Beruflich Dokumente
Kultur Dokumente
Public Proposal
must rely on concrete artifacts and tools to stimulate global cognitive processing in order to
temporarily catch a glimmer of this reality. Training one's self with, what I have chosen to
call, 'cognitive inflation' should exercise mindfulness over this matter. Improving one's
mindfulness offers one the necessary tools to become a game designer, thus the capacity to
Mellon University researcher, Jesse Schell, the term, 'game-ified reality', suggests that all
aspects of life will include systems that “rapidly [engage] our problem solving abilities.” He
“The evolution of our species took hundreds of thousands of years, and then
working through interaction, evolution used, essentially, the technology creating species to
bring on the next stage, which were the first steps in technological evolution. And the first
step took tens of thousands of years—stone tools, fire, the wheel—kept accelerating. We
always used the latest generation of technology to create the next generation. The
printing press took a century to be adopted, the first computers were designed pen-on-
paper—now we use computers. And we've had a continual acceleration of this process”
(Kurzweil).
In his 2005 Ted Talk, author, inventor and futurist, Ray Kurzweil, suggests that all
race. He expounds upon his position by referencing Moore's Law. This law suggests that the
number of transistors that can be inexpensively placed onto an integrated circuit has
doubled every two years (Wikipedia). Kurzweil observes that objects that have functioned
as transistors reach limits in how far they can be downsized. He also recognizes that the
emergence of new technologies tend to coincide nicely with existing technologies reaching
their limits. For example, he predicts that by 2022 transistors will have been shrunk to a
couple atoms in length and will have reached their limit. Presently a new technology is
emerging that changes the transistor from a flat object, into a three-dimensional molecular
circuit (Kurzweil).
mind. Knowledge of how the human brain works remains deeply mysterious to science. To
many, the best method for understanding the subjectively designed reality remains
introspection. Nonetheless, science has contributed some striking research that is strikingly
beneficial for modifying preconceptions of the internal world. That is to say, exposure to
the material that science has provided to help explain our personal universal mystery may
help reformat an introspective mind to better comprehend its own mental models. Consider
this:
“A single neuron sits in a petri dish, crackling in lonely contentment. From time to time, it
spontaneously unleashes a wave of electric current that travels down its length. If you
deliver pulses of electricity to one end of the cell, the neuron may respond with extra
spikes of voltage. Bath the neuron in various neurotransmitters [chemicals which relay,
modulate, and amplify signals between neurons, such as dopamine (Wikipedia)], and you
can alter the strength and timing of its electrical waves. On its own, in its dish, the neuron
can't do much. But join together 302 neurons, and they become a nervous system that can
keep the worm Caenorhabditis elegans alive—sensing the animal's surroundings, making
decisions, and issuing commands to the worm's body. Join together 100 billion neurons—
with 100 trillion connections—and you have yourself a human brain, capable of much,
much more” (Zimmer 59).
“Both the brain and the stock market consist of lots of small units—traders, neurons—
that are organized into a large-scale network. Traders can influence one another in how
they buy and sell, and that influence can rise up to affect the entire network...When the
stock market begins to rise...individual traders may want to jump on a rally, driving the
market even higher...[Rockmore and Pauls] found that [equity superclusters] were linked
in a giant loop...[the loop] was likely the result of sector rotation...Remarkably, [neural
clusters] carry out a neurological version of sector [cycling]...They are joined together
in a loop, and waves of activity sweep through them in a cycle” (Zimmer 62-63)
models, let us consider “How Language Shapes Thought,” an article written for Scientific
American Magazine by Lera Boroditsky. In this article, Boroditsky argues that language—a
experience: space, time, causality, and relationships to others.” She goes on to describe a
number of examples, “[People] who speak languages that rely on absolute directions are
remarkably good at keeping track of where they are, even...inside unfamiliar buildings,”
and, “English speakers consider the future to be 'ahead' and the past 'behind'...English
speakers unconsciously sway their bodies forward when thinking about the future and back
when thinking about the past. But in Aymara...the past is said to be in front and the future
behind. And the Aymara speakers' body language matches their way of talking...”
(Boroditsky 64). Boroditsky continues on, arguing that the structure of language effects
what we remember and the difficulty or ease of understanding specific concepts (65). It
seems the way we speak and the ways we think and act feedback into one another.
Jesse Schell argues in his book, The Art of Game Design, that listening is the most
important skill for a game designer. He describes five facets of listening: to your audience,
to your game, to your team, to your client, and to your self. In chapter 32, “Each Designer
has a Motivation,” Jesse Schell reaches what he considers the heart of the matter: “We
often do things, and we don't know why. Why, for instance, is game design so very
life is very short. In a blink, you will look up, and realize you don't have any time left. For
time destroys everything, takes everything away. Like Poe's raven, it mocks you, cackling
“nevermore” as it glides into the night. You can't stop it. Your only hope is to do your
important work now, while you still can. You must run like death is behind you because
death is behind you...You must figure [out your own personal theme] as soon as possible,
for once you know it, you will undergo an important creative change: your conscious and
subconscious motivations will be united, and your work will gain a passion, a focus, and an
What I am proposing with this article is that all of the nuances of human life are
perfectly reflected within the timely emergence of technology. In the very least, it seems
the information provided in this article is enough to encourage any reader to evaluate the
humanness embedded within the technological and social frameworks we exist in. And,
possibly, to imagine, within this paradigm, what it means to utilize current technologies in
order to develop new ones (ex: pen and paper was used to design the first computer; future
technologies are designed on modern computation technology). One man band, Andrew
“...In the audio world that's when the microphone gets too close to its sound source, and
then it gets in this self-destructive loop that creates a very unpleasant sound...And I've
been thinking about how that applies across a whole spectrum of realms, from, say, the
ecological...There seems to be a rule in nature that if you get too close to where you came
from, it gets ugly. So..., you can't feed cows their own brains, or you get mad cow
expression while also serving as the thing itself. Does Bird's statement actually posses
relevance within the scope of this essay? I don't think I have the authority to answer that.
After-all, the only thing I did in this article was take scientific research and mash it up into
population supports Bird's broad approach with feedback loops; my population always
questions its degree of misdirection; my population strives toward a fluid optimal design.
Bibliography
Andrew Bird's One-Man Orchestra of the Imagination. Perf. Andrew Bird. TED2010. TED,
<http://www.ted.com/talks/lang/eng/andrew_bird_s_one_man_orchestra_of_the_imaginat
ion.html>.
Boroditsky, Lera. “How Language Shapes Thought.” Scientific American Feb. 2011: 63-65.
Print.
Dickey, Michele D. "Game Design and Learning: a Conjectural Analysis of How Massively
Pavlus, John. "World Changing Ideas: The Game of Life." Scientific American Dec. 2010: 43-
44. Print.
Rai, Srishti. Yerkes Finds Monkeys Identify Faces. Dec. 2009. Emory Wheel. Emory
Ray Kurzweil on How Technology Will Transform Us. Perf. Ray Kurzweil. TED2005. TED, Nov.
<http://www.ted.com/talks/lang/eng/ray_kurzweil_on_how_technology_will_transform_us
.html>.
Schell, Jesse. The Art of Game Design. Morgan Kaufmann Publishers, Burlington, MA. 2008.
Zimmer, Carl. "100 Trillion Connections." Scientific American Jan. 2011: 59-63. Print.