Beruflich Dokumente
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Background
Envirodigital asked the Scottish
Government’s 2020 Climate
Group to give the Creative
and digital industries an
opportunity to join other key
sectors in Scotland, like
transport, like petro-chemicals,
like energy - in scoping out
what a journey to carbon
neutrality in 2050 might look
like. We approached the 2020
group to let us report back to
them as the 2 sectors, digital
and creative, collaboratively.
The work we do in the
workshops, imagining that
journey, creating that vision, will
inform our recommendations back to the 2020 Climate Group, who will then
in turn report back to government on behalf of all sectors.
Ewan Mearns from Scottish Enterprise, which hosted the event, welcomed
participants to the first of two planned workshops to investigate the initial
steps the Creative and Interactive Industries in Scotland could take on its low
carbon journey.
It is intended that the final report from the two planned workshops will be
used to deepen the discussion through the relevant Industry Advisory Groups
and/or industry bodies. Its purpose is therefore to inform and influence wider
action on behalf of individual organisations and those bodies charged with
leading the strategic development of the Creative and Interactive Industries
as a whole.
Context
Gordon Grant (Ineos and Chair of the 2020 Climate Group’s Opportunities
and Challenges Sub-group) provided an overview of the Scottish policy
context and the work of the 2020 Climate Group. See Annex C, below.
The Climate Change (Scotland) Act 2009 provides a legislative basis for
reducing carbon-equivalent emissions over the next four decades, resulting in
a transformation in the ways in which we live, travel, do business and prosper.
The transformation has already begun - and will continue to evolve – for
decades to come. The ‘interim’ 42% CO2 reduction target (to be met by
2020) demands new solutions, new technologies and new behaviours, and
the Scottish Government’s proposed Report on Policies and Programmes sets
out the policies that will help achieve this. This is ambitious by any standard –
but needs to achieved all over again in order to meet the eventual 80%
target by 2050.
Ian Marchant (Scottish & Southern Energy / Chair, 2020 Climate Group)
Why are we here today? We either work in the creative or digital industries
and we’re interested or concerned enough to be here. We probably don’t
yet have to work at reducing our organisations’ carbon emissions because of
legislation. Unlike other sectors, we don’t yet have that driver, but we know
that Britain’s ‘Creative Industries’ are growing at twice the rate of the rest of
the economy. And sense that as well as having economic muscle,our
industries have a vital role to play in delivering a sustainable future.
The legislation is coming though: the 2009 Climate Change (Scotland) Act,
creates the statutory framework for greenhouse gas emissions reductions in
Scotland by setting an interim 42 per cent reduction target for 2020, and an
80 per cent reduction target for 2050. To help ensure the delivery of these
targets, this part of the Act also requires that the Scottish Ministers set annual
targets, in secondary legislation, for Scottish emissions from 2010 to 2050.
So for example, new duties came into force on 1 January 2011 and apply to
all 'public bodies. Part 4 of the Climate Change (Scotland) Act places duties
on public bodies relating to climate change. The duties on the face of the
Act (section 44) require that a public body must, in exercising its functions,
act:
- in the way best calculated to contribute to delivery of the Act's emissions
reduction targets;
- in the way best calculated to deliver any statutory adaptation programme;
and
- in a way that it considers most sustainable.
The BBC has set itself the target of a 20% reduction in energy consumption by
2012, along with a 20% cut in CO2 emissions from transport, a 25% reduction in
water usage and a 25% cut in waste to landfill (with 75% of waste to be
recycled). The carbon calculator will be offered to other broadcasters and
independent production firms to promote sustainable across the industry.
Other measures include the rollout of low-energy studio lighting and 24-hour
zones for working outside of office hours to reduce energy consumption in
BBC buildings, along with the installation of water-saving devices and video
conferencing to reduce the need for travel.
From full scale carbon footprinting and campaigns in some industries (music,
film and architecture) to ad-hoc communications that advise creative
businesses on how to reduce their environmental impacts (design) – there are
transferable formats, learning and a raft of tips and guidelines for how to run
a successful, sustainable, creative business.
Where are the creative and digital industries at then? What’s happening
already?
