/MP maxing - 93 1/2 levels
Leveling strategies:
Celes is a good caster, but can be a good fighter as well. She can
absorb MP with Runic, but normally not very much. I usually make her a
caster though, because it just seems right.
My pick:
1- Level MagPwr to 127, then level Vigor.
Alternate strategies:
2- Level MagPwr to 127, then level Speed.
3- Level Vigor to 111, then level MagPwr
4- Level Vigor to 111, then level Speed
5. Level MagPwr to 127, then split between Speed and Vigor
SHADOW
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Base Stats:
Vigor: 39
Speed: 38
Stamina: 30
MagPwr: 33
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 89 1/2 levels
SNES- 86 1/2 levels
Without HP/MP maxing - 93 1/2 levels
Leveling strategies:
Shadow has many options available. His skeans and edges have magical
properties, but those alone can prove to be his most useful items.
Shadow is another versatile character, and any good fighter or
caster method works well for him.
My pick:
1- Level MagPwr to 127, then Speed
Alternate strategies:
2- Level Vigor to 111, then Speed
3- Level MagPwr to 127, then Vigor
4- Level Vigor to 111, then MagPwr
5- Level MagPwr to 127, then split between Vigor and Speed
6- Level Vigor to 111, then split between MagPwr and Speed
7- Level Vigor, MagPwr and Speed evenly
CYAN
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Base Stats:
Vigor: 40
Speed: 28
Stamina: 33
MagPwr: 25
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 88 levels
SNES- 84 levels
Without HP/MP maxing - 92 levels
Leveling strategies:
I usually make Cyan a caster with good speed. If you wish to take
advantage of his SwordTechs, you won't need speed, since the SwordTech
bar goes up the same speed regardless of Cyan's speed. I think the best
way to use Cyan is to give him the Tempest sword and raise his MagPwr
and Speed. Cyan + 127 MagPwr + Tempest = Wind God Cyan. Good stuff.
My pick:
1- Level MagPwr to 127, then level Speed.
Alternate strategies:
2- Level Vigor to 110, then level MagPwr
3- Level Vigor to 110, then level Speed
4- Level MagPwr to 127, then level Vigor
GAU
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Base Stats:
Vigor: 44
Speed: 38
Stamina: 36
MagPwr: 34
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 89 levels
SNES- 85 levels
Without HP/MP maxing - 92 levels
Leveling strategies:
Gau rocks. He has the largest selection of abilities in the game, and
makes an excellent anything. Since his base stats are so high, and the
rage command works like a berserk command, you will get nice high stats
and won't even need to boost speed. Gau is the only character who I
would level above 110 Vigor. I believe most of Gau's good rages are
magic attacks, so leveling MagPwr on Gau is a must.
My pick:
1- Level MagPwr to 128, then Vigor to 120, then Speed
Alternate strategies:
2- Level MagPwr to 128, then Vigor to 110, then Speed
3- Level MagPwr to 128, then Vigor to 128
4- Level MagPwr to 128, then Speed.
SETZER
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Base Stats:
Vigor: 36
Speed: 32
Stamina: 32
MagPwr: 29
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 89 levels
SNES- 86 levels
Without HP/MP maxing - 93 levels
Leveling strategies:
There are countless Setzer strategies out there. I like to give my
Setzer lots of MagPwr, but with Fixed Dice he can become a neat fighter.
I generally don't give Setzer any speed, since his slots take time
anyway.
My pick:
1- Level MagPwr to 127, then Vigor
Alternate strategies:
2- Level Vigor to 110, then MagPwr
3- Level Vigor to 110, then Speed
4- Level Vigor to 110, then split between MagPwr and Speed
STRAGO
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Base Stats:
Vigor: 28
Speed: 25
Stamina: 19
MagPwr: 34
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 88 levels
SNES- 84 levels
Without HP/MP maxing - 91 levels
Leveling strategies:
If Stamina was more important I'd say Strago had abysmal starting stats.
