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-=/// COWarMod \\\=-

by Günter Severloh Arma 2CO v 1.2 2012

COWarMod Features
The following list of files are listed in Alphabetical and numerical order.
All the files listed here are in the @COWarMod addons folder.
================================================
1 AddedTankMovementOrderDirectionMarkers
2 AdditionalGameTypes (MP)
3 andy_mags
4 Anzacsas_ah64m230
5 ASC Weapon Pack
6 asr_config_camofaces_oa
7 ASR Disable Cursor Text
8 asr_throwablesatchel
9 BC6 Feelings
10 bd_hellfire
11 bd_multigunfix
12 bd_tracer
13 bd_tunguskazeroing
14 BlackBackgroundForGearDialog
15 CarsFasterOffroads_Gameplay_C_PvPscene
16 CHN_ARTY+
17 CHN_M224
18 CHN_Troopmon2
19 CLAY_CarRadio
20 DisabledBallisticsComputer_Gameplay_C_PvPscene
21 DisabledBasicConversations_Gameplay_C_PvPscene
22 DisabledCenterHandIcon
23 DisabledForcedOpticsForBinocular_Gameplay_C_PvPscene
24 DisabledOnDamageSoundForHelicopters_Sound_C_Gameplay_PvPscene
25 DisabledOnDamageSoundForPlanes_Sound_C_Gameplay_PvPscene
26 DisabledOnDamageSoundForTanks_Sound_C_Gameplay_PvPscene
27 DisabledPeripheralVisionBloodTexture
28 DisabledPeripheralVisionCueTexture
29 DisabledPeripheralVisionEnemy
30 DisabledPeripheralVisionFriendly
31 DisabledPeripheralVisionNeutral
32 DisabledPPEffectsForVehicles_Performance_C_PvPscene
33 DisabledPPEffectsForWeapons_Performance_C_PvPscene
34 DisabledStartEngineOnTurretMovementForTanks_Gameplay_C_PvPscene
35 DisabledTalkTopics
36 DisabledWeaponLockVehicles_Gameplay_C_PvPscene
37 DoubledGetInRadius
38 DoubledSupplyRadius
39 EasyFlyPlanes by Celery
40 EnabledTurnOutForM1A2Driver_Gameplay_C_PvPscene
41 EnabledTurnOutForT72Driver_Gameplay_C_PvPscene
42 EnabledZoomForBinocularAndLaserdesignator_Gameplay_C_PvPscene
43 fnc_ballistics_infantry.pbo
44 fnc_ballistics_launchers.pbo
45 fnc_ballistics_vehicles.pbo
46 fnc_muzzlevelocity
47 fnc_scopes_common_c
48 fnc_scopes_common_m
49 fthud
50 gam_clockfacingreport_co
50 gdtmod_anti_tank_grenade_launcher_ironsights
51 gdtmod_binocular
52 gdtmod_car_mg_zoom
53 gdtmod_grass
54 gdtmod_hdr
55 gdtmod_javelin
56 gdtmod_m1014_flashlight
57 gdtmod_mg_nest
58 gdtmod Mod Plants
59 gdtmod_rifle_zoom
60 gdtmod_satchel
61 gdtmod_under_barrel_grenade_launcher_sights
62 glt_missilebox
63 glt_missilebox_config
64 glt_opa_backpacks4all
65 glt_realairweapons
66 HardLandingChoppers_by_Celery_Gameplay_C_PvPscene
67 HiddenUnitTags_Gameplay_C_PvPscene-?
68 ICE_AH64D_CPG_sights
69 ICE_AircraftHUD
70 ImprovedHelicopterAttackBehavior_AI_C_PvPscene
71 ImprovedHelicopterSurvivability_by_Rg_Gameplay_C_PvPscene
72 ImprovedSizeOfCompassAndGPS_by_defunkt_Visuals_C_PvPscene-?
73 ImprovedSpeedOnGravelRoads
74 inko_disposable
75 JavelinTweak_by_McHide_Gameplay_C_PvPscene
76 JTD FireAndSmoke
77 KeepCommanderViewOnTarget
78 KeyshortcutsForTheGameMenus
79 LandTex
80 LongMissionSelectionListInEditorLoadMission
81 MadeGearDialogNonMovable
82 MadeHelicopterPilotOperateRockets_Gameplay_C_PvPscene
83 MadeSu34PilotToControlTheWeapons_Gameplay_C_PvPscene
84 Map Plus - map_no_sat
85 MBG Creationism
86 MFDforAH1Z_by_defunkt_Visuals_C_PvPscene
87 mi24mod
88 MoreHeadMovement
89 MoreSluggishATV
90 mounted_mg_dispersion
91 NoIRSignatureForCarsAndMotorcycles
92 NoLongerShowEmptyFakeWeapon
93 norrn_dbo_fastrope
94 OpaqueBlackBackgroundInInterface
95 PaleCommandBar by thebarricade
96 PaleWeaponIconsInCommandBar by thebarricade
97 pistolfiedtracers
98 pradar2
99 RemovedRadarOfGroundUnits_Gameplay_C_PvPscene
100 RemovedVehicleCursors
101 S_NVG
102 Night lighting effects -sakulightfx
103 Non-blinding sun mod -sakusun
104 SAP clutter
105 SeparatedEditorButtons
106 SingleWeaponModeFirstForAK_Gameplay_C_PvPscene
107 SLX_Actions
108 slx_alpha_teams
109 slx_anim_ai_lowriflemove
110 slx_anim_binocularmove
111 slx_anim_death
112 slx_anim_idle
113 slx_anim_injured
114 slx_anim_pistolcivil
115 slx_anim_prone
116 slx_anims
117 slx_cannonsmoke
118 SLX_CarGunner
119 SLX_Cartriges
120 SLX_Cloud
121 SLX_Effects
122 SLX_ExplosionDust
123 SLX_GunSmoke
124 SLX_Impacts
125 SLX_Lights
126 slx_melee
127 slx_melee_give
128 slx_mod_man_armor
129 slx_modweapons_3d_optics
130 SLX_ModWeapons_Sounds
131 SLX_ModWeapons_Sounds_Impact
132 SLX_NetCode
133 slx_optics
134 SLX_Radar
135 SLX_RagDoll
136 slx_rpg7
137 slx_shoteffects
138 slx_Suppression_Effects
139 slx_t72_destroyed
140 slx_tankhatches
141 slx_tanksmoke
142 slx_uav
143 SolidBackgroundForChat
144 ShackTac Movement addons -st_collision,st_evasive
145 StaticsVisibleAtDistance
146 tbr_handgrenades_a2
147 tgw_firemodefix
148 tgw_gdtmod_glsights_extension
149 tgw_vehfixes
150 tgw_zeroing
151 ToughChopperRotor_Gameplay_C_PvPscene
152 tpw_houselights_1081
153 TrueUser_IGUI_CommandBar_TextIcons
154 TrueUser_IGUI_Text_ExtraSmall
155 trueuser_nvgs
156 TrueUser_SkyBox_Bluer
157 TweakedDebriefing
158

TweakedExternalSoundVolumeInVehicles_insideSoundCoef_Sound_C_PvPscene
159 TweakedExternalSoundVolumeInVehicles_obstructSounds_Sound_C_PvPscene
160 TweakedExternalSoundVolumeInVehicles_occludeSounds_Sound_C_PvPscene
161 TweakedTurretRotationSpeeds_by_Rg_Gameplay_C_PvPscene
162 VapourTrailsForPlanes_Visuals_C_PvPscene
163 VehiclesVisibleAtDistance_Visuals_C_PvPscene
164 VF Ladder
165 WarFX : Blastcore -WarFXPE
166 WarMod_loading
167 x_TrueUser_IGUI_ActionMenu_NoIcons
168 x_TrueUser_IGUI_Text_HideAmmoCount
169 ZZZ_CMCD_VehTweaks
=====================================
Descriptions
1 AddedTankMovementOrderDirectionMarkers
Shows small icons as part of the tank UI to indicate the movement direction currently been ordered by the
commander.
2 AdditionalGameTypes (MP)
Adds the follow game types to the MP lobby filter:
· AAS: 'Assault And Secure'
· AD: 'Attack and Defend'
· CH: 'Capture and Hold'
· crCTI: 'crCTI
· Devastation: 'Devastation
· Domination: 'Capture The Island
· Evolution: 'Evolution'
· TDM: 'Team Death Match'
3 andy_mags
This addon will replace default bag you see on the ground when
you drop ammo or a weapon with the correct model of the ammo/weapon type.
4 Anzacsas_ah64m230
modifies the configuration of the AH64 Apache's nose mounted Gun, the M230 Cannon.

The modification to the config of the weapon changes the standard fire mode of the weapon from just one
full auto mode to being
able to select between two modes that are preset at 10 and 20 rnd bursts as seen in the HWMod
Apache's M230 Cannon in AA1 and is most often used in real life.
5 ASC Weapon Pack
It allows the players to customize a big case of weapons with silencers for different calibers, a bunch of
optics and some equipments like M203, Flashlight, IR-Laser via a WYSIWYG Weapon Modify Menu.
Also a functionality is in there that there is a customizeable chance that careless running players can
damage their weapon optics near objects.

All these full SP/MP/JIP compatible !

At weapons who supports both types of enlightment ( Flashlight and IR-Laser) you can also switch
between them via the 'u' key. (it's customizeable via userconfig) and you can see the active Mode for a
short time.
(See on the left on the picture the active Laser Mode)

For this Release we tuned the following weapons in over 400 different mostly real variants:
- Bizon
- G36
- M107
- M14A1
- M16A4
- M240
- M249
- M4A1
- M9 Beretta
- Makarov
- Mk12
- Uzi
6 asr_config_camofaces_oa
Here is a small config addon to make all of those 100+ faces in Arma2 available to choose in your player
profile, each with 6 camo variants, giving a total of over 700 faces to choose from. Not tested in MP, but
given the fact that the faces are already in game they should work fine.
7 ASR Disable Cursor Text
Removes text from the in-game cursor to eliminate magic rangefinder and other information
gathering when using the commanding (spacebar) key.
8 asr_throwablesatchel
This mod allows a demolition expert (usually engineers and special forces soldiers) to convert a regular
satchel into a throwable one and back.
To convert, you must first select it (cycle weapons until the satchel is selected) then use the scroll menu
action.
It can then be thrown over a very short range (max 10m) in the way grenades are used.
You can use it to blow stuff up when you can't get there and set it manually, or like a last-resort AT
weapon, for example to throw demo on top of a tank that's on the other side of the wall, or from a roof.
9 BC6 Feelings
This changes the Leader command icons.
10 bd_hellfire
BD Hellfire is an enhancement that provides an alternative (hopefully more realistic) system for engaging
targets with the AGM-114 Hellfire Air to Ground Missile system. The system forces players to use laser
designation to guide Hellfires, without interfering with AI controlled aircraft's ability to engage targets with
Hellfires.

Currently, the system will be utilized on the AH-64, AH-1, and MQ-9 aircraft in game.

Firing Hellfires:
Players can no longer fire hellfires at will with when using BD Hellfire. They will not be able to select
Hellfires from their weapons. Instead, when a valid target is available, the ability to fire using an action (or
shortcut key) will be enabled. The action, called "Fire Hellfire", will appear when you have a lock on a
laser target. A shortcut key can be used to invoke firing without using the action menu. By default, it is
your "reload" key.

Under normal circumstances, this action will be available to the aircraft's gunner. If Manual Fire is on
however, it will be available to the pilot instead.

Targetting:
There are several ways to lock on to a target, but you can only lock on laser targets. The simplest way to
designate a target is to turn your own aircraft's laser designator on (which will be added to the aircraft if it
is using BD Hellfire). While your aircraft's laser deisgnator is on, you will be locked on to the target it
creates by default. This is sufficient enough to fire a missile, which will track your aircraft's laser.

In addition, you can simply point your crosshairs toward a laser from another source (ground unit or other
aircraft), and you may be able to get a lock. This is a less reliable method, and may not always produce a
lock. If you are able to get a lock with this method, you the fire action will be available.

Lastly, using your laser designator you can manually lock on any laser target. If you have a hard lock on a
target, this target will be used to guide your missiles. Even if you have your own laser active, locking on to
another source will override your laser.

Hellfire Flight Modes:


BD Hellfire also includes the option to enable a top attack flight path when firing Hellfires. You can switch
between top attack and direct (default ArmA 2 behavior) attack using the "Toggle Direct/Top Attack"
action. In top attack mode, the hellfire will begin to climb right after it is launched. When it finishes
climbing, it will turn back on the target and engage it from a high angle. Using top attack will allow you to
engage targets from behind obsitcles, as well as hit hard targets such as tanks and APCs on the top
where their armor is weaker. The default shortcut for the toggle action is your "vehicle turbo" key.

Under normal circumstances, this action will be available to the aircraft's gunner. If Manual Fire is on
however, it will be available to the pilot instead.
11 bd_multigunfix
Multiple Muzzles:
In ArmA 2 (prior to OA), there is no native support for multiple muzzle positions for vehicle weapons. This
addon provides
a set of scripts both for existing BIS vehicles and for new addon vehicles that allows the proper simulation
of multiple
muzzle/launch positions for any type of weapon.

As of Operation Arrowhead, the engine natively supports multiple muzzles (at least for bullet firing
weapons), but this
addon is still compatable with those vehicles that use this new native feature, and can still be used for
addons if
the native solution is not possible/preferable.

Convergence:
As of v2.0 of this addon, there is a new feature that allows weapons with multiple muzzle/launch positions
to converge
on a single point at a given distance. This feature is present for ArmA 2 stand alone, but currently the
range can not
be adjusted by the player. In Operation Arrowhead, this feature is tied to the native zeroing system; your
rounds will
converge at the range at which you are currently zeroed. Note: some BIS vehicles that use convergence
do not allow
zeroing. In this case, a fixed convergence range is used.

Those vehicles that do not currently use zeroing are the AH-6J and Tunguska, which converge by default
at 400 and 500
meters respectively.

