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SPECIAL ORDER SPECIAL ORDER SPECIAL ORDER SPECIAL ORDER

Come to New
All Ahead Full Burn Retros Lock On
Heading
Speed: Max +4D6 cm Speed: Zero to half Speed: Half to full Speed: Half to full
Turns: None allowed Turns: Up to one Turns: Up to two Turns: None allowed
Weapons: Half effect Weapons: Half effect Weapons: Half effect Weapons: Full effect, re-
roll lances and weapon
battery misses

SPECIAL ORDER SPECIAL ORDER SPECIAL ORDER SPECIAL ORDER

Reload Brace for Brace for Out of


Ordnance Impact Impact Ordnance
Speed: Half to full Speed: Zero to half Speed: Zero to half Speed: Half to full
Turns: Up to one Turns: Up to one Turns: Up to one Turns: Up to one
Weapons: Full effect, Weapons: Half effect Weapons: Half effect Weapons: Full effect,
ordnance reloaded. Out ordance my not be
of ordnance on double. reloaded.

SPECIAL ORDER SPECIAL ORDER SPECIAL ORDER SPECIAL ORDER

Come to New
All Ahead Full Burn Retros Lock On
Heading
Speed: Max +4D6 cm Speed: Zero to half Speed: Half to full Speed: Half to full
Turns: None allowed Turns: Up to one Turns: Up to two Turns: None allowed
Weapons: Half effect Weapons: Half effect Weapons: Half effect Weapons: Full effect, re-
roll lances and weapon
battery misses

SPECIAL ORDER SPECIAL ORDER SPECIAL ORDER SPECIAL ORDER

Reload Brace for Brace for Out of


Ordnance Impact Impact Ordnance
Speed: Half to full Speed: Zero to half Speed: Zero to half Speed: Half to full
Turns: Up to one Turns: Up to one Turns: Up to one Turns: Up to one
Weapons: Full effect, Weapons: Half effect Weapons: Half effect Weapons: Full effect,
ordnance reloaded. Out ordance my not be
of ordnance on double. reloaded.

BattleFleet Gothic - Special Orders


CRITICAL HIT CRITICAL HIT CRITICAL HIT CRITICAL HIT

Starboard
Dorsal Armament Port Armament Prow Armament
Armament
Damaged Damaged Damaged
Damaged

Dorsal weapons may not Right side weapons may Left side weapons may Prow weapons may not
fire until repaired. not fire until repaired. not fire until repaired. fire until repaired.

CRITICAL HIT CRITICAL HIT CRITICAL HIT CRITICAL HIT


+1 Damage +1 Damage

Engine Room Thrusters


Fire! Bridge Smashed
Damaged Damaged

Ship may not make any If fire is not repaired it Maximum speed is -10 Leadership is -3.
turns until damage is causes 1 point of cm until damage is Damage cannotbe
repaired. damage each end repaired. repaired.

CRITICAL HIT CRITICAL HIT CRITICAL HIT CATASTROPHIC!


+D3 Damage +D6 Damage +1 Blast Marker

Shields Collapse Hull Breach Bulkhead Collapse Drifting Hulk

Shield strength is Wreck moves 4D6


reduced to zero. Cannot forward, place blast
be repaired. marker each turn.

CATASTROPHIC! CRIPPLED CRIPPLED CRIPPLED


+1 Blast Marker Half Strength Half Strength Half Strength

Blazing Hulk Ship Crippled Ship Crippled Ship Crippled

Wreck moves 4D6 Half weapon strength, Half weapon strength, Half weapon strength,
forward, place blast Firepower, Turrets, and Firepower, Turrets, and Firepower, Turrets, and
marker each turn, roll Shields. Movement - Shields. Movement - Shields. Movement -
again on Cat. Damage. 5cm. No Nova Cannon. 5cm. No Nova Cannon. 5cm. No Nova Cannon.

BattleFleet Gothic - Critical Hits


FLEET COMMANDER FLEET COMMANDER FLEET COMMANDER FLEET COMMANDER

Fleet Admiral Admiral Solar Admiral Re-roll


Leadership: 8 Leadership: 9 Leadership: 10
Re-roll failed command
Cost includes one Fleet Cost includes one Fleet Cost includes one Fleet check or leadership test.
Commander re-roll. Commander re-roll. Commander re-roll. Discard after use.

50 points 100 points 150 points

FLEET COMMANDER FLEET COMMANDER FLEET COMMANDER FLEET COMMANDER

Re-roll Re-roll Re-roll Re-roll

Re-roll failed command Re-roll failed command Re-roll failed command Re-roll failed command
check or leadership test. check or leadership test. check or leadership test. check or leadership test.
Discard after use. Discard after use. Discard after use. Discard after use.

Leadership Counters

BattleFleet Gothic - Commanders and Leadership Counters