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Units:
time (s) velocity (m/s)
mass (kg) acceleration (m/s2)
length (m) force (N)
Equations
Breaking Vectors into Components:
Ax = A cos θ Bx = B cos φ
Ay = A sin θ By = B sin φ
Adding Vectors:
Head-to-Tail Method
A B
R
Component Method
Ax + Bx = Rx
Ay + By = Ry
Multiplying Vectors:
Dot or Scalar Product
A B = AB cos θ = AxBx + AyBy
Pythagorean Theorem:
a2 + b2 = c2
Trigonometric Functions: Accelerated Circular Motion:
a = at + ac
a
sin θ = a2 = at2 + ac2
c
Rotational Motion:
b c
cos θ = a s
θ=
c r
θ
b
tan θ =
a θ
ω=
b t
One-Dimensional Kinematic v = ωr
Equations:
vf = vi + at Linear Momentum:
x = vit + 1/2 at2 p = mv
vf2 = vi2 + 2ax
Conservation of Momentum:
Projectile Motion: ∆p2 = -∆p1
1. Components of a Projected
Object Newton’s Second Law of Motion:
vix = vi cos θ F = ma
viy = vi sin θ
Weight:
2. Equations w = mg
vy = viy - gt
vx = vix Friction:
Ff = µKFn
xf = xi + vixt
Ff ≤ µsFN
yf = yi + viyt - 1/2 gt2
ac = v
2
v = 2πr
T