BIS Vehicles:
This addon contains a few simple scripts that fix the simulation of bullets and missiles firing from the
correct places on BIS vehicles.
The following vehicles are effected:

ArmA 2 vehicles:
- Mi-24 (all factions & varients)
- ZU-23 (all factions)
- Shilka (all factions)
- Tunguska
- Ural ZU-23 (all factions)
- BRDM-2 ATGM (all factions)
- Avenger HMMWV
- BM-21 GRAD (all factions)
- MLRS
- Igla AA Pod
- Stinger AA Pod
- AH-1Z
- AH-64
- A-10
- AV-8B
- UH-1Y
- BMP-3
- Mi-8MTV
- Ka-52 (both varients)
- Su-25 (all factions & varients)
OA Vehicles (of those not included in Arma 2):
- M2A2 Bradley
- M2A3 Bradley
- M6 Linebacker
- Mi-171Sh (CZ)
- AH-6J
- L-39
- Stryker (TOW)
BAF Vehicles:
- Apache AH-1
- Wildcat AH-11

All gun barrels, rocket and missile launchers are correctly simulated for these vehicles.

Addons:
In addition, this addon includes a system that allows addon makers to easily enable multiple
barrels/launch positions for new vehicles using
only model and config changes and little scripting knowledge.
How to use the system for new vehicles:
1. Create a memory point with a named selection in your model for each position you want the projectiles
to be fired from
2. In the vehicle's config, define a class called BD_MultiGunFix
3. In class BD_MultiGunFix, you can define any number of 'weapon groups'. A weapon group is one set of
guns or launchers that when fired,
the projectiles will be distributed among all the positions defined in that group. For example, if your vehicle
has 4x30mm cannons and 2 missile
launchers, you would have a 30mm cannon group and a missile group. The groups are defined as
classes
4. For each group class, define an array called 'weapons' and an array called 'positions'. The positions
array contains all of the selection names
you defined in your model that you want this group to use, and the weapons array contains the
classnames of all the weapons that will use
that set of positions.
5. The last step is to simply ensure that BD_MultiGunFix is installed and loaded when you start up ArmA
2. Using this system will not make
your addon require BD_MultiGunFix, rather when the user is running your addon while using
BD_MultiGunFix the fix will be applied, and
if not your addon will function normally without the fix (with a limit of only 1 firing position per weapon
type).
6. For more detailed info check the readme.

Expansion notes:
BD MultiGunFix v2.0 fully supports both Arma 2 and Arma 2: Operation Arrowhead. It does not require
either, and will
work on Arma 2 stand alone, OA stand alone, or Arma 2: Combined Operations (Arma 2 + OA).
Note: some features/functionality will only be available in OA.

As of v2.5 however, this addon may not work in standalone Arma 2. See the requirements for details.

Multiplayer notes:
As of v1.4 this addon should be fully MP compatable. The addon need only be installed on the server, and
the changes will be applied
for all clients. If the addon is not installed on the server, it will be disabled for all clients, regardless of
whether they have it installed.

As of v2.0, full JIP compatability should also be present. The addon still need only be installed on the
server, and must be installed on the server.
12 bd_tracer
This fairly simple addon adds appropriately colored light sources to tracers to enhance night combat. The
color and
intensity of the light is determined by the config properties of the ammunition. This addon also works with
the NVG
only tracers on the light machineguns; these tracers emit a very dim light that is barely visible, but can be
clearly
seen through night vision.

Configuring Tracer Lights:


BD Tracer Lights use only the default tracer-related config tokens. The only thing to note is that the color
of the
light is defined by the 'tracerColor[]' property, which is otherwise not used. Because of this, the addon also
contains
a config that corrects the tracerColor for all BIS ammo with tracers.

Multiplayer:
The effects of this addon are client-side only. It requires no installation on the server, but only clients with
the
addon installed can see the effects.
13 bd_tunguskazeroing
This is a simple config edit that gives the 2S6M Tunguska to ability to use zeroing in Arma 2: Combined
Operations.
The zeroing ranges are the same as on the ZSU-23-4 Shilka.
14 BlackBackgroundForGearDialog
Black background in the gear dialog to avoid being distracted and make the dialog better readable
15 CarsFasterOffroads_Gameplay_C_PvPscene
INCREASED driving speeds for various vehicles when driving offroad.
ALL speeds are faster, but offroad vs. non-offroad vehicles differ.

Rough Guidelines
· Full Speed = All vehicles driving on paved road (Default Speed).
· Fast Speed = Motorcycles
· Medium-Fast Speed = Larger vehicles (Trucks, HMMWV, UAZ, Ural, Stryker, BRDM, ect..)
Slow-Medium Speed = Smaller civilian cars (Skoda, Sudan, Hatchback, ect..)
16 CHN_ARTY+
Adds DPICM and expandable jammers to the artillery arsenal and tweaks some of the other artillery
modes too.

This mod is enhancing the capabilities of the Arma2 artillery module with more ordnances and custom
sounds to create that battlefield atmosphere.
The new ordnances can be used to create totally new mission objectives and tactical scenarios like
creating mine fields deep inside of the enemy territory
or disrupting enemy communications/equipment.
The Arma2 artillery module has been written by Headspace and he deserves all credit and respect for its
functionality.
The mod presented here is simply an enhancement of that functionality with additional scripts, configs,
particle effects and sound effects

New Ordnances: DPICM, ERGM, AD/EXJAM, AD/EXECM, ADAM, RAMM


17 CHN_M224
same as above
18 CHN_Troopmon2
TroopMon 2 is a GUI console for Arma2 that is designed to help mission makers to precisely monitor
the combat behaviour of the placed units in their missions.
Lost, inactive or ineffective combatants are easily identified to raise the quality of a mission and achieve
mission objectives with a minimal troopcount. Missions with uncertainty about the location of the involved
units are a thing of the past.

Features:
- A camera with 8 View modes:
1. A fixed 3rd Person view
2. Free/fixed camera mode that can be positioned around the watch-unit
or independently moved around the whole scenario.
3. A gunner's view through the ironsights of the watch-unit's weapons.
4. A 1st person view to find out where the watch-unit is looking at.
5. A 3rd person view that cycles through a random selection of units.
primarily, units that are in combat are shown.
6. A top view onto the watch-unit suitable for CQB or urban scenarios.
7. A more cinematic camera motion view of randomly chosen units
8. A projectile-following camera that shows a slow motion of fired
projectiles of the currently watched unit. This is helpful to evaluate
the effectiveness of a firing position, the feasibility of the used weapon
or the skill of the shooter.
This can be combined with the view mode 3 to see what the unit is
Aiming at before making the shot.
To choose a different view mode just deselect the V8 button.
In case the projectile is experiencing ricochet or misses the target
the button ABORT PROJCAM can be used to discontinue tracking the projectile.

- Total overview of all mission relevant AI variables.


