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Unlimited Pts - Blood Angels

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Captain (1 , 120 pts)
Captain
1 120
Unit Type: Infantry; ...in Power Armour; And They Shall Know No Fear; Independent
Character
...in Power Armour 1 6 5 4 4 3 5 3/4 10 3+/4(i) [120]
Frag Grenades; Krak Grenades; Iron Halo; Power Armour; Melta Bombs; Bolt Pistol; Power
Sword (x1)
HQ: Librarian (1 , 165 pts)
Librarian
1 165
Unit Type: Infantry; ...in Power Armour; Epistolary; And They Shall Know No Fear;
Independent Character; Psyker; Shield of Sanguinius; Unleash Rage
...in Power Armour 1 5 4 4 4 2 4 2/3 10 3+ [115]
Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Force Weapon; Plasma Pistol
Elite: Furioso Librarian (1 , 175 pts)
Furioso Librarian 1 Grp: WS: 6 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 13 SA: 12 RA: 10 175
Unit Type: Vehicle (Walker); Psychic Hood; Smoke Launchers; Blood Fist with Storm
Bolter; Force Weapon; Psyker; The Red Thirst; Fear of the Darkness; Might of Heroes
Troops: Tactical Squad (10 , 200 pts)
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 200
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter
(x7); Meltagun; Multi-Melta; And They Shall Know No Fear; Combat Squads; The Red
Thirst
Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [48]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Fist
(x1); And They Shall Know No Fear; Combat Squads; The Red Thirst
Troops: Tactical Squad (10 , 170 pts)
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 170
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter
(x7); Flamer; Missile Launcher; And They Shall Know No Fear; Combat Squads; The Red
Thirst
Sergeant 1 4 4 4 4 1 4 2 9 3+ [23]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter;
And They Shall Know No Fear; Combat Squads; The Red Thirst
Troops: Death Company (6 , 405 pts)
Death Company 1 405
Unit Type: Jump Infantry; Jump Packs; Lemartes, Guardian of the Lost; Death Company;
Death Company; Death Company; Death Company; Death Company; Black Rage; Descent of
Angels; Fearless; Feel No Pain; Furious Charge; Rage; Relentless
Lemartes, Guardian of the Lost 1 5 4 4 4 2 6 2/3 10 3+/4(i) [150]
Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Rosarius; Blood Crozius; Bolt Pistol; Black Rage; Descent of Angels; Fearless; Feel No
Pain; Furious Charge; Fury Unbound; Liturgies of Blood; Rage; Relentless
Death Company 1 5 4 4 4 1 4 2/3 8 3+ [50]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Chainsword; Power Weapon
Death Company 1 5 4 4/8 4 1 4/1 2 8 3+ [60]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Chainsword; Power Fist
Death Company 1 5 4 4/8 4 1 4/1 2 8 3+ [65]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Chainsword; Thunder Hammer
Death Company 1 5 4 4 4 1 4 2/3 8 3+ [45]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Chainsword; Hand Flamer
Death Company 1 5 4 4 4 1 4 2/3 8 3+ [35]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword

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Name # Grp WS BS S T Wo I A Ld Save Cost
Troops: Death Company Dreadnought (1 , 150 pts)
Death Company Dreadnought 1 Grp: WS: 5 BS: 4 St: 6 In: 4 At: 3/4 FA: 12 SA: 12 RA: 10 150
Unit Type: Vehicle (Walker); Smoke Launchers; Blood Talon with Meltagun: Ignores
armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat.
For every unsaved wound caused, the Dreadnought immediately makes an additional attack.
These additional attacks can generate further additional attacks.; Blood Talon with Heavy
Flamer: Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in
close combat. For every unsaved wound caused, the Dreadnought immediately makes an
additional attack. These additional attacks can generate further additional attacks.; Magna-
grapple; Heavy Flamer; Blood Talons; Fleet; Furious Charge; None Can Stay My Wrath;
Rage
Heavy Support: Stormraven Gunship (1 , 200 pts)
Stormraven Gunship 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 200
Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 12 models; Transport Capacity:
1 Dreadnought; Access Points: 4; Ceramite Plating; Smoke Launchers; 4x Bloodstrike
Missiles; Twin Linked MultiMelta; Twin Linked Lascannon; Assault Vehicle; Deep Strike;
Power of the Machine Spirit; Skies of Blood
Heavy Support: Stormraven Gunship (1 , 200 pts)
Stormraven Gunship 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 200
Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 12 models; Transport Capacity:
1 Dreadnought; Access Points: 4; Ceramite Plating; Smoke Launchers; 4x Bloodstrike
Missiles; Twin Linked MultiMelta; Twin Linked Lascannon; Assault Vehicle; Deep Strike;
Power of the Machine Spirit; Skies of Blood
Heavy Support: Stormraven Gunship (1 , 200 pts)
Stormraven Gunship 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 200
Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 12 models; Transport Capacity:
1 Dreadnought; Access Points: 4; Ceramite Plating; Smoke Launchers; 4x Bloodstrike
Missiles; Twin Linked MultiMelta; Twin Linked Lascannon; Assault Vehicle; Deep Strike;
Power of the Machine Spirit; Skies of Blood
Total Cost: 1985

