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Ahuxat
Ahuxat
Resources
Dry/Cold:: During this season very
few people are importing goods. Those
that are are primarily bringing in
non-perishable foodstuffs, preserved
foods, et cetera. Medicine (potions) will
be in high demand,and has a 50%
chance of being in adequate supply.
The bustling city of Ahuxat is the site sought by thousands
of religious pilgrims annually from worshippers of the Temple Dry/Warm: This is the most popular
pilgrimage season, and at this time
of the Returning Sun, believing it to be the epicenter of the of year the population swells and
eventual triumph of light over darkness. imports increase. Magical items,
In the meantime, however, the people who live and work in especially spells and amulets are
popular among the pilgrims, and will
the city feel little reverence to it, in fact the city itself has be in especially high supply.
been built up on it's own wasted remains, and has a vast
Wet/Warm: This season is the most
catacomb beneath it composed of earlier structures and profitable season for local producers,
infrastructures. According to the Followers of the Temple, who are primarily agricultural. At
however, it is somewhere deep within the dungeon that this time, most goods are reasonably
available. At this time, however, the
several ancient artifacts capable of changing the face of the locals are somewhat inhospitable to
earth is hidden. The nature of this artifact is unknown, but strangers, cleaning up after the
it's power is said to be unmistakable to any person of lore. pilgrims leave the streets.
Wet/Cold: The snowy season sees the city
Unfortunately, the artifact will only reveal itself in the almost cut off from the outside world.
presence of the evil against which it must triumph. Recently, Coin of the realm is further depleted by
merchants who can still leave the city,
omens have been seen that this evil is near, and is seeking and few new merchants come, and an
the object for himself. The temple wishes to recover this informal barter system arises between
neighbors in order to ration resources.
artifact safely and defeat the demon that now stalks Ahuxat. During this time, new resources are
difficult to come by..
The city survives economically as a stop on a merchant trade route. At regular periods,
traders travel to the city and make large deals for their wares. Consequently, at some
times certain goods are available and some
right to determine which seasonal resources
are not. If you wish, use the table to the
are available.
4
The Temple of the
Ahuxat
Returning Sun
The strict order of the Temple of the
Returning Sun considers Ahuxat a
holy city. When in a holy city, they
can draw upon the power of their
god, the Returning Son, to protect
them from evil spirits. All members of
Ahuxat is a large city who's largest source of commerce relies on the Temple in good ritual standing
are able to turn back weaker
the religious pilgrims who visit it in the warm part of the year. incorporeal undead like ghosts and
Most of it's buildings are between 3 and 20 stories tall, averaging shades once per day. People who are
from 4 to 6. Commercial structures are mingled with residential trained to keep evil spirits at bay
structures, with several apartment-style residences between single like clergymen and exorcists gain a
small bonus to their rolls as a result
businesses. of being members of the temple.
Although it does not comprise a majority of the populace, there is In order for a Temple Member to
no denying that the Temple of the Returning Sun is the driving purify himself and remain in good
force behind the leadership of the city. It receives large tariff- standing with his god, each week he
must undergo a ritual bath under
tithes on profits made selling to the pilgrims, and although the the supervision of a church elder.
tithes themselves drive away much commerce, the Temple is still by Upon reaching their 25th birthday,
far the most powerful and wealthy collective in the area. short-lived members are expected to
Most of the local residents do not belong to the Temple of the have married another member.
Returning Sun. These residents rent town houses and most of them NPC's: Chuck and Erica Dysart, husband and
wife deacon team, were married in their
work in agriculture that comprises the only major local production. homeland before coming to Ahuxat on
They grow wheat and textile fabrics which they sell to travelers pilgrimage. Chuck has undergone an
and traders during the warm seasons. evangelistic trial in order to further his
training to become a Temple Priest of the
In the cold seasons, the residents must rely on a black market to Returning Sun. Erica is a dutiful housewife
obtain what they need. Paying for items without currency is illegal who joined the temple in order to get
in unsupervised small transactions, and although it is difficult to married, but enjoys belonging to an
organization that Chuck dedicated himself to
enforce this law, most of the residents take care not to draw and that has welcomed her.
attention to the ubiquitous activity. During the cold season, players Chuck knows about the Temple's entrance to
the Ruins and will approach the players to
will have extreme difficulty finding equipment necessary to enter recover the artifact.
the dungeon.
