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SOLUTIONS

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Synth Workshop
MODULAR MAYHEM
ON THE KURZWEIL PC3
On Kurzweil’s PC3 series synths, a layer of a sound program can have up to four “units” of DSP—measures of how hard the chips
work to create sound. You can spend DSP units on a modeled analog oscillator, a filter, or other synthesis building blocks. Thus, the PC3
is sort of like a virtual modular synth, only with DSP emulating modules, and algorithms (signal chains) acting like patch cords.
Things like the Triple Saw oscillator or four-pole filters use all four DSP units of a layer. Cascade Mode gets around this limit by run-
ning one layer’s output into another layer’s DSP, with up to 32 layers in series. To illustrate this, we’ll run a Triple Saw oscillator into a series
of filters: four-pole lowpass, four-pole highpass, and finally, a sweeping allpass filter for a cool phasing effect. Dave Weiser

Step 1: Create the Triple Saw oscillator.


Start with program This might not make
1,024: “VAoneNaked- sense initially, but go
SawMono,” a basic to the DSPMOD page
template for virtual analog sounds. Hit Edit, go to the ALG page, and turn the level for this layer all the way down to –96dB. Now,
and select algorithm 5. Cursor down to the large single DSP we’ll create a layer into which this oscillator can be cascaded.
“block” and scroll the data wheel until you see “TRIPLE SAW.” Hit the left “more” soft button until you see a “DupLyr” soft but-
This oscillator generates three individual saw waves; one stays ton. Hit this to duplicate the current layer, and you’ll find your-
in tune while the other two can be detuned for fatness on the self in Layer 2.
DSPMOD page.

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SOLUTIONS
Step 2: Create and set the lowpass filter.
We’ve duplicated our On Layer 2’s DSP-
oscillator, but we need MOD page, set the
this layer to be a filter. level at –15dB, filter
Remain in Layer 2 and frequency (LP Frq) to
go to the ALG page. Change algorithm 5 to 105. (Each PC3 1,319Hz, and resonance (LP Res) to 7dB. With the cursor on
algorithm has a Cascade Mode counterpart, referenced by the LP Frq, move to the source field at top right (Src1) and select
original algorithm number plus 100.) Below that, select “Layer 1” “Data” (slider A on the PC3) as the source—simply hold the
as the Alternate Input. Now you’re running Layer 1 into Layer 2. Enter button and wiggle the slider. Set the depth to 2,400 cents.
(Toggle between layers with the +/- buttons to the left of the dis- You’ll hear the Triple Saw oscillator through the filter, and be
play.) Move the cursor down to the DSP block and scroll until able to sweep the filter with slider A.
you see “4POLE MOGUE LP.”

Step 3: Create and set the highpass filter.


Duplicate Layer 2 the On the DSPMOD
same way you did page in Layer 3, set
Layer 1, but first, turn frequency (HP Frq) to
down its level on the 98Hz and resonance
DSPMOD page. In Layer 3, go to the Alg page, select Layer 2 (HP Res) to 7dB. Keep slider A (Data) as Source 1 (it’s already
as the Alternate Input, and select “4POLE HIPASS W/SEP” there since the layer is a duplicate), but raise its depth to 3,500
as the DSP block type. cents. When you move slider A, you’re now affecting the high-
pass and lowpass filters. Raise the Level to –15dB in the bot-
tom left field.

Step 4: Create and set the allpass filter.


Duplicate Layer 3, but Next, go to the DSP-
this time, don’t turn MOD page. Make AP
down its volume. The Frq 988Hz, AP Width
way an allpass filter 0.400 oct, and AP
works requires that it be mixed with a dry, unfiltered signal. In Sep1 (separation) 2,000 cents. Move the cursor in the left col-
Layer 4, select algorithm 108 with Layer 3 as the Alternate Input. umn to the AP Frq row, then on the right, select LFO1 as Source
Make the DSP block “3POLE ALLPASS.” 1 (hit keypad button 0 and scroll backwards—you’ll see LFO1
after a few clicks). Set LFO1’s depth to 2,000 cents. Raise the
level for Layers 3 and 4 to –6dB.

Step 5: Add some modulation.


On the LFO page in Layer 4, set rates of .30Hz minimum and 8.6Hz maximum. Set the
shape to “Sine.” To make a slider control the rate, wiggle that slider (I used slider B or
MIDI 13) while holding Enter. Varying the rate while playing adds a vibe reminiscent of
classic sci-fi or old Parliament albums.

You now have three detuned saw waves running into a series of three filters, with slider A sweeping the cutoff and slider B controlling the
rate of the phasing imparted by the allpass filter. Since we’ve used only four of 32 layers, your “virtual modular” setup can get a lot more
complex. Just repeat the basic workflow: Duplicate your layer, decide what “module” that layer will be on that layer’s ALG page, then tweak
the “knobs” of the module on the DSPMOD page. Happy programming!
Dave Weiser is senior software engineer at Kurzweil.

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