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Presents

The Gravity Packed World of


Physics (Part 1)
1998 Cerebellum Corporation • 800-VCR-REVU

I. Introduction to Physics C. Accelerated Circular Motion


A. Using Scientific Notation 1. Tangential Acceleration
1. Multiplying Exponents 2. Total Acceleration
2. Converting Numbers into D. Rotational Motion
Scientific Notation 1. Rotating Through an
B. Using Numbers and Units in Angle
Physics 2. Radians
1. Basic Units 3. Angular Velocity
2. Conversion and 4. Linear Speed
Cancellation of Units V. Linear Momentum and Newton’s
II. Scalars and Vectors Laws of Motion
A. What are Scalars and Vectors? A. Linear Momentum
1. Magnitude B. The Principle of Conservation
2. Direction of Linear Momentum
B. Adding Vectors 1. Collisions
1. Head-to-Tail Method 2. Final Momentum = Initial
2. Component Method Momentum
C. Multiplying Vectors C. The First Law of Motion
1. Dot or Scalar Product 1. Object in Motion→Stays
2. Cross or Vector Product in Motion
III. One-Dimensional Kinematics 2. Object at Rest→Stays at
A. Basic One-Dimensional Rest
Quantities 3. Law of Inertia
1. Displacement D. Newton’s Second Law of Motion
2. Velocity 1. Force
3. Acceleration 2. F = ma
B. One-Dimensional Kinematic 3. Weight
Equations 4. Equilibrium
1. Instantaneous Velocity 5. Tension
2. Displacement E. Newton’s Third Law of
3. Final Velocity Motion
IV. Two-Dimensional Kinematics 1. Equal But Opposite Force
A. Projectile Motion 2. Momentum and Newton’s
1. First Projectile Motion Third Law
Equation IV. Friction
2. Second Projectile Motion A. What is Friction?
Equation B. Kinetic and Static Friction
3. Third Projectile Motion 1. Kinetic Friction→Acts
Equation Opposite Motion
4. Fourth Projectile Motion 2. Normal Force
Equation 3. Static Friction→Tries to
B. Uniform Circular Motion Prevent Motion
1. Centripetal Force 4. Coefficient of Friction
2. Centripetal Acceleration
3. Period
Metric System Prefixes:
1012 tera one trillion
109 giga one billion
106 mega one million
103 kilo one thousand
10-2 centi one hundredth
10-3 milli one thousandth
10-6 micro one millionth
10-9 nano one billionth
10-12 pico one trillionth

Units:
time (s) velocity (m/s)
mass (kg) acceleration (m/s2)
length (m) force (N)

Equations
Breaking Vectors into Components:
Ax = A cos θ Bx = B cos φ
Ay = A sin θ By = B sin φ

Adding Vectors:
Head-to-Tail Method

A B

R
Component Method
Ax + Bx = Rx
Ay + By = Ry

Multiplying Vectors:
Dot or Scalar Product
A  B = AB cos θ = AxBx + AyBy

Cross or Vector Product


A x B = AB sin θ = AxBy - AyBx

Pythagorean Theorem:
a2 + b2 = c2
Trigonometric Functions: Accelerated Circular Motion:
a = at + ac
a
sin θ = a2 = at2 + ac2
c
Rotational Motion:
b c
cos θ = a s
θ=
c r
θ
b
tan θ =
a θ
ω=
b t

One-Dimensional Kinematic v = ωr
Equations:
vf = vi + at Linear Momentum:
x = vit + 1/2 at2 p = mv
vf2 = vi2 + 2ax
Conservation of Momentum:
Projectile Motion: ∆p2 = -∆p1
1. Components of a Projected
Object Newton’s Second Law of Motion:
vix = vi cos θ F = ma
viy = vi sin θ
Weight:
2. Equations w = mg
vy = viy - gt
vx = vix Friction:
Ff = µKFn
xf = xi + vixt
Ff ≤ µsFN
yf = yi + viyt - 1/2 gt2

Acceleration Due to Gravity:


g = 9.8 m/s2

Uniform Circular Motion:

ac = v
2

v = 2πr
T

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