Crucial battle data is constantly updated such as:
- which enemy is targetting, firing at or wounding the watch unit
with the ability to switch the view to that enemy to evaluate it.
- which enemy is the assigned target of the unit and which enemy
is being fired upon by the watch unit.
- Troopmon 2 automatically recognizes the dimensions of custom island
addons and is compatible with all kinds of custom soldier/weapon/vehicle
etc. addons.
- The GUI console allows for very intuitive unit selection even in high
Unit-count battle situations, selections can be made with the mouse.
All status data can be shown or hidden by little toggle switches.
- New groups can be created and sent into the battle to try out new attack
strategies or enforce groups of insufficient strength without having to
edit/restart the mission.
- Waypoints for created or existing groups can be created
and groups can be combined. Existing waypoints can be edited at runtime.
- Infantry can be moved around with transports using TroopMon 2-created
waypoints.
- Favourites and camera positions can be saved/loaded for points of interest
of the battle theater.
19 CLAY_CarRadio
Addon to play music from the game or custom music while driving any vehicle.
Features:
* Fully working Car Radio for all cars and trucks in ArmA2
* All ArmA2 musictracks already included
* Add as many own musictracks as you wish
* Filteroptions InGame / own music
* Repeat Funtcion
* Random play
* 12-color display
* 7-color softkeys
* two designs
* Output Level depending on your soundcard / speakers
20 DisabledBallisticsComputer_Gameplay_C_PvPscene
Disables the ballistic computer for any vehicle.
21 DisabledBasicConversations_Gameplay_C_PvPscene
Disables the basic conversations for any unit.
22 DisabledCenterHandIcon
Removes the ugly looking hand cursor in the center of the screen.
23 DisabledForcedOpticsForBinocular_Gameplay_C_PvPscene
Disables auto switch to optics for binocular. The tweak allows you to look above the binocular and look
through it only when necessary by pressing the optics key.
In addition you can walk with a binocular without the annoying auto switch to optics.
24 DisabledOnDamageSoundForHelicopters_Sound_C_Gameplay_PvPscene
Disables the warning sound on damage for helicopters.
25 DisabledOnDamageSoundForPlanes_Sound_C_Gameplay_PvPscene
Disables the warning sound on damage for planes.
26 DisabledOnDamageSoundForTanks_Sound_C_Gameplay_PvPscene
Disables the warning sound on damage for tanks.
27 DisabledPeripheralVisionBloodTexture
Removes the blood texture in 1st person view when hit as infantry. Way too arcady.
28 DisabledPeripheralVisionCueTexture
Removes the spheres at the edge of the screen. Only confuses people and not a good try to simulate
peripheral vision.
29 DisabledPeripheralVisionEnemy
Removes the red spheres indicating hostile units or vehicles. Only confuses people and not a good try to
simulate peripheral vision.
30 DisabledPeripheralVisionFriendly
Removes the green spheres indicating friendly units or vehicles. Only confuses people and not a good try
to simulate peripheral vision
31 DisabledPeripheralVisionNeutral
Removes the white spheres indicating neutral units, animals or empty vehicles. Only confuses people and
not a good try to simulate peripheral vision.
32 DisabledPPEffectsForVehicles_Performance_C_PvPscene
Disables all post processing effects for vehicle gunner and commander optics. Both way better FPS and
less HDR issues with the tweak active.
33 DisabledPPEffectsForWeapons_Performance_C_PvPscene
Disables all post processing effects for infantry weapon optics. Both way better FPS and less HDR issues
with the tweak active.
34 DisabledStartEngineOnTurretMovementForTanks_Gameplay_C_PvPscene
Turning the turret no longer turns the engine on for tanks.
35 DisabledTalkTopics
Disables the random talk/chatter feature.
35 DisabledWeaponLockVehicles_Gameplay_C_PvPscene
Disables the locking ability of all vehicle weapons. Missiles of ground vehicles need to be manually
guided by the gunner as well. The only exception are missiles for air units.
37 DoubledGetInRadius
Doubles the getIn distance for vehicles.
38 DoubledSupplyRadius
Doubles the distance to make use of a support vehicle (repair, fuel, ammo).
39 EasyFlyPlanes by Celery
It makes plane controls more responsive and generally easier to handle!
It's not meant to be realistic, instead it aims to make flying easier and more fun.

In all its simplicity all it does is to remove some of the inertia by smoothly transferring the plane's
movement vector closer to where the nose is pointing.

Effects
· Rudder has much more authorty
· Precision movement such as aiming is easier
· The plane is generally more maneuverable
· The plane is less prone to stalling
· Stalls are easier to recover
· UAVs are much easier to fly manually
This script makes especially the A-10 nicer to fly as their infamous stalling problems are dampened and
generally less inertia makes everything more simple.
New aerobatic tricks are made possible because the rudder is more powerful than before.
40 EnabledTurnOutForM1A2Driver_Gameplay_C_PvPscene
Enables turn out for M1A2 driver.
41 EnabledTurnOutForT72Driver_Gameplay_C_PvPscene
Enables turn out for T72 driver.
42 EnabledZoomForBinocularAndLaserdesignator_Gameplay_C_PvPscene
Adds zoom for binocular and laserdesignator.
43 fnc_ballistics_infantry.pbo
Brings you realistics ballistics for most small arms and some vehicle mounted weapons in Arma2.
44 fnc_ballistics_launchers.pbo
Brings you realistics ballistics for most small arms and some vehicle mounted weapons in Arma2.
Based on NonWonderDog's excellent "NWD_Ballistics" for Arma1
45 fnc_ballistics_vehicles.pbo
same feature as above
46 fnc_muzzlevelocity
same feature as above
47 fnc_scopes_common_c
Replacement scopes for most infantryweapons in stock Arma2 and a few extra ones for addons. Working
day and night reticles for those
scopes which should have them. The change between day/night is automatic.
Also re-zeroes most scoped and ironsighted weapons in the game to more realistic values.
Basically silenced weapons are zeroed to 100 meters, assault rifles, snipers and machineguns to 300,
heavy snipers and mounted machineguns to 500 meters. A few exceptions exist.
Based on NonWonderDog's excellent "NWD_ScopeFix" from Arma1.
48 fnc_scopes_common_m
same feature as above
49 fthud
the ShackTac Fireteam HUD was designed to do the following:
Provide situational awareness on where your fireteam members are and what their orientation is. This
is intended to represent both peripheral vision,
as well as the extended awareness one has in reality. You only see your fireteam members relative to you
- no terrain, no other players/units.
Give you an always-visible way of seeing who your team members are
50 gam_clockfacingreport_co
This addon adds clockfacing target calling to the units, and gives you the possibility to ask for more
information on the target.
This addon makes those clock directions always in relation to the player.

As an extra it adds a menu option to ask for a more detailed report on a target (the one under your cursor
or current inquired unit main threat).

Unit inquired counts the number of close together enemies and estimates the range of the main target in
10's of meters, it ultimately gives the compass bearing in unit degrees (in this case relative to itself), this
with a delay of 2 seconds to simulate the time to estimate results.

FEATURES:

- Units in your group call enemies a la Operation Arrowhead


Clock Directions
Visual signaling (red circle)

- Units give you extra information on demand (Fkey > 5 > 9)


Number of elements
Distance (10s meters)
Exact Bearing (degrees)
Visual signaling (red circle)
50 gdtmod_anti_tank_grenade_launcher_ironsights
This Addon gives you functional ironsights for M136 and RPG-7. The grenade trajectory is unchanged.
All ironsights are calibrated at 300 meters.
51 gdtmod_binocular
This Addon changes the compass display and zoom for Binocular and Laser Designator.
52 gdtmod_car_mg_zoom
This Addon changes the weapon sight for this Vehicles:

- HMMWV M2
- HMMWV Armored
- HMMWV MK19
- Vodnik
- Offroad DSHKM
- Pickup PK
- UAZ MG
- Ural ZU-23
- BRDM2

- Weapon sight has maximum zoom as default.