Option Footnotes
Psychic Powers
Fear of the Darkness This power is a psychic shooting attack that hits automatically an enemy unit within 24". That unit must
immediately take a Morale test with a -2 penalty to their Leadership. All normal modifiers and/or
exceptions apply (e.g., units that never fall back are immune to this power).
Might of Heroes This power is used at the start of either player's Assault phase, and if successful, the Librarian (or any one
other model in the same unit as the Librarian) gains +D3 attacks in that Assault phase.
Shield of Sanguinius This power is used at the start of the enemy Shooting phase. The Librarian and any unit within 6" receive a
5+ cover save until the end of the phase.
Unleash Rage This power is used at the start of either player's Assault phase. the Librarian and his unit have the Preferred
Enemy special rule until the end of the turn.
Special Rules
And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:BA, pg 23).
Fear
Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep
Strikes within a Land Raider cannot assault in the turn it arrives.
Black Rage The Death Company is subject to the Rage USR. The Death Company never counts as a scoring unit.
Combat Squads A ten-man unit has the option of breaking down into two five-man squads.
Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).
Descent of Angels A Blood Angels unit with this special rule can re-roll failed reserve rolls if arriving by Deep Strike. Also,
it scatters D6" less.
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Fury Unbound If Lemartes suffers an unsaved wound, but is not slain, his Strength and Attacks both immediately increase
to 5.
Independent Character (See WH40k, pg. 50.)

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Liturgies of Blood On a turn in which this model assaults, he and all models in a squad he is joined can re-roll failed rolls to
hit. Models in a Death Company can also re-roll failed rolls To Wound.
None Can Stay My Wrath A Death Company Dreadnought ignores 'crew shaken' and 'crew stunned' results.
Power of the Machine The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be
Spirit fired at a different target unit to an other weapons, subject to the normal rules for shooting. Therefore, a
vehicle that has moved at combat speed may fire two weapons, and a vehicle that has either moved at
cruising speed, or has suffered a 'Crew Stunned' or 'Crew Shaken' result can fire a single weapon.
Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50).
Rage In the Movement phase move as fast as possible towards the enemy, may choose to Run in the shooting
phase, in the Assault phase must consolidate towards the enemy, conditions apply (p76 WH40K 5E)
Relentless Count as stationary when firing rapid/heavy weapons, conditions apply (p76 WH40K 5E)
Skies of Blood If the Stormraven has moved flat out, passengers can still disembark, but they must do so as follows.
Nominate any point over which the Stormraven moved over and deploy the squad as if it were deep striking
onto that point. If the unit scatters, every model must immediately take a Dangerous Terrain test. Models
ith jump packs do not make this terrain test and may use the Descent of Angels special rule. If any models
cannot be deployed, the unit is destroyed as described in the 1-2 result on the Deep Strike Mishap table.
Models that disembark in this manner cannot assault on the turn they do so.
The Red Thirst After forces have been deployed, but before any Scout moves are taken and the first turn begins, roll a D6
for each unit in your army that has this special rule (includig units left in reserve). On a score of 1, one or
more members of the squad have succumbed to the Red Thirst and the entire squad is treated as having the
Furious Charge and Fearless special rules instead of the And They Shall Know No Fear special rule for the
duration of the game.
Upgrades
Epistolary Allows the use of up to two Psychic Powers per turn.
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k)
1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
2) Assault 6" affected by Diff Terr.
3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Fast) (WH40k, pp. 70-71)
(Skimmer, Fast)
Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)
(Walker)
Wargear
Ceramite Plating Melta weapons do not gain the extra D6 armour penetration.
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Iron Halo Confers a 4+ Invulnerable save.
Jump Pack Jump Infantry; May be held in reserve and arrive via Deep Strike.
Jump Packs Jump Infantry; May be held in reserve and arrive via Deep Strike.
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)
Power Armour Confers a 3+ Armour Save.
Psychic Hood Allows Librarian to nullify Psychic attacks by opponent.
Rosarius Confers a 4+ Invulnerable save. See C:WH, pg. 22 OR Wargear, pg. 56.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle
may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in
the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Weapons
4x Bloodstrike Missiles 72" Range; S8; AP1; Heavy 1, One shot.
Blood Crozius A master-crafted power weapon allows the bearer to re-roll one failed roll to hit per player turn when using
the weapon. Ignores armour saves in close combat (p42 WH40K 5E).
Blood Fist with Storm Strength 10; Ignores armour saves in close combat.
Bolter
Blood Talons Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For
every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional
attacks can generate further additional attacks.
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
Chainsword If used with another close combat weapon, +1 attack in close combat.
Flamer Template; S4; AP5; Assault 1

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Force Weapon Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if
you pass, it dies. Use against one model per combat round. (p50 WH40K 5E)
Hand Flamer Template; S3; AP6; Pistol
Heavy Flamer Template; S5; AP4; Assault 1
Magna-grapple 12" Range; S8; AP2; Heavy 1, Grapple.
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast.
Krak: 48" Range; S8; AP3; Heavy 1.
Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Power Sword Ignores armour saves in close combat (p42 WH40K 5E)
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Storm Bolter 24" Range; S4; AP5; Assault 2
Thunder Hammer Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not
attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew
Shaken as well as whatever else happens.
Twin Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked
Twin Linked MultiMelta 24" Range; S8; AP1; Heavy 1 Linked Melta

Roster Design Information


And They Shall Know No Fear... (p74 WH40K)
The Black Rage (p4 C:BA)
The Death Company (p4 C:BA)

Validation Report
c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1.
Chapter: Blood Angels
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 8.8
% Fast: 0
% Heavy: 30.2
% HQ: 14.4
Model Count: 33
% Troops: 46.6
% Wargear: 0
Files version: 1.15
Faith Points: 0

Group Min Max Used


1 2 2
0 3 1
2 6 4
0 3 0
0 3 3

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