Beruflich Dokumente
Kultur Dokumente
T
here are those who spend their lives poring
over ancient tomes and texts, unlocking the
power of magic, and there are those who
spend their time perfecting the use of
individual weapons, becoming masters without
equal. The magus is at once a student of both
philosophies, blending magical ability and
martial prowess into something entirely unique, a discipline
in which both spell and steel are used to devastating effect.
As he grows in power, the magus unlocks powerful forms of
arcana that allow him to merge his talents further, and at the
pinnacle of his art, the magus becomes a blur of steel and
magic, a force that few foes would dare to stand against.
Class Features
As a magus, you gain the following class features
Hit Points
Hit Dice: 1d8 per magus level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution
modifier per magus level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons, longswords, rapiers,
shortswords.
Tools: None
Saving Throws: Constitution, Intelligence
Skills: Choose two skills from Acrobatics, Arcana, Athletics,
Insight, Intimidation, and Perception
Equipment
You start with the following equipment, in addition to the
equipment granted by your background:
(a) a longsword, (b) rapier or (c) a simple weapon
(a) a dungeoneer’s pack or (b) an explorer’s pack
Studded leather armor
a scholar’s pack
Spellcasting Ability
Instead of Intelligence, Charisma is your spellcasting ability
for your magus spells, since the power of your magic relies on
your ability to project your wil l into the world. You use your
Charisma whenever a spell refers to your spellcasting ability.
In addition, you use your Charisma modifier when setting the
saving throw DC for a magus spell you cast and when making
an attack roll with one.
Sorcerous Origin
Choose a sorcerous origin, which describes the source of
your innate magical power. Anytime your sorcery origin
requires you to spend sorcery points, you can spend points
from your arcana pool instead.
Your choice grants you features when you choose it at 1st
level and again at 6th, 14th, and 18th level
Spell List
You use the Sorcerer spell list, instead of the Magus spell list,
when determining which spells you can learn and prepare
each day. You do not need a spellbook.
Spell Access
Unlike other Magi, you do not have the Spell Access feature.
This means that you do not choose additional spells at level
10, 14 and 18.