- Zoom out reduced.
53 gdtmod_grass
This Addon changes the grass on Chernarus and Utes.
54 gdtmod_hdr
This Addon does not disable HDR but it is reducing the effects of HDR dramatically by adjusting the
aperture.
This Addon is client side only.

There are to variants to use this addon.


1. Via Key:
This variant does not work with addons which are using the old displaySetEventHandler command. It also
does not work with the Editor Modules "Construction Interface"
(Used by missions such as Superpowers) and "High Command" witch are using the
displaySetEventHandler command as well.
This variant does not work on Single Player with resume game from mission menu. Start new
mission...save game...load savegame is working.
2. Via actionmenu:
- There are not any known issues by using the actionmenu.
55 gdtmod_javelin
This Addon changes the use of the Javelin weapon:

Auto lock on on vehicles deaktivated. Only manual lock on.


Top attack mode and Direct attack mode. Integrated and switchable in the Javelin optic.

Keys:
[keyLockTargets] Switchover between Top attack mode and Direct attack mode.

This Addon is client side only.

Notice:
[keyLockTargets] is the key you have selected for "Next target".
Depending on the distance the AI fires in Top attack mode or Direct attack mode.
Sometimes the AI fires on Soldiers.
56 gdtmod_m1014_flashlight
This Addon adds a flashlight to the m1014.
57 gdtmod_mg_nest
Removes the curtain (LOD bug) on the mg nests.
58 gdtmod Mod Plants
This addon changes the plants.

- Downscaled textures.
- Several of the first LODs removed.
- More FPS and less GPU memory usage.
- Grass does not change distance-related.
59 gdtmod_rifle_zoom
This Addon changes the zoom for all weapons without scope, and some with scope.

- Weapon sight (Primary) has two-step Zoom. Maximum zoom as default.


- Secondary Weapon sight: Normal zoom as default.
- Zoom out removed.
- Stepless scopes changed to two-step Zoom.
60 gdtmod_satchel
This addon enables you to attach satchels to vehicles, and throw satchels a few meters.
61 gdtmod_under_barrel_grenade_launcher_sights
This Addon gives you functional sights for under barrel grenade launchers.

All sights are calibrated from 50 to 300 meters.


62 glt_missilebox
the Missilebox includes several weapon systems used by several addons. Those i know of:

F-16
F-22 (by nes4day)
JAS-39
Su-24
Su-34 Desert Camo
Tu-22M3 (by [APS]Gnat)
F/A-18 (by Meatball0311, not yet released)

Besides the weapon systems, the Missilebox also replaces the models of the default BIS weapons.
Please note that with version 3.4 only models are changed, weapons performance remains untouched.
The Missilebox also include several new versions of defualt BIS planes with altered weapon loadouts:

Su-39 Laser - laserguided Ch-29


Su-39 JDAM - GPS/INS guided KAB-500SE
Su-34 Laser - laserguided Ch-29
Su-34 JDAM - GPS/INS guided KAB-500SE
AV-8B JDAM - GPS/INS guided GBU-53
A-10 JDAM - GPS/INS guided GBU-53

The Missilebox also includes the GBU-43/B Massive Ordinance Air Blast as GPS/INS guided weapon.
And finally, the Missilebox equips the C-130 with laserscanner and GPS/INS systems required for the
GBU-43/B.
63 glt_missilebox_config
same as above
64 glt_opa_backpacks4all
addon adds a specific config value to the infantry baseclasses so they are able to carry the backpacks
included in Operation Arrowhead.
65 glt_realairweapons
As a new addon the GLT_RAW (Real Air Weapons) is introduced which improves all Air-to-Air aswell as
Ground-to-Air weapons so they will fit with the performances of the Missilebox weapons.
Mainly it means increased range and decreased speed of all respective weapons as BIS's default
settings were far away from being even closely realistic.
For the gameplay it means, avoiding enemy missiles relies now far more on pilot skills than just dropping
flare/chaff. You can outmaneuver missiles if you're good enough.
The GLT_RAW comes with own separate bikey file so server owner can better control if this addon should
be allowed or not.

I do recommend it if the Missilebox and it's weapons are in use as it would imbalance Missilebox planes
against BIS weapons equipped planes.
66 HardLandingChoppers_by_Celery_Gameplay_C_PvPscene
It allows you to do some very rough landings without wrecking your helicopter in the process. It doesn't
make them 100% safe however, as you will get damage,
if you drop from the sky tail first or insist throttling down all the way to the ground.

The best landing technique is to drop down horizontally leveled as fast as you want (keep airspeed below
80 km/h) and make sure that the front comes before the tail. When you are about to touch ground, stop
throttling down.
If you've done it correctly and the script is working, your helicopter has landed safely without a scratch.
67 HiddenUnitTags_Gameplay_C_PvPscene-?
Hides FriendlyTags and EnemyTags.

Disables the ability to identify a friendly or enemy unit easily as you no longer see the unit type, side and
distance highlighted when locking a vehicle or targeting it with the command cursor.
Note that this is done for Veteran and Expert difficulty anyway. So the addon only has an effect for Recruit
and Regular.
68 ICE_AH64D_CPG_sights
An AH-64D systems addon, which includes: IHADSS, MFD & TADS system.
Features:
MFD (Multi-function Display)
TADS (Target Acquisition and Designation System)
DTV (Daytime TV)
PNVS (Pilot Night Vision System)
FLIR
IHADSS (Integrated Helmet And Display Sight System)
IHADSS Monocle with HMD
IHADSS HUD/TADS Symbology and Indicators (pilot and/or CPG)
IHADSS Warnings System - missiles and collision detection
Pilot PNVS Tracking Camera (with 4 tracking modes)
PNVS Laser Target Designator
PNVS Tracking Cursors
Radar Displays (both RWD Radar Warning Display and Forward Radar)
FLIR/NV Config menu
Flares Countermeasures
69 ICE_AircraftHUD
same as above
70 ImprovedHelicopterAttackBehavior_AI_C_PvPscene
Improves the attack behavior of combat choppers by upping their brakeDistance.
71 ImprovedHelicopterSurvivability_by_Rg_Gameplay_C_PvPscene
INCREASED armor values for all helicopters and they're components SLIGHTLY, but MOSTLY for the
engine component.

Things you will notice

The main thing you will notice is that you can take some more damage before your engine fails. How
many times have you had one enemy tracer hit your engine and you fall right out of the sky..