Established in 2007 by the UK
music industry, Julie's Bicycle has
spent the last few years working
across the music industry to
research the carbon emissions
baseline of the UK music industry,
and international touring of
theatres, bands and orchestras.
This research has informed the
development of their not for profit
certification programme Industry
Green - a simple framework
supporting improvement in
environmental sustainability or
creative companies. Industry
Green is supported by a series of
industry campaigns, project partnerships and practical resources including
case studies and the free online carbon calculators the IG tools.
As from 2010, they have expanded their remit to include theatre - embarking
on a UK- wide programme which will bring together the commercial and
subsidised theatre industry in England, Scotland, Wales and Northern Ireland
in a collective effort to improve the environmental sustainability of their work
and help it to flourish in a low- carbon economy. They are currently working
with London galleries, studios and art fairs to produce the Green Visual Arts
Guide for the Mayor of London. They have already produced the Green
Music Guide.
Ben Twist is leading on these bits of work, and is also looking into research into
the role the creative sector has in helping enable the public behavioural and
attitudinal change that is necessary to deliver Scotland's climate strategy.
Cultural organisations particularly have the ability to influence people's
values, emotions and beliefs in a way that is very powerful in effecting
behavioural change - and the research demonstrates that without those
emotional triggers, change doesn't happen.
The C&DIs part to play in creating a sustainable future is definitely not only in
their green housekeeping, but also in their ability to influence our behaviour
and inspire new lifestyles. This is where the industries can really make their
mark and start to lead. We are inspired and influenced everyday by what the
CIs do: the adverts, magazines and books we read; the films and plays we
escape into; the TV and radio shows that entertain and educate us; the
digital games that challenge us; the buildings we live and work in; the
exhibitions we flock to; the clothes we choose to express who we are; the
artefacts that fill our homes. These are just a handful of ways the industries
reach us on a daily basis. It’s big business too, and the influence creative
innovations have on people, society, and culture result in changes of
mindset, habits, behaviour and consumption patterns. And a few other
examples from across other creative industries:
• Thomas Matthews is a sustainable design agency - good design for them is
about reducing the impact of design.
• In 2009 the world’s biggest ad agencies announced in the FT that their
biggest growth area was from green advertising. And they were slow, as the
worlds biggest 10 PR agencies had almost all set up in-house green
communication teams already.
In fashion we’re seeing campaigns like estethica and movements like worn
again, where leading product designers transform discarded fabrics such as
decomissioned Eurostar uniforms into fashionable laptop bags and oystercard
holders
Serious Games enables the growth of games, virtual worlds and connected
industry specialists by supporting research and development into the use and
effects of these products, platforms and technologies. One such game, the
LivingStories project is the first alternate reality game in the UK addressing
environmental issues. Living Stories combines social networking sites such as
facebook and twitter with SecondLife.
How will we apply our expertise and experience to the big sustainability
challenges facing society?How will we deliver a sustainable future for our
industries?
1http://www.forumforthefuture.org/files/Sustainability%20Baseline%20Review%20for
%20CIKTN%2008%2010%202010.pdf
complacency about our circumstances. Imagining an alternative reality is a
great practical tool for generating new ideas and a new vision for the future.
Lets make the most of this chance today to imagine a sustainable future for
the creative and digital industries.
Results of brainstorm 1:
What are the key carbon impacts of the Creative & Interactive Industries ?
The workshop was designed to highlight the most important carbon impacts
of the Creative and Interactive industries, identify potential ‘solutions’ to
addressing (reducing) these and prioritise the key solutions to be addressed in
the second workshop.
Materials
• marketing materials – raw materials – paper, ink, toner, batteries
• materials to make art works/ stages/ costumes/ sets/ exhibitions (supply
chain etc)
• product manufacture (resources, energy, transport)
• materials for packaging (DVD’s, CD’s, games)
• outsourced manufacture and shipping of fashion design
• e-tickets (less paper) – mobiles and barcodes
• loss of trees to produce paper – books, newspapers etc
Travel - Visitors
• transport to remote events
• audience travel
• digital distribution, and consumption by audience (less travel)
Wider impacts
• digital exhibitions (tasters)
• inefficient events eg empty venues, low audiences, ‘one off’ events
• communication networks??
