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Telecommunication
impairments
ETE/EEE 423
Saif Ahmed(SfA)
Introduction
There are a number of generic impairments that will directly or
indirectly affect quality of service. An understanding of these
impairments and their underlying causes are extremely important if
one wants to grasp the entire picture of a telecommunication system.
QoS: Voice, Data and Image
Signal-to-noise ratio (S/N or SNR) is the most widely used parameter for
measurement of signal quality in the field of transmission. Signal-to-noise ratio
expresses in decibels the amount that signal level exceeds the noise level in a
specified bandwidth.
As we review the several types of material to be transmitted on a network, each
will require a minimum S/N to satisfy the user or to make a receiving instrument
function within certain specified criteria. The following are S/N guidelines at the
corresponding receiving devices:
• Voice: 40 dB
• Video (TV): 45 dB
• Data: ∼15 dB, based upon the modulation type and specified error
performance
SNR Example
Oscilloscope presentation shows a
nominal analog voice channel
(300–3400 Hz) with a 1000-Hz test
signal. The vertical scale is signal
power measured in dBm (see
Appendix C for a tutorial on dBs),
and the horizontal scale is
frequency, 0–3400 Hz. The S/N as
illustrated is 10 dB. We can derive
this by inspection or by reading the
levels on the oscilloscope
presentation. The signal level is
+15 dBm; the noise is +5 dBm,
then
Voice Transmission:
Reference equivalent
The ITU in Geneva brought together a group of telephone users to judge
telephone loudness.
The test group, on an individual basis, judged level at the receiving telephone
earpiece. At a 6-dB setting of the attenuator or less, calls were judged too
loud. Better than 99% of the test population judged calls to be satisfactory
with an attenuator setting of 16 dB; 80% rated a call satisfactory with an ORE
36 dB or better, and 33.6% of the test population rated calls with an ORE of
40 dB as unsatisfactory, and so on.
In one CCITT recommendation, 97% of all international calls were
recommended to have an ORE of 33 dB or better. It was found that with this
33-dB value, less than 10% of users were unsatisfied with the level of the
received speech signal.
Corrected Reference Equivalent
Because difficulties were encountered in the use of reference
equivalents, the ORE was replaced by the corrected reference
equivalent (CRE) around 1980. The concept and measurement
technique of the CRE was essentially the same as RE (reference
equivalent), and the decibel remained the measurement unit.
CRE test scores varied somewhat from its RE counterparts. Less than 5
dB (CRE) was too loud; an optimum connection had an RE value of 9 dB
and a range from 7 to 11 dB for CRE. For a 30-dB value of CRE, 40% of a
test population rated the call excellent, whereas 15% rated it poor or
bad.
Loudness Rating
Determination of Loudness Rating.
The designation with notations of loudness rating concept for an
international connection is given in Figure 3.2. It is assumed that
telephone sensitivity, both for the earpiece and microphone, have been
measured. Overall loudness rating (OLR) is calculated using the
following formula:
Data Transmission
TCP and UDP protocol
TCP UDP
Acronym Transmission Control Protocol User Datagram Protocol or Universal
Datagram Protocol
Connection Transmission Control Protocol is a User Datagram Protocol is a
connection-oriented protocol. connectionless protocol.
Function As a message makes its way across UDP is also a protocol used in message
the internet from one computer to transport or transfer. This is not
another. This is connection based. connection based which means that
one program can send a load of
packets to another and that would be
the end of the relationship.
Usage TCP is suited for applications that UDP is suitable for applications that
require high reliability, and need fast, efficient transmission, such
transmission time is relatively less as games. UDP's stateless nature is also
critical. useful for servers that answer small
queries from huge numbers of clients.
Use by other protocols HTTP, HTTPs, FTP, SMTP, Telnet DNS, DHCP, TFTP, SNMP, RIP, VOIP.
TCP and UDP
TCP UDP
Ordering of data packets TCP rearranges data packets in the order UDP has no inherent order as all packets are
specified. independent of each other. If ordering is
required, it has to be managed by the
application layer.
Speed of transfer The speed for TCP is slower than UDP. UDP is faster because error recovery is not
attempted. It is a "best effort" protocol.
Reliability There is absolute guarantee that the data There is no guarantee that the messages or
transferred remains intact and arrives in the packets sent would reach at all.
same order in which it was sent.
Header Size TCP header size is 20 bytes UDP Header size is 8 bytes.
Common Header Fields Source port, Destination port, Check Sum Source port, Destination port, Check Sum
Streaming of data Data is read as a byte stream, no distinguishing Packets are sent individually and are checked
indications are transmitted to signal message for integrity only if they arrive. Packets have
(segment) boundaries. definite boundaries which are honored upon
receipt, meaning a read operation at the
receiver socket will yield an entire message as it
was originally sent.
Weight TCP is heavy-weight. TCP requires three packets UDP is lightweight. There is no ordering of
to set up a socket connection, before any user messages, no tracking connections, etc. It is a
data can be sent. TCP handles reliability and small transport layer designed on top of IP.
congestion control.
TCP and UDP
TCP UDP
Data Flow Control TCP does Flow Control. TCP requires three UDP does not have an option for flow control
packets to set up a socket connection, before
any user data can be sent. TCP handles reliability
and congestion control.
Error Checking TCP does error checking and error recovery. UDP does error checking but simply discards
Erroneous packets are retransmitted from the erroneous packets. Error recovery is not
source to the destination. attempted.
Fields 1. Sequence Number, 2. AcK number, 3. Data 1. Length, 2. Source port, 3. Destination port, 4.
offset, 4. Reserved, 5. Control bit, 6. Window, 7. Check Sum
Urgent Pointer 8. Options, 9. Padding, 10. Check
Sum, 11. Source port, 12. Destination port