5
The Temple Market
Winter-Time: Different
sorts of goods will be
available at different
times of year, and it
may be important to
the players that they
be able to acquire
equipment before they
The Bazaar: The Temple of the Returning Sun maintains a year-round enter the dungeon. This
trading depot, but it is most profitable when the climate permits will be relatively simple
travelers to enter and exit the city. The Bazaar is a streetside market and straightforward
that, depending on the day, can overtake one small alley to the entire during the warm
season, but when travel
eastern section of the city. Vendors prefer to bring wooden wagons is more difficult they
that double as transportation and as vending area if possible, may be charged much
although transports of all varieties can be found, ranging from higher prices or be
caravans of horses to magic carpets. It is often important, however, forced to engage in the
that the vending area be protected from the elements, especially high secretive and insular
black market, no mean
winds during the dry season and heavy precipitation and flooding feat for an outsider or,
during the wet season. in some circles, friends
of the Temple. Careful
ettiquette and false
Store: Zalim's Charms: This wagon is draped with thick woven NPC: Zalim a swarthy human names must be
rugs and has hanging a number of jeweled and decorated with dark, oily hair and nervous observed to participate
medallions. Most of them are authentic, and he has quite a few of blue eyes. His breath smells of in this dangerous
very high quality. If a player discovers an item he wished to goat cheese and he is uneasy
business. Even the few
purchase, it has a 10% chance of being fake or broken, and he may around Temple Members because
attempt to check this status before purchasing it. he attempts to avoid the tithe. public locations where
black market dealers
Store: Grass' Fortifying Herbs: Laid out on a simple green rug NPC: Grass is a quiet gnome with meet are guarded with
decorated with 4 arrows, the tiny gnome known as Grass sells her an eccentric demeanor. She has fearful and absolute
own blends of herbs and spices that she can use to reduce pain soft green eyes and sandy hair
and inflammation, staunch bleeding, and increase concentration, which is often partly dreadlocked secrecy.
among many other things. One of the few local merchants, Grass from camping and herb-gathering
expeditions.
lives in the city most of the year and can usually be found
within a week or so. 6
The Temple Market
NPC: High Priest Anuxar
recently became the leader of
this temple and has also been
a member of the International
Temple Council since he became
eligible. He has lived to
prodigious age for a human
who has never studied magic,
being 161 years old at this
The Treasury: What makes Ahuxat a holy city to the Temple of the time, and it is in fact unusual
that he should return to a
Returning Sun is that it's ancient catacombs are said to house congregation so late in years.
“weapons of light,” artifacts that are capable of defeating personified It is said he has been
protected by the Gods all his
and casting them forever from the mortal realm. It is for this reason life, receiving their miracles as
that the most prestigious Temple establishment in the city is also the if he were their own flesh
and blood.
primary treasury of the order itself. This Temple marks the beginning It is difficult to get an
of the bazaar, from which the vendors radiate out into the rest of appointment with Anuxar, a
vision has told him that must
the down-town area. The Treasury-Temple is in the southeastern seek the adventurers destined
section of the city. to seek the ancient artifact.
He is quite friendly in person.
