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Necromunda

Gang Rosters
Last Updated
February 5. 2011

RosterS
Front........................................................2
Back............................................................3
Stash & Territory....................4

Reference
House Delaque.............................5

Created by Bryan Campbell


RGB Studios. 2011
http://rgbstudios.cz.cc
Released under Creative Commons Attribution-Share Alike 2.5 Canada License
Background Image by Anthony Case, used without permisison
Name M WS BS S T W I A Ld

Range To Hit
1. Weapon Str Dam Save Ammo Notes
S L S L
Cost Exp Battle Experience Pinned? Flesh Wounds
Gang Rating:

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Name M WS BS S T W I A Ld

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Name M WS BS S T W I A Ld

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House:

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Name M WS BS S T W I A Ld

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Name M WS BS S T W I A Ld

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Name M WS BS S T W I A Ld
Gang Name:

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Name M WS BS S T W I A Ld
Guilder Price:

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Outlaw?

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Watchmen?

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Gang Name: Credit Stash
House/Gang Type: STASH SHEET

Item Cost In Use? Notes Item Cost In Use? Notes


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Territory Income Notes Territory Income Notes
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House Delaque Reference Sheet
To Hit & Hit Modifiers Stray Shots Hiding
BS 1 2 3 4 5 6 7 8 9 10 If a model lies within 1/2” of a missed shot’s • Can hide behind cover at end of Movement.
To Hit 6 5 4 3 2 1 0 -1 -2 -3 path, it may be hit. Roll a D6 for each model. Model cannot be see or shot at.
On a roll of 1, that model is hit. • May not run or charge and hide.
Modifier Situation • If model shoots, it is no longer hidden.
-1 Partial Cover (up to 1/2 coverage) Exploding Weapons • Hidden model can move around behind
-2 Full Cover (1/2+ coverage) If a 1 is rolled during an ammo roll, the cover, as long as it is still hidden.
-1 Small Target weapon may explode. Roll a D6 - if the result is • Spotting range is Initiative in inches.
+1 Large Target less than the weapon’s Ammo roll, it explodes
-1 Fast Moving Target (10+”) and deals a hit of 1 less Strength to the user. Falling
Appearing/disappearing Target A model within 1” of a ledge when pinned
-1 or going down must roll against against its
(Overwatch) Grenades
-1 Charging Target (Overwatch) Initiative or fall (Str hit equal to inches fallen).
Strength 1 2 3 4 5+
A fall of 4”+ deals d3 Wounds, while 13”+ takes
CLosest Target Range 4” 6” 8” 10” 12” the fighter out of action
You may shoot at models that are farther away • Aiming a spot on the ground counts as a
is they are easier to hit that the closest model. small target (-1 to hit). WEAPON LIST Cost
• Models partially covered by any blast Hand-to- Hand Weapons
Pinning template are hit on a roll of 4+.
• A model is pinned if he is hit and not Knife (first knife free) 5
• If throw misses, roll Scatter and Artillery die
wounded or is flesh wounded. The model Club/Maul/Bludgeon 10
to determine where it lands. Artillery die
cannot act until it recovers.
result is halved, in inches. Chain or flail 10
• Pinned models recover after their turn.
• Models in close combat escape pinning. Chainsword 25
Sustained Fire Pistols
• If a pinned model has an active ally within
You may move shots to new targets that are up
2”, it may test against its Initiative at the Autopistol 15
to 4” away from previous targets.
start of its turn to recover.
Bolt pistol 20
Overwatch Experience Table Laspistol 15
• Overwatch is declared at the start of your 0-5 51-60 181-200
Stub Gun 10
turn. Models lose all other actions. 6-10 61-80 201-240
• Overwatch lasts until the model fires, is hit, 11-15 81-100 241-280 Basic Weapons
is moved, or the start of your turn. 16-20 101-120 281-320 Autogun 20
• Model may shot at any point during an 21-30* 121-140 321-360
31-40 141-160 361-400 Boltgun 35
opponent’s turn.
41-50 161-180 400+** Lasgun 25
High Impact Weapons *Juves become Gangers at 21+ experience. Shotgun 20
Attacks with a Strength of 7 or higher will deal **Fighters with more that 400 experience gain
no further advancements. Special Weapons
Out of Action on a roll of 5 or 6.
Flamer 40
Skills Meltagun 95
Agility Combat Ferocity Muscle Shooting Stealth Techno Plasma Gun 70
Juves - - - - Y Y - Heavy Weapons
Gangers Y - - - Y Y - Heavy Plasma Gun 285
Heavies - - - Y Y Y Y Heavy Stubber 120
Leader Y Y Y - Y Y Y Lascannon 400

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