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The first tile is a 3 x 2 corridor with a door at the end.

Roll for the door on the Doors Table.

On opening a door roll for what is beyond on 1D20 on


the Rooms Table.

A corridor always has a door at the far end.


A room has 1D6-3 doors leading out, with a minimum
of one (where you came in).

Then roll for what is in the room on the Contents


Table. Roll 1D20, minus 2 if it is a corridor.

Before assessing the value of a treasure chest it must


be opened. A roll of 1 means there is a trap.

Once opened roll again: 5,6 for a major treasure, or 6


for a minor, gives a magic item. Otherwise roll 1D6 for
value, subtracting 1 if minor. It takes one figure to
carry a point of treasure with a one step movement
reduction. (Example - a four point treasure takes 4
figures in contact to carry it.)

If a room or corridor is re-entered after having been


cleared roll 1D20. On a 1 some mummies (1-3) have
wandered in; on a 2-3 a band of four ghouls have
stalked the adventurers to there; on a 4 a giant
scorpion is hunting them.
Doors Table
Roll Type Traps?
1 Unlocked No
2 Unlocked No
3 Locked No
4 Locked No
5 Heavy, unlocked No
6 Heavy, locked On roll of 1
Rooms Table
Roll Tile
1 5 x 5 room
2 to 4 5 x 7 room
5 4 x 7 room
6 to 9 4 x 4 room
10 to 12 3 x 2 corridor
13 3 x 3 room
14 to 17 7 x 2 corridor
18 6 x 2 corridor
19 5 x 2 corridor
20 4 x 2 corridor
Contents Table
-1 if corridor, +1 if 5 x 7 room
Roll Contents
7 or less Empty
8 Cluttered - contains pillars,
lecterns, statues etc. but no
treasure
9 Roof caved in - impassable
10 Two ghosts
11, 12 Skeleton patrol
13 Band of four ghouls
14 Unguarded minor treasure
15, 16 Minor treasure guarded by
skeleton squad
17 Major treasure guarded by three
mummies
18, 19 Major treasure guarded by
skeleton squad
20 Major treasure guarded by
Covidius & his guards. Room
includes pillars, sinister statuary
etc.
Skeleton swordsman
Quality 4+ Combat 2 Undead 20 points
Skeleton standard-bearer
Quality 4+ Combat 2 Standard Bearer,
Undead 20 points
Skeleton archer
Quality 4+ Combat 2
Shooter: Medium, Undead 26 points
Ghoul
Quality 3+ Combat 2
Undead, Poison 32 points
Mummy
Quality 5+ Combat 3
Undead, Tough, Slow 28 points
Ghost
Quality 4+ Combat 1
Undead, Free Disengage, Flying 32 points
Covidius
Quality 3+ Combat 3 Hero, Magic-User,
Undead 96 points
Giant scorpion
Quality 3+ Combat 3
Animal, Heavy Armor, Poison 36 points
Patrol = 5 x swordsmen (100 points)
Squad = 1 x standard-bearer, 1 x archer, 8 x
swordsmen (206 points)
Guard = Covidius, 1 x standard-bearer, 1 x
archer, 8 x swordsmen (302 points)

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