NOW The odds are much higher for a rear rotor failure, fuel leak, or being shot in the pilot seat, rather
then one tracer destroying your engine, sending you plummeting to the ground. Now pilots will more then
not emergency land and survive.
72 ImprovedSizeOfCompassAndGPS_by_defunkt_Visuals_C_PvPscene -?
Compass/Watch/GPS scaling & positioning are now the same for all interface sizes.
Compass, watch & GPS repositioned (first person view).
Compass, watch & GPS enlarged & scaled (map & first person view).
73 ImprovedSpeedOnGravelRoads
With this addon you are able to drive in 60-70 km/h on the small gravel roads.
74 inko_disposable
This addon makes the M136 and RPG-18 man-portable anti-tank launchers disposable as they are in real
life.
75 JavelinTweak_by_McHide_Gameplay_C_PvPscene
Config tweak by McHide to make the Javelin fly more smoothly with realistic values. Adds the correct 4x
optic fixed zoom.
76 JTD FireAndSmoke
JTD_FireAndSmoke is an effects addon that adds bigger, better and more useful smoke than the default
ingame smoke.
77 KeepCommanderViewOnTarget
Issuing a target that unit command as commander keeps the commander optics on the target. It no longer
turns with the gunner.
78 KeyshortcutsForTheGameMenus
Makes every ingame menu, like main menu, ESC dialog, editor, etc, to be controlled by the following keys
based on their element numbers counted from top left:
1,2,3,4,5,6,7,8,9
*
Q,W,E,A,S,D,Y,X,C
79 LandTex
Changes:

1. It makes the Landscape textures more organic


2. Coast lines have now more sandy beaches
3. It sets the correct land texture for islands that have only the seafloor texture
80 LongMissionSelectionListInEditorLoadMission
Moves the mission selection dialog in the editor to the top center and displays a lot more mission entries
at the same time.
81 MadeGearDialogNonMovable
Makes the gear dialog non movable to avoid moving it by mistake.
82 MadeHelicopterPilotOperateRockets_Gameplay_C_PvPscene
The helicopter pilot now has full weapon control over the rockets (when available).
83 MadeSu34PilotToControlTheWeapons_Gameplay_C_PvPscene
The pilot of the Su34 has now full control over all weapon systems. A plane to require two human crew is
not practical in this game.
84 Map Plus -map_no_sat
This addon does a few things to the map:

1. Removes satellite texture from any zoom level.


2. Changes the color of the contour lines and hill numbers to make them more readable.
3. Made forests more washed out and slightly dimmed the background color to be easier on the eyes.
4. Adds in a ruler that you can draw on the screen.
5. Adds in a compass that you can more easily use to align the above ruler.
6. Adds in basic tools to draw lines.
85 MBG Creationism
This is a building system that lets you build nearly everything everywhere.
86 MFDforAH1Z_by_defunkt_Visuals_C_PvPscene
Apache style HMD added for AH-1Z pilot.
87 mi24mod
This allows the Mi-24 (all Russian and CDF variants) to detect and lock targets at the same range as the
Mi-8 or Mi-17
88 MoreHeadMovement
Allows you to move the head as infantry to more extreme angles.
89 MoreSluggishATV
Makes the ATV turning more sluggish and therefore less likely to fall over.
90 mounted_mg_dispersion
This addon allows the user to set the AI dispersion for all mounted MG's in the game, both static and on
vehicles.
The addon will not affect the dispersion for any MG being fired by a Human controlled unit. It only affects
AI, both enemy and freindly.
It comes with an HPP file that goes into the userconfig folder, which is where the dispersion adjustments
are made (instructions are located in this file).
The variable being modified is aiDispersionCoef, which allows the user to set AI dispersion for a weapon
without affecting overall weapon dispersion.
The aiDispersionCoef is a multiplier of the weapons dispersion value. See formula and example below:

***Formula - dispersion * aiDispersionCoef = Total AI Dispersion...Example for M134 - .0017(disp) *


15.0(coef) = .0255(total AI Dispersion)
91 NoIRSignatureForCarsAndMotorcycles
Removes the IR signature for cars and motorcycles and they are therefore no longer visible as items on
the radar screen.
92 NoLongerShowEmptyFakeWeapon
More clean HUD for a few commander slots by not showing the empty fake weapon.
93 norrn_dbo_fastrope
Description:
1. Allows an AI pilot to move to a waypoint and then AI and player automatically rappel to the ground once
the fast ropes are deployed.
2. Allows player pilots to fast rope AI units at their whim.
3. If a player is in a cargo postion then he will get an option to deploy fastropes from a stationary chopper,
he will also get an option to descend ropes

94 OpaqueBlackBackgroundInInterface
Tweaked interface colors:

· White text.
· Yellow selected text.
Non opaque black background.
95 PaleCommandBar by thebarricade
Changes tones and colors for the command bar, makes rank- and 'mounted'-icons a bit crisper.
96 PaleWeaponIconsInCommandBar by thebarricade
Makes weapon-icons in the commandbar a bit crisper.
97 pistolfiedtracers
This addon enables tracers and tracer pattern modification for all weapons that use 556x45, 545x39,
762x51, and 762x54 rounds. It however does NOT enable tracers
on the 20 round STANAG magazines or any of the silenced weapons.
98 pradar2
PRADAR automatically activates if the addon is installed correctly.
To help reduce any conflict with mission designer introductions, the display will not commence until the
player starts moving forward.

Description:
Primary role is to present an emulation of a persons senses outside of the players vision. Eg peripheral
vision, sound, smell etc. Specific to the players side.
It will only display the eight closest friendly contacts, for each component names and dots.
All visuals fade with distance as things are harder to track with secondary senses, or are harder to id who
is who at greater distances generally.

This information is presented as coloured dots around the edge of the screen.
Small dot = Man character.
Large dot = vehicle.
Green dot = Non group member, or group member that has not been viewed for a while.
Blue dot = Group member who you have resently viewed.
Red dot = Non group member, or group member that has not been viewed for a while that is very close.
Purple dot = Group member who you have resently viewed who is very close.

Force Commanding (FC) key:


If the menu item show group list is selected default is "showing".
By default the short names stay on. Selecting to hide them only shows them while holding force
commanding.
While holding down then FC if you hold down lean left and right simultaneously will display a list of group
members weapons or their vehicle position.
While holding all three of these keys down, using the zoom in, zoom out, look left and look right keys
(default Num +,-,4 and 6) will change the size and relative left and right position of the group icon labels to
allow better alignment for different users.

Menus:
To reduce cluttering the action menu, the PRADAR options will only be visible to the player while they
hold down both the lean left and lean right keys simultaneously.
Three brightness levels.
High, Low and Off (While off is selected, dots will appear when the player holds the force commanding
key).
Toggle group names.
Turns on and off the display of the group list when force commanding is pressed. When off they only
appear if the forcecommanding(space) is being held.
View Group Details.
While holding down the force commanding key (space), if you hold down both the lean left and right keys,
pradar will display a list of your group showing each members current primary and secondary weapons.
Join Group.
If you hover your cursor over a person from another group and are close enough to them, you will be
given the option to join that persons group.
Make Leader.
If you are the current leader of a group you have the option to give command to another person while
holding your cursor over them and are close enough to them.
In single player if you wanted to view the group and leader options place this in the editor:

Blakes_PRADAR_Debug = 1;
99 RemovedRadarOfGroundUnits_Gameplay_C_PvPscene
Removes the radar from all static weapons and ground vehicles except the Shilka and the Tunguska.
100 RemovedVehicleCursors
Removes all vehicles cursors for driver/pilot/gunner/commander. Instead one has to use optics / weapon
sights or tracers to aim
101 S_NVG
the default high dynamic range while using nightvision in the game is somewhat faulty.
Most of the time you can use it fine, but in some cases it becomes almost unusable.
A light source in view makes the entire screen black or draws a contrast that makes gameplay impossible.
This addon allows disabling the stock hdr engine in nightvision and allows manual adjustment of NVG
exposure.
102 Night lighting effects -sakulightfx
This addon was created to enhance the night lighting effects of Arma2.
Features:
- Dim and yellow military style headlights for vehicles
- fixed missing green blinking light on Osprey
- new colors and sizes for aircraft positional lights
- removed ugly lighting on aircraft, lights were really bugged and didn't add anything so I removed them
- new light cones for streetlamps
- new light cones for directional lights (headlights)
- reduced effect and range of searchlight
- increased campfire/burning barrel/fireplace smoke and fire effects
- reduced campfire/burning barrel/fireplace light brightness and changed color to a soft orange
103 Non-blinding sun mod -sakusun
This mod changes the lighting of the sun and vehicle to non blinding.
104 SAP clutter
This addon reduces the size of the clutter on Chernarus for a better view and a very small performance
boost.
105 SeparatedEditorButtons
Separated 'continue' from 'preview' and 'exit' to avoid click the first by mistake.
106 SingleWeaponModeFirstForAK_Gameplay_C_PvPscene
Makes single fire mode selected by default for AK weapons to promote non autofire play.
107 SLX_Actions
Changes action menu priorities
108 slx_alpha_teams
Makes the color coded team names in english be called by the phonetic alphabet. (red is alpha, green is
bravo,
blue is charlie, yellow is delta, white is echo)
109 slx_anim_ai_lowriflemove
Makes AIs tactically lower their weapons slightly while walking for proper muzzle discipline
110 slx_anim_binocularmove
Adds more varied movement abilities to binocular stances.
111 slx_anim_death
Faster dying animations. Based on timings from real footage.
112 slx_anim_idle
Fixed idle animations so they don't have to finish playing to transition to the dying animations. Made the
idle animations take longer between new idle
animations so they have time to play. Added more default idle animations.
113 slx_anim_injured
Makes injured animations not have weird warping
114 slx_anim_pistolcivil
Adds the safety weapon action and allows pistols to be holstered.
115 slx_anim_prone
Makes prone have a new collision shape so that rifles don't clip into walls as much, and makes AIs not
clip through walls when prone.
116 slx_anims
animations
117 slx_cannonsmoke
Lower cannon smoke according to real life footage
118 SLX_CarGunner
Allows a player to take over the AI gunner of a car while driving.
119 SLX_Cartriges
Adds spent shell casings that fly out correctly, according to real life footage and personal experience.
120 SLX_Cloud
Custom cloudlets that can be used for config or drop effects
121 SLX_Effects
Rocket engine and missile smoke effects.
122 SLX_ExplosionDust
Makes explosion dust last longer based on the size of the explosion.
123 SLX_GunSmoke
Gun smoke effects based on real life footage and personal experience
124 SLX_Impacts
Bullet impact effects based on real life footage and personal experience.
125 SLX_Lights
Street lights and vehicle lights with more correct angles and fades. Won't replace sakulightfx if it's also
installed.
126 slx_melee
OKC3S bayonet knife and AK-74 bayonet knife.
127 slx_melee_give
Gives knives to armed people at mission start, knife type depending on side.
128 slx_mod_man_armor
Slightly changes person armor for more wounding and to work with SLX variable damage better.
129 slx_modweapons_3d_optics
Adds models with 3d optic scopes. So far only adds a red dot to the M8 3d model for use with 3d optics.
130 SLX_ModWeapons_Sounds
Supersonic bullet sounds from real life footage
131 SLX_ModWeapons_Sounds_Impact
Bullet impact sounds thanks to Dyslecxi.
132 SLX_NetCode
Simple network utility to execute code on all clients.
133 slx_optics
Fixed and tweaked optics postprocessing.
134 SLX_Radar
Removes magical radar from tanks
135 SLX_RagDoll
When a person in a building dies their body is affected by physics so they don't clip into a wall or float in
the air.
136 slx_rpg7
Proper RPG7 iron sights
137 slx_shoteffects
People shout and throw close grenades away from themselves if they see the person who threw it,
supersonic bullet "trace" vapor trail,
RPG rocket and grenade launcher arming distance, rocket course deviation, vehicle weapons eject empty
casings, AIs dodge away from bullet hits, tracers and
explosives set things on fire. (Disabled: AIs shooting IEDs and mines to detonate them if they see them.)
Dependencies: SLX_AI_Dodge, SLX_NetCode
138 SLX_Suppression_Effects
When people are shot at close enough a lot they duck lower, breathe quickly, and their hands shake a
little.
Dependencies: SLX_NetCode.
139 slx_t72_destroyed
Adds T72 destroyed effect replacing destroyed T72s with the more detailed models. Sometimes the turret
explodes off and
has a chance of catching on fire if SLX VehicleEffects is on.
140 slx_tankhatches
Makes tank crews open the hatches when getting in or out of tanks.
141 slx_tanksmoke
Makes tank commanders fire the smoke grenades when the tank gets hit or there is an incoming missile.
Also fixes smoke effect to not lag.
142 slx_uav
Changes UAV to be more usable and less likely to crash. Press the marker key to set the laser designator
on a target, and wait for the UAV to line
up for targeting and firing. Click on the map to turn off the laser and set the UAV to fly somewhere else for
observation.
143 SolidBackgroundForChat
Makes the chat list background color solid to have the text better readable.
144 ShackTac Movement addons -st_collision,st_evasive
This addon causes your weapon collision with the environment to be significantly toned down and also
removes the key combination that triggers you into a several-second-long evasive-sideways animation.
145 StaticsVisibleAtDistance
Makes static objects, like houses and structures, visible way beyond the standard drawing distance limit.
In addition they no longer pop into view. Instead they have a very nice seamless transition.
146 tbr_handgrenades_a2
Modifies grenades and grenade-launchers in ArmA2 to increase carrying capacity.

40mm grenades are now coming in 3-packs (that only takes up 1 ammo-slot). Maximum carrying capacity
of 8x3 = 24 grenades.
30mm grenades comes in 5-packs, but these takes two slots. Maximum carrying capacity of 4x5 = 20
grenades.

Grenades will auto-reload within a pack, since the game treats a pack as a magazine, but reload time is
set to 3 seconds. Normal reload must be performed between packs.

Sound has been added to the reload animation (this is untested in MP, so it might sound strange).
Handgrenades (and smokegrenades) come in 2-packs (occupying one slot).

All weapons that use the M203Muzzle or GP25Muzzle are (or should be) automatically compatible.
Features:
tbr_handgrenades_a2
- 2-packs for handgrenades

tbr_smokegrenades_a2
- 2-packs for smokegrenades

tbr_launched_grenades_a2_xeh
- 3-packs for 40 mm grenades
- 5-packs for 30 mm grenades
- animated reload between rounds (not when the currently used pack is empty)
- this addon requires CBA (http://dev-heaven.net/projects/show/cca)
- out-of-the-box configured for ArmA2 standard GL's and (some of) RobertHammers GLs

tbr_launched_grenades_units_a2
- Fix for troops using AK-style grenade-launchers (they were carrying huge amounts of grenades).
- Completely optional if you want to have a challange.
147 tgw_firemodefix
Adds a full-auto fire mode to the M14 and FN FAL that is sound mod independent.
148 tgw_gdtmod_glsights_extension
This mod enables the new sights used by the GDT Mod Under-slung Grenade Launcher sights to be
applied to the new grenade launchers in Operation Arrowhead and the BAF package.
The M32 uses the GP25 sights, while the M79, Mk13 and L17 use the M204 sights.
149 tgw_vehfixes
This mod changes and adds to the way the new thermal imaging system is displayed and applied to
vehicles in ArmA2 Combined Operations.
150 tgw_zeroing
This mod adds the ability to zero in sights with some weapons
151 ToughChopperRotor_Gameplay_C_PvPscene
Makes a broken rotor far less likely by balancing the inflicted damage to the whole chopper.
152 tpw_houselights_1081
Description:
This addon causes lights to automatically come on in enterable buildings around the player after dark. It
will work on any map with ALICE2 compatible enterable buildings, and will simply ignore unenterable
ALICE buildings. Sick and tired of villages being pitch black after dark? This addon will create a flickering
glow from houses at night which greatly increases immersion.