NPC: There are two Temple
The Church: When pilgrims go to the Holy Temple, the fact that it is enforcers present in the Temple
Treasury today. They will not
also the International Temple Treasury is often not apparent at first. speak to the players, but if
The Church, as the beautifully painted gathering area in the Temple they attempt to investigate
these characters they discover
Treasury is called by the locals, is a diamond-shaped standing room them to be divinely possessed
only cathedral incorporating a naturally occurring granite plateau as warriors who serve the temple..
it's pulpit. With a little investigation, the players can find out that it NPC: Not far from the Church, a
is carefully designed to allow the speaker in the pulpit to be heard at Heretic is being questioned by
two men in dark robes that
all times from all locations in the church and the rest of the someone may recognize as
treasury using ingenious contraptions of vibrating wire and echoing enforcers of doctrine among the
ordained clergy. The heretic was
pipes. The church holds services weekly in which it is currently the former leader of the temple.
fashionable to offer religious commentary on current events,
accompanied by traditional music of praise.
7
NPC: If the characters go
to the hospital, they are
Signs of the Times: The Tapestry Quarter has always been a place prone to disease
and accidents, since it was created the machines have sometimes broken down
catastrophically, the worst of which involved a water-wheel and drowned a dozen
people, two of whom were never found. This accident happened two weeks ago and was
the result of a veteran worker tripping and falling into the axle and causing the
wheel itself to pull free of the waterlogged wood of the wall. In addition to costing
lives, it also flooded the and completely destroyed a large section of one of the mills
and several hundred bolts of cloth. According to the supervisor, the whole incident
was freakish, an account of his worker's experience and capability.
13
The Tapestry Quarter
The Press: Ahuxat's status as a holy city attracts several kinds of NPC: Abraham Rappo was 16, living on
the dirty, mean streets ofBhol-
academics, especially theologians and historians, and is thus more literate Hailaker(An arcane metropolis far from
Ahuxat) when he found the Temple and,
than most cities of it's day. Enough of the city can read, in fact, that it with the fanaticism of youth,
immediately began his pilgrimage to
supports a newsletter which is printed on cloth scrolls in the tapestry Ahuxat. On this adventure he became an
quarter on a weekly basis. It is printed by the action of a wooden wheel educated man, learning first navigation
and skills for survival, then arithmetic,
that is painstakingly carved each week in order to produce regular text writing, and hedge magic, met many
famous heroes and survived encounters
on the scrap cloth of a few of the mills as it is pulled through a with many villainous beasts, and even
met the great love of his life, although
machine by hand, and then cut and sold to citizens and travelers alike. she refused to convert to the Temple
The press also produces pamphlets for the Temple of the Returning Sun, and he has not seen her in years, even
though he has since arriving in Ahuxat
which can provide information on the prophecies surrounding Ahuxat. has lost his faith. He is an energetic
man and will enjoy telling his tale, but
remains silent on the exact
Archives: Ahuxat's printing press also circumstances of his lost love.
maintains it's own archive, thousands of
scrolls organized by month and year going
back the whole 15 years that it has been in N PC : Gabe Dade is the mute archivist of the Ahuxat His
name is the result of his lifelong deafness and it's
operation, and also produces replicas of
ancient handwritten texts related to the
Temple and it's auguries.
affect on his ability to speak. He is almost unintelligible
to most people, and constantly wears an air of serenity
that makes those who try to communicate with him
quite uneasy. He has memorized the catlogue of the
A
The Archive is on the third floor of the archive and can take the characters immediately to
any record contained in the archive that they can
press building and has windows on only one adequately identify.
side. The scrolls are placed in cabinets
marked with their year and closed with
thick, green silk curtains to protect them
from harmful light.
14
The Mission
Probable Timelin e
It is very likely that
this adventure will
take several sessions
to complete. In-game
time it should take
between one and
three months in the
depths of the old city
Client: The Player Characters are contacted by the Temple of the Returning Sun seeking the mystic
artifact that they
through the junior evangelist and deacon Chuck Dysart. Those who are not have been sent for.
members of the temple are offered financial reward, but members are considered
to have a holy duty to confront this problem.
Objective: The PC's are charged with the task of recovering one of many buried
artifacts concealed in the catacombs and old city of Ahuxat. There are seven
candidates that may be this item, but it's exact nature will be unknown until it
is discovered, but it will give off an unmistakable magical aura. R e ward:
The Temple can grant
many wishes, if the
Objective Briefing: The recovery of Holy Location Briefing: The city of Ahuxat has players earn it's favor
Artifacts belonging to the Temple of the been built directly on top of the unfilled by completing their
Returning Sun isn't just a practical concern, remains of 3 other cities, all also named mission successfully.
