The first tile is a 3 x 2 corridor with a door at the end.
Roll for the door on the Doors Table.
On opening a door roll for what is beyond on 1D20 on
the Rooms Table.
A corridor always has a door at the far end.
A room has 1D6-3 doors leading out, with a minimum of one (where you came in).
Then roll for what is in the room on the Contents
Table. Roll 1D20, minus 2 if it is a corridor.
Before assessing the value of a treasure chest it must
be opened. A roll of 1 means there is a trap.
Once opened roll again: 5,6 for a major treasure, or 6
for a minor, gives a magic item. Otherwise roll 1D6 for value, subtracting 1 if minor. It takes one figure to carry a point of treasure with a one step movement reduction. (Example - a four point treasure takes 4 figures in contact to carry it.)
If a room or corridor is re-entered after having been
cleared roll 1D20. On a 1 some mummies (1-3) have wandered in; on a 2-3 a band of four ghouls have stalked the adventurers to there; on a 4 a giant scorpion is hunting them. Doors Table Roll Type Traps? 1 Unlocked No 2 Unlocked No 3 Locked No 4 Locked No 5 Heavy, unlocked No 6 Heavy, locked On roll of 1 Rooms Table Roll Tile 1 5 x 5 room 2 to 4 5 x 7 room 5 4 x 7 room 6 to 9 4 x 4 room 10 to 12 3 x 2 corridor 13 3 x 3 room 14 to 17 7 x 2 corridor 18 6 x 2 corridor 19 5 x 2 corridor 20 4 x 2 corridor Contents Table -1 if corridor, +1 if 5 x 7 room Roll Contents 7 or less Empty 8 Cluttered - contains pillars, lecterns, statues etc. but no treasure 9 Roof caved in - impassable 10 Two ghosts 11, 12 Skeleton patrol 13 Band of four ghouls 14 Unguarded minor treasure 15, 16 Minor treasure guarded by skeleton squad 17 Major treasure guarded by three mummies 18, 19 Major treasure guarded by skeleton squad 20 Major treasure guarded by Covidius & his guards. Room includes pillars, sinister statuary etc. Skeleton swordsman Quality 4+ Combat 2 Undead 20 points Skeleton standard-bearer Quality 4+ Combat 2 Standard Bearer, Undead 20 points Skeleton archer Quality 4+ Combat 2 Shooter: Medium, Undead 26 points Ghoul Quality 3+ Combat 2 Undead, Poison 32 points Mummy Quality 5+ Combat 3 Undead, Tough, Slow 28 points Ghost Quality 4+ Combat 1 Undead, Free Disengage, Flying 32 points Covidius Quality 3+ Combat 3 Hero, Magic-User, Undead 96 points Giant scorpion Quality 3+ Combat 3 Animal, Heavy Armor, Poison 36 points Patrol = 5 x swordsmen (100 points) Squad = 1 x standard-bearer, 1 x archer, 8 x swordsmen (206 points) Guard = Covidius, 1 x standard-bearer, 1 x archer, 8 x swordsmen (302 points)