How it works:
At startup it scans all houses within a 20km radius of the player, and any enterable houses are placed into
a houses array.
Each house in the array is then given its own set of lighting parameters, and a lit/unlit status. Every 15
seconds the houses array is scanned, and any unlit house within the player's specified radius has a light
source created using the lighting parameters associated with that house, if the sun is below the horizon.
Any lit house outside the radius has its light removed.

Version 1: Single player / dynamically calculated lights


This version allows lights to be dynamically calculated based on the various configuration options you
provide.

Advantages:
Works on any map. If there any enterable buildings on the map, they will be lit.
Highly configurable light options: distance around player to light, light colour/brightness/ratio/flickering
etc etc etc
Can be configured to cause as much or as little stress to your CPU as you'd like
Disadvantages:
Every time the script initialises the player running the script will potentially see different lights.

153 TrueUser_IGUI_CommandBar_TextIcons
- New command bar UI Icons that display weapon type as text, rather then the graphic Icon.
Simple abbreviations :
------------------
GL - GrenadeLauncher
AR - AutomaticRifleman
MG - Machinegunner
AA - Anti-Air
AT - Anti-Tank
MM - Marksman
SNP - Sniper
SD - Silenced
PST - Pistol
154 TrueUser_IGUI_Text_ExtraSmall
Decreases UI text a bit further (Interface "Very Small" was not enough for text in my opinion).
155 trueuser_nvgs
- Slightly larger view then the default NVG's for less disorientation.
- More fade on the outer edge of the cone for an immersive blur effect.
156 TrueUser_SkyBox_Bluer
- Increased color saturation for a more vibrant sky.
157 TweakedDebriefing
Makes the scoreboard in the debriefing view better readable by moving some UI elements away from the
center.
158

TweakedExternalSoundVolumeInVehicles_insideSoundCoef_Sound_C_PvPscene
Makes you hear every outside sound even inside vehicles as loud or at all.
159

TweakedExternalSoundVolumeInVehicles_obstructSounds_Sound_C_PvPscene
Disables the effect of sound obstruction simulation when being inside a vehicle.
160

TweakedExternalSoundVolumeInVehicles_occludeSounds_Sound_C_PvPscene
Disables the effect of sound occlusion simulation when being inside a vehicle.
161 TweakedTurretRotationSpeeds_by_Rg_Gameplay_C_PvPscene
CHANGED Turret rotation speeds for various guns/vehicles.

Rough Guidelines
· Fast Speed = LightVehicleTurret/StandingStaticTurret
· Medium Speed = MiscArmorTurret/CommanderTurret
Slow Speed = TankTurret/SittingTripodStaticTurret
162 VapourTrailsForPlanes_Visuals_C_PvPscene
Adds vapour trails to aircrafts.
163 VehiclesVisibleAtDistance_Visuals_C_PvPscene
Makes vehicles and units visible way beyond the standard drawing distance limit. In addition they no
longer pop into view. Instead they have a very nice seamless transition.
164 VF Ladder
When run, this addon adds options to the player's action menu to spawn ladders. These ladders can be
used to climb onto rooftops and to enter any otherwise inaccessible part of the Arma
II houses (e.g. balcony) or just to annoy your buddies. It is kind of a silly addon but it opened new
perspectives on urban combat for me. There is just too many locked buildings around.
Check out the Youtube link to get an idea about this addon.

Ladders can be:


* Created (small and big type available)
* Moved around until dropped by the player
* Raised or lowered by 50cm at any time after being placed
* Removed within 60 seconds after placing them
* Flipped by 180 degrees to allow positioning as required
165 WarFX : Blastcore -WarFXPE
changes the Explosion effects, dust and clouds from dropped bombs and missiles
166 WarMod_loading
runs a Loading screen of the cowarmod logo during the loading of the game
167 x_TrueUser_IGUI_ActionMenu_NoIcons
- Gets rid of the action icons (you will have action menu text only).
168 x_TrueUser_IGUI_Text_HideAmmoCount
- Gets rid of your ammo & mag count.
169 ZZZ_CMCD_VehTweaks
FEATURES:

- AI will now use the correct ammunition on their cannons and tank main guns on the enemy.
- BMP3 can no longer one-two punch (fire a 100m round then an ATGM within half a second out of its
main gun).
- Russian T72 and T90 have 9K119 and 9K120 ATGM systems added. AI use them seamlessly.
- Changed rates of fire of main guns to (mostly) what FAS.org says. Where a manual loading system is
used, I used the lower limit of the stated rounds-per-minute (T34),
or Eastern equivalent autoloader times (M1 series) for shits and giggles).
- AI use the system well (without haxx), and the player does not have access to AI firemodes.
Awesomecross '98.
- No nasty .RPT bugs (that I've seen).
BUGS:
- The MBTs will occasionally use SABOT on infantry if they get within a certain range, or if an armoured
target turns up just as they are about to fire. The first round fired is almost always HEAT, however.
You will also find that MBTs will use HEAT on light vehicles (which is fucking cool, IMHO, and not really a
bug at all).
- Not really a bug, but this overrides weapon classnames on the affected units. Ammo classes remain the
same (except where novel ATGMs have been introduced and cost values altered for AI selection
reasons).
- The BMP3 will now kill pretty much EVERYTHING (infantry are screwed due to HE 30mm and 100mm
OG rounds, tanks are rooted due to ATGMs). You have been warned.
- No idea what this will do in multiplayer. Probably cause things to asplode unless everyone has it loaded.
Untested.
- This addon conflicts with TGW's awesome vehicle fixes, hence the ZZZ_ prefix to ensure that my addon
is loaded last (after which it doesn't cause any problems). If anyone wants to gimme a hand to fix this,
please yell.
- It will also add an addon dependency to missions you make with affected vehicles. Be aware. :)
FIXES:

- Incorporated Oden's M2A3 ERA fix to increase armour and damageresistance on ERA'd vehicles.
TRIVIA:

- All files are unbinarised for your looking-at pleasure.


- oh hai Topas motostreloks/BTRT kthx helo, TWELVE OCLONK.
ALTERED VEHICLES:

- BMP2 (all variants)


- BMP3
- BTR90
- T34
- T55 (all variants)
- T72 (all variants)
- T80
- Vodnik BPPU
- LAV25
- Stryker MGS
- M2A2
- M2A3
- M6
- M1A1 (all variants)
- M1A2 TUSK (all variants)
- BAF Warrior 2
=====================================

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