Advances will not be
but also a holy ritual that they believe they Ahuxat. Periodically, the Temple of the given to players, but
must perform when they encounter a great Returning Sun sees fit to build an ever the Temple can
evil. It is for this reason that they hoard greater temple to their sun god, and an ever attempt to influence
and conceal mystical treasures capable of greater vault in which to hide their shop owners by
banishing evil influences, even from dangerous hoard. By design, this results in a exercising it's own
discretion with regard
themselves, in the belief that they must be labyrinth of abandoned underground to tariff enforcement.
found only by those who are worthy of the buildings joined only by rodent-tunnels, long
honor of wielding a sacred weapon. One of disused aqueducts, and the remains of
the Temple's seven most important artifacts, covered streets.. This labyrinth is dangerous
hidden deep below the city of Ahuxat, has and forbidden to enter, although the casual
been reactivated and the PC's have been explorer would soon find himself lost beyond 15
chosen to recover it. hope if he attempted to plunge the depths.
Th e Cataco mbs
Nearer the surface than the sewers are
16
Through the Catacombs: The obvious route to the
Entrances
sewers, and then the old city is through the waste-
control catacombs located in the Temple Market.
These catacombs have 12 points of entry and are
illuminated naturally with wire grates through
which waste is also dumped. The Catacombs are
patrolled by two iron golems armed with
Entrances: There are two entrances to disintegration rays, which they will use to eliminate
the old city that the players may use, whatever they find in the tunnels. The players will
each located in one of the two layers of be instructed to avoid combat with them, and
crisscrossed infrastructure, the indeed it would be wise.
Catacombs and the Sewers. The
Catacombs are easier to access, and can Finding the Cave: Should the players become aware
be reached through 12 refuse grates of the fact that the sewers can be accessed
located on major street corners in the directly, they may wish to seek out the entrance.
Temple Market and near the Blue Quite a few people may be aware of it's presence, as
Cockatrice. Through the catacombs one it lies directly along one of the trade routes to the
can gain access to the sewer, and south of the city and is less than a single day's
through the sewer enter the Old City. journey away. The flora is quite lovely and although
However, if the players investigate they there are no formal maps, they may be able to hire
find rumors of a place that provides a guide, or get directions. When they find the
direct access to the sewers and they mouth of the cave, use entrance B on Page 18.
may be able to track down someone who
knows where this location is.
18
Finding the Cave
The Sewer Cave: The Sewers under
Ahuxat were partly formed from a
natural limestone cave, which flooded 4.
into a the Old City. It has an incredible
array of bioluminescent fungus and 6.
microorganisms, as well as being home to 1. 8.
2. 5.
some unique varieties of larger fauna.
The cave is very damp, and there are 11.
3. 9.
puddles of clear water on much of the 7.
floor, making it slippery and possibly 10.
affecting the player character's
movement, balance, or coordination.
7. The water in this spring seems
Features:
Random Encounters: 1. The entrance to the cave mouth is
warmer than in the others, and
radiates with magic. It will stay
1. Glowing Dire Rat: This giant rat is immune to the effects of long, but only about two feet tall. It is
Carnivorous Moss. It rolls around in the moss to give become sticky, on luminous for 1d4 weeks.
partly concealed by tall grass. 8. This cool pool of water seems to
order to catch the bugs that comprise it's diet. 2. This warm spring hosts a large
2. Giant Beetle: This beetle is of prodigious size, being almost one and a contain more microorganisms than the
number of bioluminescent microbes. It other.
half feet long. It is is aggressive, and will attack with pincers or by is not safe to drink.
stunning prey with a foul spray. 9. This tiny corner of the cave has
3. The floor here is covered in sticky, little illumination. Seeing the secret
3. Carnivorous Moss: This glowing moss covers much of the floor. It is glowing moss. It catches bugs in order
stick and secretes a strong acid that will damage flesh as soon as it door from across the lake is extremely
to gain nutrients it uses in lieu of difficult.
dissolves footwear. sunlight.