• brand identification with our organisations – and the communities that
support us
• highlighting issues – art of persuasion
• positive ability to influence through education
• production of new equipment, and waste of old equipment
• manufacture of digital devices and battery chargers
• increased computer usage by the public (video games, facebook, TV
on demand)
• direct channels to public (digital) ?
• traditional business models
• economic growth leads to higher consumption (unless it reduces
carbon intensity)
Miscellaneous
• fashion – must have new technology, even if existing is not obsolete
• inefficient streaming of video
• lack of regulation
• lack of experience / track record in sustainability – and lack of industry
leadership in this area
• relatively weak strategic thinking across industry
What ‘solutions’ can help reduce carbon impacts and address new, ‘low
carbon’ opportunities ?
For each of these broad categories, participants then discussed the potential
‘solutions’ – or ways in which the carbon impacts could be avoided or
reduced – together with the emerging ‘low carbon’ opportunities for the
industry.
The outputs are illustrated on the following page. The solutions and
opportunities have been grouped and a title attached to each; the full list of
solutions/opportunities is provided in Annex B.
The prioritised ‘solutions’
Next steps
The purpose of the second workshop, to take place on the morning of 28 February
2011, is both to discuss how the key solutions and opportunities could be addressed
and to agree how this process could be embedded within mainstream discussions
on industry development.
It is proposed that four higher-priority issues be selected for this deeper discussion:
Expand this section to clarify the focus of the discussion (issue/opportunity) for each
and the key questions we will be asking in the second workshop (ie What is it?
What’s the opportunity for the industry? (And what are the implications of the ‘do
nothing’ situation?) What should happen (short/med/long-term) ? The immediate
‘baby steps’ ? Who should lead and support ? Who else needs to be involved in
these discussions ?)
New business models
Explore the idea that new business models are an opportunity to reduce carbon
emissions whilst retaining or improving the customer experience.
What models already exist? Are we clear which are lower carbon? What models
could be invented? What are the barriers? Are there other benefits/ costs?
What are the big influences? Are we clear which are beneficial/ adverse? How do
we influence Creative Industries to have a positive influence? What are the barriers?
Are there other benefits/ costs?
Audience travel
For many Creative Industries the largest carbon impact will be audience travel.
Explore potential solutions (public transport, location of events, incentives, joint
ticketing, links to other partners, new business models).
How can we measure the current impact of audience travel? Are we clear on the
lowest carbon models? What are the barriers? Are there other benefits/ costs?
Shared infrastructure
General Questions
Are we clear as to the issues?
What are the implications of ‘do nothing’?
What are the opportunities?
What possible solutions are there?
What are the barriers?
Short/ medium or long term?
Who should lead and support?
How build solutions into existing industry processes?
Annex A Attendees
Audience travel
• Influence travel behaviours of audiences
• Encourage public transport use via partnerships with transport
providers
• Car sharing/pools
• Use your bike !
• Include transport with tickets – make it an easy option
• Charge lower admission prices for using public/sustainable transport
Resource efficiency
• Promote ‘the basics’ within organisations – reduce, reuse, recycle
• Retrofitting buildings & venues
• Find ways to fund improvements to building stock
• Use energy-efficiency equipment/appliances
• Reuse heat from equipment and air conditioning
• Reduce heating requirements – set temperatures and hours of
operation
• Compulsory smart metering (ie transparency of information/costs)
• ‘Green’ energy procurement
Staff homeworking
• Reduce need to travel through technology
• Use Skype/video calls for staff meetings
• More homeworking
Shared infrastructure
• Cloud, not individual servers
• Shared, green data centres
• Joint procurement of low carbon shared services
• Local, community-led server farms
• Supply chain ‘communities’
• Shared computer processing applications
Green procurement
• Energy, paper etc for production and distribution
• Switch suppliers to those who deliver/promote ‘green’ products
Shared resources
• Share scenery / waste / exhibition materials etc
• Efficient resource use eg double-sided printing, print to PDF, track
usage
• Promote shared recycling / recycling infrastructure