Fortunately, Strago's best stats are the ones that matter most. Strago
makes a great mage.
My pick:
1- Level MagPwr to 128, then Speed
Alternate strategies:
2- Level MagPwr to 128, then split between Vigor and Speed
RELM
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Base Stats:
Vigor: 26
Speed: 34
Stamina: 22
MagPwr: 44
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 90 levels
SNES- 87 levels
Without HP/MP maxing - 93 levels
Leveling strategies:
Relm has one of the best stat potentials in the game. Unfortunately, her
special sucks. I only use Control for gathering Lores for Strago. Better
make Relm your best mage, she can get amazing MagPwr boosts from her
equipment.
My pick:
1- Level MagPwr to 128, then Speed
Alternate strategies:
2- Level MagPwr to 128, then split between Vigor and Speed
MOG
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Base Stats:
Vigor: 29
Speed: 36
Stamina: 26
MagPwr: 35
Most possible levels for stat increasing:
With HP/MP maxing -
Version PS - 85 levels
SNES- 82 levels
Without HP/MP maxing - 88 levels
Leveling strategies:
Mog has the lowest possible levels available to him for stat
increases. You won't see a difference in his performance though, Mog
is still just as good as anyone else. I usually make Mog a caster.
My pick:
1- Level MagPwr to 127, then Speed
Alternate strategies:
2- Level MagPwr to 127, then Vigor
3- Level Vigor to 111, then Speed
4- Level Vigor to 111, then MagPwr
5- Level Vigor, MagPwr and Speed equally
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SECTION 4 - EXTRAS
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4.1 - Psycho Cyan glitch
===================================
Some of you may be wondering what this glitch is, and why it is so
great. The Psycho Cyan glitch involves Cyan's SwordTech "Retort" and a
bug involving Imp status and Wounded status. When Cyan uses Retort, and
then is killed and revived, he will then retort the next attack targeted
at one of his party members. If he is then set to Imp status, he will
retort to the next attack regardless of who is targeted and who uses it.
This will result in Cyan retorting his own attack until the enemy dies.
When can this glitch be useful? I think you should use it to kill Number
128 in the Mining Cart at Vector, especially if you are trying for
perfect stats. It will be hard enough to have the right guys alive in
the battles with the Mag Roaders beforehand, I think it's fair you
should be able to use the bug to kill the boss too, because no one likes
to reset over and over again.
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4.2 - Vanish/Doom and other tricks
===================================
This section is for other information which will help the average gamer
understand the game better.
--Vanish/Doom trick--
Most people know about this already, there is a spell called Vanish
which will allow that character to be targeted by any spell, including
instant death spells. If you cast Vanish on almost any boss, you can
then cast Doom on them and they will be defeated. This includes the
final boss.
--Evade Bug--
There's a bug which makes Evade% worthless, and also makes blindness
status do nothing. If you're blind, enjoy the cool sunglasses and don't
bother to remove them, cause it doesn't make a difference. Also note
that M. Evade% counts for Evade as well, so put on any M. Evade%
equipment you can get your hands on. Having 128% M. Evade% makes you
invincible to anything except unblockable spells like Ultima.
--Rippler Bug--
You know the spell and Lore "Rippler"? The one that switches statuses
with the enemy party... well, this skill switches things it shouldn't,
like Shadow's dog block. If Shadow gets hit with Rippler, you will
never see Interceptor again in your game in a battle, so do your best
to avoid this.
--Slot Techniques--
Normally, Slots will rarely give you what you want, but you can control
it by using an Echo Screen then hitting the third slot during the Echo
Screen animation. You will have to learn the timing though so you can
pull it off quickly.
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SPECIAL THANKS
===================================
Here's a list of people I'd like to thank for various things.
For making the game:
Squaresoft and all their developers
For making walkthroughs, FAQ's, and other guides for the game, which I
used to get me through this challenge myself:
Djibriel
Master ZED
Atom Edge
mog255
rjpageuk/Crinkles
Novalia_Spirit
Terii Senshi