4. Giant Vampire Bat: This giant bat is distinct from other vampire bats 10. By opening this grate, the PC's can
4. These giant mushrooms glow in the access the first layer of the Old City
in that it is actually descendant from a vampire and a normal bat. It's dark. If exposed to the spores for too
favored prey is human. directly.
long they become hallucinogenic in 11. This takes the PC's to the East
5. Stalagmite Fall: 1d4 squares into the PC's movement, a stalagmite comes humans.
loose from the ceiling and falls toward one of the players. He must dodge it Sewer(PG. 21).
5. The cave here is blocked by a pool of
or take crushing damage. indeterminate depth.
6. Geyser: 1d4 squares into the PC's movement, a tiny geyser of steam
erupts from the floor. If the PC fails to dodge the hot steam, it deals a
small amount of heat damage.
6. The water in this pool is safe to
drink. 19
Features:
1. The easiest way to
The Catacombs
enter the catacombs is
through one of the
sloping garbage chutes.
These are slick steel
slides which link with
raised wells on the
streetcorners of the
Temple Market.
2. It seems that the
Golem's disintegration
beam is less effective
The Catacombs: Dug into the mud, first, against non-solid waste.
then turned by magic into stone, the If any of the players
can endow a protective
Catacombs of Ahuxat are the Temple 3. 4. device with the
properties of a liquid,
Market's system for managing waste. The 1. they reduce damage
from the disintegration
merchants and consumers in the market beam.
may drop large, solid waste down any of 2.
3. This pile of rubbish
may have something
8 chutes which are located at the major valuable or useful in it.
4. This pile of rubbish
market streetcorners, or by dumping 6. contains a great deal
recently discarded food.
smaller waste or liquids through iron Tourists are so
grates in the street which can be wasteful.
5. This barrel is filled
walked across safely. The waste is then 5. with Aqua Regia, and
fitted with metal
disintegrated by two Iron Golems who contacts. It comprises a
are programmed to destroy anything battery with which
the golems may charge
that they find in the catacombs. their
beams.
disintegration
In the center of the catacombs, the 6. The ladder leading to
the sewer is covered
PC's can find service ladders that will by a steel grate which
take them down into the bioluminescent is bolted down. It will
take 1d6 rounds to
sewers. unscrew the bolts, and
the golems will bolt it
back down if the
NPC's: The catacombs of Ahuxat are patrolled by two iron Golems armed with disintegration players abandon it for
beams. These golems follow three patterns. Most of the time, they simply circle the too long.
catacombs on opposite sides, destroying trash as they come across it. However, if they hear
motion, they are programmed to travel toward it, usually enough to frighten animals away
before they are disintegrated. Lastly, they follow a self-defense pattern, but will hold off
attacking an organism for one cycle in order to give it a chance to leave the catacombs. 20
They possess no intelligence or capacity to make decisions other than within these patterns.
Fe atures : 4: Under this fallen boulder, you are
1: When the PC's enter the East Section alarmed to find what appears to be
The Sewers
of the Sewers, the first impression they the remains of a severed human arm.
get is of an eerie green twilight. This On one of the fingers there is a ring.
room is always illuminated by the light If a player puts on this ring, he
of lake organisms, reflecting off the must dodge a boulder before it pins
shiny, water-polished black stone walls. his arm to the ground.
2: This fallen stalagmite has a huge, 5: This mushroom is enormous, even
uncut ruby inside it which may have compared to the other flora of the
inherent, undirected magical energy. cave. It must be especially well-
3. Schools of large, glowing insects and nourished
strange fish are visible in the clear 6: There appears to be a large tangle
East Section: Accessible by the cave waters of this underground lake. of carnivorous moss blocking the way.