Beruflich Dokumente
Kultur Dokumente
1
d.school Teaching & Learning Studio
Bangalore, June 21-24, 2017
2
Stanford University
UNIVERSITY INNOVATION FELLOWS 4
UNIVERSITY INNOVATION FELLOWS 5
UNIVERSITY INNOVATION FELLOWS 6
UIF @ Google, March 2017
Individually, 3 min
9
Redesign
the Nametag
Individually, 5 min
Individually, 3 min
17
Project Aristotle (Google)
Variables NOT significantly connected w/ team effectiveness:
18
Project
Aristotle
(Google) Individually, 3 min
https://rework.withgoogle.com/
19
rework.withgoogle.com
design thinking
DO IT NOW
REFLECT
DO IT BETTER
How might we help women succeed
in the technology field?
How might we help women succeed
in the technology field?
57% of high-performing
women study STEM subjects
(McKinsey, 2013)
-
Individually, 3 mi
34
To empathize is...
to immerse oneself in the life, context and culture of the
people we are designing for and surface unmet needs and
inspire new possibilities.
Watch people…
35
engage
observe
immerse
Oxo Good Grips
Patricia Moore
engage
observe
immerse
[DEMO]
[your turn
]
lunch is here!
(thanks, CoWrks)
We’ll resume at 1:30pm sharp
TENSIONS, (POSSIBLE)
CONTRADICTIONS, INSIGHTS/HUNCHES
SURPRISES
FRAME A DESIGN OPPORTUNITY
FRAME A DESIGN OPPORTUNITY
FRAME A DESIGN OPPORTUNITY
FRAME A DESIGN OPPORTUNITY
INTERMISSION: draw a VASE.
a way to appreciate flowers in your home.
FRAME A DESIGN OPPORTUNITY
Problem Solution
space space
How Might We…?
from the
PROBLEM SPACE
to the
SOLUTION SPACE
How Might We…?
[DEMO]
How Might We…?
[your turn
]
YES,
BUT
YES,
AND
BRAINSTORMING
[DEMO]
BRAINSTORMING
Headliner!
Stand Up
One convo at a time
Post-its + Sharpies
Be visual
Idea clustering and
selection
01 Cluster similar ideas
into groups
01 Cluster similar ideas
into groups
02 Idea selection!
Idea Selection
YIELDS
FAMILIAR AND
INCREMENTAL
CREATIVE,
EVALUATED RESULTS
WILD, BAD,
OKAY, WITH TYPICAL
UNDEVELOPED “ATTRACTIVE”
IDEAS OR “FEASIBLE”
CRITERIA
Idea Selection
CREATIVE,
WILD, BAD, SELECTED FOR
OKAY, POTENTIAL CAN BE
UNDEVELOPED DEVELOPED
IDEAS FOR
FEASIBILITY
For today, VOTE using these 3 selection criteria:
MOST GROUNDBREAKING
[DEMO]
Use improv to flesh out your solution
2. Define roles.
Go ahead and jump in to whatever
makes sense.
(“I’m the ___ person, and you are
____ . . .”)
3. Improvise to discover.
Build on each other’s ideas and
keep the scene alive. Try out ideas
by playing through them.
Quickly grab one of
your selected ideas.
Use improv to flesh out your solution
Your turn!
3 minutes.
Quickly grab the other idea
you selected (or do another
round on the same idea if
you only selected one).
Use improv to flesh out your solution
Do it
again!
3 minutes.
Pick one idea to
move forward with!
Build
artifacts to
learn.
SCENE
ROLES
PROPS/OBJECTS
SCENE
ROLES
PROPS/OBJECTS
Bring your idea to life - build
the props you need.
We test prototypes to...
Learn more about the person for
whom we’re designing.
https://m.youtube.com/watch?v=S3567Hx_U98
Nickelodeon
[ITERATE
AND TEST
AGAIN]
design thinking
DO IT NOW
REFLECT
DO IT BETTER
How might we help women succeed
in the technology field?
Think about what happened in
your second test. As a team, you’ll
have three minutes to present: