Beruflich Dokumente
Kultur Dokumente
Palm Pistol
Hold-out pistol
stats
DV: 2P MODE: BF
RANGE
Close 12
Near 7
Medium —
Far —
Extreme —
Extras: None
stats
DV: 2P MODE: SA
RANGE
Close 10
Near 7
Medium 6
Far —
Extreme —
stats
DV: 4P MODE: SA
RANGE
Close 9
Near 9
Medium 7
Far —
Extreme —
Extras: smartgun
stats
DV: 3P MODE: SA
RANGE
Close 10
Near 9
Medium 6
Far —
Extreme —
stats
DV: 4P MODE: SA
RANGE
Close 8
Near 11
Medium 8
Far —
Extreme —
Extras: None
stats
DV: 3P MODE: SA/BF
RANGE
Close 8
Near 8
Medium 7
Far —
Extreme —
Extras: None
stats
DV: 5P MODE: SA
RANGE
Close 3
Near 10
Medium 10
Far 10
Extreme 10
stats
DV: 4P MODE: SA
RANGE
Close 7
Near 10
Medium 6
Far —
Extreme —
Extras: None
stats
DV: 4S (e) MODE:
RANGE
Close 9
Near 9*
Medium —
Far —
Extreme —
stats
DV: 4P MODE: NA
RANGE
Close 10
Near —
Medium —
Far —
Extreme —
Extras: None
stats
DV: 3P MODE: NA
RANGE
Close 9
Near —
Medium —
Far —
Extreme —
Extras: None
A heavy blade on a
one-handed grip that
comes in a variety of styles.
11
Knife
Blade
stats
DV: 2P MODE: NA
RANGE
Close 6
Near 1*
Medium —
Far —
Extreme —
stats
DV: 3S MODE: NA
RANGE
Close 6
Near —
Medium —
Far —
Extreme —
Extras: None
stats
DV: 2S MODE: NA
RANGE
Close 5
Near —
Medium —
Far —
Extreme —
Extras: None
stats
DV: 2S MODE: NA
RANGE
Close 4
Near —
Medium —
Far —
Extreme —
Extras: None
rules
+4 DR
rules
+3 DR
A flexible-wrap vest
designed to be worn under
regular clothing without
displaying any bulk.
17
lined
coat
Armor
rules
+3 DR
rules
DR: 2
attributes (d/f)
1/1
Active Program Slots: 1
rules
DR: 3
attributes (d/f)
2/0
Active Program Slots: 1
rules
DR: 4
attributes (d/f)
2/1
Active Program Slots: 2
rules
DR: 5
attributes (d/f)
3/0
Active Program Slots: 2
rules
DR: 3
stats
Handling (On/Off) 4/5
Acceleration 9
Speed Interval 20
Top Speed 160
Body 11
Armor 4
Pilot 1
Sensor 2
Seats 4
stats
Handling (On/Off) 3/5
Acceleration 16
Speed Interval 30
Top Speed 200
Body 7
Armor 6
Pilot 1
Sensor 1
Seats 2
stats
Handling (On/Off) 3/6
Acceleration 27
Speed Interval 25
Top Speed 250
Body 5
Armor 2
Pilot 1
Sensor 1
Seats 2
stats
Handling (On/Off) 3/5
Acceleration 15
Speed Interval 15
Top Speed 80
Body 10
Armor 16
Pilot 4
Sensor 4
Seats —
stats
Handling (On/Off) 3
Acceleration 20
Speed Interval 30
Top Speed 160
Body 5
Armor 6
Pilot 3
Sensor 2
Seats —
rules
rules
rules
stats
Rating 4
Attack 7
Sleaze 6
Programs 8
stats
Range T
Type P
Duration S
Drain Value 3
Damage —
stats
Range T
Type M
Duration S
Drain Value 3
Damage —
stats
Range T
Type M
Duration S
Drain Value 3
Damage —
stats
Range LOS
Type P
Duration I
Drain Value 5
Damage P, Special (Fire)
stats
Range LOS (A)
Type P
Duration I
Drain Value 6
Damage P, Special (Fire)
stats
Range T
Type P
Duration P
Drain Value 3
Damage —
Roll Sorcery + Magic with a threshold of (5 –
Essence). Net hits heal the target at a a rate
of 1 box of Stun or Physical damage per net
hit. Individuals can only benefit from Heal
four times per day, once per wound.
stats
Range LOS
Type P
Duration I
Drain Value 5
Damage P, Special (Cold)
stats
Range T
Type P
Duration S
Drain Value 3
Damage —
Target specific attribute when casting spell.
Roll Sorcery + Magic (5 – Essence). Increase
selected attribute by 1 point per net hit;
for each net hit applied beyond the first,
Drain Value of spell increases by 1. The spell
cannot affect Special Attributes.
stats
Range T
Type P
Duration S
Drain Value 4
Damage —
Invisibility makes the character harder to
see; Spellcasting test net hits become the
threshold on any tests to see the character.
Improved Invisibility works against cameras
and other technology as well as against
living entities.
stats
Range LOS
Type P
Duration S
Drain Value 6
Damage —
Roll Sorcery + Magic; for each hit, you can levitate
50 kilos worth of material or people. Unwilling
targets make a Strength + Body test, with each hit
reducing effective hits by 1. Caster must maintain
LOS with target; target can be moved by caster
(Minor Action) at a rate of (caster’s Magic rating)
meters per turn.
stats
Range LOS (A)
Type M
Duration S
Drain Value 5
Damage —
Invisible wall allows people and non-magical
objects through, blocks spirits, spells, and astrally
projecting mages. Roll Sorcery + Magic; hits are
the Barrier Rating of the wall. Wall is two meters
by two meters, but the Increase Area effect adds
up to two meters in length and width (but not
depth) each time selected.
stats
Range LOS
Type M
Duration S
Drain Value 4
Damage —
stats
Range LOS
Type M
Duration I
Drain Value 3
Damage S
stats
Range LOS (A)
Type M
Duration I
Drain Value 4
Damage S
ATTRIBUTES
B A R S W L I C EDG ESS
2 3 3 2 4 3 3 6 4 6
47
RAGERS
DWARF GANGERS
Gang members are fiercely loyal to each other and fight
in groups, pulling fallen comrades out of trouble if need
be. They also respect strength when used correctly.
ATTRIBUTES
B A R S W L I C EDG ESS
4 2 2 5 3 2 2 2 1 6
Hook: Forces of chaos who roam the streets and are ready
for a fight at all times.
“RRRAAAAAARRRRRGGGGGHHHHHHH!”
48
BIG BEN
RAGERS LEADER / MALE ork GANGER
Ben Jones grew up tough. He was Big Ben by the time he
was ten. He came to join the Ragers because half his family
was already in, and he made his way up the ranks fast.
ATTRIBUTES
B A R S W L I C EDG ESS
7 4 4 6 3 3 3 4 2 6
ATTRIBUTES
B A R S W L I C EDG ESS
5 2 2 5 2 2 2 2 1 6
50
THE CLAW
RUSTED STILETTOS LEADER/ MALE TROLL GANGER
A twisted troll who gained a name from the mutation of his
right hand into something resembling a crab’s claw. He uses
it as a weapon, but the visual is what’s terrifying.
ATTRIBUTES
B A R S W L I C EDG ESS M
7 3 3 6 2 2 2 2 4 2 6
51
ANCIENTS
GO-GANG / ELF GANGERS
Vicious elves who use the speed of their racing bikes to
strike with viper-like speed and lethality. They all rock the
neon green encircled A on their jackets.
ATTRIBUTES
B A R S W L I C EDG ESS
2 4 3 2 2 2 2 3 — 6
52
GREEN PHOENIX
ANCIENTS LEADER / MALE ELF GANG LEADER
Focused and powerful, Green Phoenix teaches his people
how to look beyond short-term conflicts to get big scores.
But he still likes busting heads.
ATTRIBUTES
B A R S W L I C EDG ESS
4 7 6 3 3 2 4 7 3 6
53
SPIKES
GO-GANG / TROLL GANGERS
Big-muscled brutes on big loud hogs, the Spikes are all trolls
and all heavily muscled with plenty of tattoos. They are like
an all-troll version of the Hell’s Angels.
ATTRIBUTES
B A R S W L I C EDG ESS
6 2 2 7 1 1 2 2 1 6
Hook: Large and angry, Spikes are always looking for new
victims, especially elves.
54
TORQUE
SPIKES LEADER / MALE TROLL GANG LEADER
As a gang leader, he hates elves and really
hates the Ancients, which means he has a
special loathing for Green Phoenix.
ATTRIBUTES
B A R S W L I C EDG ESS
5 6 5 8 4 2 4 3 2 1.7
55